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Created page with "==Overview== '''Push Fight''' is a fast, purely abstract 2-player game of positioning and leverage. There are no dice, no cards, and no hidden information — every decision is visible to both players. Each side controls 5 pieces on a 26-square board split by a center line. On your turn you reposition your pieces, then '''must''' use one of your square pieces to shove an opposing piece (or a whole line of pieces) one space. Shove your opponent off either edge of the boa..."
 
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==Overview==
'''Push Fight''' is a fast, purely abstract 2-player game of positioning and leverage. There are no dice, no cards, and no hidden information — every decision is visible to both players. Each side controls 5 pieces on a 26-square board split by a center line. On your turn you reposition your pieces, then '''must''' use one of your square pieces to shove an opposing piece (or a whole line of pieces) one space. Shove your opponent off either edge of the board and you win instantly.
==Goal==
==Goal==


Push '''one''' of your opponent's pieces completely off the board, at either end. The moment a piece falls off, the game ends immediately — it doesn't matter what the rest of the board looks like.
'''Push Fight''' is a fast, purely abstract 2-player game of leverage and spatial tactics designed by Brett J. Gilbert. Push one opponent piece off an open edge of the 26-square board to win immediately!
 
==The pieces==


Each player controls 5 pieces:
==Components==
* '''3 square "King" pieces''' — these can move like the others, and are the only pieces that can push.
* '''2 round "Pawn" pieces''' — these can move freely, but can never push. They can still be pushed by the opponent.


Teams are '''White''' and '''Brown'''. All pieces move and push horizontally or vertically only — there are no diagonal moves or pushes, and pieces cannot jump over each other.
{| class="wikitable"
! Component !! Visual !! Role & Abilities
|-
| '''White Pusher (King)''' || [[File:Pushfight_white_king.png|28px|middle]] || 3 white square pieces. Moves like a chess rook through empty squares and can '''push'''.
|-
| '''White Pawn''' || [[File:Pushfight_white_pawn.png|28px|middle]] || 2 white round pieces. Moves like a chess rook through empty squares, but '''cannot push'''.
|-
| '''Brown Pusher (King)''' || [[File:Pushfight_brown_king.png|28px|middle]] || 3 brown square pieces. Moves like a chess rook through empty squares and can '''push'''.
|-
| '''Brown Pawn''' || [[File:Pushfight_brown_pawn.png|28px|middle]] || 2 brown round pieces. Moves like a chess rook through empty squares, but '''cannot push'''.
|-
| '''The Anchor''' || [[File:Pushfight_anchor.png|28px|middle]] || Red anchor ring placed on the piece that pushed. The anchored piece '''cannot be pushed''' on the opponent's next turn.
|-
| '''Side Rails''' || [[File:Pushfight_rail.png|28px|middle]] || Raised barriers along the top and bottom borders. Pieces cannot be pushed off across railed edges.
|-
| '''Board''' || — || Asymmetrical 26-square board.
|}


==Setup==
==Setup==


Depending on the table's "Starting Setup" option:
* One player commands the White pieces (moves first); the other commands the Brown pieces.
* '''Standard Opening (Beginner, default)''' — pieces are placed automatically in the standard tournament opening position.
* Each player has 3 square Kings and 2 round Pawns.
* '''Free Placement (Pro Variant)''' — starting with White, each player places their 3 Kings and 2 Pawns anywhere on their own side of the center line before Turn 1.
 
