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FULL RULES:
FULL RULES:


Game Turn On his turn, each player must take 2 actions amongst the following options: �Draw a Card. �Play a Card from his hand. The player takes his actions in the order of his choice. You are allowed to play the same action twice. �Draw a Card The player can draw:  �One of the face up Nature or Life cards. The player adds it to his hand and reveals a new card from the corresponding deck. or � One of the face down Nature or Life cards (taken from the top of the deck). A player is never allowed to have more than 6 cards in his hand. If he draws a 7th card, he has to discard a card of his choice from his hand without playing it. �Play a Card from his hand  � Play a Nature card Once played, the Nature card is kept face up in front of the  player  who  played  it. That  player  then  takes  a corresponding land tile and places it next to a tile already on the table. The first tile played is simply put at the center of the table. A player may never play a Nature card if there are no corresponding land tiles left. Fulfill an Objective: When a player has cumulated all the Nature cards shown on an available Objective, he immediately discards all the corresponding Nature  cards  and  places  one  of  his  people pawns  on  top  of  the Objective  to  indicate  it  is no  longer available for the other players. Note that Objectivecards are never replaced during the game. �Play a Life card There are 2 types of Life cards: animals and cities. Animals: The  player  puts 4  animal  tokens  on  a  free corresponding  land  tile (with  no city  or  animals) then  he discards the card. A star on the card means you can put the animals  on  any  kind  of  land.  If  there  is  more  than one corresponding  land  tile  in  play,  the  player  choosesone single land tile to place his 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank. City: The player puts his city card on a free land tile(with no city or animal) already in play. The citymust respect the 2 following rules: Rule 1: City land tileA citywith a star in the top left corner  can  be  placed  on any land tile except sea tiles. A citywith a specific land icon in  the  top  left  corner  can  only be placed on a corresponding land tile. 3
Game Turn  
Rule 2: City's satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfyat least 2 needs at the bottom of the card.  A  need  is  satisfied  when  the  element  shown (land  or  animal)  is  found  on  a  land  tile directly  next  to the city.  Land  tiles  in diagonal are not taken into account. Then he places one of his pawns on the cityto indicate he owns it. Note:  A city covers  the  land  tile  it  is  placed  on. The  neighboring cities  may  not  use  this  land  tile  anymore  to  satisfy  their  needs.  As  a consequence,  a  new city  can  lower  the  satisfaction  of  the  neighboring cities (see below). Animals tokens don't cover land tiles. Increase a city's satisfaction When a player increases the number of needs satisfied in one  or  more cities (for  example  if  he  puts  animals  or  a  new land tile in play), he must place a new people pawn on each city where he increased the satisfaction.  A  player  may  only  have  one  people  pawn  of  his  color  per cityin play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction. Reduce a city's satisfaction This situation arises if: -  A  new city  covers  a  tile.  This  tile  can  no  longer  be  used  to satisfy  the  needs  of  the  neighboring cities. -  All  animal  tokens  next  to  a city  have  been  consumed  (see  "Hunting  and  feeding")  and  the "animal" requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules). �If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the citystays, empty, on the tile. �If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the cityis removed from the tile and discarded. End of turn If no one has won after the player has completed his two actions, the next player begins his turn.Start of a new turn Hunting and feeding Before  taking  his  two  actions,  a  player must  (if  he  is  able) feed  all  his cities  which  have  an animals icon       . One animal per city in need of being fed is removedfrom an adjacent land tile (diagonals  are  not  taken  into  account)  and  returned  to  the  bank.  If  there  are  animals  on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals  around  the city,  you  don't  remove  any  tokens  (the  animals  need  is not  satisfied). Remember to adjust the people pawns if needed. End of Game and Victory The game ends when: � A player has placed all of his people pawns. That player wins the game. 4
 
