This is a documentation for Board Game Arena: play board games online !

Gamehelpomega: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Publish omega rules from repository GAMEHELP.wiki
Publish omega rules from repository GAMEHELP.wiki
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
==Goal==
==Goal==


'''Omega''' is a combinatorial abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Place stones onto a hexagonal grid to cultivate separate connected groups of your color. Your final score is calculated by '''multiplying the sizes of all your separate connected groups together'''—the highest product wins!
'''Omega''' is a combinatorial abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Place stones onto a hexagonal grid to cultivate separate connected groups of your colour. Your final score is calculated by '''multiplying the sizes of all your separate connected groups together''' — the highest product wins!


==Components==
==Components==
Line 8: Line 8:
! Component !! Icon !! Description
! Component !! Icon !! Description
|-
|-
| '''White Stones''' || [[File:Omega_stone_white.png|28px|middle]] || Player 1 stones (matte ivory with dark contour).
| '''White Stones''' || [[File:Omega_stone_white.png|28px|middle]] || Player 1 stones.
|-
|-
| '''Black Stones''' || [[File:Omega_stone_black.png|28px|middle]] || Player 2 stones (matte obsidian black).
| '''Black Stones''' || [[File:Omega_stone_black.png|28px|middle]] || Player 2 stones.
|-
|-
| '''Red Stones''' || [[File:Omega_stone_red.png|28px|middle]] || Player 3 stones (matte ruby red; used in 3–4 player games).
| '''Red Stones''' || [[File:Omega_stone_red.png|28px|middle]] || Player 3 stones (used in 3–4 player games).
|-
|-
| '''Blue Stones''' || [[File:Omega_stone_blue.png|28px|middle]] || Player 4 stones (matte sapphire blue; used in 4 player games).
| '''Blue Stones''' || [[File:Omega_stone_blue.png|28px|middle]] || Player 4 stones (used in 4 player games).
|-
|-
| '''Hexagonal Board''' || — || Hexagonal grid of hexagonal cells available in multiple sizes (Standard: Side 5 / 61 cells).
| '''Hexagonal Board''' || — || Hexagonal grid of cells in various sizes (Standard: Side 5 / 61 cells).
|}
|}


==Setup==
==Setup==


* Players are assigned colors in fixed order: [[File:Omega_stone_white.png|18px|middle]] '''White''' → [[File:Omega_stone_black.png|18px|middle]] '''Black''' → [[File:Omega_stone_red.png|18px|middle]] '''Red''' → [[File:Omega_stone_blue.png|18px|middle]] '''Blue'''.
* Players are assigned colours in fixed order: [[File:Omega_stone_white.png|18px|middle]] '''White''' → [[File:Omega_stone_black.png|18px|middle]] '''Black''' → [[File:Omega_stone_red.png|18px|middle]] '''Red''' → [[File:Omega_stone_blue.png|18px|middle]] '''Blue'''.
* The board starts completely empty.
* The board starts completely empty.
* '''Pie Rule (2-player option)''': Player 1 places 1 White and 1 Black stone. Player 2 then chooses whether to continue normally or swap colors to take over White's position.
* '''Pie Rule (2-player option)''': Player 1 places 1 White and 1 Black stone. Player 2 then chooses whether to play normally or swap colours to take over White's position.


