This is a documentation for Board Game Arena: play board games online !
Gamehelpbelote: Difference between revisions
Jump to navigation
Jump to search
Sammy McSam (talk | contribs) |
Sammy McSam (talk | contribs) (simplification, clarity, formatting, icons. Refer to Wiki_formatting for guidance) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
[[Category:Card games]] | [[Category:Card games]] | ||
== Overview == | == Overview == | ||
* 32 card deck {{card|7}}{{card|8}}{{card|9}}{{card|10}}{{card|J}}{{card|Q}}{{card|K}}{{card|A}}. | |||
* {{player|2}}vs{{player|2}} trick-taking game. | |||
* '''Teammates cannot communicate during the game.''' | |||
* First team to score ≥ 1000 points wins. | |||
* Counter-clockwise turn order. | |||
* Taker adds the card values to their team's score in each hand. | |||
{{infoBox|title=Definitions|body= | |||
'''Belote''': the 1st {{card|Q}} or {{card|K}} of the trump suit. | |||
'''Rebelote''': the 2nd {{card|Q}} or {{card|K}} of the trump suit. | |||
'''Dix de Der''': take the last trick of a hand (+10 points). | |||
'''Capot''': take all tricks of a hand (+90 points). | |||
'''Attacking team''': team with the player who took the bidding card. | |||
'''Defending team''': team without the player who took the bidding card. | |||
'''Contract''': scoring of the hand. | |||
'''Contention''': points tie at the end of a hand. Winner of the next hand gains the attacking team's points. | |||
'''Taker''': the player who wins the trick. | |||
'''Trump''': a suit that wins against any other suit. | |||
}} | |||
== Scoring == | |||
|+ | <div style="display:flex;gap:2rem;"> | ||
{|class="wikitable" style="width:auto;text-align:center;" border="2" | |||
|+ | |||
!Rank | |||
|{{card|J}} | |||
|{{card|9}} | |||
|{{card|A}} | |||
|{{card|10}} | |||
|{{card|K}} | |||
|{{card|Q}} | |||
|{{card|8}} | |||
|{{card|7}} | |||
|- | |- | ||
! | | !Trump value | ||
|| | |20 | ||
|14 | |||
|11 | |||
|10 | |||
|4 | |||
|3 | |||
|rowspan="2"colspan="2"|0 | |||
|- | |- | ||
! | | !''All trump'' value | ||
| | |13 | ||
|9 | |||
|6 | |||
|5 | |||
|3 | |||
|2 | |||
|} | |} | ||
{|class="wikitable" style="width:auto;text-align:center;" border="2" | |||
{| | |+ | ||
|+ | !Rank | ||
|{{card|A}} | |||
|{{card|10}} | |||
|{{card|K}} | |||
|{{card|Q}} | |||
|{{card|J}} | |||
|{{card|9}} | |||
|{{card|8}} | |||
|{{card|7}} | |||
|- | |- | ||
! | | !Non-trump value | ||
| | |11 | ||
|rowspan="2"|10 | |||
|rowspan="2"|4 | |||
|rowspan="2"|3 | |||
|rowspan="2"|2 | |||
|rowspan="2"colspan="3"|0 | |||
|- | |- | ||
! | !''No trump'' value | ||
| | |19 | ||
|} | |} | ||
</div> | |||
== Bidding == | == Bidding == | ||
* {{hand|5}}/{{player}} | |||
* 1 card (of the remaining 12) is turned face-up. | |||
* Bidding ends when a player takes the face-up card. | |||
* Player to the right of the dealer leads. | |||
* Players take turns to pass or take the face-up card: | |||
** 1st round: face-up card suit is the trump suit. | |||
** 2nd round: choose the trump suit. | |||
** '''All / No Trumps''': 3rd round: choose ''all trumps'' or ''no trumps''. | |||
* If all players pass, the cards are re-dealt and the dealer changes. | |||
If all | * The remaining deck is dealt: {{card|+3}} ⇨ {{hand|8}}/{{player}}. | ||
== Playing == | == Playing == | ||
* 8 tricks/hand. | |||
* Player to the right of the dealer leads 1st trick. | |||
* Players take turns to play a card: | |||
** '''Must follow suit''', else | |||
** must play a higher '''trump''' if their team has not played the strongest trump, else | |||
** must discard. | |||
* Taker gains points for every card. | |||
* Taker leads the next trick. | |||
== Bonus points == | |||
* '''''Dix de Der''''': take the last trick of a hand (+10 points). | |||
* '''''Capot''''': take all tricks of a hand (+90 points, total 252 points). | |||
* '''''Belote-Rebelote''''': A single player who '''plays''' both {{card|Q}} and {{card|K}} of a trump suit gains 20 points for their team. | |||
