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== Overview ==
== Overview ==
The game lasts several rounds.
On a player’s turn, he must perform one of the following three actions:
* Add a tile to a delivery truck, or
* Take a delivery truck and pass for the rest of the round, or
* Carry out one money action


Once each player has taken a delivery truck, the round is over and a new round begins
The game lasts several rounds. On a player’s turn, they must perform one of the following three actions:
 
1) Draw a new tile and add it to a delivery truck
 
2) Take a delivery truck and pass for the rest of the round
 
3) Carry out one money action
 
Once each player has taken a delivery truck, the round is over and a new round begins.
 
The game ends when a player draws and reveals the first tile from the stack covered by the purple wooden disc. The round is played through to the end. Points are scored based on the number of animals and stalls. The player with the most points wins.


== Turn Actions ==
== Turn Actions ==
===* Add a tile to a delivery truck ===
The player draws and reveals the topmost tile from any stack and places it in an open space on any delivery truck of his choice. His turn is then over. Each delivery truck has room for maximum 3 tiles. Should all delivery trucks already have 3 tiles on them, then the player cannot choose this action. He must then choose either action B or C.


'''Important:''' tiles from the stack covered by the wooden disc can only be drawn once all other stacks have been exhausted!
=== Draw a new tile and add it to a delivery truck ===
 
The player draws and reveals the topmost tile from the stack and places it in an open space on a delivery truck of their choice. Their turn is then over.
 
Each delivery truck has room for up to three tiles. Should all delivery trucks already have 3 tiles on them, then the player cannot choose this action.


=== Take a delivery truck and pass for the rest of the round ===
=== Take a delivery truck and pass for the rest of the round ===
The player chooses a delivery truck and places it, along with any tiles on it, in his play area. He must immediately add the tiles from the truck to his zoo. ''Important:'' a player may only choose a delivery truck on which there is at least one tile!


Once a player has taken a truck, he passes for the rest of the round and will not get another turn until the next round. Since all passing players will have delivery trucks in front of them, it is easy to tell who has passed in any given round.  
The player chooses a delivery truck and places it, along with any tiles on it, in their play area. They must immediately add the tiles from the truck to their zoo. A player may only choose a delivery truck on which there is at least one tile.


When the player adds the tiles to his zoo, he must follow the following placement rules:
Once a player has taken a truck, they pass for the rest of the round and will not get another turn until the next round.
; Animal Tiles
 
:An animal tile may be placed either on an empty enclosure space or in the barn.
When the player adds the tiles to their zoo, they must follow the following placement rules:
: '''Important:''' an enclosure may contain a maximum of one type of animal tile. However, a player may have multiple enclosures containing the same animal type.
 
: If there aren’t any legal spaces for an animal tile left in the enclosures, then the player must place the animal in his barn instead.
'''Animal Tiles:''' An animal tile may be placed either on an empty enclosure space or in the barn. Each enclosure may contain a maximum of one type of animal tile. However, a player may have multiple enclosures containing the same animal type. If there aren’t any legal spaces for an animal tile left in the enclosures, then the player must place the animal in their barn instead.
; Vending stalls
 
: A vending stall may be placed on an empty stall space or in the barn.
'''Vending Stalls:''' A vending stall may be placed on an empty stall space or in the barn. If there aren’t any stall spaces left, then the player must place the tile in their barn instead.
: If there aren’t any stall spaces left, then the player must place the tile in his barn instead.
 
; Coin Tiles
'''Coin Tiles:''' A coin tile is added to any other coins the player has.
: A coin tile is added to any other coins the player has.
 
: A coin tile is worth one coin. Both are equivalent and may be used interchangeably.
Players may have as many tiles and as many types of tiles (including both animals and vending stalls) as they wish in their barns.  
; The Barn
 
: '''Important:''' players may have as many tiles and as many types of tiles (including both animals and vending stalls) as they wish in their barns.
Note: a player may choose to place an animal tile in their barn, even if they have an appropriate empty space in one of their enclosures.
Note: a player may choose to place an animal tile in his barn, even if he has an appropriate empty space in one of his enclosures.


