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Created page with "== Overview == Lay out the perfect picnic spread. Take food tiles from the shared '''hamper''', arrange them round your '''plate''', and score for tasty combinations. Cover your ants, chase your cakes, and fill your plate. 2 to 4 players, about 20 minutes. == Your turn == # '''Take the top tile of any pile''' in the hamper. Once you have chosen a pile you cannot change your mind, but everyone then sees the other side of the tile. # '''Place it either way up:''' #* '''F..." |
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== Tips == | == Tips == | ||
* Drinks do not take up space on your plate, but they carry a lot of ants that can never be covered. | * Drinks do not take up space on your plate, but they carry a lot of ants that can never be covered. | ||
* The centre touches every space: great for joining cakes into one big group, or for a Cracker that touches all your Cheese. | * The centre touches every space: great for joining cakes into one big group, or for a Cracker that touches all your Cheese. | ||
Latest revision as of 10:00, 2 November 2026
Overview
Lay out the perfect picnic spread. Take food tiles from the shared hamper, arrange them round your plate, and score for tasty combinations. Cover your ants, chase your cakes, and fill your plate.
2 to 4 players, about 20 minutes.
Your turn
- Take the top tile of any pile in the hamper. Once you have chosen a pile you cannot change your mind, but everyone then sees the other side of the tile.
- Place it either way up:
- Food goes in the next space round your plate, clockwise, overlapping the tile before. The 12th tile is tucked under the first to close the circle.
- Once per game you may put a food tile in the centre instead. The centre touches every space round the plate.
- A Drink goes beside your plate, not on it. You may take any number of drinks.
When all 13 spaces on your plate are full (12 round the rim plus the centre), your picnic is laid out and you take no more turns. The others carry on until every plate is full.
Covering
Each tile has at most one ant, and one of its two pickles, on the part the next tile overlaps. So:
- Every tile round the rim loses one ant (if it has any) and one pickle once the next tile goes down.
- The 12th tile loses them to the tuck under the first.
- Tiles in the centre and drinks are never covered: all their ants and pickles show.
Scoring
- Cheese: 1 point if touching a Cracker, or 3 points if touching 2 or more.
- Crackers: 6 points for each set of 3 Crackers and 1 Drink.
- Pickles: each visible Pickle scores 1 point for each Cheese on your plate.
- Cakes: each connected group of Cakes, any colours mixed:
| Group size | 2 | 3 | 4 | 5 | 6 | 7+ |
|---|---|---|---|---|---|---|
| Points | 1 | 3 | 5 | 7 | 10 | 15 |
- Most Cakes: 3 points each for having the most Blue, the most Pink and the most Green Cakes. Ties all score.
- Drinks: 1 point per ice cube.
- Ants: count the visible ants on your plate and your drinks. Fewest: +3 points. Most: -3 points. Ties all score.
Winning
Highest score wins. If tied, the player with fewer visible ants wins. If still tied, it is a shared win.
On screen
- Your player panel shows each scoring item as how many (points), and your score is always up to date, majorities included. Hover over a line for the detail.
- While placing a tile, choose a side (or use Flip), then click the dashed space round your plate or the centre. Your panel shows what the tile would add before you confirm.
- Hover over any tile (or long press on a phone) to see its ants, pickles or ice cubes, and how many are covered.
Tips
- Drinks do not take up space on your plate, but they carry a lot of ants that can never be covered.
- The centre touches every space: great for joining cakes into one big group, or for a Cracker that touches all your Cheese.