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Dragon Castle
Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]


Setup:
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens
according to #players, extras stacked on leftmost space.
• Player – 1 shrine.


Concepts:
'''Setup:'''
• Available tile = at least one long side not blocked.  
 
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space.
• Player – 1 shrine.
 
'''Concepts:'''
 
• Available tile = at least one long side not blocked.
• Adjacent = orthogonally, not diagonally. Different levels OK.
• Adjacent = orthogonally, not diagonally. Different levels OK.


Turn:
'''Turn:'''
 
• 1 Mandatory Action:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile
from any floor.
b) Take 1 tile from top floor and 1 shrine.
c) Take 1 tile from top floor, then discard facedown for
1VP.
d) Summon dragon. Allowed when only floor 1 tiles left.
Claim rightmost countdown token (worth 2VP). Once
exclamation mark revealed, play till end of round.
• Put claimed tiles on own board, on free space or facedown
tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate
by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto
newly consolidated tiles. Faction tiles allow 1 shrine, Special
tiles allow 2. Dragon tile also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate
Spirit power.


Game end scoring:
a) Take 1 tile from top floor, then exact matching tile from any floor.
VP tokens collected.
 
Countdown tokens.
b) Take 1 tile from top floor and 1 shrine.
Dragon card objective.
 
Shrines score 1/2/3VP at floors 1/2/3+.
c) Take 1 tile from top floor, then discard facedown for 1VP.
Tiebreaker: most facedown stacks, then shrines.  
 
d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.
 
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
 
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
 
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.
 
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
 
'''Game end scoring:'''
 
* VP tokens collected
* Countdown tokens
* Dragon card objective
* Shrines score 1/2/3VP at floors 1/2/3+
* Tiebreaker: most facedown stacks, then shrines
 
'''Other notes:'''
 
• For Spirit cards and Dragon cards, refer pages 12 – 15.
 
 
'''# of tiles / VP'''
 
4 / 2
 
5 / 3
 
6 / 5
 
7 / 6
 
8 / 8


Other notes:
> 8 / +1
• For Spirit cards and Dragon cards, refer pages 12 – 15.
`
# of tiles / VP
4 2
5 3
6 5
7 6
8 8
> 8 +1

Latest revision as of 23:54, 2 August 2021

Dragon Castle concise reference by hecose


Setup:

• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts:

• Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn:

• 1 Mandatory Action:

a) Take 1 tile from top floor, then exact matching tile from any floor.

b) Take 1 tile from top floor and 1 shrine.

c) Take 1 tile from top floor, then discard facedown for 1VP.

d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play until end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction(red/green/yellow) tiles allow 1 shrine, Special tiles(blue/black) allow 2, Dragon tile(Purple) also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring:

  • VP tokens collected
  • Countdown tokens
  • Dragon card objective
  • Shrines score 1/2/3VP at floors 1/2/3+
  • Tiebreaker: most facedown stacks, then shrines

Other notes:

• For Spirit cards and Dragon cards, refer pages 12 – 15.


# of tiles / VP

4 / 2

5 / 3

6 / 5

7 / 6

8 / 8

> 8 / +1