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The Reckoners is a cooperative game: all players win or lose together.
The Reckoners is a cooperative game: all players win or lose together.


'''Victory Condition'''
VICTORY CONDITION - Players immediately win the game if they defeat Steelheart by reducing his health value to 0.
 
Players immediately win the game if they defeat Steelheart by reducing his health value to 0.


NOTE: Players must first reduce Steelheart’s research value to 0 before beginning to reduce Steelheart’s health value.
NOTE: Players must first reduce Steelheart’s research value to 0 before beginning to reduce Steelheart’s health value.


'''Loss Condition'''
LOSS CONDITION - Players lose the game immediately if the Population Track reaches 0.
 
Players lose the game immediately if the Population Track reaches 0.
 
== Epics Overview ==
 
'''Starting Research Value'''
 
This tells you how much research is needed to discover an Epic’s weakness. When an Epic’s research value equals 0, that Epic is weakened.
 
'''Starting Health Value'''
 
This tells you how much attack is needed to defeat the Epic. When an Epic’s health value equals 0, that Epic is defeated. If this value is infinite, then the Epic cannot be attacked or defeated until after the Epic is weakened.


'''Weakened Health Value'''
EPICS OVERVIEW -


This is the health value that the Epic’s health marker moves to once the Epic is weakened, so long as the health marker is above the Weakened Health Value.
STARTING RESEARCH VALUE - This tells you how much research is needed to discover an Epic’s weakness. When an Epic’s research value equals 0, that Epic is weakened.


'''Action Bracket'''
STARTING HEALTH VALUE - This tells you how much attack is needed to defeat the Epic. When an Epic’s health value equals 0, that Epic is defeated. If this value is infinite, then the Epic cannot be attacked or defeated until after the Epic is weakened.


The Action Bracket represents how powerful an Epic has become. It is placed in between Epic Actions on the Action Track so that Epic Actions are clearly divided to the left and right of the Action Bracket.
WEAKENED HEALTH VALUE - This is the health value that the Epic’s health marker moves to once the Epic is weakened, so long as the health marker is above the Weakened Health Value.


'''Actions to be Activated'''
ACTION BRACKET - The Action Bracket represents how powerful an Epic has become. It is placed in between Epic Actions on the Action Track so that Epic Actions are clearly divided to the left and right of the Action Bracket.


During the Activate Epics step, all Epic Actions to the left of the Epic Action Bracket will be performed. Therefore, the farther an Epic Action Bracket moves to the right, the more dangerous that Epic becomes.
ACTIONS TO BE ACTIVATED - During the Activate Epics step, all Epic Actions to the left of the Epic Action Bracket will be performed. Therefore, the farther an Epic Action Bracket moves to the right, the more dangerous that Epic becomes.


== Reckoner Phase ==
== Reckoner Phase ==
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The Reckoner Phase consists of four steps: Roll Dice, Use Dice, Receive Rewards, and Purchase Equipment.
The Reckoner Phase consists of four steps: Roll Dice, Use Dice, Receive Rewards, and Purchase Equipment.


'''1. Roll Dice'''
1. ROLL DICE - During this step, all players will simultaneously roll and reroll their dice and select which results to keep.
 
During this step, all players will simultaneously roll and reroll their dice and select which results to keep.
 
''How to Roll Dice''


1. Roll all dice including any obtained by purchasing equipment and minus any dice taken by Steelheart.
HOW TO ROLL DICE - 1. Roll all dice including any obtained by purchasing equipment and minus any dice taken by Steelheart.


2. Pick one or more dice to keep. At least one die must be kept, but players may choose to keep as many dice as desired. All kept dice are never rerolled.
2. Pick one or more dice to keep. At least one die must be kept, but players may choose to keep as many dice as desired. All kept dice are never rerolled.
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5. Reroll remaining dice, if any.
5. Reroll remaining dice, if any.


'''2. Use Dice'''
2. USE DICE - Once all players have finished rolling their dice, all players will simultaneously use their dice. Players work together to decide the order and the way in which their dice are used.
 
Once all players have finished rolling their dice, all players will simultaneously use their dice. Players work together to decide the order and the way in which their dice are used.
 
''Important Use Dice Rules''


• A die must be completely used prior to using a different die.
IMPORTANT USE DICE RULES - • A die must be completely used prior to using a different die.


