This is a documentation for Board Game Arena: play board games online !
Gamehelpnxs: Difference between revisions
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Pieces can move in the direction of their arrows | Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves. | ||
Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves. | |||
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Pieces capture by making a diagonal jump in the direction of their marked corners | Pieces capture by making a diagonal jump in the direction of their marked corners | ||
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing). | |||
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[[File:5-4_old.jpg|500px]] | [[File:5-4_old.jpg|500px]] | ||
'''Rotating''' | |||
On the second part of your turn, you can rotate one of your pieces by one facing, right or left. | |||
'''Territory''' | |||
Territory is captured by occupying an enemy hex, | |||
By having an unbroken line between your piece in enemy territory and your board edge, | |||
Or by having an unbroken line between two pieces in enemy territory. | |||
Captured spaces are only counted once | |||
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces. Secondly, you can make an unbroken line between your piece, and your own border (like between a and b below). Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between b and the black board edge). Because there is a white piece (c) between a and the black border, no territory is captured. | |||
[[File:territory4.jpg|500px]] | |||
'''Winning''' | |||
Game play continues until one player captures enough enemy territory to win (by default 10 spaces). |
Revision as of 03:29, 11 December 2019
Official Website and Full Rules Here: [1]
Brief rules:
Each piece represents a sailing ship.
Moving
Pieces can move in the direction of their arrows
They can move as far as their number of dots
A piece cannot move through another piece
Pieces can move in a straight line in the direction of their arrows. They can move as many spaces as they have dots. Note that pieces must maintain their original facing as they move. You cannot rotate a piece as it moves.
Capturing
Pieces capture by making a diagonal jump in the direction of their marked corners
NXS pieces have some of their corners marked with bold lines. These lines represent an attack direction. The captured piece is removed from the board and replaced with the capturing piece. The capturing piece maintains its orientation (do not rotate pieces when capturing).
The Merchant Ship piece cannot capture (has no marked corners), but cannot be captured.
In the game interface, the hexes where you can move and capture will be highlighted in yellow and red to indicate where your piece can move.
Rotating
On the second part of your turn, you can rotate one of your pieces by one facing, right or left.
Territory
Territory is captured by occupying an enemy hex,
By having an unbroken line between your piece in enemy territory and your board edge,
Or by having an unbroken line between two pieces in enemy territory.
Captured spaces are only counted once
The object of NXS is to capture enemy territory. Territory can be captured in one of three ways. The first is just by occupying the enemy board with one of your pieces. Secondly, you can make an unbroken line between your piece, and your own border (like between a and b below). Lastly, you can have an unbroken line between two of your pieces in enemy territory (like between b and the black board edge). Because there is a white piece (c) between a and the black border, no territory is captured.
Winning
Game play continues until one player captures enough enemy territory to win (by default 10 spaces).