==Your turn: 2 Moves, then 1 Push==


Every turn has two parts, in order:
==Your turn==


'''1. Up to 2 moves.''' Move any of your pieces (King or Pawn) any number of empty, orthogonally-connected squares — horizontally or vertically, no diagonals, no jumping. You may move a different piece for each of your two moves, move the same piece twice, or skip moving entirely and go straight to the push using the '''Skip to Mandatory Push''' button.
On your turn, carry out two steps in order:


'''2. 1 mandatory push.''' You must then push with one of your square Kings. Pushing shoves the piece directly in front of it one space in that direction — and if there's an unbroken line of pieces (yours and/or your opponent's) in the way with no gap, the whole line shifts one space together. Round Pawns can never push, only Kings can.
===1. Move Step (up to 2 moves)===
* You may move any of your pieces (King or Pawn) orthogonally across any number of empty squares (like a chess rook).
* Pieces cannot move diagonally and cannot jump over other pieces.
* You may move two different pieces once, move the same piece twice, move only one piece, or skip moving entirely by pressing '''Skip to Mandatory Push'''.


If you can't legally make a push at the end of your turn, you lose — always leave yourself a way to push.
===2. Push Step (1 mandatory push)===
* You '''must''' execute exactly one push using one of your square Kings [[File:Pushfight_white_king.png|20px|middle]] / [[File:Pushfight_brown_king.png|20px|middle]]. Round Pawns cannot push.
* Choose a square King and an orthogonal direction into an adjacent occupied square. That piece, and any unbroken line of pieces directly behind it (regardless of owner), is shoved exactly one square in that direction.
* A push is blocked and illegal if the shoved line hits a side rail [[File:Pushfight_rail.png|20px|middle]] or an anchored piece [[File:Pushfight_anchor.png|20px|middle]].
* If a piece is pushed off an open (unrailed) edge, it falls off the board and that push wins the game immediately!
* If a player has no legal push available on their turn, they lose immediately.


'''Undo:''' while you still have moves or a push left to make, an '''Undo Moves / Restart Turn''' button lets you take back everything and restart your turn from scratch, as long as you haven't confirmed your push yet.
===The Anchor===
Immediately after your push, the red Anchor [[File:Pushfight_anchor.png|20px|middle]] is placed onto the King that pushed. That piece cannot be pushed by your opponent during their next turn. The anchor transfers to your opponent's pushing King on their turn.


==The Anchor==
==End of the game==


After your push, the piece that just did the pushing gets marked with the '''red anchor ring (⚓)'''. There is only one anchor, shared by both players. The anchored piece cannot be pushed on your opponent's very next turn — it's the one piece on the board that's temporarily safe. As soon as your opponent pushes with one of their own pieces, the anchor moves to that piece instead, and your previously-anchored piece becomes pushable again.
* The game ends immediately when a piece is pushed off the board: the player who made the push wins!
* If a player cannot make a legal push on their turn, they lose and the opponent wins.


==The rails and falling off==
==Variants (table options)==


The board has 26 valid squares in a cross-like shape, with a raised '''side rail''' along part of each long edge (marked RAIL in the interface). Pieces cannot be pushed or moved off the board across a rail — those spaces are safe from that direction. The only ways off the board are through the open squares at the two narrow ends and the short unrailed stretches on the sides. Use this shape to your advantage: herd your opponent's pieces toward an opening, not away from one.
* '''Starting Setup''' (Option 100):
** '''Standard Opening (Beginner)''' (default): pieces start in the standard tournament positions.
** '''Free Placement (Pro Variant)''': starting with White, players take turns placing their 3 Kings and 2 Pawns on their half of the board before turn 1.
* '''First Player / White Team''' (Option 101):
** '''Default (table order)''' (default): first player in table order plays White.
** '''Table Creator''': table creator plays White.
** '''Opponent''': opponent plays White.


==Winning==
==Controls on BGA==


The instant any piece — yours or your opponent's — is pushed completely off the board, the game ends and whoever pushed it off wins. A player can also concede if they're hopelessly trapped with no legal push available.
* '''Moving''': click one of your pieces to select it, then click any highlighted legal destination square.
* '''Pushing''': click one of your square Kings, then click the directional arrow pointing into the line to push.
* '''Skip & Undo''': click '''Skip to Mandatory Push''' to proceed directly to pushing, or click '''↺ Undo Moves / Restart Turn''' to revert staged moves.
* '''Free Placement Setup''': click a piece button (King or Pawn) and click an empty square on your half of the board. You can also click '''Standard Preset''', '''Clear All''', and click blue '''Confirm Placement''' once all 5 pieces are placed.
* '''Tooltips''': hover over Kings, Pawns, the Anchor ring, side rails, or turn counter for detailed role descriptions.
* '''Preferences''': Sound effects (Preference 101, default: On).