=== Carry out one money action ===
=== Carry out one money action ===
The player may carry out one of the following actions, provided that he can pay for it.


The following money actions are possible:
The player may carry out one of the following money actions, provided that they can pay for it.
I. Remodel (Move or Exchange)
 
II. Purchase or Discard a tile
1) Remodel (Move or Exchange)
III. Expand the zoo
 
The placement rules described above must be followed when carrying out these actions.
2) Purchase or Discard a tile
'''Important:''' A player may never carry out more than one money action per turn. Therefore, a player wishing to carry out more involved remodeling projects will have to choose the action “carry out one money action” on multiple turns.
 
3) Expand the zoo
 
The placement rules described above must be followed when carrying out these actions. A player may never carry out more than one money action per turn.
 
'''Remodel:''' (1 coin) A player may only remodel their own zoo. There are two remodeling options: Move or Exchange.
 
'''Move''''':'' The player moves a single animal tile from their barn to an eligible enclosure space in their zoo, or they move any one vending stall tile from its current location to any eligible space in their zoo.
 
'''Exchange''''':'' The player takes ''all'' tiles of one animal type in either their barn or one of their zoo’s enclosures and exchanges them with ''all'' tiles of one other animal type in another of their zoo’s locations. An exchange must always involve exactly two areas and the animal types must be different. An exchange involving two areas with the same animal type is not allowed. Exchanging vending stalls is not permitted.
 
'''Purchase or Discard a tile:''' (2 coins) The player may either purchase an animal or vending stall tile from an opponent’s barn or discard an animal or vending stall tile from their own barn.
 
* '''Purchase''''':'' The player takes the animal or vending stall tile of their choice from the barn of another player and adds it to their own zoo. The other player may not refuse the purchase. 1 coin goes to the other player, 1 coin goes to the bank.
* '''Discard''''':'' The player discards a single animal or vending stall tile of their choice from their barn. The tile is removed from the game.


I. Remodel
'''Expand their zoo:''' (3 coins) The player pays three coins to the bank and turns their expansion board face up. This expands their zoo by one enclosure and one stall space.
Remodeling costs 1 coin, paid to the bank. A player may only remodel his own zoo.
 
There are two remodeling options: Move or Exchange.
== End of a Round ==
➡ Move
The player moves a single animal tile from the barn to an empty enclosure space or he
moves any one vending stall tile from it's current location to any eligible space in his zoo.
➡ Exchange
The player takes all tiles of one animal type in either his barn or one of his zoo’s enclosures
and exchanges them with all tiles of one other animal type in another of his zoo’s locations.
An exchange must always involve exactly two areas and the animal types must be
different. An exchange involving two areas with the same animal type is not allowed.
Important: an exchange is not permitted when one enclosure is too small to accommodate
all of the new tiles that would be placed there or when one of the areas is empty.
Exchanging vending stalls is not permitted.


II. Purchase or Discard a tile
For 2 coins, the player may either purchase an animal or vending stall tile from an
opponent’s barn or discard an animal or vending stall tile from his own barn.
➡ Purchase
The player takes the animal or vending stall tile of his choice from the barn of
another player and adds it to his own zoo.
➡ 1 coin goes to the other player,
➡ 1 coin goes to the bank.
Note: The other player may not refuse the purchase.
➡ Discard
The player discards the animal or vending stall tile of his choice from his barn. The tile
is removed from the game.
➡ Both coins go to the bank.
III. Expand the zoo
The player pays 3 coins to the bank and turns his expansion board face up.
This expands his zoo by one enclosure and one stall space.
END OF A ROUND
Once each player has taken a delivery truck, the round is over.
Once each player has taken a delivery truck, the round is over.
The players return the empty trucks to the middle of the table and the next round begins,
starting with the player who took the last delivery truck in the previous round.