• A single die may affect multiple Epics or Action Tracks (e.g. if Steelheart is present or if using Cody’s Ability Card).
• A single die may affect multiple Epics or Action Tracks (e.g. if Steelheart is present or if using Cody’s Ability Card).
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• Each player is not limited to using only six dice.
• Each player is not limited to using only six dice.


''Possible Dice Uses''
POSSIBLE DICE USES -


''Move:'' Use ANY die to move your Player Miniature to ANY other City District. This cannot be done to move into or out of a City District with a Barricade.
MOVE - Use ANY die to move your Player Miniature to ANY other City District. This cannot be done to move into or out of a City District with a Barricade.


NOTE: Neither the symbol nor the number of symbols on the dice matter.
NOTE: Neither the symbol nor the number of symbols on the dice matter.


''Remove Barricade:'' Use ANY die to remove a Barricade from ANY City District.
REMOVE BARRICADE - Use ANY die to remove a Barricade from ANY City District.


NOTE: This is the only action that can be performed outside of your Player Miniature’s current City District.
NOTE: This is the only action that can be performed outside of your Player Miniature’s current City District.


''Activate Player Ability / Equipment Cards:'' Dice can also be used to activate some Player Ability Cards and Equipment Cards.
ACTIVATE PLAYER ABILITY / EQUIPMENT CARDS - Dice can also be used to activate some Player Ability Cards and Equipment Cards.


''Earn Money:'' Increase the value of the Reckoner’s Money Track by $1 for each [Earn Money symbol] on the die.
EARN MONEY - Increase the value of the Reckoner’s Money Track by $1 for each [Earn Money symbol] on the die.


''Attack Enforcement:'' Remove one Enforcement Miniature from your City District and return it to the supply for each [Attack Enforcement symbol] on the die.
ATTACK ENFORCEMENT - Remove one Enforcement Miniature from your City District and return it to the supply for each [Attack Enforcement symbol] on the die.


''Contain Epic:'' Choose an Epic’s Action Bracket within your City District and move it to the left one space on that Epic’s Action Track for each [Contain Epic symbol] on the die.
CONTAIN EPIC - Choose an Epic’s Action Bracket within your City District and move it to the left one space on that Epic’s Action Track for each [Contain Epic symbol] on the die.


This cannot be done to move the Action Bracket past the first symbol on an Epic’s Action Track.
This cannot be done to move the Action Bracket past the first symbol on an Epic’s Action Track.


''Research Epic:'' Decrease the current research value of an Epic within your City District by one for each [Research Epic symbol] on the die.
RESEARCH EPIC - Decrease the current research value of an Epic within your City District by one for each [Research Epic symbol] on the die.


If this action reduces an Epic’s research value to 0, then you have weakened that Epic. Move the Epic’s Health Marker to its Weakened Health Value if lower than its current health value.
If this action reduces an Epic’s research value to 0, then you have weakened that Epic. Move the Epic’s Health Marker to its Weakened Health Value if lower than its current health value.


''Attack Epic:'' Decrease the current health value of an Epic within your City District by one for each [Attack Epic symbol] on the die. This cannot be done to Epics with infinite health.
ATTACK EPIC - Decrease the current health value of an Epic within your City District by one for each [Attack Epic symbol] on the die. This cannot be done to Epics with infinite health.


If this action reduces an Epic’s health value to 0, then you have defeated that Epic.
If this action reduces an Epic’s health value to 0, then you have defeated that Epic.
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NOTE: Defeating an Epic has no effect on the Enforcement, Barricades, or Reckoners in that City District.
NOTE: Defeating an Epic has no effect on the Enforcement, Barricades, or Reckoners in that City District.


''Plan:'' Receive one Plan Token for each [Plan symbol] on the die. They may not be used during this Reckoner Phase.
PLAN - Receive one Plan Token for each [Plan symbol] on the die. They may not be used during this Reckoner Phase.
 
''Plan Tokens''


Plan Tokens can only be used during the Use Dice step of the game. They cannot be used during the same Reckoner Phase in which they were acquired (except for Tia’s Ability Card).
PLAN TOKENS - Plan Tokens can only be used during the Use Dice step of the game. They cannot be used during the same Reckoner Phase in which they were acquired (except for Tia’s Ability Card).


