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==Overview==
''Carcassonne'' is a tile-placement game. Players take turns expanding the landscape of roads, cities, monasteries, and fields, one tile at a time, to build the city of Carcassonne. Meeples are used to occupy various features. The player(s) with the most meeples on a feature score points.
==Gameplay==
==Gameplay==
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.


After placing each new tile, the placing player may opt to station a piece (called a "follower" or "meeple") on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower's player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.
====1. Place a Tile====
 
On your turn, you must place a tile in such a way that it continues the landscape features of any tiles it touches. BGA will prevent you from placing a tile adjacent to any incompatible tiles.  
 
Each of the four edges of the tile will have one of three features: City, Road, or Farm. Monastery only appears in the center of a tile.  


When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).
====2. Place a Meeple (optional)====


The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.
You can place a meeple somewhere on the tile. It stays on that tile until that feature is scored. You cannot place a meeple on a feature that already has other meeples. But you can get multiple meeples on a single feature if they start them as separate features, then later a tile is placed that joins them.


==Scoring==
====3. Score (if feature is completed)====
During the players' turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature.


If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected ''completed'' cities.
Scoring occurs only when a feature is completed or when there are no more tiles to place (i.e., the game ends). Only the player who has a meeple occupying the feature can score. If the feature has more than one meeple, the player with the most meeples on that feature gets the points. In ties, each player gets full points.  


Once a feature is scored, all of the followers in that feature are returned to their owners.
When a feature is completed and scored, the meeples on it return to their players' supply.  


{| class="wikitable" style="white-space:nowrap;"
{| class="wikitable" style="width:auto;style="text-align:center;" border="2"
! Feature !! Image !! Completion Criteria || Score || Term for occupant
|-
| Road || [[File:carcassonne_road.png]] || Each end must meet a village, a city, a monastery, or loop back onto itself. || Each tile of the road grants 1 VP. || Highwayman
|-
| City || [[File:Carcassone_city.png]] || Every side has a wall with no gaps inside. Cities cannot be joined corner to corner. || 2 VP per tile + 2 VP per blue shield (coat of arms) in the city. || Knight
|-
|-
! Feature !! Completed during play !! Game end
| Monastery || [[File:carcassonne_monastery.png]] || Surrounded by tiles on all sides and corners (8 tiles). || 9 points (one per tile surrounding the monastery plus the monastery itself). || Monk
|}
 
==Game End and Final Scoring==
 
The game ends when a player can no longer take or place a tile. At that point, incomplete features with meeples on them are scored.
 
{| class="wikitable" style="width:auto;style="text-align:center;" border="2"
! Feature !! Image !! Score for incomplete feature
|-
|-
| City
| Road || [[File:carcassonne_road.png]] || Each tile of the road grants 1 point.
| 2 points per tile + 2 points per pennant
| 1 point per tile + 1 point per pennant
|-
|-
| Road
| City || [[File:carcassonne_city.png]] || 1 point per tile + 1 point per blue shield (coat of arms)
| 1 point per tile
| 1 point per tile
|-
|-
| Cloister
| Monastery || [[File:carcassonne_monastery.png]] || Each tile surrounding the monastery, plus the monastery itself, is worth 1 point.
| 1 point + 1 point per surrounding tile
| 1 point + 1 point per surrounding tile
|-
|-
| Fields
| Farm || [[File:carcassonne_field.png]] || 3 points per completed city that touches the field.
| (Not scored)
| 3 points for each completed city bordering the field.
|}
|}


==Expansions==
==Variants==
 
====The River====
 
In ''The River'' variant, all river tiles [[File:Carcassonne_river.png]] are played first, creating one long river from which to start the rest of the game.
 
====Inns & Cathedrals (Expansion 1)====
 
This expansion includes city tiles with cathedrals [[File:carcassonne_cathedral.png]] and road tiles with inns [[File:carcassonne_inn.png]], plus ''large'' meeples.
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>A completed '''road''' with an ''inn'' on it scores 2 VP per tile (final scoring is still 1 VP per tile for an incomplete road).</li>
  <li>A completed '''city''' with a ''cathedral'' in it scores 3 VP per tile (final scoring is still 1 VP per tile for an incomplete city).</li>
  <li>You may choose to place a ''large'' meeple on a feature. A large meeple counts as 2 regular meeples when deciding who controls the feature. Large meeples don't change how the feature is scored.</li>
</ul>
 
====Traders & Builders (Expansion 2)====


===The River===
This expansion includes goods tokens, builder meeples, and pig meeples.  
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.


