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Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]
Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]


'''Setup:'''
'''Setup:'''
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
 
according to #players, extras stacked on leftmost space.  
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space.
• Player – 1 shrine.  
• Player – 1 shrine.


'''Concepts:'''
'''Concepts:'''
• Available tile = at least one long side not blocked.  
 
• Available tile = at least one long side not blocked.
• Adjacent = orthogonally, not diagonally. Different levels OK.
• Adjacent = orthogonally, not diagonally. Different levels OK.


'''Turn:'''
'''Turn:'''
• 1 Mandatory Action:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile
from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for
1VP.
d) Summon dragon. Allowed when only floor 1 tiles left.
Claim rightmost countdown token (worth 2VP). Once
exclamation mark revealed, play till end of round.
• Put claimed tiles on own board, on free space or facedown
tile, never on faceup tile or shrine.


• If any 4+ adjacent tiles are of same colour, must consolidate
a) Take 1 tile from top floor, then exact matching tile from any floor.
by flipping facedown and scoring.  


• When consolidating, may build shrine from own pool onto
b) Take 1 tile from top floor and 1 shrine.
newly consolidated tiles. Faction tiles allow 1 shrine, Special
tiles allow 2. Dragon tile also gives 1VP.  


• 1 Optional Action: discard faceup tiles or shrine to activate  
c) Take 1 tile from top floor, then discard facedown for 1VP.
Spirit power.  
 
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
 
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
 
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
 
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
 
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.


'''Game end scoring:'''
'''Game end scoring:'''
VP tokens collected.
 
Countdown tokens.
* VP tokens collected
Dragon card objective.
* Countdown tokens
Shrines score 1/2/3VP at floors 1/2/3+.
* Dragon card objective
Tiebreaker: most facedown stacks, then shrines.
* Shrines score 1/2/3VP at floors 1/2/3+
* Tiebreaker: most facedown stacks, then shrines


'''Other notes:'''
'''Other notes:'''
• For Spirit cards and Dragon cards, refer pages 12 – 15.  
 
`
• For Spirit cards and Dragon cards, refer pages 12 – 15.
 
 
'''# of tiles / VP'''
'''# of tiles / VP'''


Line 56: Line 57:
8 / 8
8 / 8


> 8 / +1
> 8 / +1

Latest revision as of 23:54, 2 August 2021

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action:

a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring:

  • VP tokens collected
  • Countdown tokens
  • Dragon card objective
  • Shrines score 1/2/3VP at floors 1/2/3+
  • Tiebreaker: most facedown stacks, then shrines

Other notes:

• For Spirit cards and Dragon cards, refer pages 12 – 15.


# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1