==Your turn==
==Your turn==


On your turn, you must place '''exactly one stone of each active color in play''' onto unoccupied hexagonal cells:
On your turn, you must place '''exactly one stone of each active colour in play''' onto unoccupied hexagonal cells:
* '''2 Players''': Place 1 White [[File:Omega_stone_white.png|18px|middle]] and 1 Black [[File:Omega_stone_black.png|18px|middle]] stone.
* '''2 Players''': place 1 White [[File:Omega_stone_white.png|18px|middle]] and 1 Black [[File:Omega_stone_black.png|18px|middle]] stone.
* '''3 Players''': Place 1 White [[File:Omega_stone_white.png|18px|middle]], 1 Black [[File:Omega_stone_black.png|18px|middle]], and 1 Red [[File:Omega_stone_red.png|18px|middle]] stone.
* '''3 Players''': place 1 White [[File:Omega_stone_white.png|18px|middle]], 1 Black [[File:Omega_stone_black.png|18px|middle]], and 1 Red [[File:Omega_stone_red.png|18px|middle]] stone.
* '''4 Players''': Place 1 White [[File:Omega_stone_white.png|18px|middle]], 1 Black [[File:Omega_stone_black.png|18px|middle]], 1 Red [[File:Omega_stone_red.png|18px|middle]], and 1 Blue [[File:Omega_stone_blue.png|18px|middle]] stone.
* '''4 Players''': place 1 White [[File:Omega_stone_white.png|18px|middle]], 1 Black [[File:Omega_stone_black.png|18px|middle]], 1 Red [[File:Omega_stone_red.png|18px|middle]], and 1 Blue [[File:Omega_stone_blue.png|18px|middle]] stone.


You place your own color first, followed by each opponent's color in turn order. Because you place stones of all colors, you can place opponents' stones to disrupt their structures or force unwanted merges!
You place your own colour first, followed by each opponent's colour in turn order. Because you place stones of all colours, you can place opponents' stones to disrupt their structures or force unwanted merges!


==End of the game and scoring==
==End of the game and scoring==


* '''Game End Trigger''': The game ends immediately when, just before White's turn, not enough empty cells remain to complete another full round (at least $N \times N$ cells are required for $N$ players: 4 cells for 2P, 9 for 3P, 16 for 4P). A few empty cells will remain at game end.
* '''Game End Trigger''': The game ends immediately when, just before White's turn, not enough empty cells remain to complete another full round (requires at least N × N cells for N players: 4 cells for 2P, 9 for 3P, 16 for 4P). A few empty cells will remain at game end.
* '''Multiplication Scoring''': Every distinct connected group (stones sharing an edge) is counted. Your score is the product of all your group sizes multiplied together:
* '''Multiplication Scoring''': Every distinct connected group (stones of the same colour sharing an edge) is counted. Your score is the product of all your group sizes multiplied together:
$$\text{Score} = \text{Group}_1 \times \text{Group}_2 \times \dots \times \text{Group}_k$$
: '''Score = size of group 1 × size of group 2 × … × size of last group'''
* ''Example'': Groups of sizes 3, 4, and 5 score $3 \times 4 \times 5 = \mathbf{60}$. A single giant group of 12 stones scores only $\mathbf{12}$.
* ''Example'': Groups of sizes 3, 4, and 5 score 3 × 4 × 5 = '''60'''. A single giant group of 12 stones scores only '''12'''.
* '''Winner''': The player with the highest final product wins!
* '''Winner''': The player with the highest final product wins!
* '''Tiebreaker''': If tied, the player who played '''latest in round order''' wins (Blue > Red > Black > White), compensating for earlier turn advantage.
* '''Tie-breaker''': If tied, the player who played '''latest in turn order''' wins (Blue > Red > Black > White), compensating for opening turn advantage.
 
==Variants (table options)==
 
* '''Pie Rule (Swap)''' (Option 100, 2 players only):
** '''Enabled''' (default): Player 2 may swap colours on their opening turn.
** '''Disabled''': standard play without swap option.
* '''Board Size''' (Option 101):
** '''Standard (Side 5, 61 hexes)''' (default): tournament board (approx. 30 turns).
** '''Mini (Side 3, 19 hexes)''': ultra-fast game (approx. 9 turns).
** '''Short (Side 4, 37 hexes)''': quick game (approx. 18 turns).
** '''Large (Side 6, 91 hexes)''': pro game (approx. 45 turns).
** '''Expert (Side 7, 127 hexes)''': deep strategy with massive products.


