This is a documentation for Board Game Arena: play board games online !

Gamehelpgardensofmars: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Publish gardensofmars rules from repository GAMEHELP.wiki
Publish gardensofmars rules from repository GAMEHELP.wiki
 
Line 1: Line 1:
==Goal==
==Goal==


'''Gardens of Mars''' is an abstract strategy game for 2–5 players designed by Néstor Romeral Andrés. Move your Martian gardener across the red Martian sands by rolling and drafting dice, cultivate clusters of exotic flowers, and advance furthest along the perimeter scoring track to win.
'''Gardens of Mars''' is an abstract game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener in straight lines, plant flowers next to flowers of the same colour, and score the most points.


==Components==
==Components==
Line 8: Line 8:
! Component !! Icon !! Description
! Component !! Icon !! Description
|-
|-
| '''Flowers''' || [[File:Gardensofmars_flower_blue.png|28px|middle]] [[File:Gardensofmars_flower_green.png|28px|middle]] [[File:Gardensofmars_flower_red.png|28px|middle]] [[File:Gardensofmars_flower_yellow.png|28px|middle]] [[File:Gardensofmars_flower_white.png|28px|middle]] [[File:Gardensofmars_flower_gray.png|28px|middle]] || 60 flowers (10 each of Blue, Green, Red, Yellow, White, Gray; Orange/Purple in variants) held in player reserves and planted onto hex spots.
| '''Flowers''' || [[File:Gardensofmars_flower_blue.png|28px|middle]] [[File:Gardensofmars_flower_yellow.png|28px|middle]] [[File:Gardensofmars_flower_orange.png|28px|middle]] [[File:Gardensofmars_flower_purple.png|28px|middle]] [[File:Gardensofmars_flower_red.png|28px|middle]] [[File:Gardensofmars_flower_green.png|28px|middle]] || 60 flowers: 10 of each of 6 colours (blue, yellow, orange, purple, red, green).
|-
|-
| '''Martians''' || [[File:Gardensofmars_martian_ali.png|28px|middle]] [[File:Gardensofmars_martian_bob.png|28px|middle]] [[File:Gardensofmars_martian_bot.png|28px|middle]] [[File:Gardensofmars_martian_marty.png|28px|middle]] [[File:Gardensofmars_martian_robby.png|28px|middle]] || Martian gardeners (Ali, Bob, Bot, Marty, Robby). Each player guides a Gardener on the board and a matching Scoring Martian on the perimeter track.
| '''Martians''' || [[File:Gardensofmars_martian_ali.png|28px|middle]] [[File:Gardensofmars_martian_bob.png|28px|middle]] [[File:Gardensofmars_martian_bot.png|28px|middle]] [[File:Gardensofmars_martian_marty.png|28px|middle]] [[File:Gardensofmars_martian_robby.png|28px|middle]] || Each player has a gardener on the board (shown with a ring in your player colour) and a scoring Martian on the track around the board.
|-
|-
| '''Peaks''' || [[File:Gardensofmars_peak.png|28px|middle]] || Mountain obstacles (in Peaks variant) that block line of sight and gardener movement.
| '''Peaks''' || [[File:Gardensofmars_peak.png|28px|middle]] || Only with the Peaks variant. They block movement.
|-
|-
| '''Board''' || — || 91-hex garden surrounded by a numbered perimeter scoring track (0 to 50).
| '''Board''' || — || 91 hexagonal spaces, with the scoring track (0–50) around the edge.
|-
|-
| '''Dice''' || — || Up to 6 standard six-sided dice drafted each round to dictate movement distances.
| '''Dice''' || — || Up to 6 dice. Each die is one move.
|}
|}


==Setup==
==Setup==


* '''Flowers''': Distributed evenly from the bag into secret/public player reserves (2P: 30 flowers each; 3P: 20; 4P: 15; 5P: 12).
* The 60 flowers are shuffled and dealt at random. Each player gets: 2 players: 30, 3 players: 20, 4 players: 15, 5 players: 12. Every reserve is public.
* '''Martians''': Each player receives a Martian character ([[File:Gardensofmars_martian_ali.png|20px|middle]] Ali, [[File:Gardensofmars_martian_bob.png|20px|middle]] Bob, [[File:Gardensofmars_martian_bot.png|20px|middle]] Bot, [[File:Gardensofmars_martian_marty.png|20px|middle]] Marty, or [[File:Gardensofmars_martian_robby.png|20px|middle]] Robby).
* Each player gets a Martian at random.
* In turn order, each player clicks an empty board hexagon (excluding the central space) to place their Gardener. Scoring Martians start on space 0 of the perimeter track.
* In turn order, each player places their gardener (both gardeners in the 2-gardener variant) on any empty space except the central space.
* All scoring Martians start on 0.