** '''All trumps''': a hand can have up to 4 belote-rebelote pairs (+20 points each). | |||
* If the ''attacking team'' has fewer points than the ''defending team'', they '''lose the contract'''. | |||
** Attacking team: +0 points. | |||
** Defending team: +162 points. | |||
* If the teams are tied on points, there is a '''Contention''': | |||
** Defending team immediately gains their points. | |||
** Winner of the next hand gains the attacking team's points. | |||
*** '''Excludes Belote-Rebelote points'''. | |||
== Options == | |||
{{optionGroup|Game length| | |||
{{option|df=|Classic (1000 points)}} | |||
{{option|Half-game (500 points)}} | |||
{{option|One round}} | |||
}} | |||
{{optionGroup|Teams| | |||
{{option|df=|By table order: 1st/3rd vs. 2nd/4th}} | |||
{{option|By table order: 1st/2nd vs. 3rd/4th}} | |||
{{option|By table order: 1st/4th vs. 2nd/3rd}} | |||
{{option|Random}} | |||
}} | |||
{{optionGroup|Turn order| | |||
{{option|df=|Counterclockwise}} | |||
{{option|Clockwise}} | |||
}} | |||
{{option|ds=|df=|All trumps / No trumps}} |
Latest revision as of 22:38, 1 March 2024
Overview
- 32 card deck 78910JQKA.
- 2playersvs2players trick-taking game.
- Teammates cannot communicate during the game.
- First team to score ≥ 1000 points wins.
- Counter-clockwise turn order.
- Taker adds the card values to their team's score in each hand.
Definitions
Belote: the 1st Q or K of the trump suit.
Rebelote: the 2nd Q or K of the trump suit.
Dix de Der: take the last trick of a hand (+10 points).
Capot: take all tricks of a hand (+90 points).
Attacking team: team with the player who took the bidding card.
Defending team: team without the player who took the bidding card.
Contract: scoring of the hand.
Contention: points tie at the end of a hand. Winner of the next hand gains the attacking team's points.
Taker: the player who wins the trick.
Trump: a suit that wins against any other suit.Scoring
Rank | J | 9 | A | 10 | K | Q | 8 | 7 |
---|---|---|---|---|---|---|---|---|
Trump value | 20 | 14 | 11 | 10 | 4 | 3 | 0 | |
All trump value | 13 | 9 | 6 | 5 | 3 | 2 |
Rank | A | 10 | K | Q | J | 9 | 8 | 7 |
---|---|---|---|---|---|---|---|---|
Non-trump value | 11 | 10 | 4 | 3 | 2 | 0 | ||
No trump value | 19 |
Bidding
- 5cards in hand/players
- 1 card (of the remaining 12) is turned face-up.
- Bidding ends when a player takes the face-up card.
- Player to the right of the dealer leads.
- Players take turns to pass or take the face-up card:
- 1st round: face-up card suit is the trump suit.
- 2nd round: choose the trump suit.
- All / No Trumps: 3rd round: choose all trumps or no trumps.
- If all players pass, the cards are re-dealt and the dealer changes.
- The remaining deck is dealt: +3 ⇨ 8cards in hand/players.
Playing
- 8 tricks/hand.
- Player to the right of the dealer leads 1st trick.
- Players take turns to play a card:
- Must follow suit, else
- must play a higher trump if their team has not played the strongest trump, else
- must discard.
- Taker gains points for every card.
- Taker leads the next trick.
Bonus points
- Dix de Der: take the last trick of a hand (+10 points).
- Capot: take all tricks of a hand (+90 points, total 252 points).
- Belote-Rebelote: A single player who plays both Q and K of a trump suit gains 20 points for their team.
- All trumps: a hand can have up to 4 belote-rebelote pairs (+20 points each).
- If the attacking team has fewer points than the defending team, they lose the contract.
- Attacking team: +0 points.
- Defending team: +162 points.
- If the teams are tied on points, there is a Contention:
- Defending team immediately gains their points.
- Winner of the next hand gains the attacking team's points.
- Excludes Belote-Rebelote points.
Options
Game length
Classic (1000 points)
Half-game (500 points)
One round
Teams
By table order: 1st/3rd vs. 2nd/4th
By table order: 1st/2nd vs. 3rd/4th
By table order: 1st/4th vs. 2nd/3rd
Random
Turn order
Counterclockwise
Clockwise
All trumps / No trumps