==Controls on BGA==
==Controls on BGA==


* '''Placing stones''': Click any unoccupied hexagonal cell on the board to stage your current stone. Click blue '''Confirm''' (or red '''Undo''' to pick another cell).
* '''Placing stones''': click unoccupied hexagonal cells on the board to stage each required stone in sequence.
* '''Tooltips''': Hover over any stone or player panel to preview group outlines and current multiplier scores.
* '''Confirming & Resetting''': once all stones for your turn are staged, click blue '''Confirm turn'''. To clear staged stones and start your turn over, click red '''Reset turn'''.
* '''Pie Rule''': on Player 2's opening turn (if enabled), click '''Swap colors (Pie Rule)''' to swap colours with Player 1.
* '''Tooltips''': hover over the turn order badge in player panels to view tie-breaker rules.
* '''Preferences''': Colorblind support (Preference 100, default: Off): adds distinctive symbols onto stones.

Latest revision as of 13:34, 2 November 2026

Goal

Omega is a combinatorial abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Place stones onto a hexagonal grid to cultivate separate connected groups of your colour. Your final score is calculated by multiplying the sizes of all your separate connected groups together — the highest product wins!

Components

Component Icon Description
White Stones Player 1 stones.
Black Stones Player 2 stones.
Red Stones Player 3 stones (used in 3–4 player games).
Blue Stones Player 4 stones (used in 4 player games).
Hexagonal Board — Hexagonal grid of cells in various sizes (Standard: Side 5 / 61 cells).

Setup

  • Players are assigned colours in fixed order: White → Black → Red → Blue.
  • The board starts completely empty.
  • Pie Rule (2-player option): Player 1 places 1 White and 1 Black stone. Player 2 then chooses whether to play normally or swap colours to take over White's position.

Your turn

On your turn, you must place exactly one stone of each active colour in play onto unoccupied hexagonal cells:

  • 2 Players: place 1 White and 1 Black stone.
  • 3 Players: place 1 White , 1 Black , and 1 Red stone.
  • 4 Players: place 1 White , 1 Black , 1 Red , and 1 Blue stone.

You place your own colour first, followed by each opponent's colour in turn order. Because you place stones of all colours, you can place opponents' stones to disrupt their structures or force unwanted merges!

End of the game and scoring

  • Game End Trigger: The game ends immediately when, just before White's turn, not enough empty cells remain to complete another full round (requires at least N × N cells for N players: 4 cells for 2P, 9 for 3P, 16 for 4P). A few empty cells will remain at game end.
  • Multiplication Scoring: Every distinct connected group (stones of the same colour sharing an edge) is counted. Your score is the product of all your group sizes multiplied together:
Score = size of group 1 × size of group 2 × … × size of last group
  • Example: Groups of sizes 3, 4, and 5 score 3 × 4 × 5 = 60. A single giant group of 12 stones scores only 12.
  • Winner: The player with the highest final product wins!
  • Tie-breaker: If tied, the player who played latest in turn order wins (Blue > Red > Black > White), compensating for opening turn advantage.

Variants (table options)

  • Pie Rule (Swap) (Option 100, 2 players only):
    • Enabled (default): Player 2 may swap colours on their opening turn.
    • Disabled: standard play without swap option.
  • Board Size (Option 101):
    • Standard (Side 5, 61 hexes) (default): tournament board (approx. 30 turns).
    • Mini (Side 3, 19 hexes): ultra-fast game (approx. 9 turns).
    • Short (Side 4, 37 hexes): quick game (approx. 18 turns).
    • Large (Side 6, 91 hexes): pro game (approx. 45 turns).
    • Expert (Side 7, 127 hexes): deep strategy with massive products.

Controls on BGA

  • Placing stones: click unoccupied hexagonal cells on the board to stage each required stone in sequence.
  • Confirming & Resetting: once all stones for your turn are staged, click blue Confirm turn. To clear staged stones and start your turn over, click red Reset turn.
  • Pie Rule: on Player 2's opening turn (if enabled), click Swap colors (Pie Rule) to swap colours with Player 1.
  • Tooltips: hover over the turn order badge in player panels to view tie-breaker rules.
  • Preferences: Colorblind support (Preference 100, default: Off): adds distinctive symbols onto stones.