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== Game Overview ==
== Game Overview ==
In '''Bohemians''', you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against all different hardships.
In '''Bohemians''', you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against different hardships.


'''Objective:''' Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.
'''Objective:''' Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.
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== Key Concepts ==
== Key Concepts ==
* '''Habits, Muses & Hardhip:''' Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.
* '''Habits, Muses & Hardship:''' Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.
* '''Atelier:''' Points accumulated in Atelier can be used to:
* '''Atelier:''' Points accumulated in Atelier can be used to:
** – Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.
** – Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.

Latest revision as of 22:37, 11 October 2026

Game Overview

In Bohemians, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against different hardships.

Objective: Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.

Game Flow

The game is played over several rounds, each consisting of three phases:

1. Wake up phase

  • Draw cards: Each player draws cards from their deck (standard: 5 cards).
  • Plan your routine: Arrange your cards in a row. Matching symbols give you inspiration and some cards can give special effects.

2. Day phase

Players execute their actions in turn:

  • Narrate your day: Based on the cards you play, you can tell a story about what happened in your day. This has no effect on gameplay, it's just for the theme.
  • Count your inspiration: Gain inspiration from:
    • – Matching symbols,
    • – Muses,
    • – Other special cards.
  • Spend inspiration: Use inspiration to purchase:
    • – Habit cards from the display,
    • – Muse cards from the display,
    • – Achievement card (once per round),
    • – Move unspent inspiration points into Atelier for other effects.
  • Dues of the day: Gain Hardship card if you haven't played your Job tile.

3. Sleep phase

  • Clean up the board: Put all cards you played into discard pile and the Job tile aside.
  • Pass the first player token
  • Refresh the market: New first player may remove one Market card and replace it with a new one.

Key Concepts

  • Habits, Muses & Hardship: Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.
  • Atelier: Points accumulated in Atelier can be used to:
    • – Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.
    • – Ignore 1 Hardship (cost: 4) – Hardship has no effect this round, but will land in the discard pile by the end of the round.
    • – Draw 2 cards (cost: 5) – draw additional cards to your hand. Keep in mind it can result in drawing more Hardship cards.
    • – Reject 1 card (cost: 6) – remove 1 card you played in this round (Habit, Muse, Hardships) completely out of the game.
  • Achievements: Those are not only requirements for winning the game, but also each achievement card grants each round 1 point discount in Atelier.

End of the Game

The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)

  • Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.
  • If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!