Any Plan Tokens not used are kept round to round, and there is no limit to the number of Plan Tokens that a player may have or use.
Any Plan Tokens not used are kept round to round, and there is no limit to the number of Plan Tokens that a player may have or use.


''Using Plan Tokens:'' Plan Tokens can be used as a die with any single symbol showing on it. A Plan Token may also be used to move, remove a Barricade, or activate a Player Ability/Equipment Card.
USING PLAN TOKENS - Plan Tokens can be used as a die with any single symbol showing on it. A Plan Token may also be used to move, remove a Barricade, or activate a Player Ability/Equipment Card.


NOTE: Plan Tokens may be used to earn money, but they must be spent during the Use Dice step, not during the Purchase Equipment step.
NOTE: Plan Tokens may be used to earn money, but they must be spent during the Use Dice step, not during the Purchase Equipment step.


''Steelheart''
STEELHEART - Any player may choose to affect Steelheart when they use their dice as long as their Player Miniature is located in the same City District as the Steelheart Miniature.
 
Any player may choose to affect Steelheart when they use their dice as long as their Player Miniature is located in the same City District as the Steelheart Miniature.


• Players may use their dice to Contain Epic on Steelheart. Steelheart’s four Action Tracks function independently and can be separately contained.
• Players may use their dice to Contain Epic on Steelheart. Steelheart’s four Action Tracks function independently and can be separately contained.
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• Players may use their dice to Research and Attack Steelheart. Like any other infinite health Epic, players cannot Attack Steelheart until he has been weakened.
• Players may use their dice to Research and Attack Steelheart. Like any other infinite health Epic, players cannot Attack Steelheart until he has been weakened.


''Defeating Steelheart:'' If Steelheart’s research value is reduced to 0, then you have discovered his weakness. Set Steelheart’s health value to the appropriate amount based on the difficulty and number of Reckoners. The amount is the same value as his starting research value.
DEFEATING STEELHEART - If Steelheart’s research value is reduced to 0, then you have discovered his weakness. Set Steelheart’s health value to the appropriate amount based on the difficulty and number of Reckoners. The amount is the same value as his starting research value.
 
'''3. Receive Rewards'''


''How to Receive Rewards''
3. RECEIVE REWARDS -


1. Gain all Rewards for Epics defeated in the previous Use Dice step
HOW TO RECEIVE REWARDS - 1. Gain all Rewards for Epics defeated in the previous Use Dice step


2. Epic Rewards can be used in any City District regardless of where the Epic was defeated or where the players are currently located. An Epic’s rewards can only be used during the Receive Rewards step directly following the Use Dice step in which the Epic was defeated.
2. Epic Rewards can be used in any City District regardless of where the Epic was defeated or where the players are currently located. An Epic’s rewards can only be used during the Receive Rewards step directly following the Use Dice step in which the Epic was defeated.


''Epic Rewards''
EPIC REWARDS -
 
''Attack Enforcement:'' Remove a number of Enforcement Miniatures equal to this reward value from the Game Board. They can be removed from the same or different City Districts.


''Contain Epics:'' Move an Epic’s Action Bracket to the left a number of spaces on that Epic’s Action Track equal to this reward value. This reward can be divided between multiple Epics and Action Tracks (including Steelheart).
ATTACK ENFORCEMENT - Remove a number of Enforcement Miniatures equal to this reward value from the Game Board. They can be removed from the same or different City Districts.


''Receive Plan Tokens:'' Gain a number of Plan Tokens from the supply equal to this reward value. The players decide how to distribute these newly acquired Plan Tokens. They do not need to be distributed equally. Players place these Plan Tokens onto their Player Board and may spend them during the next Use Dice step.
CONTAIN EPICS - Move an Epic’s Action Bracket to the left a number of spaces on that Epic’s Action Track equal to this reward value. This reward can be divided between multiple Epics and Action Tracks (including Steelheart).


''Earn Money:'' Increase the value of the Money Track by this reward value.
RECEIVE PLAN TOKENS - Gain a number of Plan Tokens from the supply equal to this reward value. The players decide how to distribute these newly acquired Plan Tokens. They do not need to be distributed equally. Players place these Plan Tokens onto their Player Board and may spend them during the next Use Dice step.


''Research Steelheart:'' Decrease Steelheart’s current research value by this reward value. This reward cannot be used to research any other Epic. Once Steelheart is weakened, this reward won’t have any impact.
EARN MONEY - Increase the value of the Money Track by this reward value.