===Inns and Cathedrals===
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.
  <li>When you place a meeple on a '''road''' or '''city''', you may also add the ''builder'' meeple. If you place a tile that adds to the road or city that the builder is occupying, you may take a second turn. Then the builder is returned to your supply. Builders do not count toward feature control or scoring.</li>
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.
  <li>When you place a meeple in a '''field''', you may also add the ''pig'' meeple. If you complete a city with at least 1 blue shield, you score 3 points for each completed city touching the field with your pig. Feature control is not a factor--all players with pigs score. Pigs do not count toward feature control or final scoring.</li>
* Cathedrals: If a city is completed with one or more cathedrals. each tile and cost of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.
  <li>If you complete a '''city''', for each goods symbol shown in that city, you receive 1 corresponding goods token. It does not matter if you have a meeple occupying that city or not. The city scores as normal.<ul class="bulletlist" style="margin:0em 0;padding-inline-start:40px;">
* Large meeple: A large meeple is worth 2 meeples instead of 1.
    <li>During final scoring, if you have collected the most goods of that type, you score 10 points.</li>
  </ul></li>
</ul>


===Traders and Builders===
====The Princess & the Dragon (Expansion 3)====
This expansion features goods tokens, builders and pigs.
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine, grain and cloth. At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.


===The Princess and the Dragon===
This expansion puts Carcassonne in the world of high fantasy, with dragons, fairies, and magic portals.
This expansion features the dragon, the fairy and the magic portal.
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.


===Strategic Variant===
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player's hand. They choose which one to place each time.
  <li>When playing a tile with a ''magic portal'' on it [[File:carcassonne_magicportal.png]], you may place a meeple on any tile that has already been played (following normal placement rules).</li>
  <li>When you play a tile with a ''princess'' on it [[File:carcassonne_princess.png]] to an existing city, you may remove another player's meeple from that city instead of placing one of your own.</li>
  <li>When you play a tile with a ''volcano'' on it [[File:carcassonne_volcano.png]], immediately add the '''dragon''' to this tile. Meeples cannot be placed on a volcano.</li>
  <li>When you play a tile with a ''dragon'' on it [[File:carcassonne_dragon.png]], players take turns moving the dragon meeple until it moves 6 times or cannot move. <ul class="bulletlist" style="margin:0em 0;padding-inline-start:40px;">
    <li>The dragon must move orthogonally, not diagonally (only north, south, east, or west).</li>
    <li>Any meeples on tiles the dragon visits are eaten and replaced in the player's supply.</li>
    <li>The dragon cannot visit the same tile twice in the same turn (no backtracking).</li>
    <li>The dragon cannot visit the tile with the fairy.</li>
    <li>Meeples cannot be placed on the same tiles as the dragon.</li>
    <li>If the dragon is ''not'' on the game board (i.e., no volcano tiles have been played), this icon is ignored.</li>
  </ul></li>
  <li>If you cannot or choose not to add/move a meeple to any tile, you may instead move the '''fairy''' meeple to one of your meeples.
  <ul class="bulletlist" style="margin:0em 0;padding-inline-start:40px;">
    <li>If the fairy is still assigned to your meeple at the start of your turn, you immediately score 1 VP.</li>
    <li>If your meeple and the fairy are on a tile when its feature is completed, you get 3 VP, regardless of whether you control the feature.</li>
    <li>The dragon cannot enter a tile with the fairy on it. All figures on the fairy's tile are protected from the dragon's hunger.</li>
  </ul></li>
</li>

Latest revision as of 22:06, 7 October 2026

Overview

Carcassonne is a tile-placement game. Players take turns expanding the landscape of roads, cities, monasteries, and fields, one tile at a time, to build the city of Carcassonne. Meeples are used to occupy various features. The player(s) with the most meeples on a feature score points.

Gameplay

1. Place a Tile

On your turn, you must place a tile in such a way that it continues the landscape features of any tiles it touches. BGA will prevent you from placing a tile adjacent to any incompatible tiles.

Each of the four edges of the tile will have one of three features: City, Road, or Farm. Monastery only appears in the center of a tile.

2. Place a Meeple (optional)

You can place a meeple somewhere on the tile. It stays on that tile until that feature is scored. You cannot place a meeple on a feature that already has other meeples. But you can get multiple meeples on a single feature if they start them as separate features, then later a tile is placed that joins them.

