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Gamehelpcityofthebigshoulders: Difference between revisions
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'''Note''': Each player gains a Partner during the 3rd round of the game | '''Note''': Each player gains a Partner during the 3rd round of the game | ||
== Action Phase == | |||
'''''Pay with Company Treasury''''' | |||
Turn Order: '''Player indicated by the turn order track''' | |||
'''On your turn:''' | |||
# Place one of your Partners on an action space and perform the action on behalf of one of your companies | |||
# Companies may need to pay for actions: | |||
## Company to Bank (when using actions that are not on a building track, or when buying Capital Assets) | |||
## Bank to Company (when using fundraiser actions) | |||
## Company to Player (when using actions that are on a building track) | |||
## Bank to Player (some actions which gives resources to the company) | |||
## Company to Shareholders (when paying extra dividends) | |||
'''Notes:''' | |||
* You cannot pay for any costs from your Player Treasury during this phase | |||
* You may exhaust a company's Capital Assets at any time on your turn | |||
* Resources gained from actions come from Haymarket Square | |||
* Newly gained Partners are available for use during this round | |||
'''End of Each Player's Turn:''' Shif and replace Capital Assets if necessary | |||
'''End of Phase:''' When all players have run out of available Partners |
Revision as of 19:33, 24 May 2020
Stock Phase
Pay with Personal Treasury
On your turn you may:
- Sell any number of Certificates in one or more companies at their Stock value. Move sold Certificate(s) from your Personal Treasury to the Bank Pool and receive $ from the Bank to your Personal Treasury. Then, for each share sold, decrease the Stock Value by one. If you sell company's Certificate this Decade, you cannot later buy a Certificate of the same company in the same Decade.
- May buy one Stock certificate. Pay $ from your Personal Treasury. You may start a company during this phase, except during the first round, as it counts as buying the 30% Director's certificate.
- Certificate from a Company Treasury - Pay $ to its Company Treasury.
- Certificate from the Bank Pool - Pay $ to the Bank.
Start a Company
- Gain the Company Charter
- Choose the initial Stock value ($35, $40, $50, or $60)
- Pay for the Director's certificate for 3 X Stock Value. Pay to the Company Treasury.
- Place remaining company Certificates in the Company Treasury
- Place marker on the initial Appeal on the Appeal Track. Do not gain Appeal Bonuses for initial Appeal.
End of Phase
- Give priority Deal marker to the player to the left of the player who last sold or bought a Certificate this phase.
- If a company is completely owned by players (no Certificates are in the Company Treasury or Bank Pool), increase its Stock Value by one.
Building Phase
Turn Order: Simultaneous
- Deal 2 new buildings to each each so that they have 3 in hand
- Each player chooses one to play on the leftmost space on their building track
- Each player chooses one to discard out of the game
- Each player keeps one for the next round
- Buildings area revealed simultaneously
- Refill the job market based on the newly revealed buildings
Note: Each player gains a Partner during the 3rd round of the game
Action Phase
Pay with Company Treasury Turn Order: Player indicated by the turn order track On your turn:
- Place one of your Partners on an action space and perform the action on behalf of one of your companies
- Companies may need to pay for actions:
- Company to Bank (when using actions that are not on a building track, or when buying Capital Assets)
- Bank to Company (when using fundraiser actions)
- Company to Player (when using actions that are on a building track)
- Bank to Player (some actions which gives resources to the company)
- Company to Shareholders (when paying extra dividends)
Notes:
- You cannot pay for any costs from your Player Treasury during this phase
- You may exhaust a company's Capital Assets at any time on your turn
- Resources gained from actions come from Haymarket Square
- Newly gained Partners are available for use during this round
End of Each Player's Turn: Shif and replace Capital Assets if necessary End of Phase: When all players have run out of available Partners