'''4. Purchase Equipment'''
RESEARCH STEELHEART - Decrease Steelheart’s current research value by this reward value. This reward cannot be used to research any other Epic. Once Steelheart is weakened, this reward won’t have any impact.


Players may collectively opt to spend money from the Money Track to buy Equipment Cards.
4. PURCHASE EQUIPMENT - Players may collectively opt to spend money from the Money Track to buy Equipment Cards.


''How to Purchase Equipment''
HOW TO PURCHASE EQUIPMENT - 1. Choose an Equipment Card from the face-up Equipment Market. Subtract the Equipment Price from the current value of the Money Track.
 
1. Choose an Equipment Card from the face-up Equipment Market. Subtract the Equipment Price from the current value of the Money Track.


2. Decide which player will receive the Equipment Card. Only one player may use the Equipment Card and its power.
2. Decide which player will receive the Equipment Card. Only one player may use the Equipment Card and its power.
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The Epic Phase consists of two steps: Add Epics and Activate Epics.
The Epic Phase consists of two steps: Add Epics and Activate Epics.


'''5. Add Epics'''
5. ADD EPICS - Beginning in the City District with the Steelheart Miniature and proceeding clockwise around the Game Board, add Epics.


Beginning in the City District with the Steelheart Miniature and proceeding clockwise around the Game Board, add Epics.
6. ACTIVATE EPICS - All Epics will activate individually, including those just added in the previous step. First activate the Epic Card in the City District with the Steelheart Miniature and proceed clockwise around the Game Board. Complete each Epic activation entirely before moving to the next one. End by activating Steelheart.


'''6. Activate Epics'''
HOW TO ACTIVATE AN EPIC CARD - 1. Execute each Epic Action that is currently to the left of the Epic Action Bracket.
 
All Epics will activate individually, including those just added in the previous step. First activate the Epic Card in the City District with the Steelheart Miniature and proceed clockwise around the Game Board. Complete each Epic activation entirely before moving to the next one. End by activating Steelheart.
 
''How to Activate an Epic Card''
 
1. Execute each Epic Action that is currently to the left of the Epic Action Bracket.


2. Move the Epic’s Action Bracket to the right a number of spots equal to 1+ the number of Enforcement Miniatures located in that Epic’s City District.
2. Move the Epic’s Action Bracket to the right a number of spots equal to 1+ the number of Enforcement Miniatures located in that Epic’s City District.
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IMPORTANT: The Epic’s Action Bracket cannot move past the final Epic Action on the Action Track. Instead, immediately execute the final Epic Action a number of times equal to the number of spots that the Action Bracket could not be moved. Any Enforcement added in this way do not add to the movement required this turn.
IMPORTANT: The Epic’s Action Bracket cannot move past the final Epic Action on the Action Track. Instead, immediately execute the final Epic Action a number of times equal to the number of spots that the Action Bracket could not be moved. Any Enforcement added in this way do not add to the movement required this turn.


''How to Activate Steelheart''
HOW TO ACTIVATE STEELHEART - Once all Epic Cards have been activated, activate Steelheart.
 
Once all Epic Cards have been activated, activate Steelheart.


1. Execute each Epic Action that is currently to the left of the four Epic Action Brackets on his Action Tracks, moving from top to bottom. The red and blue Action Tracks are special and can affect multiple City Districts.
1. Execute each Epic Action that is currently to the left of the four Epic Action Brackets on his Action Tracks, moving from top to bottom. The red and blue Action Tracks are special and can affect multiple City Districts.
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== Epic Actions ==
== Epic Actions ==


'''Fortify'''
FORTIFY - Increase the Epic’s current research AND health values by +1. If an Epic is already weakened, then only increase the current health value by +1. If neither value may be increased by +1, then reduce the Population Track by -1 for each Fortify action that could not occur.
 
Increase the Epic’s current research AND health values by +1. If an Epic is already weakened, then only increase the current health value by +1. If neither value may be increased by +1, then reduce the Population Track by -1 for each Fortify action that could not occur.
 
'''Increase Enforcement'''
 
Add one Enforcement Miniature to the City District. If all 25 Enforcement are already on the board, reduce the Population Track by -1 for each Increase Enforcement action that could not occur.