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives.  In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.Illustrated Example:Basic Rules It's the beginning of the yellow player's turn: a)  Hemust  start  by feeding  his  city  in  the  bottom  left  because that  city  has  the  animals  icon.  He removes  the  last  animal  from the desert, reducing the satisfaction of this city. Since the city now only  has  1  need  satisfied  (desert),  he must  remove  his  pawn from the city. b) 1st action: Yellow plays a plain card and places a plain tile to increase  the  number  of  needs  satisfied for  the  city  on  the  top right  (3  needs  satisfied).  This  move  allows  him  to put  one  of  his yellow pawns on the city, next to the blue pawn. c)  Yellow  then  adds  the  card  just  played  to  the  other Nature  cards  he  already  has  in  front  of  him.  He  nowhas cumulated all the Nature cards shown on an available Objective. He discards his 4 Nature cards and fulfills this Objective  by  placing  one  of  his  pawns  on  the  card. From now on, this card is not available to the other players. d)  2nd  action:  Yellow plays  an  animal  card  and  puts  4  animals tokens  on  the  desert.  He increases  the  number  of  needs  satisfied for the bottom left city to 2, so he adds one of his pawn on the city. During his turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective). Basic Rules Modifications �Stealing a cityFrom now on, when a player increases the satisfaction of a rival city, he replaces the opponent's pawn by his own!  The opponent's pawn is returned to his owner (it may be reused afterwards). � The 4 Needs of a City When a player satisfies all 4 needs of a city, he now places 2 of his pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules. Advanced Rules5
On his turn, each player must take 2 actions amongst the following options:  
 
�Draw a Card.
 
�Play a Card from his hand.  
 
The player takes his actions in the order of his choice. You are allowed to play the same action twice.
 
�Draw a Card  
 
The player can draw:   
 
�One of the face up Nature or Life cards. The player adds it to his hand and reveals a new card from the corresponding deck. or  
 
� One of the face down Nature or Life cards (taken from the top of the deck). A player is never allowed to have more than 6 cards in his hand. If he draws a 7th card, he has to discard a card of his choice from his hand without playing it.  
 
�Play a Card from his hand   
 
� Play a Nature card Once played, the Nature card is kept face up in front of the  player  who  played  it. That  player  then  takes  a corresponding land tile and places it next to a tile already on the table. The first tile played is simply put at the center of the table. A player may never play a Nature card if there are no corresponding land tiles left.  
 
Fulfill an Objective: When a player has cumulated all the Nature cards shown on an available Objective, he immediately discards all the corresponding Nature  cards  and  places  one  of  his  people pawns  on  top  of  the Objective  to  indicate  it  is no  longer available for the other players. Note that Objective cards are never replaced during the game.  
 
�Play a Life card  
 
There are 2 types of Life cards: animals and cities.  
 
Animals: The  player  puts 4  animal  tokens  on  a  free corresponding  land  tile (with  no city  or  animals) then  he discards the card. A star on the card means you can put the animals  on  any  kind  of  land.  If  there  is  more  than one corresponding  land  tile  in  play,  the  player  chooses one single land tile to place his 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.  
 
City: The player puts his city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules:  
 
Rule 1: City land tile A city with a star in the top left corner  can  be  placed  on any land tile except sea tiles. A city with a specific land icon in  the  top  left  corner  can  only be placed on a corresponding land tile.  
 
Rule 2: City's satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card.  A  need  is  satisfied  when  the  element  shown (land  or  animal)  is  found  on  a  land  tile directly  next  to the city.  Land  tiles  in diagonal are not taken into account. Then he places one of his pawns on the city to indicate he owns it.  
 
Note:  A city covers  the  land  tile  it  is  placed  on. The  neighboring cities  may  not  use  this  land  tile  anymore  to  satisfy  their  needs.  As  a consequence,  a  new city  can  lower  the  satisfaction  of  the  neighboring cities (see below). Animals tokens don't cover land tiles. Increase a city's satisfaction
 
When a player increases the number of needs satisfied in one  or  more cities (for  example  if  he  puts  animals  or  a  new land tile in play), he must place a new people pawn on each city where he increased the satisfaction.  A  player  may  only  have  one  people  pawn  of  his  color  per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction.  
 
Reduce a city's satisfaction  
 
This situation arises if: -  A  new city  covers  a  tile.  This  tile  can  no  longer  be  used  to satisfy  the  needs  of  the  neighboring cities. -  All  animal  tokens  next  to  a city  have  been  consumed  (see  "Hunting  and  feeding")  and  the "animal" requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules).  
 
�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile.  
 
�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed his two actions, the next player begins his turn.
 
