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Dragon Castle
Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]


Setup:
'''Setup:'''
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens  
according to #players, extras stacked on leftmost space.  
according to #players, extras stacked on leftmost space.  
• Player – 1 shrine.  
• Player – 1 shrine.  


Concepts:
'''Concepts:'''
• Available tile = at least one long side not blocked.  
• Available tile = at least one long side not blocked.  
• Adjacent = orthogonally, not diagonally. Different levels OK.
• Adjacent = orthogonally, not diagonally. Different levels OK.


Turn:
'''Turn:'''
• 1 Mandatory Action:
• 1 Mandatory Action:
a) Take 1 tile from top floor, then exact matching tile  
a) Take 1 tile from top floor, then exact matching tile  
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d) Summon dragon. Allowed when only floor 1 tiles left.  
d) Summon dragon. Allowed when only floor 1 tiles left.  
Claim rightmost countdown token (worth 2VP). Once  
Claim rightmost countdown token (worth 2VP). Once  
exclamation mark revealed, play till end of round.  
exclamation mark revealed, play till end of round.
• Put claimed tiles on own board, on free space or facedown  
• Put claimed tiles on own board, on free space or facedown  
tile, never on faceup tile or shrine.  
tile, never on faceup tile or shrine.  
• If any 4+ adjacent tiles are of same colour, must consolidate  
• If any 4+ adjacent tiles are of same colour, must consolidate  
by flipping facedown and scoring.  
by flipping facedown and scoring.  
• When consolidating, may build shrine from own pool onto  
• When consolidating, may build shrine from own pool onto  
newly consolidated tiles. Faction tiles allow 1 shrine, Special  
newly consolidated tiles. Faction tiles allow 1 shrine, Special  
tiles allow 2. Dragon tile also gives 1VP.  
tiles allow 2. Dragon tile also gives 1VP.  
• 1 Optional Action: discard faceup tiles or shrine to activate  
• 1 Optional Action: discard faceup tiles or shrine to activate  
Spirit power.  
Spirit power.  


Game end scoring:
'''Game end scoring:'''
• VP tokens collected.
• VP tokens collected.
• Countdown tokens.  
• Countdown tokens.  
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• Tiebreaker: most facedown stacks, then shrines.  
• Tiebreaker: most facedown stacks, then shrines.  


Other notes:
'''Other notes:'''
• For Spirit cards and Dragon cards, refer pages 12 – 15.  
• For Spirit cards and Dragon cards, refer pages 12 – 15.  
`
`
# of tiles / VP
'''# of tiles / VP'''
4 2
4 / 2
5 3
5 / 3
6 5
6 / 5
7 6
7 / 6
8 8
8 / 8
> 8 +1
> 8 +1

Revision as of 22:26, 27 November 2019

Dragon Castle concise reference by hecose

Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.

Concepts: • Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.

Turn: • 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor. b) Take 1 tile from top floor and 1 shrine. c) Take 1 tile from top floor, then discard facedown for 1VP. d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play till end of round.

• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.

• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.

• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.

• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.

Game end scoring: • VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.

Other notes: • For Spirit cards and Dragon cards, refer pages 12 – 15. ` # of tiles / VP 4 / 2 5 / 3 6 / 5 7 / 6 8 / 8 > 8 / +1