'''Attack Population'''
INCREASE ENFORCEMENT - Add one Enforcement Miniature to the City District. If all 25 Enforcement are already on the board, reduce the Population Track by -1 for each Increase Enforcement action that could not occur.


Reduce the Population Track by -1 for each person icon in the symbol.
ATTACK POPULATION - Reduce the Population Track by -1 for each person icon in the symbol.


'''Gifted Actions'''
GIFTED ACTIONS - Certain Epic Actions may help nearby Epics. Activate the Epic Action shown inside the arrows, but only perform it for the Epic in the neighboring City Districts clockwise and counter clockwise. This action does not affect the performing Epics themselves.


Certain Epic Actions may help nearby Epics. Activate the Epic Action shown inside the arrows, but only perform it for the Epic in the neighboring City Districts clockwise and counter clockwise. This action does not affect the performing Epics themselves.
ADD BARRICADE - Add one Barricade to the City District for each Barricade symbol shown. If all eight Barricades are already on the board, reduce the Population Track by -1 for each Barricade action that could not occur.


'''Add Barricade'''
INCREASE STEELHEART POWERS - Move the appropriate Steelheart Action Bracket one space to the right for the corresponding Steelheart Power symbol.
 
Add one Barricade to the City District for each Barricade symbol shown. If all eight Barricades are already on the board, reduce the Population Track by -1 for each Barricade action that could not occur.
 
'''Increase Steelheart Powers'''
 
Move the appropriate Steelheart Action Bracket one space to the right for the corresponding Steelheart Power symbol.


NOTE: Remember, these Action Brackets cannot move past the final Epic Action on these Action Tracks. Instead, immediately execute the final Epic Action the number of times equal to the number of spots that the Action Bracket could not be moved.
NOTE: Remember, these Action Brackets cannot move past the final Epic Action on these Action Tracks. Instead, immediately execute the final Epic Action the number of times equal to the number of spots that the Action Bracket could not be moved.


'''Discover Reckoners Base'''
DISCOVER RECKONERS BASE - Every time this action is taken, move the Resource Marker on the Reckoner Base Track one step down. If this action is taken when the Resource Marker is already at the bottom of the Reckoner Base Track, a Reckoner Base has been discovered, and one Reckoner must discard a single die of their choice.
 
Every time this action is taken, move the Resource Marker on the Reckoner Base Track one step down. If this action is taken when the Resource Marker is already at the bottom of the Reckoner Base Track, a Reckoner Base has been discovered, and one Reckoner must discard a single die of their choice.


NOTE: Also, there is no limit to the number of dice that The Reckoners may discard.
NOTE: Also, there is no limit to the number of dice that The Reckoners may discard.


== Red Action Track ==
RED ACTION TRACK - Steelheart’s Red Action Track provides the Game Board with Enforcement Miniatures each round.


Steelheart’s Red Action Track provides the Game Board with Enforcement Miniatures each round.
HOW TO ACTIVATE THE RED ACTION TRACK - 1. Grab a number of Enforcement Miniatures equal to the number of Enforcement actions found to the left of the Action Bracket on Steelheart’s Red Action Track. Set these near the Game Board.
 
'''How to Activate the Red Action Track'''
 
1. Grab a number of Enforcement Miniatures equal to the number of Enforcement actions found to the left of the Action Bracket on Steelheart’s Red Action Track. Set these near the Game Board.


2. Starting in the City District with the Steelheart Miniature and moving clockwise around the Game Board, add a number of Enforcement Miniatures equal to the deployment group size from the Enforcement Miniatures set aside earlier.
2. Starting in the City District with the Steelheart Miniature and moving clockwise around the Game Board, add a number of Enforcement Miniatures equal to the deployment group size from the Enforcement Miniatures set aside earlier.
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3. Continue to add Enforcement Miniatures (equal to the deployment group size) to the next City Districts in clockwise order until the amount set aside earlier runs out. The last group placed may be smaller than the deployment group size.
3. Continue to add Enforcement Miniatures (equal to the deployment group size) to the next City Districts in clockwise order until the amount set aside earlier runs out. The last group placed may be smaller than the deployment group size.


== Blue Action Track ==
BLUE ACTION TRACK - Steelheart’s Blue Action Track provides the Game Board with more Barricades each round.
 
Steelheart’s Blue Action Track provides the Game Board with more Barricades each round.
 
