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Gamehelpdragoncastle: Difference between revisions
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'''# of tiles / VP''' | '''# of tiles / VP''' | ||
4 / 2 | 4 / 2 | ||
5 / 3 | 5 / 3 | ||
6 / 5 | 6 / 5 | ||
7 / 6 | 7 / 6 | ||
8 / 8 | 8 / 8 | ||
> 8 / +1 | > 8 / +1 |
Revision as of 22:26, 27 November 2019
Dragon Castle concise reference by hecose
Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts: • Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn: • 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor. b) Take 1 tile from top floor and 1 shrine. c) Take 1 tile from top floor, then discard facedown for 1VP. d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play till end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring: • VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.
Other notes: • For Spirit cards and Dragon cards, refer pages 12 – 15. ` # of tiles / VP
4 / 2
5 / 3
6 / 5
7 / 6
8 / 8
> 8 / +1