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Each piece represents a sailing ship.
Each piece represents a sailing ship.


[[File:4-2.jpg|250px]]
[[File:4-2.jpg|300px]]
 




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Each turn you will:
Each turn you will:


Select ANY piece and '''Move''' OR '''Capture'''.
Select ANY piece and '''Move''' OR '''Capture'''.
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'''Moving'''
'''Moving'''


Pieces can move in the direction of their arrows
-Pieces can move in the direction of their arrows


They can move as far as their number of dots
-They can move as far as their number of dots


A piece cannot move through another piece
-A piece cannot move through another piece




Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.
[[File:move1.jpg|480px]]




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The Merchant Ship piece cannot capture (has no marked corners), but it cannot be captured.
The Merchant Ship piece cannot capture (it has no marked corners), but it '''cannot be captured'''.


[[File:3-0%20piece.png|100px]]
[[File:3-0%20piece.png|200px]]




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'''Territory'''
'''Territory'''


Territory is captured by occupying an enemy hex,
-Territory is captured by occupying an enemy hex,


By having an unbroken line between your piece in enemy territory and your board edge,
-By having an unbroken line between your piece in enemy territory and your board edge,


Or by having an unbroken line between two pieces in enemy territory.
-Or by having an unbroken line between two pieces in enemy territory.


Captured spaces are only counted once
Captured spaces are only counted once
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The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between ''b'' and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between ''a'' and ''b'' below).  Because there is a white piece (''c'') between ''a'' and the black border, no territory is captured.
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces.  Secondly, you can make an unbroken line between your piece, and your own border (like between ''b'' and the black board edge).  Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between ''a'' and ''b'' below).  Because there is a white piece (''c'') between ''a'' and the black border, no territory is captured.
In the game interface, captured territory is marked with dots.


[[File:territory4.jpg|480px]]
[[File:territory4.jpg|480px]]
Here are some more examples of territory capture, the number of spaces captured is listed on the image.
[[File:territory_a.jpg|480px]][[File:territory_b.jpg|480px]]
[[File:territory_c.jpg|480px]][[File:territory_d.jpg|480px]]




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Why do I have to rotate a piece?
Why do I have to rotate a piece?


Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic.
Rotating a piece is a definitive end to your turn.  When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing).  Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.

Revision as of 22:50, 9 May 2020

Official Website and Full Rules Here: [1]


NXS is pronounced "nexus"


Brief rules:

Each piece represents a sailing ship.

4-2.jpg


Turn

Each turn you will:

Select ANY piece and Move OR Capture.

Select ANY piece and Rotate.


Moving

-Pieces can move in the direction of their arrows

-They can move as far as their number of dots

-A piece cannot move through another piece


Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.

Move1.jpg


Capturing

Pieces capture by making a diagonal jump in the direction of their marked corners


NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).


42 cap.jpg

Capture1.jpg


In the game interface, when you click on your piece the hexes will be highlighted in yellow to indicate legal moves and red to indicate legal captures. Click the piece again to deselect it.

5-4 old.jpg


You cannot jump over an enemy piece when capturing. The pieces highlighted in pink are safe from the piece marked a because it cannot jump over the piece marked b.

Cap block2.jpg


The Merchant Ship piece cannot capture (it has no marked corners), but it cannot be captured.

3-0 piece.png


Rotating

On the second part of your turn, you must rotate one of your pieces by one facing, right or left.


Territory

-Territory is captured by occupying an enemy hex,

-By having an unbroken line between your piece in enemy territory and your board edge,

-Or by having an unbroken line between two pieces in enemy territory.

Captured spaces are only counted once


The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces. Secondly, you can make an unbroken line between your piece, and your own border (like between b and the black board edge). Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between a and b below). Because there is a white piece (c) between a and the black border, no territory is captured.

In the game interface, captured territory is marked with dots.

Territory4.jpg


Here are some more examples of territory capture, the number of spaces captured is listed on the image.

Territory a.jpgTerritory b.jpg Territory c.jpgTerritory d.jpg


Winning

Game play continues until one player captures enough enemy territory to win (by default 10 spaces).


FAQ

Why do I have to rotate a piece?

Rotating a piece is a definitive end to your turn. When you are playing someone in person, allowing someone to pass on the rotation phase causes long game pauses while you are waiting for your opponent to rotate and they forgot to say that they want to pass (it happened a lot during testing). Making the rotation mandatory bypasses this, and also makes the board positions more dynamic which can be important in the end game.