'''How to Activate the Blue Action Track'''


1. Grab a number of Barricades equal to the number of Barricade actions found to the left of the Action Bracket on Steelheart’s Blue Action Track. Set these near the Game Board.
HOW TO ACTIVATE THE BLUE ACTION TRACK - 1. Grab a number of Barricades equal to the number of Barricade actions found to the left of the Action Bracket on Steelheart’s Blue Action Track. Set these near the Game Board.


2. Starting in the City District with the Steelheart Miniature, add a single Barricade to each City District, moving clockwise around the Game Board from those previously set aside.
2. Starting in the City District with the Steelheart Miniature, add a single Barricade to each City District, moving clockwise around the Game Board from those previously set aside.

Latest revision as of 19:10, 28 October 2026

Overview

The Reckoners is a cooperative game: all players win or lose together.

VICTORY CONDITION - Players immediately win the game if they defeat Steelheart by reducing his health value to 0.

NOTE: Players must first reduce Steelheart’s research value to 0 before beginning to reduce Steelheart’s health value.

LOSS CONDITION - Players lose the game immediately if the Population Track reaches 0.

EPICS OVERVIEW -

STARTING RESEARCH VALUE - This tells you how much research is needed to discover an Epic’s weakness. When an Epic’s research value equals 0, that Epic is weakened.

STARTING HEALTH VALUE - This tells you how much attack is needed to defeat the Epic. When an Epic’s health value equals 0, that Epic is defeated. If this value is infinite, then the Epic cannot be attacked or defeated until after the Epic is weakened.

WEAKENED HEALTH VALUE - This is the health value that the Epic’s health marker moves to once the Epic is weakened, so long as the health marker is above the Weakened Health Value.

ACTION BRACKET - The Action Bracket represents how powerful an Epic has become. It is placed in between Epic Actions on the Action Track so that Epic Actions are clearly divided to the left and right of the Action Bracket.

ACTIONS TO BE ACTIVATED - During the Activate Epics step, all Epic Actions to the left of the Epic Action Bracket will be performed. Therefore, the farther an Epic Action Bracket moves to the right, the more dangerous that Epic becomes.

Reckoner Phase

The Reckoner Phase consists of four steps: Roll Dice, Use Dice, Receive Rewards, and Purchase Equipment.

1. ROLL DICE - During this step, all players will simultaneously roll and reroll their dice and select which results to keep.

HOW TO ROLL DICE - 1. Roll all dice including any obtained by purchasing equipment and minus any dice taken by Steelheart.

2. Pick one or more dice to keep. At least one die must be kept, but players may choose to keep as many dice as desired. All kept dice are never rerolled.

3. Reroll remaining dice, if any.

4. Repeat step 2 for any dice that were just rerolled.

5. Reroll remaining dice, if any.

2. USE DICE - Once all players have finished rolling their dice, all players will simultaneously use their dice. Players work together to decide the order and the way in which their dice are used.

IMPORTANT USE DICE RULES - • A die must be completely used prior to using a different die.

• A single die may affect multiple Epics or Action Tracks (e.g. if Steelheart is present or if using Cody’s Ability Card).

• Each player is not limited to using only six dice.

POSSIBLE DICE USES -

MOVE - Use ANY die to move your Player Miniature to ANY other City District. This cannot be done to move into or out of a City District with a Barricade.

NOTE: Neither the symbol nor the number of symbols on the dice matter.

REMOVE BARRICADE - Use ANY die to remove a Barricade from ANY City District.

NOTE: This is the only action that can be performed outside of your Player Miniature’s current City District.

ACTIVATE PLAYER ABILITY / EQUIPMENT CARDS - Dice can also be used to activate some Player Ability Cards and Equipment Cards.

EARN MONEY - Increase the value of the Reckoner’s Money Track by $1 for each [Earn Money symbol] on the die.

ATTACK ENFORCEMENT - Remove one Enforcement Miniature from your City District and return it to the supply for each [Attack Enforcement symbol] on the die.

CONTAIN EPIC - Choose an Epic’s Action Bracket within your City District and move it to the left one space on that Epic’s Action Track for each [Contain Epic symbol] on the die.

This cannot be done to move the Action Bracket past the first symbol on an Epic’s Action Track.

RESEARCH EPIC - Decrease the current research value of an Epic within your City District by one for each [Research Epic symbol] on the die.

