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Gamehelpdragoncastle: Difference between revisions
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'''Setup:''' | '''Setup:''' | ||
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. | ||
according to #players, extras stacked on leftmost space. | • Player – 1 shrine. | ||
• Player – 1 shrine. | |||
'''Concepts:''' | '''Concepts:''' | ||
• Available tile = at least one long side not blocked. | • Available tile = at least one long side not blocked. | ||
• Adjacent = orthogonally, not diagonally. Different levels OK. | • Adjacent = orthogonally, not diagonally. Different levels OK. | ||
Line 16: | Line 15: | ||
• 1 Mandatory Action: | • 1 Mandatory Action: | ||
a) Take 1 tile from top floor, then exact matching tile from any floor. | |||
b) Take 1 tile from top floor and 1 shrine. | |||
c) Take 1 tile from top floor, then discard facedown for 1VP. | |||
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round. | |||
• | • Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine. | ||
• 1 Optional Action: discard faceup tiles or shrine to activate | • If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring. | ||
Spirit power. | |||
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP. | |||
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power. | |||
'''Game end scoring:''' | '''Game end scoring:''' | ||
* VP tokens collected | |||
* Countdown tokens | |||
* Dragon card objective | |||
* Shrines score 1/2/3VP at floors 1/2/3+ | |||
* Tiebreaker: most facedown stacks, then shrines | |||
'''Other notes:''' | '''Other notes:''' | ||
• For Spirit cards and Dragon cards, refer pages 12 – 15. | |||
• For Spirit cards and Dragon cards, refer pages 12 – 15. | |||
'''# of tiles / VP''' | '''# of tiles / VP''' | ||
Line 64: | Line 57: | ||
8 / 8 | 8 / 8 | ||
> 8 / | > 8 / +1 |
Latest revision as of 23:54, 2 August 2021
Dragon Castle concise reference by hecose
Setup:
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts:
• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for 1VP.
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring:
- VP tokens collected
- Countdown tokens
- Dragon card objective
- Shrines score 1/2/3VP at floors 1/2/3+
- Tiebreaker: most facedown stacks, then shrines
Other notes:
• For Spirit cards and Dragon cards, refer pages 12 – 15.
# of tiles / VP
4 / 2
5 / 3
6 / 5
7 / 6
8 / 8
> 8 / +1