Start of a new turn  
 
Hunting and feeding  
 
Before  taking  his  two  actions,  a  player must  (if  he  is  able) feed  all  his cities  which  have  an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals  are  not  taken  into  account)  and  returned  to  the  bank.  If  there  are  animals  on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals  around  the city,  you  don't  remove  any  tokens  (the  animals  need  is not  satisfied). Remember to adjust the people pawns if needed.  
 
End of Game and Victory  
 
The game ends when:  
 
� A player has placed all of his people pawns. That player wins the game.
 
� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives.  In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.
 
Illustrated Example:
 
Basic Rules It's the beginning of the yellow player's turn:  
 
a)  Hemust  start  by feeding  his  city  in  the  bottom  left  because that  city  has  the  animals  icon.  He removes  the  last  animal  from the desert, reducing the satisfaction of this city. Since the city now only  has  1  need  satisfied  (desert),  he must  remove  his  pawn from the city.  
 
b) 1st action: Yellow plays a plain card and places a plain tile to increase  the  number  of  needs  satisfied for  the  city  on  the  top right  (3  needs  satisfied).  This  move  allows  him  to put  one  of  his yellow pawns on the city, next to the blue pawn.  
 
c)  Yellow  then  adds  the  card  just  played  to  the  other Nature  cards  he  already  has  in  front  of  him.  He  now has cumulated all the Nature cards shown on an available Objective. He discards his 4 Nature cards and fulfills this Objective  by  placing  one  of  his  pawns  on  the  card. From now on, this card is not available to the other players.  
 
d)  2nd  action:  Yellow plays  an  animal  card  and  puts  4  animals tokens  on  the  desert.  He increases  the  number  of  needs  satisfied for the bottom left city to 2, so he adds one of his pawn on the city. During his turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective).  
 
ADVANCED RULES
 
Basic Rules Modifications  
 
�Stealing a city
 
From now on, when a player increases the satisfaction of a rival city, he replaces the opponent's pawn by his own!  The opponent's pawn is returned to his owner (it may be reused afterwards).  
 
� The 4 Needs of a City  
 
When a player satisfies all 4 needs of a city, he now places 2 of his pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.

Revision as of 01:39, 17 August 2020

GOAL: Be the first player to finishing placing all your meeples on cities or objectives.

Hand limit is 6 cards. (Advanced version means you cannot have more than 2 power card in your hand).

On each turn, each player can take two actions. -draw a card -play a card You can perform the same action twice on your turn

There are 6 different types of Nature card. -when you play a Nature card, it allows you to play the corresponding land tile onto the board.

There are 2 types of Life card (animals and cities) -in order to place a city card, you must play it on the land tile that correspond to the city card's icon on the upper left corner AND meet at least 2 requirements indicated on the bottom of the city card. -Animal tokens that are placed on the land tile does not inactivate the land tile.

In the basic version, you can satisfy an additional city's requirement and place your meeple on the city card even if your opponent is on it. In the advanced rules, you would replace your opponent's meeple.

FULL RULES:

Game Turn

On his turn, each player must take 2 actions amongst the following options:

�Draw a Card.

�Play a Card from his hand.

The player takes his actions in the order of his choice. You are allowed to play the same action twice.

�Draw a Card

The player can draw:

�One of the face up Nature or Life cards. The player adds it to his hand and reveals a new card from the corresponding deck. or

� One of the face down Nature or Life cards (taken from the top of the deck). A player is never allowed to have more than 6 cards in his hand. If he draws a 7th card, he has to discard a card of his choice from his hand without playing it.

�Play a Card from his hand

� Play a Nature card Once played, the Nature card is kept face up in front of the player who played it. That player then takes a corresponding land tile and places it next to a tile already on the table. The first tile played is simply put at the center of the table. A player may never play a Nature card if there are no corresponding land tiles left.

Fulfill an Objective: When a player has cumulated all the Nature cards shown on an available Objective, he immediately discards all the corresponding Nature cards and places one of his people pawns on top of the Objective to indicate it is no longer available for the other players. Note that Objective cards are never replaced during the game.

�Play a Life card

There are 2 types of Life cards: animals and cities.

Animals: The player puts 4 animal tokens on a free corresponding land tile (with no city or animals) then he discards the card. A star on the card means you can put the animals on any kind of land. If there is more than one corresponding land tile in play, the player chooses one single land tile to place his 4 animals. A player may never play an animal card if there are not at least 4 animals tokens left in the bank.

