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== Overview ==  
== Overview ==  


There are twelve 12's , eleven 11's, ten 10's... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three (3), Freeze (3), Second Chance (3), and Score Modifiers (one each of +2, +4, +6, +8, +10, and X2). In total, there are 94 cards.  
''Flip 7'' is a "push your luck" game a little like blackjack, but with exciting modifiers and actions to take against other players. The goal is to reach 200 points by taking cards (each card is worth its value), but if you get any duplicates, you bust and are out of the round. If you can successfully ''flip 7'' (gain seven different number cards), you score 15 bonus points and end the round.  


At the end of the round when at least one person hits 200 points, the person with the most points win. You score points based on the total number value of the cards in front of you. The more valuable a card is, the more copies of that card there are in the deck.
==The Deck==


If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.  
The deck consists of 94 cards.  


== Gameplay ==  
====Number Cards====
 
Most cards are number cards with values of 0 - 12. Twelve are {{card|'''12'''|color=dimgray}} cards, eleven are {{card|'''11'''|color=dodgerblue}} cards, ten are {{card|'''10'''|color=firebrick}} cards, and so on down to one {{card|'''1'''|color=gray}} card. There is also one {{card|'''0'''}} card. Note that the more valuable a card is, the more copies of it there are in the deck.


Deal one card face up to each player.  Then, each player in turn announce to '''Hit''' or '''Stay'''. If you '''Hit''', put the number cards in a single row with score modifier cards above them.
====Action Cards====


The round continues until either:
The deck contains three types of action cards. The player who draws an action card must choose a player (including themselves) to give it to.


* there are no active players because all players have either busted or chosen to stay.  
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''{{pill|Freeze|darkturquoise}}''': Force a player to stay. They still score with their current cards.</li>
  <li>'''{{pill|Flip Three|greenyellow}}''': Force a player to draw three cards. If the chosen player draws a duplicate, they bust and don't draw any more. If the chosen player draws an action card, it is resolved after all three have been drawn.</li>
  <li>'''{{pill|Second chance|palevioletred}}''': A player who receives this gets to avoid busting once. The duplicate card and the Second Chance card are both discarded, and the player's turn continues. A player may hold only one Second Chance card. If another is drawn, it must be given to another player.</li>
</li>
</ul>


* One player can Flip 7 unique number cards ending the round immediately.
====Modifier Cards====


=== Action cards ===
These cards add to your total score, but do not count towards a Flip 7 or a bust. The deck contains one each of {{card|'''+2'''|color=brown}}, {{card|'''+4'''|color=brown}}, {{card|'''+6'''|color=brown}}, {{card|'''+8'''|color=brown}}, {{card|'''+10'''|color=brown}}, and a multiplier card {{card|'''x2'''|color=brown}}


If an '''Action Card''' comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:
== Gameplay ==


* '''Freeze''' scores the player their current cards and blocks them from playing in the remaining round.
At the start of a round, each player is dealt one card. Then, in turn order, each player decides whether to ''hit'' (take a card) or ''stay'' (take no more cards and bank your points, which is the total of the value of the cards in front of you).  


* '''Flip three''' forces the player to draw three cards. Action cards drawn this way are resolved after all three have been drawn.
If you hit, and that new card is a duplicate of one of your other ''number'' cards (not modifier cards), you have ''busted''. This means you are out of the round and score zero points.  


* '''Second chance''' prevents the player from busting once. It is discarded once used. (A player may hold only one Second Chance card.  If they draw another, it must be given to another player.)
The round ends when everyone has chosen to stay or has busted.  


=== Modifier cards ===
If you manage to flip 7 unique number cards in a round, the round automatically ends. Each player who has not busted gains the points in front of them, and ''you'' gain 15 bonus points.


Modifier cards increase the score by their value. For example, a hand of 3, 4, 12 and a modifier of +10 gives the player 29 points. Note that the x2 multiplier applies only to the base score, not the score after modification.
== Game End ==


== Game End ==
When at least one player reaches 200 points, the game ends and the player with the most points wins.
At the end of the round when one or more players has 200 points or more, the player with the most points is the winner.

Latest revision as of 15:16, 5 October 2026

Overview

Flip 7 is a "push your luck" game a little like blackjack, but with exciting modifiers and actions to take against other players. The goal is to reach 200 points by taking cards (each card is worth its value), but if you get any duplicates, you bust and are out of the round. If you can successfully flip 7 (gain seven different number cards), you score 15 bonus points and end the round.

The Deck

The deck consists of 94 cards.

Number Cards

Most cards are number cards with values of 0 - 12. Twelve are 12 cards, eleven are 11 cards, ten are 10 cards, and so on down to one 1 card. There is also one 0 card. Note that the more valuable a card is, the more copies of it there are in the deck.

Action Cards

The deck contains three types of action cards. The player who draws an action card must choose a player (including themselves) to give it to.

  • Freeze: Force a player to stay. They still score with their current cards.
  • Flip Three: Force a player to draw three cards. If the chosen player draws a duplicate, they bust and don't draw any more. If the chosen player draws an action card, it is resolved after all three have been drawn.
  • Second chance: A player who receives this gets to avoid busting once. The duplicate card and the Second Chance card are both discarded, and the player's turn continues. A player may hold only one Second Chance card. If another is drawn, it must be given to another player.

Modifier Cards

These cards add to your total score, but do not count towards a Flip 7 or a bust. The deck contains one each of +2, +4, +6, +8, +10, and a multiplier card x2

Gameplay

At the start of a round, each player is dealt one card. Then, in turn order, each player decides whether to hit (take a card) or stay (take no more cards and bank your points, which is the total of the value of the cards in front of you).

If you hit, and that new card is a duplicate of one of your other number cards (not modifier cards), you have busted. This means you are out of the round and score zero points.

The round ends when everyone has chosen to stay or has busted.

If you manage to flip 7 unique number cards in a round, the round automatically ends. Each player who has not busted gains the points in front of them, and you gain 15 bonus points.

Game End

When at least one player reaches 200 points, the game ends and the player with the most points wins.