This is a documentation for Board Game Arena: play board games online !

Gamehelpohhell: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(clean up the formatting)
No edit summary
Line 7: Line 7:
==Sequence of Hands==
==Sequence of Hands==


The game consists of a series of hands. The first hand is played with 7 to 10 cards dealt to each player, depending on the number of players (because of the limit of 52 cards available):
The game consists of a series of hands. Depending on the settings used, the number of cards dealt per hand will either increase or decrease per hand, and may or may not "rebound" and go the other way afterward. The default is to start high, go to low, and then back to high again. The minimum number of cards defaults to 1 but can be changed to 3, while the maximum number of cards defaults to 10 but can also be changed. (6+ player games, of course, will have a lower default maximum.)
 
*3 to 5 players, 10 cards each
*6 players, 8 cards each
*7 players, 7 cards each
 
In the standard "long" version of the game, each successive hand is played with one card fewer, down to a hand of just one card each, then one card more per hand back up to the starting level.
 
''Example: With 7 players, the hands are: 7 cards, then 6,5,4,3,2,1, then 2,3,4,5,6,7, for a total of 13 hands to the game. Such a game should take approximately 45 minutes.''


==Object of the Game==
==Object of the Game==


The object is for each player to bid the number of tricks he thinks he can take from each hand.
The object is for each player to bid exactly the number of tricks he thinks he can take from each hand.
 
The hook is that at least one player will fail on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand.


==Deal==
==Deal==
Line 33: Line 23:
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all.
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all.


Remember the hook: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be "over-bid" or "under-bid". Keep in mind when bidding that not all cards in the deck are in play in any hand.
By default, the hook rule is in effect: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be "over-bid" or "under-bid". Keep in mind when bidding that not all cards in the deck are in play in any hand.


==Play==
==Play==
Line 41: Line 31:
==Scoring==
==Scoring==


The scoring method used is to award 1 point for each trick won plus a bonus of 10 points for players who win exactly the number of tricks they bid. So for example a player who bid 2 would score 12 points for winning exactly 2 tricks, but only 1 for 1 trick and 3 for 3 tricks. This gives a player whose bid fails a slight incentive to win as many tricks as possible.
There are a number of different scoring methods available.
 
==Variants==
 
Here are the different variants implemented on BGA:
 
Game style:
 
* Long: As described above
* Long - Inverted: Instead of going 10 ... 1 ... 10 (or the equivalent according to the number of players), the hands go 1 ... 10 ... 1
* Short - Up and Down: Hands always go 6 ... 1 ... 6
* Short - Up: Hands always go 1 ... 10
* Short - Down: Hands always go 10 ... 1


Scoring style:
Positive: No matter what, score 1 point for every trick taken. Score an addition 10 points for making your bid.
Blackout: Successful bids score 10 + the number bid. Unsuccessful bids score 0.
Negative: Successful bids score 10. Unsuccessful bids lose 10 points times the difference from the bid. Large mistakes are much more costly.
Balanced: Successful bids score 10. Unsuccessful bids lose 2 points times the difference from bid. A less extreme version of negative.


* Positive: As described above
All methods except Blackout can be also "/Vienna", which alters the scoring for a successful bid of 0. A successful bid of 0 in Vienna is worth the number of cards dealt that round, plus 5.
* Neutral: 10 points + number of tricks for a successful bid. No points for a lost bid.
* Negative: 10 points for a successful bid. -10 points per tricks under or over on a lost bid.

Revision as of 22:59, 24 March 2021

Players and Cards

From 3 to 7 people can play. The game is best when played with 4 to 6.

A standard 52 card deck is used. The cards in each suit rank (from high to low) A K Q J 10 9 8 7 6 5 4 3 2.

Sequence of Hands

The game consists of a series of hands. Depending on the settings used, the number of cards dealt per hand will either increase or decrease per hand, and may or may not "rebound" and go the other way afterward. The default is to start high, go to low, and then back to high again. The minimum number of cards defaults to 1 but can be changed to 3, while the maximum number of cards defaults to 10 but can also be changed. (6+ player games, of course, will have a lower default maximum.)

Object of the Game

The object is for each player to bid exactly the number of tricks he thinks he can take from each hand.

Deal

The turn to deal rotates clockwise with each hand.

The cards are shuffled and the dealer deals the cards singly until everyone has the appropriate number of cards for the hand being played. The next card is turned face up and the suit of this card is the trump suit for the hand. The trump suit beats any of the other three suits played in that hand. The remaining undealt cards are placed in a face down stack with the turned trump on top of it.

Bidding

The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your object is to take no tricks at all.

By default, the hook rule is in effect: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be "over-bid" or "under-bid". Keep in mind when bidding that not all cards in the deck are in play in any hand.

Play

The play begins with the player to the dealer's left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.

Scoring

There are a number of different scoring methods available.

Positive: No matter what, score 1 point for every trick taken. Score an addition 10 points for making your bid. Blackout: Successful bids score 10 + the number bid. Unsuccessful bids score 0. Negative: Successful bids score 10. Unsuccessful bids lose 10 points times the difference from the bid. Large mistakes are much more costly. Balanced: Successful bids score 10. Unsuccessful bids lose 2 points times the difference from bid. A less extreme version of negative.

All methods except Blackout can be also "/Vienna", which alters the scoring for a successful bid of 0. A successful bid of 0 in Vienna is worth the number of cards dealt that round, plus 5.