TWO SPECIAL SITUATIONS:
The players return the empty trucks to the middle of the table and the next round begins, starting with the player who took the last delivery truck in the previous round.
Offspring
 
There are 2 fertile males and females of each animal type, distinguishable
== Additional Rules ==
by the small symbols on their tiles.
 
When a player adds the appropriate partner for a fertile male or female is to an enclosure
=== Offspring ===
where the partner waits, the two immediately produce an offspring. The player takes one of
 
the appropriate offspring tiles from the supply and places it onto an empty space in the
There are two fertile males and two fertile females of each animal type, distinguishable by the small (M) & (F) symbols on their tiles. When a player adds the partner for a fertile male or female to an enclosure where the partner waits, the two immediately produce an offspring. The player places the offspring tile onto an empty space in the same enclosure.  
enclosure. Once placed, the offspring tile is treated like any other animal tile.
 
If there isn’t any space left in the enclosure, the player must place the offspring in his barn
Once placed, the offspring tile is treated like any other animal tile. If there isn’t any space left in the enclosure, the player must place the offspring in their barn instead.  
instead.
 
Note: all that is required is for the male and female to be in the same enclosure –
Notes: All that is required is for the male and female to be in the same enclosure – they do not need to be next to each other. Each male and female can produce an offspring only once. So, for example, no offspring is produced when a third fertile animal is added to an enclosure that already has a fertile pair. Another offspring would only be produced when another partner, creating a second fertile pair, is added to the enclosure. Pairs only produce offspring in enclosures, not in barns or on delivery trucks.
they do not need to be next to each other.
 
Each male and female can produce an offspring only once. So, for example, no offspring
=== Last enclosure space filled ===
is produced when a third fertile animal is added to an enclosure that already has a fertile
 
pair. Another offspring would only be produced when another partner, creating a second
Some enclosures provide a bonus (in coins) whenever a player places a tile on the last empty space of the enclosure. They receive bonus coins from the bank equal to the number shown in the enclosure (if any are shown).  
fertile pair, is added to the enclosure.
 
Important: pairs only produce offspring in enclosures, not in barns or on delivery trucks.
Exceptions: No bonus is awarded when all enclosure spaces are filled as a result of an ''Exchange'' money action. There is also no bonus awarded if an offspring produced by an Exchange action fills the last space.
Last enclosure space filled
 
Whenever a player places a tile on the last empty space in one of his enclosures, he receives
== Game End ==
bonus coins from the bank equal to the number shown in the enclosure (if any are shown).
 
The player may also take coin tiles instead, should there be any in the bank. If the bank is
The end of the game is triggered when a player draws and reveals the first tile from the stack covered by the purple wooden disc. The round is played through to the end. Once each player has taken a delivery truck, the game is over and scoring takes place.
empty, then the player receives nothing.
Exception: no bonus is awarded when all enclosure spaces are filled as a result of
an Exchange action. There is also no bonus awarded if an offspring produced by the
exchange fills the last space.
GAME END
The end of the game is triggered when a player draws and reveals the first tile from the
stack covered by the wooden disc. The round is played through the end. Once each player
has taken a delivery truck, the game is over and scoring takes place.


== Scoring ==
== Scoring ==
Each player determines the positive and negative points he receives for his zoo and adds them up.
 