3. Score (if feature is completed)

Scoring occurs only when a feature is completed or when there are no more tiles to place (i.e., the game ends). Only the player who has a meeple occupying the feature can score. If the feature has more than one meeple, the player with the most meeples on that feature gets the points. In ties, each player gets full points.

When a feature is completed and scored, the meeples on it return to their players' supply.

Feature Image Completion Criteria Score Term for occupant
Road Carcassonne road.png Each end must meet a village, a city, a monastery, or loop back onto itself. Each tile of the road grants 1 VP. Highwayman
City Carcassone city.png Every side has a wall with no gaps inside. Cities cannot be joined corner to corner. 2 VP per tile + 2 VP per blue shield (coat of arms) in the city. Knight
Monastery Carcassonne monastery.png Surrounded by tiles on all sides and corners (8 tiles). 9 points (one per tile surrounding the monastery plus the monastery itself). Monk

Game End and Final Scoring

The game ends when a player can no longer take or place a tile. At that point, incomplete features with meeples on them are scored.

Feature Image Score for incomplete feature
Road Carcassonne road.png Each tile of the road grants 1 point.
City Carcassonne city.png 1 point per tile + 1 point per blue shield (coat of arms)
Monastery Carcassonne monastery.png Each tile surrounding the monastery, plus the monastery itself, is worth 1 point.
Farm Carcassonne field.png 3 points per completed city that touches the field.

Variants

The River

In The River variant, all river tiles Carcassonne river.png are played first, creating one long river from which to start the rest of the game.

Inns & Cathedrals (Expansion 1)

This expansion includes city tiles with cathedrals Carcassonne cathedral.png and road tiles with inns Carcassonne inn.png, plus large meeples.

  • A completed road with an inn on it scores 2 VP per tile (final scoring is still 1 VP per tile for an incomplete road).
  • A completed city with a cathedral in it scores 3 VP per tile (final scoring is still 1 VP per tile for an incomplete city).
  • You may choose to place a large meeple on a feature. A large meeple counts as 2 regular meeples when deciding who controls the feature. Large meeples don't change how the feature is scored.

Traders & Builders (Expansion 2)

This expansion includes goods tokens, builder meeples, and pig meeples.

  • When you place a meeple on a road or city, you may also add the builder meeple. If you place a tile that adds to the road or city that the builder is occupying, you may take a second turn. Then the builder is returned to your supply. Builders do not count toward feature control or scoring.
  • When you place a meeple in a field, you may also add the pig meeple. If you complete a city with at least 1 blue shield, you score 3 points for each completed city touching the field with your pig. Feature control is not a factor--all players with pigs score. Pigs do not count toward feature control or final scoring.
  • If you complete a city, for each goods symbol shown in that city, you receive 1 corresponding goods token. It does not matter if you have a meeple occupying that city or not. The city scores as normal.
    • During final scoring, if you have collected the most goods of that type, you score 10 points.

The Princess & the Dragon (Expansion 3)

This expansion puts Carcassonne in the world of high fantasy, with dragons, fairies, and magic portals.

  • When playing a tile with a magic portal on it Carcassonne magicportal.png, you may place a meeple on any tile that has already been played (following normal placement rules).
  • When you play a tile with a princess on it Carcassonne princess.png to an existing city, you may remove another player's meeple from that city instead of placing one of your own.
  • When you play a tile with a volcano on it Carcassonne volcano.png, immediately add the dragon to this tile. Meeples cannot be placed on a volcano.
  • When you play a tile with a dragon on it Carcassonne dragon.png, players take turns moving the dragon meeple until it moves 6 times or cannot move.
    • The dragon must move orthogonally, not diagonally (only north, south, east, or west).
    • Any meeples on tiles the dragon visits are eaten and replaced in the player's supply.
    • The dragon cannot visit the same tile twice in the same turn (no backtracking).
    • The dragon cannot visit the tile with the fairy.
    • Meeples cannot be placed on the same tiles as the dragon.
    • If the dragon is not on the game board (i.e., no volcano tiles have been played), this icon is ignored.
  • If you cannot or choose not to add/move a meeple to any tile, you may instead move the fairy meeple to one of your meeples.
    • If the fairy is still assigned to your meeple at the start of your turn, you immediately score 1 VP.
    • If your meeple and the fairy are on a tile when its feature is completed, you get 3 VP, regardless of whether you control the feature.
    • The dragon cannot enter a tile with the fairy on it. All figures on the fairy's tile are protected from the dragon's hunger.