==Your turn==
==Your turn==


Turns proceed in anticlockwise order. On your turn, execute the following steps:
Players take turns in table order. On your turn you use '''one die'''.


===1. Rolling dice (when table pool is empty)===
===1. Roll dice (only if no dice are left)===
* If no dice remain on the table, count the number of hexes adjacent to your Gardener that contain '''no flowers''' (the central hex counts as empty).
* If there are no unused dice on the table, you roll new dice: one die for each space next to your gardener that has no flower (up to 6). The central space counts as a space without a flower; a peak [[File:Gardensofmars_peak.png|20px|middle]] does not.
* Roll that many dice (up to 6) into the common pool. If your gardener is completely surrounded by flowers (0 empty adjacent spaces), no dice are rolled and your turn ends.
* If every space around your gardener has a flower, you roll no dice and your turn ends.
* Dice that are not used stay on the table for the next players.


===2. Moving and planting===
===2. Move===
* Select an available die from the table pool.
* Choose one die and move your gardener in a straight line in one of the 6 directions, '''exactly''' as many spaces as the die shows. No turning.
* Move your Gardener in a straight line along any of the 6 hex directions by '''exactly''' the die value. No turning is permitted.
* You may pass over the central space but not stop on it.
* '''Movement restrictions''':
* You cannot pass over or stop on another gardener or a peak [[File:Gardensofmars_peak.png|20px|middle]].
** The central space cannot be occupied, but may be passed through.
* The die is then used up.
** You cannot pass through or land on another player's Gardener.
** Peaks [[File:Gardensofmars_peak.png|20px|middle]] (if enabled) cannot be entered or traversed.
* '''Outcome on arrival''':
** '''Empty hex''': You must plant a flower from your reserve. You immediately score points equal to the total size of the connected group of that color (1 point for an isolated flower, 2 for a group of 2, etc.). Your Scoring Martian advances along the track.
** '''Existing flower or no legal moves''': If you land on an existing flower or have no valid moves, you take a -1 point penalty (Scoring Martian retreats 1 space, minimum 0).
* The drafted die is discarded.


===3. Bonus turns===
===3. Plant or lose a point===
* '''Last Flower''': If you plant the 10th and final flower of a color, you immediately receive a bonus turn if an unused die remains on the table.
* '''You stop on an empty space''': plant a flower of any colour from your reserve. You score 1 point for every flower in the connected group of that colour, the new flower included (alone = 1 point, a group of 3 = 3 points, and so on).
* '''Track Leapfrog & 25+ Landing''': When advancing on the scoring track, landing on an occupied space jumps forward to the next open space. Landing on a space above 25 occupied by another player's marker grants an extra turn (if dice remain).
* '''You stop on a flower''': nothing is planted and you lose 1 point.
* '''No die gives you a legal move''': you use up one die and lose 1 point.
* Your score never goes below 0. After 50 the scoring Martian goes around the track again; your score keeps counting.


==End of the game and scoring==
==End of the game==


The game ends immediately when:
The game ends:
* Any player runs out of flowers in their reserve.
* after the turn in which a player plants their last flower, or
* All players are unable to move or roll dice (stalemate).
* when every player in a row has been unable to roll any dice.


The player furthest along the perimeter scoring track wins!
The highest score wins. '''Tie-breaker''': most flowers planted.
* '''Tiebreaker''': The tied player who planted the most total flowers breaks ties.
 
==Variants (table options)==
 
* '''Peaks''': 1 to 3 peaks [[File:Gardensofmars_peak.png|20px|middle]] are placed at random, never next to each other (fewer with more players; none with 5 players).
* '''Last flower extra turn''': when you plant the 10th and last flower of a colour, you play again, if at least 1 unused die is left.
* '''Occupied space above 25 extra turn''': when your scoring Martian ends on a space above 25 where another scoring Martian already stands, you play again, if at least 1 unused die is left.
* '''Cooperative''': everybody gets the score of the lowest-scoring Martian. Play together to make that score as high as possible.
* '''2 players: 2 gardeners each''': each player has 2 gardeners and moves one of them each turn. The dice you roll count the empty spaces around the gardener that has more of them.


