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*Postal Carrier: Add a second card to your route
*Postal Carrier: Add a second card to your route
*Administrator: Clear the six city cards away, replacing them with six new ones
*Administrator: Clear the six city cards away, replacing them with six new ones
*Cartwright: Acquire the next highest carriage, even if your route is 1 or 2 short, i.e. a 5 city route gets a level 7 carriage.
*Cartwright: Acquire the next highest carriage, even if your route is one or two cities fewer than required, i.e. a 5 city route gets a level 7 carriage. With 3 cities fewer, the cartwright cannot help him.


==Overview==
==Overview==

Revision as of 02:05, 8 December 2020

Helpers

Each turn you can choose one character to help you, giving you a bonus or option for that turn:

  • Postmaster: Draw an extra card
  • Postal Carrier: Add a second card to your route
  • Administrator: Clear the six city cards away, replacing them with six new ones
  • Cartwright: Acquire the next highest carriage, even if your route is one or two cities fewer than required, i.e. a 5 city route gets a level 7 carriage. With 3 cities fewer, the cartwright cannot help him.

Overview

Each player builds a postal system. To do so, each player tries to build an effective network of post offices in the cities on the board, acquire valuable carriages, and collect bonus tiles. It also helps to get help from the postal officials.

When a player acquires a value 7 carriage or has placed all his houses, the game is in its final round. When the round ends, the game ends immediately.

The player with the most victory points wins the game!

Playing the game

The starting player begins and the others follow in clockwise order.

On a player’s turn, he takes the following actions in the order shown:

  1. The player must add a city card to his hand.
  2. The player must play a city card from his hand.
  3. The player may close and score his current route.

Additionally, the player may use the support of one official (Postal Carrier, Postmaster, Administrator, or Cartwright) during his turn. That is, the player may use one of the officials’ special abilities during his turn.

Then, the next player takes his turn.


Game end and scoring

The final round is the one in which a player places all of their houses or gets a 7 carriage. Players have an equal number of turns, so play continues until the end of that round.

Scoring: highest carriage + points on all bonus tiles - unplaced houses

Ties: Whoever got the 'game end' token. If that wasn't a tied player, it is whichever tied player played soonest (clockwie, irl) after them.