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Gamehelpdragoncastle: Difference between revisions
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Dragon Castle | Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose] | ||
Setup: | '''Setup:''' | ||
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens | ||
according to #players, extras stacked on leftmost space. | according to #players, extras stacked on leftmost space. | ||
• Player – 1 shrine. | • Player – 1 shrine. | ||
Concepts: | '''Concepts:''' | ||
• Available tile = at least one long side not blocked. | • Available tile = at least one long side not blocked. | ||
• Adjacent = orthogonally, not diagonally. Different levels OK. | • Adjacent = orthogonally, not diagonally. Different levels OK. | ||
Turn: | '''Turn:''' | ||
• 1 Mandatory Action: | • 1 Mandatory Action: | ||
a) Take 1 tile from top floor, then exact matching tile | a) Take 1 tile from top floor, then exact matching tile | ||
Line 19: | Line 19: | ||
d) Summon dragon. Allowed when only floor 1 tiles left. | d) Summon dragon. Allowed when only floor 1 tiles left. | ||
Claim rightmost countdown token (worth 2VP). Once | Claim rightmost countdown token (worth 2VP). Once | ||
exclamation mark revealed, play till end of round. | exclamation mark revealed, play till end of round. | ||
• Put claimed tiles on own board, on free space or facedown | • Put claimed tiles on own board, on free space or facedown | ||
tile, never on faceup tile or shrine. | tile, never on faceup tile or shrine. | ||
• If any 4+ adjacent tiles are of same colour, must consolidate | • If any 4+ adjacent tiles are of same colour, must consolidate | ||
by flipping facedown and scoring. | by flipping facedown and scoring. | ||
• When consolidating, may build shrine from own pool onto | • When consolidating, may build shrine from own pool onto | ||
newly consolidated tiles. Faction tiles allow 1 shrine, Special | newly consolidated tiles. Faction tiles allow 1 shrine, Special | ||
tiles allow 2. Dragon tile also gives 1VP. | tiles allow 2. Dragon tile also gives 1VP. | ||
• 1 Optional Action: discard faceup tiles or shrine to activate | • 1 Optional Action: discard faceup tiles or shrine to activate | ||
Spirit power. | Spirit power. | ||
Game end scoring: | '''Game end scoring:''' | ||
• VP tokens collected. | • VP tokens collected. | ||
• Countdown tokens. | • Countdown tokens. | ||
Line 37: | Line 41: | ||
• Tiebreaker: most facedown stacks, then shrines. | • Tiebreaker: most facedown stacks, then shrines. | ||
Other notes: | '''Other notes:''' | ||
• For Spirit cards and Dragon cards, refer pages 12 – 15. | • For Spirit cards and Dragon cards, refer pages 12 – 15. | ||
` | ` | ||
# of tiles / VP | '''# of tiles / VP''' | ||
4 2 | 4 / 2 | ||
5 3 | 5 / 3 | ||
6 5 | 6 / 5 | ||
7 6 | 7 / 6 | ||
8 8 | 8 / 8 | ||
> 8 +1 | > 8 / +1 |
Revision as of 22:26, 27 November 2019
Dragon Castle concise reference by hecose
Setup: • Board – 1 Spirit card, 1 Dragon card, fill countdown tokens according to #players, extras stacked on leftmost space. • Player – 1 shrine.
Concepts: • Available tile = at least one long side not blocked. • Adjacent = orthogonally, not diagonally. Different levels OK.
Turn: • 1 Mandatory Action: a) Take 1 tile from top floor, then exact matching tile from any floor. b) Take 1 tile from top floor and 1 shrine. c) Take 1 tile from top floor, then discard facedown for 1VP. d) Summon dragon. Allowed when only floor 1 tiles left. Claim rightmost countdown token (worth 2VP). Once exclamation mark revealed, play till end of round.
• Put claimed tiles on own board, on free space or facedown tile, never on faceup tile or shrine.
• If any 4+ adjacent tiles are of same colour, must consolidate by flipping facedown and scoring.
• When consolidating, may build shrine from own pool onto newly consolidated tiles. Faction tiles allow 1 shrine, Special tiles allow 2. Dragon tile also gives 1VP.
• 1 Optional Action: discard faceup tiles or shrine to activate Spirit power.
Game end scoring: • VP tokens collected. • Countdown tokens. • Dragon card objective. • Shrines score 1/2/3VP at floors 1/2/3+. • Tiebreaker: most facedown stacks, then shrines.
Other notes: • For Spirit cards and Dragon cards, refer pages 12 – 15. ` # of tiles / VP 4 / 2 5 / 3 6 / 5 7 / 6 8 / 8 > 8 / +1