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'''Setup:'''
'''Setup:'''


• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space.
according to #players, extras stacked on leftmost space.  
• Player – 1 shrine.
• Player – 1 shrine.  


'''Concepts:'''
'''Concepts:'''


• Available tile = at least one long side not blocked.  
• Available tile = at least one long side not blocked.
• Adjacent = orthogonally, not diagonally. Different levels OK.
• Adjacent = orthogonally, not diagonally. Different levels OK.


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• 1 Mandatory Action:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile
from any floor.


b) Take 1 tile from top floor and 1 shrine.  
a) Take 1 tile from top floor, then exact matching tile from any floor.


c) Take 1 tile from top floor, then discard facedown for
b) Take 1 tile from top floor and 1 shrine.
1VP.  


d) Summon dragon. Allowed when only floor 1 tiles left.
c) Take 1 tile from top floor, then discard facedown for 1VP.
Claim rightmost countdown token (worth 2VP). Once
exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown  
tile, never on faceup tile or shrine.  


• If any 4+ adjacent tiles are of same colour, must consolidate
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
by flipping facedown and scoring.  


When consolidating, may build shrine from own pool onto
Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special
tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.  


• 1 Optional Action: discard faceup tiles or shrine to activate  
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
Spirit power.  
 
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
 
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.


'''Game end scoring:'''
'''Game end scoring:'''


VP tokens collected.
* VP tokens collected
Countdown tokens.
* Countdown tokens
Dragon card objective.
* Dragon card objective
Shrines score 1/2/3VP at floors 1/2/3+.
* Shrines score 1/2/3VP at floors 1/2/3+
Tiebreaker: most facedown stacks, then shrines.
* Tiebreaker: most facedown stacks, then shrines


'''Other notes:'''
'''Other notes:'''


• For Spirit cards and Dragon cards, refer pages 12 – 15.  
• For Spirit cards and Dragon cards, refer pages 12 – 15.
`
 


'''# of tiles / VP'''
'''# of tiles / VP'''
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8 / 8
8 / 8


> 8 / +1
> 8 / +1

Latest revision as of 23:54, 2 August 2021

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action:

a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring:

  • VP tokens collected
  • Countdown tokens
  • Dragon card objective
  • Shrines score 1/2/3VP at floors 1/2/3+
  • Tiebreaker: most facedown stacks, then shrines

Other notes:

• For Spirit cards and Dragon cards, refer pages 12 – 15.


# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1