For the animals in an enclosure, the player scores points as follows:
For the animals in an enclosure, the player scores points as follows:
a) For a full enclosure (all spaces filled with animals), the player earns the
 
higher of the two point values shown in the enclosure.
1) For a full enclosure (all spaces filled with animals), the player earns the higher of the two point values shown in the enclosure.
b) For an enclosure with 1 empty space (all but 1 space filled with animals),
 
the player earns the lower of the two point values shown in the enclosure.
2) For an enclosure with exactly 1 empty space (all but 1 space filled with animals), the player earns the lower of the two point values shown in the enclosure.
c) For an enclosure with two or more empty spaces, the player only scores points
 
if he has a vending stall on at least one of the stall spaces associated with the
3) For an enclosure with two or more empty spaces, the player only scores points if they have a vending stall on at least one of the stall spaces associated with the enclosure. In this case, the player scores 1 point for each animal in the enclosure. If a player has an enclosure with two or more empty spaces and ''no'' vending stall in the stall spaces that are associated with the enclosure, they score no points for the enclosure. (Note: When both stall spaces next to a 4-space enclosure are occupied, a player still scores only 1 point per tile.)
enclosure. In this case, the player scores 1 point for each animal in the enclosure. If a
 
player has an enclosure with two or more empty spaces and no vending stall in the stall
For each vending stall ''type'' on stall spaces, the player receives 2 points.
spaces that are associated with the enclosure, he scores no points for the enclosure.
 
Note: when both stall spaces next to a 4-space enclosure are occupied, a player
For each vending stall ''type'' in their barn, the player receives minus 2 points.
still scores only 1 point per tile.
 
For each vending stall type on stall spaces, the player receives 2 points.
For each animal ''type'' in their barn, the player receives minus 2 points.  
For each vending stall type in his barn, the player receives minus 2 points.
 
For each animal type in his barn, the player receives minus 2 points.
For example: Claus has 3 elephants in their barn and receives minus 2 points for them.
Example: Claus has 3 elephants in his barn and receives 2 minus points for them.
 
The player with the most points wins.
The player with the most points wins. In the event of a tie, the tied player with the most coins wins.
In the event of a tie, the tied player with the most coins wins.
If there is still a tie, the tied players rejoice in their shared victory!

Latest revision as of 05:04, 15 November 2023

Overview

The game lasts several rounds. On a player’s turn, they must perform one of the following three actions:

1) Draw a new tile and add it to a delivery truck

2) Take a delivery truck and pass for the rest of the round

3) Carry out one money action

Once each player has taken a delivery truck, the round is over and a new round begins.

The game ends when a player draws and reveals the first tile from the stack covered by the purple wooden disc. The round is played through to the end. Points are scored based on the number of animals and stalls. The player with the most points wins.

Turn Actions

Draw a new tile and add it to a delivery truck

The player draws and reveals the topmost tile from the stack and places it in an open space on a delivery truck of their choice. Their turn is then over.

Each delivery truck has room for up to three tiles. Should all delivery trucks already have 3 tiles on them, then the player cannot choose this action.

Take a delivery truck and pass for the rest of the round

The player chooses a delivery truck and places it, along with any tiles on it, in their play area. They must immediately add the tiles from the truck to their zoo. A player may only choose a delivery truck on which there is at least one tile.

Once a player has taken a truck, they pass for the rest of the round and will not get another turn until the next round.

When the player adds the tiles to their zoo, they must follow the following placement rules:

Animal Tiles: An animal tile may be placed either on an empty enclosure space or in the barn. Each enclosure may contain a maximum of one type of animal tile. However, a player may have multiple enclosures containing the same animal type. If there aren’t any legal spaces for an animal tile left in the enclosures, then the player must place the animal in their barn instead.

Vending Stalls: A vending stall may be placed on an empty stall space or in the barn. If there aren’t any stall spaces left, then the player must place the tile in their barn instead.

Coin Tiles: A coin tile is added to any other coins the player has.

Players may have as many tiles and as many types of tiles (including both animals and vending stalls) as they wish in their barns.

Note: a player may choose to place an animal tile in their barn, even if they have an appropriate empty space in one of their enclosures.

Carry out one money action

The player may carry out one of the following money actions, provided that they can pay for it.

1) Remodel (Move or Exchange)

2) Purchase or Discard a tile

3) Expand the zoo

The placement rules described above must be followed when carrying out these actions. A player may never carry out more than one money action per turn.

