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Publish nestorgamesgp rules from repository GAMEHELP.wiki
 
Publish nestorgamesgp rules from repository GAMEHELP.wiki
 
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==Goal==
== Goal ==
'''nestorgames GP''' is a push-your-luck Formula racing game designed by '''Néstor Romeral Andrés'''. Players pilot racecars around asphalt circuits, pushing their luck with dice to overtake rivals, dodging hazards, and avoiding high-speed corner crashes. The first car to complete all laps takes the checkered flag, and championship points are awarded to determine the Grand Prix winner!


Race around the circuit and be the first driver to complete '''3 laps''' (or the agreed number of laps) by crossing the finish line!
== Components & Hazards ==
{| class="wikitable" style="margin: 1em auto; text-align: left;"
! Component !! Visual !! Description & Rules
|-
| '''Formula Racecar''' || [[File:Nestorgamesgp_car_red.png|28px|middle]] [[File:Nestorgamesgp_car_blue.png|28px|middle]] || Each player controls 1 car (or 2–4 cars in Team GP). Each car starts with 6 dice [[File:Nestorgamesgp_die.png|20px|middle]]. Crashed cars flip belly-up.
|-
| '''Speed Die (D6)''' || [[File:Nestorgamesgp_die.png|28px|middle]] || Rolled one by one on a turn to accumulate Movement Points (MP).
|-
| '''Rocket''' || [[File:Nestorgamesgp_item_rocket.png|28px|middle]] || Usable before rolling: target the nearest car directly ahead in an uninterrupted straight line. Roll 1D6: if roll ≥ distance, direct hit! The target car (and all occupants on its space) crashes (flips belly-up, loses 1 die). Recycled behind you.
|-
| '''Wrench''' || [[File:Nestorgamesgp_item_wrench.png|28px|middle]] || Usable before rolling: fully repairs the car back to 6 dice, flips it upright if crashed, and recycles the wrench onto the track behind you.
|-
| '''Turbo Boost''' || [[File:Nestorgamesgp_item_turboboost.png|28px|middle]] || Usable before rolling: your single highest die rolled this turn counts twice. Recycled onto the track behind you.
|-
| '''Bomb / Mine''' || [[File:Nestorgamesgp_item_mine.png|28px|middle]] || Track hazard: if any car steps onto a mine during movement, roll 1D6. On 1–3, the mine explodes! The car immediately stops, crashes belly-up, and loses 1 die. On 4–6, safe!
|-
| '''Oil Spill''' || [[File:Nestorgamesgp_item_spill.png|28px|middle]] || Track hazard: stopping on an oil spill causes the car to slide all the way to the next corner and crash (along with any cars already in that corner)!
|}


==Setup==
== Setup & Qualifying ==
* '''Starting Grid''': Cars start in pit bays behind the finish line.
* '''Qualifying Round''' (Option 101, default: Disabled):
** When disabled, standard table seating order determines grid position.
** When enabled, drivers roll push-your-luck dice one by one before the race to lock in qualifying points. Rolling a duplicate busts (0 pts, rear of the grid). Highest score takes pole position (Bay 1).


* Players start in the pit lane based on a qualifying roll.
== Turn Sequence ==
* Each player begins with a car, '''6 dice''', and '''3 lap discs''' in their pit box.
Cars take turns in round-robin order. On your turn:


==Your Turn==
=== Crashed Car (Belly-Up) ===
If your car is crashed, you cannot drive:
* Click '''Flip Car Upright''' to right your car and end your turn without movement.
* Alternatively, if holding a '''Wrench''' [[File:Nestorgamesgp_item_wrench.png|20px|middle]], use it to instantly flip the car upright, recover all 6 dice, and drive this turn.


If your car is currently '''belly-up (crashed)''', your turn is spent righting it: flip your car upright and pass your turn. It does not move.
=== Active Car Turn ===
Before rolling dice, you may use any collectible item held in your car's inventory:
* '''Rocket''' [[File:Nestorgamesgp_item_rocket.png|20px|middle]]: Fire at the car straight ahead.
* '''Turbo Boost''' [[File:Nestorgamesgp_item_turboboost.png|20px|middle]]: Activate to double your highest roll.
* '''Wrench''' [[File:Nestorgamesgp_item_wrench.png|20px|middle]]: Fully repair your car to 6 dice.
* '''Fix Car''' (Action button ''Fix Car (+1 Die)''): If you have fewer than 6 dice and no wrench, you may skip driving this round to take a pit stop and restore all dice back to 6.


