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Gamehelpbackgammon: Difference between revisions

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m (clarification. the previous entry said that you could move one piece the sum of the two die, but this is only true if each move is valid.)
(added some clarification)
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'''Objective'''
'''Objective'''


Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.
Players roll dice to advance their pawns into their home base. After completed, resume by rolling dice to remove their pawns from the board. A player's pawns may not be removed from the board until all of their pawns are in their home base. First player to clear all pawns from the board wins. Exact roll is not required to remove pawns from the board, roll can be equal to or more than the amount of spaces required to leave the board.




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'''Play'''
'''Play'''


Each roll of two dice can be played to advance one piece both numbers, the order chosen by the player, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.
Each roll of two dice can be played to advance one pawn both numbers, the order chosen by the player, or split play as each die to advance one pawn respectively. Should any number roll as double, player is able to play that number four times, as board will allow. pawns cannot be moved to land on any space occupied by two or more opposing pawns. Your own pawns may accumulate in any quantity on your own occupied spaces.




'''Capture'''
'''Capture'''


Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.
Any pawn stacked two or more is safe from capture. Any pawn single on a space is vulnerable. Rolling number combination to land your pawn on exposed opponent pawn is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other pawn may be moved until all captured pawn have re-entered the game.





Revision as of 02:53, 30 December 2020

Objective

Players roll dice to advance their pawns into their home base. After completed, resume by rolling dice to remove their pawns from the board. A player's pawns may not be removed from the board until all of their pawns are in their home base. First player to clear all pawns from the board wins. Exact roll is not required to remove pawns from the board, roll can be equal to or more than the amount of spaces required to leave the board.


Setup

The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).


Play

Each roll of two dice can be played to advance one pawn both numbers, the order chosen by the player, or split play as each die to advance one pawn respectively. Should any number roll as double, player is able to play that number four times, as board will allow. pawns cannot be moved to land on any space occupied by two or more opposing pawns. Your own pawns may accumulate in any quantity on your own occupied spaces.


Capture

Any pawn stacked two or more is safe from capture. Any pawn single on a space is vulnerable. Rolling number combination to land your pawn on exposed opponent pawn is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other pawn may be moved until all captured pawn have re-entered the game.


Doubling

Not yet added to game.

Backgammon games are played for 1 point. Matches are played with multiple points. When in Match play, if one opponent feels his game is so strong that he will most likely win, he "offers the cube". The other opponent can accept (in which case the game is worth double the current stakes) or decline (and the game ends in his loss). If a player accepted the cube, and his situation later improves, he can then "double", if he so desires. Players may go back and forth doubling in this way, but doubling more than 2 or 3 times in one game is very rare. This key feature will be added to the game shortly.