If this action reduces an Epic’s research value to 0, then you have weakened that Epic. Move the Epic’s Health Marker to its Weakened Health Value if lower than its current health value.

ATTACK EPIC - Decrease the current health value of an Epic within your City District by one for each [Attack Epic symbol] on the die. This cannot be done to Epics with infinite health.

If this action reduces an Epic’s health value to 0, then you have defeated that Epic.

NOTE: Defeating an Epic has no effect on the Enforcement, Barricades, or Reckoners in that City District.

PLAN - Receive one Plan Token for each [Plan symbol] on the die. They may not be used during this Reckoner Phase.

PLAN TOKENS - Plan Tokens can only be used during the Use Dice step of the game. They cannot be used during the same Reckoner Phase in which they were acquired (except for Tia’s Ability Card).

Any Plan Tokens not used are kept round to round, and there is no limit to the number of Plan Tokens that a player may have or use.

USING PLAN TOKENS - Plan Tokens can be used as a die with any single symbol showing on it. A Plan Token may also be used to move, remove a Barricade, or activate a Player Ability/Equipment Card.

NOTE: Plan Tokens may be used to earn money, but they must be spent during the Use Dice step, not during the Purchase Equipment step.

STEELHEART - Any player may choose to affect Steelheart when they use their dice as long as their Player Miniature is located in the same City District as the Steelheart Miniature.

• Players may use their dice to Contain Epic on Steelheart. Steelheart’s four Action Tracks function independently and can be separately contained.

• Players may use their dice to Research and Attack Steelheart. Like any other infinite health Epic, players cannot Attack Steelheart until he has been weakened.

DEFEATING STEELHEART - If Steelheart’s research value is reduced to 0, then you have discovered his weakness. Set Steelheart’s health value to the appropriate amount based on the difficulty and number of Reckoners. The amount is the same value as his starting research value.

3. RECEIVE REWARDS -

HOW TO RECEIVE REWARDS - 1. Gain all Rewards for Epics defeated in the previous Use Dice step

2. Epic Rewards can be used in any City District regardless of where the Epic was defeated or where the players are currently located. An Epic’s rewards can only be used during the Receive Rewards step directly following the Use Dice step in which the Epic was defeated.

EPIC REWARDS -

ATTACK ENFORCEMENT - Remove a number of Enforcement Miniatures equal to this reward value from the Game Board. They can be removed from the same or different City Districts.

CONTAIN EPICS - Move an Epic’s Action Bracket to the left a number of spaces on that Epic’s Action Track equal to this reward value. This reward can be divided between multiple Epics and Action Tracks (including Steelheart).

RECEIVE PLAN TOKENS - Gain a number of Plan Tokens from the supply equal to this reward value. The players decide how to distribute these newly acquired Plan Tokens. They do not need to be distributed equally. Players place these Plan Tokens onto their Player Board and may spend them during the next Use Dice step.

EARN MONEY - Increase the value of the Money Track by this reward value.

RESEARCH STEELHEART - Decrease Steelheart’s current research value by this reward value. This reward cannot be used to research any other Epic. Once Steelheart is weakened, this reward won’t have any impact.

4. PURCHASE EQUIPMENT - Players may collectively opt to spend money from the Money Track to buy Equipment Cards.

HOW TO PURCHASE EQUIPMENT - 1. Choose an Equipment Card from the face-up Equipment Market. Subtract the Equipment Price from the current value of the Money Track.

2. Decide which player will receive the Equipment Card. Only one player may use the Equipment Card and its power.

3. There is no limit to the number of Equipment Cards that can be purchased during this step so long as the value does not exceed that of the Money Track.

NOTE: Equipment Cards stay with a single player the entire game and cannot be traded or given to another player. There is no limit to the number of Equipment Cards that one player may use.

IMPORTANT: At any point during the Purchase Equipment step, the Reckoners can spend $1 to discard all four face-up Equipment Cards and replace them with the next four Equipment Cards from the top of the Equipment Deck. Discarded Equipment Cards should be returned to the box for the remainder of the game.

Additionally, the Reckoners can spend $2 to buy back any dice at the bottom of the Resource Tray that were lost as a result of Discover Reckoners Base actions. Dice bought back must return to their original owners.

Epic Phase

The Epic Phase consists of two steps: Add Epics and Activate Epics.