Otherwise, you may choose to '''Fix''' or '''Roll''':
=== Driving (Push Your Luck) ===
Roll your available dice [[File:Nestorgamesgp_die.png|20px|middle]] one at a time:
* '''Safe Roll''': The die value is added to your Movement Points (MP). You may click '''Push Luck: Roll Again''' or click '''Drive X Spaces''' to end rolling and move.
* '''Duplicate on a Straight (Engine Stall)''': Rolling a number already rolled earlier this turn while currently on a straight section stalls your engine. Your turn ends immediately with 0 movement.
* '''Duplicate in a Corner (CRASH!)''': Rolling a duplicate number while currently navigating a corner cell causes a violent crash! Your car flips belly-up, permanently loses 1 die (down to a minimum of 1), and ends its turn with 0 movement.


===Fixing Your Car===
== Movement, Bumping & Track Features ==
Instead of moving, you may retrieve one die from your pit box back into your pool. Your car remains stationary this turn.
* '''Movement''': When you stop rolling, your car advances forward along the track spaces by your total MP.
* '''Item Pickup''': Stopping on a straight space holding a collectible item (Rocket, Wrench, Turbo) automatically adds it to your car's inventory.
* '''Bumping on Straights''': Stopping on a space occupied by other cars pushes those cars 1 space forward. If pushed into a corner, the bumped car (and any cars in that corner) crashes!
* '''Corner Collisions''': Stopping in a corner space that already contains other cars causes all cars in that corner (including the incoming car) to crash!
* '''Circuit 1 (Shortcut & Loop)''': A one-way shortcut (from space 8 to 36) can be used once per race per car. The loop crossover lets cars cross over the same space.
* '''Circuit 2 (Triple Loop)''': Features three intersecting loop crossovers.
* '''Circuit 3 (Gate & Teleport)''': Stopping on a gate switch opens or closes the gate shortcut. Stopping on a teleport pad ('T') instantly teleports the car to the opposite teleport pad.


===Rolling the Dice===
== Winning the Race ==
Roll your dice one at a time, up to the number of dice you currently have:
* '''Laps''': Each time a car crosses the finish line, its lap counter advances. The total laps required is chosen by table option (default: '''1 Lap''', or 2 / 3 laps).
* After each roll, you may choose to '''stop''' or '''roll another die'''.
* '''Checkered Flag''': When a car completes all laps, it locks in its finishing position (P1, P2, P3...). The race concludes when at most 1 unfinished racer remains.
* '''Success (no duplicate numbers):''' Sum all rolled dice values and move your car forward exactly that many spaces along the track.
* '''Championship Scoring''': Players receive Grand Prix championship points based on car finish rank:
* '''Duplicate number on a straight track:''' Your turn ends immediately and your car does not move.
** '''1st''': 10 pts
* '''Duplicate number on a corner:''' Your car '''crashes'''! Flip your car belly-up, lose one die to your pit box, and end your turn.
** '''2nd''': 8 pts
** '''3rd''': 6 pts
** '''4th''': 5 pts
** '''5th''': 4 pts
** '''6th''': 3 pts
** '''7th''': 2 pts
** '''8th''': 1 pt
* In Team GP, points for all cars on a team are combined.
* '''Tie-Breaker''': The player whose single car had the highest individual finishing position wins.


==Bumping and Collisions==
== Game Options ==
* '''Track Circuit''' (Option 100): Circuit 1 (Standard with Shortcut & Loop, default), Circuit 2 (Triple Loop), or Circuit 3 (Gate and Teleport).
* '''Qualifying Round''' (Option 101): Disabled (default, table order) or Enabled (push-your-luck qualifying roll for grid positions).
* '''Race Length''' (Option 102): 1 Lap (Quick Sprint, default), 2 Laps (Short), or 3 Laps (Standard).
* '''Special Items & Hazards''' (Option 103): Disabled (Classic, default) or Enabled (Arcade Battle GP with items & hazards).
* '''Cars per Player''' (Option 104): 1 car per player (Standard Solo, default), 2, 3, or 4 cars per player (Team GP).
* '''Item Placement''' (Option 105): Fixed layout (default) or Random.
* '''Track Condition''' (Option 106): Dry race (default) or Wet race (4 oil spills placed on track).
* '''Additional Special Items''' (Option 107): No (default, 1 set: 2 each) or Yes (advanced rule, 2 sets: 4 each).


