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= Flip 7: Vengeance =
== Overview ==  


== Overview ==
''Flip 7: With a Vengeance'' is a "push your luck" game a little like blackjack, but with exciting modifiers and actions to take against other players. The goal is to reach 200 points by taking cards (each card is worth its value), but if you get any duplicates, you bust and are out of the round. If you can successfully ''flip 7'' (gain seven different number cards), you score 15 bonus points and end the round.


First player to accumulate '''200 points''' across multiple rounds wins.
==The Deck==


The deck contains 108 cards: Number cards (0–13), Special Number cards (The Zero, Unlucky 7, Lucky 13), Action cards (Just One More!, Flip Four!, Steal, Swap, Discard), and Modifier cards (÷2, −2, −4, −6, −8, −10).
The deck has 108 cards.  


{| class="wikitable"
====Number Cards====
! Card !! Copies
|-
| 0 || 1 (see The Zero)
|-
| 1 || 1
|-
| 2 || 2
|-
| 3 || 3
|-
| 4 || 4
|-
| 5 || 5
|-
| 6 || 6
|-
| 7 || 7 (see Unlucky 7)
|-
| 8 || 8
|-
| 9 || 9
|-
| 10 || 10
|-
| 11 || 11
|-
| 12 || 12
|-
| 13 || 13 (see Lucky 13)
|}


== Gameplay ==
Most cards are numbered cards with values from 0 to 13. Thirteen are {{card|'''13'''|color=royalblue}} cards, twelve are {{card|'''12'''|color=dimgray}}, eleven are {{card|'''11'''|color=dodgerblue}} cards, and so on down to one {{card|'''1'''|color=gray}} card. There is also one {{card|'''0'''}} card. Note that the more valuable a card is, the more copies of it there are in the deck.


Each active player chooses to '''Hit''' (draw a card) or '''Stay''' (draw no more cards) in clockwise order. Players who have stayed remain in the round and can still be affected by Action cards.
Some number cards are special.  


A player '''busts''' if they receive a second card with a number already in their hand — they score 0 this round.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''{{pill|The Zero|yellow|purple}}''': Your total score becomes zero, unless you can Flip 7. You must continue to hit on your turn. The {{card|'''0'''}} card counts toward your 7 cards.</li>
  <li>'''{{pill|Lucky 13|purple|yellow}}''': You can gain a second {{card|'''13'''|color=royalblue}} without busting. But if you gain a third, you will bust.</li>
  <li>'''{{pill|Unlucky 7|dimgray|lightgray}}''': Discard all other Number and Modifier cards except the {{card|7|color=dimgray}}. Its value is still 7.</li>
</ul>


'''Flip 7''': a player who collects 7 different Number cards immediately ends the round.
====Action Cards====


=== Scoring ===
The deck contains four types of action cards (ten total). The player who draws an action card must choose a player (including themselves) to give it to.


# The face values of all Number cards are totaled
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
# Then if you have the '''÷2 Modifier''', the total is halved (rounds down).
  <li>'''{{pill|Just One More|darkturquoise}}''': Force a player to take one more card, then stay. They still score with their current cards.</li>
# Then subtract the value of any '''−2 to −10 Modifier''' cards (score cannot drop below 0 in standard rules).
  <li>'''{{pill|Flip Four|greenyellow}}''': Force a player to draw four cards. If the chosen player draws a duplicate, they bust and don't draw any more. If the chosen player draws an action card, it is resolved after all four have been drawn.</li>
# If you achieved '''Flip 7''', add '''+15 points'''.
  <li>'''{{pill|Discard|slateblue}}''': Remove a card from any player's line.</li>
  <li>'''{{pill|Steal|darkorange}}''': Take any card from a player still in the round (not busted).</li>
  <li>'''{{pill|Swap|limegreen}}''': Swap two cards between any two players still in the round (not busted), including yourself and players who have stayed.</li>
</ul>


=== Special Number Cards ===
====Modifier Cards====


{| class="wikitable"
These cards may be played on any player who hasn't busted. If you are the only player left in the round, you must play it on yourself. These cards subtract from your total score and are not counted towards a Flip 7 or a bust and cannot reduce your score below zero. The deck contains one each of {{card|'''-2'''|color=brown}}, {{card|'''-4'''|color=brown}}, {{card|'''-6'''|color=brown}}, {{card|'''-8'''|color=brown}}, {{card|'''-10'''|color=brown}}, and a divisor card {{card|'''÷2'''|color=brown}}
! Card !! Effect
|-
| '''The Zero''' || Your score becomes 0 unless you Flip 7. You ''must'' continue hitting. Counts toward your 7 cards.
|-
| '''Unlucky 7''' || All your other Number and Modifier cards are discarded — only the 7 remains. You cannot bust when you first receive it. Counts as your 7 card.
|-
| '''Lucky 13''' || You may hold a second 13 without busting (both score and count toward Flip 7). A third 13 causes a bust.
|}


=== Action Cards ===
== Gameplay ==  


Resolved immediately when revealed. May target any non-busted player, including those who have stayed or been forced to stay. If you are the only non-busted player, you must target yourself. Action cards are discarded after resolving. If Swap, Steal, or Discard is the first card revealed in a round with no valid targets, it is discarded immediately.
At the start of a round, each player is dealt one card. Then, in turn order, each player decides whether to ''hit'' (take a card) or ''stay'' (take no more cards and bank your points, which is the total of the value of the cards in front of you).  