City: The player puts his city card on a free land tile(with no city or animal) already in play. The city must respect the 2 following rules:

Rule 1: City land tile A city with a star in the top left corner can be placed on any land tile except sea tiles. A city with a specific land icon in the top left corner can only be placed on a corresponding land tile.

Rule 2: City's satisfaction (minimum 2 needs)To put a city on a tile, a player must satisfy at least 2 needs at the bottom of the card. A need is satisfied when the element shown (land or animal) is found on a land tile directly next to the city. Land tiles in diagonal are not taken into account. Then he places one of his pawns on the city to indicate he owns it.

Note: A city covers the land tile it is placed on. The neighboring cities may not use this land tile anymore to satisfy their needs. As a consequence, a new city can lower the satisfaction of the neighboring cities (see below). Animals tokens don't cover land tiles. Increase a city's satisfaction

When a player increases the number of needs satisfied in one or more cities (for example if he puts animals or a new land tile in play), he must place a new people pawn on each city where he increased the satisfaction. A player may only have one people pawn of his color per city in play. If a city has animals on an adjacent tile, adding new animals tokens will not increase its satisfaction.

Reduce a city's satisfaction

This situation arises if: - A new city covers a tile. This tile can no longer be used to satisfy the needs of the neighboring cities. - All animal tokens next to a city have been consumed (see "Hunting and feeding") and the "animal" requirement is no longer satisfied for this city. - When you use Powers (only in advanced rules).

�If a city has only 1 need satisfied: All pawns on the city return to their owners (pawns may be reused afterwards), but the city stays, empty, on the tile.

�If a city is no longer satisfied (0 need satisfied):All pawns on the city return to their owners (pawns may be reused afterwards) and the city is removed from the tile and discarded. End of turn If no one has won after the player has completed his two actions, the next player begins his turn.

Start of a new turn

Hunting and feeding

Before taking his two actions, a player must (if he is able) feed all his cities which have an animals icon. One animal per city in need of being fed is removed from an adjacent land tile (diagonals are not taken into account) and returned to the bank. If there are animals on several tiles around a city, the player chooses any one tile to take the animal from. If there are no animals around the city, you don't remove any tokens (the animals need is not satisfied). Remember to adjust the people pawns if needed.

End of Game and Victory

The game ends when:

� A player has placed all of his people pawns. That player wins the game.

� A player wants to draw a Nature card, a Life card or a Powercard (in advanced rules only) but there are none left (neither face up nor face down): In this case, the winner is the player with the most people pawns on cities and Objectives. In case of a tie, the winner is (amongst the tied players) the next player sitting closest clockwise to the player who just ended the game.

Illustrated Example:

Basic Rules It's the beginning of the yellow player's turn:

a) Hemust start by feeding his city in the bottom left because that city has the animals icon. He removes the last animal from the desert, reducing the satisfaction of this city. Since the city now only has 1 need satisfied (desert), he must remove his pawn from the city.

b) 1st action: Yellow plays a plain card and places a plain tile to increase the number of needs satisfied for the city on the top right (3 needs satisfied). This move allows him to put one of his yellow pawns on the city, next to the blue pawn.

c) Yellow then adds the card just played to the other Nature cards he already has in front of him. He now has cumulated all the Nature cards shown on an available Objective. He discards his 4 Nature cards and fulfills this Objective by placing one of his pawns on the card. From now on, this card is not available to the other players.

d) 2nd action: Yellow plays an animal card and puts 4 animals tokens on the desert. He increases the number of needs satisfied for the bottom left city to 2, so he adds one of his pawn on the city. During his turn, the yellow player has removed 1 people pawn then put 3 pawns (2 on cities, 1 on an Objective).

ADVANCED RULES

Basic Rules Modifications

�Stealing a city

From now on, when a player increases the satisfaction of a rival city, he replaces the opponent's pawn by his own! The opponent's pawn is returned to his owner (it may be reused afterwards).

� The 4 Needs of a City

When a player satisfies all 4 needs of a city, he now places 2 of his pawns on that city. If the satisfaction drops back to 2 or 3 needs, remove one of the two pawns. When 1 or 0 need is satisfied, follow the basic rules.