* When your car ends its movement on a space occupied by another car on a straight section, you '''bump''' that car forward 1 space. Cascading bumps occur if multiple cars are adjacent.
== Preferences & Interface ==
* If a car is bumped into a corner, it crashes!
* '''Car Style''' (Pref 100): Chibi Kart (default) or Chibi F1.
* Cars already sitting on corners cannot be pushed forward; if another car enters or bumps that corner, a collision occurs and cars crash.
* '''Colorblind Support''' (Pref 101): Off (default) or Show car numbers on the board.
 
* '''Sound Effects''' (Pref 102): On (default) or Off.
==Special Features & Items==
* '''Player Panels & Tooltips''': Tooltips in player panels show car status, active/lost dice pips, and detailed descriptions of collected items. You can click an item badge in your panel to pin its description.
 
* '''Shortcut:''' Once per race, you may steer through the shortcut to save distance. Using the shortcut expends your shortcut cylinder.
* '''Turbine:''' Extra speed boost forward.
* '''Rocket:''' Target and disrupt vehicles ahead of you.
* '''Bomb & Oil Spill:''' Drop hazards behind you on the track.
* '''Wrench:''' Instantly repair and recover a lost die.
 
==Winning the Race==
 
Each time you cross the finish line after completing a circuit, remove one lap disc from your box. The first player to remove all 3 discs wins the Grand Prix! Remaining players continue racing to determine podium positions.

Latest revision as of 13:51, 2 November 2026

Goal

nestorgames GP is a push-your-luck Formula racing game designed by Néstor Romeral Andrés. Players pilot racecars around asphalt circuits, pushing their luck with dice to overtake rivals, dodging hazards, and avoiding high-speed corner crashes. The first car to complete all laps takes the checkered flag, and championship points are awarded to determine the Grand Prix winner!

Components & Hazards

Component Visual Description & Rules
Formula Racecar Each player controls 1 car (or 2–4 cars in Team GP). Each car starts with 6 dice . Crashed cars flip belly-up.
Speed Die (D6) Rolled one by one on a turn to accumulate Movement Points (MP).
Rocket Usable before rolling: target the nearest car directly ahead in an uninterrupted straight line. Roll 1D6: if roll ≥ distance, direct hit! The target car (and all occupants on its space) crashes (flips belly-up, loses 1 die). Recycled behind you.
Wrench Usable before rolling: fully repairs the car back to 6 dice, flips it upright if crashed, and recycles the wrench onto the track behind you.
Turbo Boost Usable before rolling: your single highest die rolled this turn counts twice. Recycled onto the track behind you.
Bomb / Mine Track hazard: if any car steps onto a mine during movement, roll 1D6. On 1–3, the mine explodes! The car immediately stops, crashes belly-up, and loses 1 die. On 4–6, safe!
Oil Spill Track hazard: stopping on an oil spill causes the car to slide all the way to the next corner and crash (along with any cars already in that corner)!

Setup & Qualifying

  • Starting Grid: Cars start in pit bays behind the finish line.
  • Qualifying Round (Option 101, default: Disabled):
    • When disabled, standard table seating order determines grid position.
    • When enabled, drivers roll push-your-luck dice one by one before the race to lock in qualifying points. Rolling a duplicate busts (0 pts, rear of the grid). Highest score takes pole position (Bay 1).

Turn Sequence

Cars take turns in round-robin order. On your turn:

Crashed Car (Belly-Up)

If your car is crashed, you cannot drive:

  • Click Flip Car Upright to right your car and end your turn without movement.
  • Alternatively, if holding a Wrench , use it to instantly flip the car upright, recover all 6 dice, and drive this turn.