5. ADD EPICS - Beginning in the City District with the Steelheart Miniature and proceeding clockwise around the Game Board, add Epics.

6. ACTIVATE EPICS - All Epics will activate individually, including those just added in the previous step. First activate the Epic Card in the City District with the Steelheart Miniature and proceed clockwise around the Game Board. Complete each Epic activation entirely before moving to the next one. End by activating Steelheart.

HOW TO ACTIVATE AN EPIC CARD - 1. Execute each Epic Action that is currently to the left of the Epic Action Bracket.

2. Move the Epic’s Action Bracket to the right a number of spots equal to 1+ the number of Enforcement Miniatures located in that Epic’s City District.

IMPORTANT: The Epic’s Action Bracket cannot move past the final Epic Action on the Action Track. Instead, immediately execute the final Epic Action a number of times equal to the number of spots that the Action Bracket could not be moved. Any Enforcement added in this way do not add to the movement required this turn.

HOW TO ACTIVATE STEELHEART - Once all Epic Cards have been activated, activate Steelheart.

1. Execute each Epic Action that is currently to the left of the four Epic Action Brackets on his Action Tracks, moving from top to bottom. The red and blue Action Tracks are special and can affect multiple City Districts.

2. Roll the Steelheart Movement Die and move the Steelheart Miniature that many City Districts clockwise.

IMPORTANT: Steelheart’s Action Brackets do not increase at this time. His Action Brackets only increase due to other’s Epic Actions.

Epic Actions

FORTIFY - Increase the Epic’s current research AND health values by +1. If an Epic is already weakened, then only increase the current health value by +1. If neither value may be increased by +1, then reduce the Population Track by -1 for each Fortify action that could not occur.

INCREASE ENFORCEMENT - Add one Enforcement Miniature to the City District. If all 25 Enforcement are already on the board, reduce the Population Track by -1 for each Increase Enforcement action that could not occur.

ATTACK POPULATION - Reduce the Population Track by -1 for each person icon in the symbol.

GIFTED ACTIONS - Certain Epic Actions may help nearby Epics. Activate the Epic Action shown inside the arrows, but only perform it for the Epic in the neighboring City Districts clockwise and counter clockwise. This action does not affect the performing Epics themselves.

ADD BARRICADE - Add one Barricade to the City District for each Barricade symbol shown. If all eight Barricades are already on the board, reduce the Population Track by -1 for each Barricade action that could not occur.

INCREASE STEELHEART POWERS - Move the appropriate Steelheart Action Bracket one space to the right for the corresponding Steelheart Power symbol.

NOTE: Remember, these Action Brackets cannot move past the final Epic Action on these Action Tracks. Instead, immediately execute the final Epic Action the number of times equal to the number of spots that the Action Bracket could not be moved.

DISCOVER RECKONERS BASE - Every time this action is taken, move the Resource Marker on the Reckoner Base Track one step down. If this action is taken when the Resource Marker is already at the bottom of the Reckoner Base Track, a Reckoner Base has been discovered, and one Reckoner must discard a single die of their choice.

NOTE: Also, there is no limit to the number of dice that The Reckoners may discard.

RED ACTION TRACK - Steelheart’s Red Action Track provides the Game Board with Enforcement Miniatures each round.

HOW TO ACTIVATE THE RED ACTION TRACK - 1. Grab a number of Enforcement Miniatures equal to the number of Enforcement actions found to the left of the Action Bracket on Steelheart’s Red Action Track. Set these near the Game Board.

2. Starting in the City District with the Steelheart Miniature and moving clockwise around the Game Board, add a number of Enforcement Miniatures equal to the deployment group size from the Enforcement Miniatures set aside earlier.

3. Continue to add Enforcement Miniatures (equal to the deployment group size) to the next City Districts in clockwise order until the amount set aside earlier runs out. The last group placed may be smaller than the deployment group size.

BLUE ACTION TRACK - Steelheart’s Blue Action Track provides the Game Board with more Barricades each round.

HOW TO ACTIVATE THE BLUE ACTION TRACK - 1. Grab a number of Barricades equal to the number of Barricade actions found to the left of the Action Bracket on Steelheart’s Blue Action Track. Set these near the Game Board.

2. Starting in the City District with the Steelheart Miniature, add a single Barricade to each City District, moving clockwise around the Game Board from those previously set aside.