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Gamehelpcityofthebigshoulders: Difference between revisions
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* Any time on company's turn, may trade two of the same resources to Haymarket Square for any one resource from Haymarket Square | * Any time on company's turn, may trade two of the same resources to Haymarket Square for any one resource from Haymarket Square | ||
* The first time all of the factories in your first company produces at least one good this phase, gain a Partner | * The first time all of the factories in your first company produces at least one good this phase, gain a Partner | ||
== Clean Up Phase == | |||
* Discard the Capital Asset in the $40 spot out of the game, shift and refill Capital Assets | |||
* Move all resources in the $10 market in the Supply Chain to Haymarket Square, shift and refill Supply Chain | |||
* Discard Demand Tiles that are completely filled and Demand Tiles with an X, shift Demand Tiles (if necessary), and refill Demand Tiles (top to bottom, right to left) | |||
* Return Partners to all players | |||
* Ready each company's Capital Assets for use | |||
* Move the Decade marker to the next Decade |
Revision as of 19:42, 24 May 2020
Stock Phase
Pay with Personal Treasury
On your turn you may:
- Sell any number of Certificates in one or more companies at their Stock value. Move sold Certificate(s) from your Personal Treasury to the Bank Pool and receive $ from the Bank to your Personal Treasury. Then, for each share sold, decrease the Stock Value by one. If you sell company's Certificate this Decade, you cannot later buy a Certificate of the same company in the same Decade.
- May buy one Stock certificate. Pay $ from your Personal Treasury. You may start a company during this phase, except during the first round, as it counts as buying the 30% Director's certificate.
- Certificate from a Company Treasury - Pay $ to its Company Treasury.
- Certificate from the Bank Pool - Pay $ to the Bank.
Start a Company
- Gain the Company Charter
- Choose the initial Stock value ($35, $40, $50, or $60)
- Pay for the Director's certificate for 3 X Stock Value. Pay to the Company Treasury.
- Place remaining company Certificates in the Company Treasury
- Place marker on the initial Appeal on the Appeal Track. Do not gain Appeal Bonuses for initial Appeal.
End of Phase
- Give priority Deal marker to the player to the left of the player who last sold or bought a Certificate this phase.
- If a company is completely owned by players (no Certificates are in the Company Treasury or Bank Pool), increase its Stock Value by one.
Building Phase
Turn Order: Simultaneous
- Deal 2 new buildings to each each so that they have 3 in hand
- Each player chooses one to play on the leftmost space on their building track
- Each player chooses one to discard out of the game
- Each player keeps one for the next round
- Buildings area revealed simultaneously
- Refill the job market based on the newly revealed buildings
Note: Each player gains a Partner during the 3rd round of the game
Action Phase
Pay with Company Treasury Turn Order: Player indicated by the turn order track On your turn:
- Place one of your Partners on an action space and perform the action on behalf of one of your companies
- Companies may need to pay for actions:
- Company to Bank (when using actions that are not on a building track, or when buying Capital Assets)
- Bank to Company (when using fundraiser actions)
- Company to Player (when using actions that are on a building track)
- Bank to Player (some actions which gives resources to the company)
- Company to Shareholders (when paying extra dividends)
Notes:
- You cannot pay for any costs from your Player Treasury during this phase
- You may exhaust a company's Capital Assets at any time on your turn
- Resources gained from actions come from Haymarket Square
- Newly gained Partners are available for use during this round
End of Each Player's Turn: Shif and replace Capital Assets if necessary End of Phase: When all players have run out of available Partners
Operation Phase
Pay with Company Treasury Turn Order: Company from highest to lowest Appeal On Each Company's Turn:
- (Advanced Rules Only) Emergency Fundraising: may sell Certificate(s) from Company Treasury to Bank Pool. Receive $ in Company Treasury from the Bank. Then decrease Stock Value by one for each Share sold and an additional one for Emergency Fundraising.
- May purchase resources from the Supply Chain
- May run factories from left to right. For each factory:
- Place spent resources in Haymarket Square
- Gain any produced goods
- Gain manager bonus (if employed)
- May run next factory to the right only if all factories to the left of it produced in the current Operating Phase
- May sell goods to Demand Tiles and calculate Operating Revenue
- Demand Tiles can be filled in any order
- Goods that are not sold remain in the Company Treasury
- If no goods are sold or Operating Revenue is withheld, decrease Stock Value by one
- If Operating Revenue is paid as Dividends, Stock Value may increase
- Shift Supply Chain and refill markets if necessary
Notes
- Any time on company's turn, may exhaust Capital Assets
- Any time on company's turn, may trade two of the same resources to Haymarket Square for any one resource from Haymarket Square
- The first time all of the factories in your first company produces at least one good this phase, gain a Partner
Clean Up Phase
- Discard the Capital Asset in the $40 spot out of the game, shift and refill Capital Assets
- Move all resources in the $10 market in the Supply Chain to Haymarket Square, shift and refill Supply Chain
- Discard Demand Tiles that are completely filled and Demand Tiles with an X, shift Demand Tiles (if necessary), and refill Demand Tiles (top to bottom, right to left)
- Return Partners to all players
- Ready each company's Capital Assets for use
- Move the Decade marker to the next Decade