Active Car Turn

Before rolling dice, you may use any collectible item held in your car's inventory:

  • Rocket : Fire at the car straight ahead.
  • Turbo Boost : Activate to double your highest roll.
  • Wrench : Fully repair your car to 6 dice.
  • Fix Car (Action button Fix Car (+1 Die)): If you have fewer than 6 dice and no wrench, you may skip driving this round to take a pit stop and restore all dice back to 6.

Driving (Push Your Luck)

Roll your available dice one at a time:

  • Safe Roll: The die value is added to your Movement Points (MP). You may click Push Luck: Roll Again or click Drive X Spaces to end rolling and move.
  • Duplicate on a Straight (Engine Stall): Rolling a number already rolled earlier this turn while currently on a straight section stalls your engine. Your turn ends immediately with 0 movement.
  • Duplicate in a Corner (CRASH!): Rolling a duplicate number while currently navigating a corner cell causes a violent crash! Your car flips belly-up, permanently loses 1 die (down to a minimum of 1), and ends its turn with 0 movement.

Movement, Bumping & Track Features

  • Movement: When you stop rolling, your car advances forward along the track spaces by your total MP.
  • Item Pickup: Stopping on a straight space holding a collectible item (Rocket, Wrench, Turbo) automatically adds it to your car's inventory.
  • Bumping on Straights: Stopping on a space occupied by other cars pushes those cars 1 space forward. If pushed into a corner, the bumped car (and any cars in that corner) crashes!
  • Corner Collisions: Stopping in a corner space that already contains other cars causes all cars in that corner (including the incoming car) to crash!
  • Circuit 1 (Shortcut & Loop): A one-way shortcut (from space 8 to 36) can be used once per race per car. The loop crossover lets cars cross over the same space.
  • Circuit 2 (Triple Loop): Features three intersecting loop crossovers.
  • Circuit 3 (Gate & Teleport): Stopping on a gate switch opens or closes the gate shortcut. Stopping on a teleport pad ('T') instantly teleports the car to the opposite teleport pad.

Winning the Race

  • Laps: Each time a car crosses the finish line, its lap counter advances. The total laps required is chosen by table option (default: 1 Lap, or 2 / 3 laps).
  • Checkered Flag: When a car completes all laps, it locks in its finishing position (P1, P2, P3...). The race concludes when at most 1 unfinished racer remains.
  • Championship Scoring: Players receive Grand Prix championship points based on car finish rank:
    • 1st: 10 pts
    • 2nd: 8 pts
    • 3rd: 6 pts
    • 4th: 5 pts
    • 5th: 4 pts
    • 6th: 3 pts
    • 7th: 2 pts
    • 8th: 1 pt
  • In Team GP, points for all cars on a team are combined.
  • Tie-Breaker: The player whose single car had the highest individual finishing position wins.

Game Options

  • Track Circuit (Option 100): Circuit 1 (Standard with Shortcut & Loop, default), Circuit 2 (Triple Loop), or Circuit 3 (Gate and Teleport).
  • Qualifying Round (Option 101): Disabled (default, table order) or Enabled (push-your-luck qualifying roll for grid positions).
  • Race Length (Option 102): 1 Lap (Quick Sprint, default), 2 Laps (Short), or 3 Laps (Standard).
  • Special Items & Hazards (Option 103): Disabled (Classic, default) or Enabled (Arcade Battle GP with items & hazards).
  • Cars per Player (Option 104): 1 car per player (Standard Solo, default), 2, 3, or 4 cars per player (Team GP).
  • Item Placement (Option 105): Fixed layout (default) or Random.
  • Track Condition (Option 106): Dry race (default) or Wet race (4 oil spills placed on track).
  • Additional Special Items (Option 107): No (default, 1 set: 2 each) or Yes (advanced rule, 2 sets: 4 each).

Preferences & Interface

  • Car Style (Pref 100): Chibi Kart (default) or Chibi F1.
  • Colorblind Support (Pref 101): Off (default) or Show car numbers on the board.
  • Sound Effects (Pref 102): On (default) or Off.
  • Player Panels & Tooltips: Tooltips in player panels show car status, active/lost dice pips, and detailed descriptions of collected items. You can click an item badge in your panel to pin its description.