Remodel: (1 coin) A player may only remodel their own zoo. There are two remodeling options: Move or Exchange.

Move: The player moves a single animal tile from their barn to an eligible enclosure space in their zoo, or they move any one vending stall tile from its current location to any eligible space in their zoo.

Exchange: The player takes all tiles of one animal type in either their barn or one of their zoo’s enclosures and exchanges them with all tiles of one other animal type in another of their zoo’s locations. An exchange must always involve exactly two areas and the animal types must be different. An exchange involving two areas with the same animal type is not allowed. Exchanging vending stalls is not permitted.

Purchase or Discard a tile: (2 coins) The player may either purchase an animal or vending stall tile from an opponent’s barn or discard an animal or vending stall tile from their own barn.

  • Purchase: The player takes the animal or vending stall tile of their choice from the barn of another player and adds it to their own zoo. The other player may not refuse the purchase. 1 coin goes to the other player, 1 coin goes to the bank.
  • Discard: The player discards a single animal or vending stall tile of their choice from their barn. The tile is removed from the game.

Expand their zoo: (3 coins) The player pays three coins to the bank and turns their expansion board face up. This expands their zoo by one enclosure and one stall space.

End of a Round

Once each player has taken a delivery truck, the round is over.

The players return the empty trucks to the middle of the table and the next round begins, starting with the player who took the last delivery truck in the previous round.

Additional Rules

Offspring

There are two fertile males and two fertile females of each animal type, distinguishable by the small (M) & (F) symbols on their tiles. When a player adds the partner for a fertile male or female to an enclosure where the partner waits, the two immediately produce an offspring. The player places the offspring tile onto an empty space in the same enclosure.

Once placed, the offspring tile is treated like any other animal tile. If there isn’t any space left in the enclosure, the player must place the offspring in their barn instead.

Notes: All that is required is for the male and female to be in the same enclosure – they do not need to be next to each other. Each male and female can produce an offspring only once. So, for example, no offspring is produced when a third fertile animal is added to an enclosure that already has a fertile pair. Another offspring would only be produced when another partner, creating a second fertile pair, is added to the enclosure. Pairs only produce offspring in enclosures, not in barns or on delivery trucks.

Last enclosure space filled

Some enclosures provide a bonus (in coins) whenever a player places a tile on the last empty space of the enclosure. They receive bonus coins from the bank equal to the number shown in the enclosure (if any are shown).

Exceptions: No bonus is awarded when all enclosure spaces are filled as a result of an Exchange money action. There is also no bonus awarded if an offspring produced by an Exchange action fills the last space.

Game End

The end of the game is triggered when a player draws and reveals the first tile from the stack covered by the purple wooden disc. The round is played through to the end. Once each player has taken a delivery truck, the game is over and scoring takes place.

Scoring

For the animals in an enclosure, the player scores points as follows:

1) For a full enclosure (all spaces filled with animals), the player earns the higher of the two point values shown in the enclosure.

2) For an enclosure with exactly 1 empty space (all but 1 space filled with animals), the player earns the lower of the two point values shown in the enclosure.

3) For an enclosure with two or more empty spaces, the player only scores points if they have a vending stall on at least one of the stall spaces associated with the enclosure. In this case, the player scores 1 point for each animal in the enclosure. If a player has an enclosure with two or more empty spaces and no vending stall in the stall spaces that are associated with the enclosure, they score no points for the enclosure. (Note: When both stall spaces next to a 4-space enclosure are occupied, a player still scores only 1 point per tile.)

For each vending stall type on stall spaces, the player receives 2 points.

For each vending stall type in their barn, the player receives minus 2 points.

For each animal type in their barn, the player receives minus 2 points.

For example: Claus has 3 elephants in their barn and receives minus 2 points for them.

The player with the most points wins. In the event of a tie, the tied player with the most coins wins.