==Controls on BGA==
==Controls on BGA==


* '''Dice Selection''': Click any available die in the dice pool to see valid destinations.
* '''Moving''': at the start of your turn, every space you can reach is ringed, with the value of the die that reaches it shown on the space. Tap a ringed space.
* '''Moving''': Valid destinations show a dashed orange highlight ring. Click a highlighted spot to move.
* '''2 gardeners''': tap one of your gardeners to show only its moves (tap it again to show both). If both can reach a space, choose the gardener with the buttons.
* '''Planting''': A flower picker dialog displays available colors from your reserve. Select a flower to stage your placement, then click the blue '''Confirm''' button (or red '''Undo''' to change choice).
* '''Planting''': choose a colour in the flower picker next to the space, then press '''Confirm Placement''' or '''Undo / Change'''. With the preference "Move Confirmation: Instant", the move is played as soon as you choose the colour.
* '''Tooltips''': Hover over any spot, track space, or Martian to view cluster point previews and coordinate info.
* '''Stopping on a flower''': press '''Confirm Move (-1 point)''' or '''Undo / Change'''.
* '''No legal move''': press '''Cannot move (-1 point)'''. '''No dice''': press '''End Turn (Stuck)'''.
* '''Tooltips''': hover (or long press on a phone) on a gardener, peak, flower in a reserve or the central space.

Latest revision as of 13:08, 2 November 2026

Goal

Gardens of Mars is an abstract game for 2–5 players by Néstor Romeral Andrés. Move your Martian gardener in straight lines, plant flowers next to flowers of the same colour, and score the most points.

Components

Component Icon Description
Flowers 60 flowers: 10 of each of 6 colours (blue, yellow, orange, purple, red, green).
Martians Each player has a gardener on the board (shown with a ring in your player colour) and a scoring Martian on the track around the board.
Peaks Only with the Peaks variant. They block movement.
Board — 91 hexagonal spaces, with the scoring track (0–50) around the edge.
Dice — Up to 6 dice. Each die is one move.

Setup

  • The 60 flowers are shuffled and dealt at random. Each player gets: 2 players: 30, 3 players: 20, 4 players: 15, 5 players: 12. Every reserve is public.
  • Each player gets a Martian at random.
  • In turn order, each player places their gardener (both gardeners in the 2-gardener variant) on any empty space except the central space.
  • All scoring Martians start on 0.

Your turn

Players take turns in table order. On your turn you use one die.

1. Roll dice (only if no dice are left)

  • If there are no unused dice on the table, you roll new dice: one die for each space next to your gardener that has no flower (up to 6). The central space counts as a space without a flower; a peak does not.
  • If every space around your gardener has a flower, you roll no dice and your turn ends.
  • Dice that are not used stay on the table for the next players.

2. Move

  • Choose one die and move your gardener in a straight line in one of the 6 directions, exactly as many spaces as the die shows. No turning.
  • You may pass over the central space but not stop on it.
  • You cannot pass over or stop on another gardener or a peak .
  • The die is then used up.

3. Plant or lose a point

  • You stop on an empty space: plant a flower of any colour from your reserve. You score 1 point for every flower in the connected group of that colour, the new flower included (alone = 1 point, a group of 3 = 3 points, and so on).
  • You stop on a flower: nothing is planted and you lose 1 point.
  • No die gives you a legal move: you use up one die and lose 1 point.
  • Your score never goes below 0. After 50 the scoring Martian goes around the track again; your score keeps counting.

End of the game

The game ends:

  • after the turn in which a player plants their last flower, or
  • when every player in a row has been unable to roll any dice.

The highest score wins. Tie-breaker: most flowers planted.

Variants (table options)

  • Peaks: 1 to 3 peaks are placed at random, never next to each other (fewer with more players; none with 5 players).
  • Last flower extra turn: when you plant the 10th and last flower of a colour, you play again, if at least 1 unused die is left.
  • Occupied space above 25 extra turn: when your scoring Martian ends on a space above 25 where another scoring Martian already stands, you play again, if at least 1 unused die is left.
  • Cooperative: everybody gets the score of the lowest-scoring Martian. Play together to make that score as high as possible.
  • 2 players: 2 gardeners each: each player has 2 gardeners and moves one of them each turn. The dice you roll count the empty spaces around the gardener that has more of them.

Controls on BGA

  • Moving: at the start of your turn, every space you can reach is ringed, with the value of the die that reaches it shown on the space. Tap a ringed space.
  • 2 gardeners: tap one of your gardeners to show only its moves (tap it again to show both). If both can reach a space, choose the gardener with the buttons.
  • Planting: choose a colour in the flower picker next to the space, then press Confirm Placement or Undo / Change. With the preference "Move Confirmation: Instant", the move is played as soon as you choose the colour.
  • Stopping on a flower: press Confirm Move (-1 point) or Undo / Change.
  • No legal move: press Cannot move (-1 point). No dice: press End Turn (Stuck).
  • Tooltips: hover (or long press on a phone) on a gardener, peak, flower in a reserve or the central space.