{| class="wikitable"
If you hit, and that new card is a duplicate of one of your other ''number'' cards (not modifier cards), you have ''busted''. This means you are out of the round and score zero points.  
! Card !! Effect
|-
| '''Just One More!''' || Force any player to draw a card. They must then stay.
|-
| '''Flip Four!''' || Force any player to draw 4 cards one at a time. Stops early if they bust or Flip 7. Any Action/Modifier cards among the 4 are resolved after all are received (if not busted).
|-
| '''Steal''' || Take any card from any player and add it to your hand.
|-
| '''Swap''' || Swap any two cards — one of yours with another player's, or between two other players.
|-
| '''Discard''' || Force any player to discard one card of your choice.
|}


=== Modifier Cards ===
The round ends when everyone has chosen to stay or has busted.


Do not count toward Flip 7 and cannot cause a bust. May be applied to any non-busted player, including those who have stayed. Can be targeted by Swap and Discard Action cards.
If you manage to flip 7 unique number cards in a round, the round automatically ends. Each player who has not busted gains the points in front of them, and ''you'' gain 15 bonus points.


{| class="wikitable"
== Game End ==
! Card !! Effect
|-
| '''÷2''' || Halve the sum of your Number cards (round down) before subtracting other Modifiers.
|-
| '''−2 / −4 / −6 / −8 / −10''' || Subtract that amount from your Number card total. Score cannot drop below 0 (standard rules).
|}


=== Brutal Mode (Optional) ===
When at least one player reaches 200 points, the game ends and the player with the most points wins.


* Your round score ''can'' go below zero.
==Variants==
* Modifier cards may be applied to busted players.
* On a Flip 7, choose to take '''+15 points''' or subtract '''15 points''' from another player.


== Game End ==
==== Brutal Mode ====


At the end of any round in which at least one player reaches 200 points, the player with the '''most points wins'''.
This mode makes the following modifications:
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Your round score ''can'' go below zero.</li>
  <li>Modifier cards may be applied to '''any''' player, including busted players.</li>
  <li>On a Flip 7, you can choose to take 15 points (as normal) or ''subtract'' 15 points from the score of another player.</li>
</ul>

Latest revision as of 17:16, 5 October 2026

Overview

Flip 7: With a Vengeance is a "push your luck" game a little like blackjack, but with exciting modifiers and actions to take against other players. The goal is to reach 200 points by taking cards (each card is worth its value), but if you get any duplicates, you bust and are out of the round. If you can successfully flip 7 (gain seven different number cards), you score 15 bonus points and end the round.

The Deck

The deck has 108 cards.

Number Cards

Most cards are numbered cards with values from 0 to 13. Thirteen are 13 cards, twelve are 12, eleven are 11 cards, and so on down to one 1 card. There is also one 0 card. Note that the more valuable a card is, the more copies of it there are in the deck.

Some number cards are special.

  • The Zero: Your total score becomes zero, unless you can Flip 7. You must continue to hit on your turn. The 0 card counts toward your 7 cards.
  • Lucky 13: You can gain a second 13 without busting. But if you gain a third, you will bust.
  • Unlucky 7: Discard all other Number and Modifier cards except the 7. Its value is still 7.

Action Cards

The deck contains four types of action cards (ten total). The player who draws an action card must choose a player (including themselves) to give it to.

  • Just One More: Force a player to take one more card, then stay. They still score with their current cards.
  • Flip Four: Force a player to draw four cards. If the chosen player draws a duplicate, they bust and don't draw any more. If the chosen player draws an action card, it is resolved after all four have been drawn.
  • Discard: Remove a card from any player's line.
  • Steal: Take any card from a player still in the round (not busted).
  • Swap: Swap two cards between any two players still in the round (not busted), including yourself and players who have stayed.

Modifier Cards

These cards may be played on any player who hasn't busted. If you are the only player left in the round, you must play it on yourself. These cards subtract from your total score and are not counted towards a Flip 7 or a bust and cannot reduce your score below zero. The deck contains one each of -2, -4, -6, -8, -10, and a divisor card ÷2

Gameplay

At the start of a round, each player is dealt one card. Then, in turn order, each player decides whether to hit (take a card) or stay (take no more cards and bank your points, which is the total of the value of the cards in front of you).

If you hit, and that new card is a duplicate of one of your other number cards (not modifier cards), you have busted. This means you are out of the round and score zero points.

The round ends when everyone has chosen to stay or has busted.

If you manage to flip 7 unique number cards in a round, the round automatically ends. Each player who has not busted gains the points in front of them, and you gain 15 bonus points.

Game End

When at least one player reaches 200 points, the game ends and the player with the most points wins.

Variants

Brutal Mode

This mode makes the following modifications:

  • Your round score can go below zero.
  • Modifier cards may be applied to any player, including busted players.
  • On a Flip 7, you can choose to take 15 points (as normal) or subtract 15 points from the score of another player.