Latest revision as of 13:46, 2 November 2026

Goal

Push Fight is a fast, purely abstract 2-player game of leverage and spatial tactics designed by Brett J. Gilbert. Push one opponent piece off an open edge of the 26-square board to win immediately!

Components

Component Visual Role & Abilities
White Pusher (King) 3 white square pieces. Moves like a chess rook through empty squares and can push.
White Pawn 2 white round pieces. Moves like a chess rook through empty squares, but cannot push.
Brown Pusher (King) 3 brown square pieces. Moves like a chess rook through empty squares and can push.
Brown Pawn 2 brown round pieces. Moves like a chess rook through empty squares, but cannot push.
The Anchor Red anchor ring placed on the piece that pushed. The anchored piece cannot be pushed on the opponent's next turn.
Side Rails Raised barriers along the top and bottom borders. Pieces cannot be pushed off across railed edges.
Board — Asymmetrical 26-square board.

Setup

  • One player commands the White pieces (moves first); the other commands the Brown pieces.
  • Each player has 3 square Kings and 2 round Pawns.

Your turn

On your turn, carry out two steps in order:

1. Move Step (up to 2 moves)

  • You may move any of your pieces (King or Pawn) orthogonally across any number of empty squares (like a chess rook).
  • Pieces cannot move diagonally and cannot jump over other pieces.
  • You may move two different pieces once, move the same piece twice, move only one piece, or skip moving entirely by pressing Skip to Mandatory Push.

2. Push Step (1 mandatory push)

  • You must execute exactly one push using one of your square Kings / . Round Pawns cannot push.
  • Choose a square King and an orthogonal direction into an adjacent occupied square. That piece, and any unbroken line of pieces directly behind it (regardless of owner), is shoved exactly one square in that direction.
  • A push is blocked and illegal if the shoved line hits a side rail or an anchored piece .
  • If a piece is pushed off an open (unrailed) edge, it falls off the board and that push wins the game immediately!
  • If a player has no legal push available on their turn, they lose immediately.

The Anchor

Immediately after your push, the red Anchor is placed onto the King that pushed. That piece cannot be pushed by your opponent during their next turn. The anchor transfers to your opponent's pushing King on their turn.

End of the game

  • The game ends immediately when a piece is pushed off the board: the player who made the push wins!
  • If a player cannot make a legal push on their turn, they lose and the opponent wins.

Variants (table options)

  • Starting Setup (Option 100):
    • Standard Opening (Beginner) (default): pieces start in the standard tournament positions.
    • Free Placement (Pro Variant): starting with White, players take turns placing their 3 Kings and 2 Pawns on their half of the board before turn 1.
  • First Player / White Team (Option 101):
    • Default (table order) (default): first player in table order plays White.
    • Table Creator: table creator plays White.
    • Opponent: opponent plays White.

Controls on BGA

  • Moving: click one of your pieces to select it, then click any highlighted legal destination square.
  • Pushing: click one of your square Kings, then click the directional arrow pointing into the line to push.
  • Skip & Undo: click Skip to Mandatory Push to proceed directly to pushing, or click ↺ Undo Moves / Restart Turn to revert staged moves.
  • Free Placement Setup: click a piece button (King or Pawn) and click an empty square on your half of the board. You can also click Standard Preset, Clear All, and click blue Confirm Placement once all 5 pieces are placed.
  • Tooltips: hover over Kings, Pawns, the Anchor ring, side rails, or turn counter for detailed role descriptions.
  • Preferences: Sound effects (Preference 101, default: On).