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Literature is a highly engaging, team-based deduction and memory card game for 4, 6, or 8 players. The game is played with a 48-card deck (all 8s removed), which is divided into 8 "half-suits" of 6 cards each (e.g., Minor Spades: 2-7, Major Spades: 9-A). The goal is to use logic, memory, and teamwork to collect and claim more half-suits than your opponents.
 
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Literature is a team-based card game for 4, 6, or 8 players, played with a standard 52-card deck where all the 8s are removed (leaving 48 cards). Players are divided into two teams, usually seated alternately around the table.
Literature is a team-based card game for 4, 6, or 8 players, played with a standard 52-card deck where all the 8s are removed (leaving 48 cards). Players are divided into two teams, usually seated alternately around the table.


== The Goal ==
The objective of the game is for a team to win more half-suits than the opposing team. A team wins a half-suit by successfully "claiming" it.
The objective of the game is for a team to win more half-suits than the opposing team. A team wins a half-suit by successfully "claiming" it.


== The Cards and Half-Suits ==
The 48 cards are divided into 8 "half-suits" of 6 cards each:
The 48 cards are divided into 8 "half-suits" of 6 cards each:
* '''Low Spades''': 2, 3, 4, 5, 6, 7 of Spades
* '''High Spades''': 9, 10, J, Q, K, A of Spades
* '''Low Hearts''': 2, 3, 4, 5, 6, 7 of Hearts
* '''High Hearts''': 9, 10, J, Q, K, A of Hearts
* '''Low Clubs''': 2, 3, 4, 5, 6, 7 of Clubs
* '''High Clubs''': 9, 10, J, Q, K, A of Clubs
* '''Low Diamonds''': 2, 3, 4, 5, 6, 7 of Diamonds
* '''High Diamonds''': 9, 10, J, Q, K, A of Diamonds


Minor Spades: 2, 3, 4, 5, 6, 7 of Spades
== Taking a Turn ==
Major Spades: 9, 10, J, Q, K, A of Spades
On your turn, you must take one of two actions: '''Ask''' or '''Claim'''.
Minor Hearts: 2, 3, 4, 5, 6, 7 of Hearts
Major Hearts: 9, 10, J, Q, K, A of Hearts
Minor Clubs: 2, 3, 4, 5, 6, 7 of Clubs
Major Clubs: 9, 10, J, Q, K, A of Clubs
Minor Diamonds: 2, 3, 4, 5, 6, 7 of Diamonds
Major Diamonds: 9, 10, J, Q, K, A of Diamonds


Taking a Turn -
=== 1. Asking for a Card ===
On your turn, you must take one of two actions: Ask or Claim.
 
1. Asking for a Card
You may ask any opponent for a specific card, provided that:
You may ask any opponent for a specific card, provided that:
You do not already have that card in your hand.
* You do not already have that card in your hand.
You have at least one card of the same half-suit in your hand.
* You have at least one card of the ''same half-suit'' in your hand.


If the opponent has the card:
'''If the opponent has the card:'''
They must give it to you.
* They must give it to you.
You get to take another turn.
* You get to take another turn.


If the opponent does not have the card:
'''If the opponent does not have the card:'''
Your turn ends.
* Your turn ends.
The opponent you asked gets the next turn.
* The opponent you asked gets the next turn.


2. Claiming a Half-Suit
=== 2. Claiming a Half-Suit ===
If you believe that your team holds all 6 cards of a half-suit, you can claim it. To claim a half-suit, you must have at least one card of that half-suit in your own hand.
If you believe that your team holds all 6 cards of a half-suit, you can claim it. To claim a half-suit, you must have at least one card of that half-suit in your own hand.
* You simply announce the half-suit you are claiming. The server automatically checks if all 6 cards are held by members of your team.
* '''Successful Claim''': If all 6 cards are held by your team, your team scores points (2 for a High, 1 for a Low).
* '''Incorrect Claim''': If an opponent holds even one card from the half-suit, your claim fails, and the opposing team scores the points instead!


You simply announce the half-suit you are claiming. The server automatically checks if all 6 cards are held by members of your team.
'''Auto-Claim:''' If you receive a card and now personally hold all 6 cards of a half-suit in your hand, you are forced to claim it immediately. The system will automatically claim it on your behalf and award the points to your team.
Successful Claim: If all 6 cards are held by your team, your team scores points (2 for a Major, 1 for a Minor).
Incorrect Claim: If an opponent holds even one card from the half-suit, your claim fails, and the opposing team scores the points instead!
Auto-Claim: If you receive a card and now personally hold all 6 cards of a half-suit in your hand, you are forced to claim it immediately. The system will automatically claim it on your behalf and award the points to your team.


Choosing the Next Player (After a Claim)
== Choosing the Next Player (After a Claim) ==
When a half-suit is claimed (successfully or not), the cards are discarded, and the turn must pass to a new player.
When a half-suit is claimed (successfully or not), the cards are discarded, and the turn must pass to a new player.
* '''On a Successful Claim''': The player who made the claim gets to choose who takes the next turn. They may choose themselves (if they still have cards) or any teammate who has cards.
* '''On a Failed Claim''': The chance passes to the opposing team. Specifically, the next opponent seated clockwise from the player who made the false claim gets to choose who takes the next turn. They must choose someone from their own team who still has cards.


On a Successful Claim: The player who made the claim gets to choose who takes the next turn. They may choose themselves (if they still have cards) or any teammate who has cards.
== End of the Game ==
On a Failed Claim: The chance passes to the opposing team. Specifically, the next opponent seated clockwise from the player who made the false claim gets to choose who takes the next turn. They must choose someone from their own team who still has cards.
The game ends when all 8 half-suits have been claimed. The team with the most points wins. High half-suits score 2 points, and Low half-suits score 1 point.
 
The game ends when all 8 half-suits have been claimed. The team with the most points wins. Major half-suits score 2 points, and Minor half-suits score 1 point.

Latest revision as of 16:06, 24 August 2026

Literature is a team-based card game for 4, 6, or 8 players, played with a standard 52-card deck where all the 8s are removed (leaving 48 cards). Players are divided into two teams, usually seated alternately around the table.

The Goal

The objective of the game is for a team to win more half-suits than the opposing team. A team wins a half-suit by successfully "claiming" it.

The Cards and Half-Suits

The 48 cards are divided into 8 "half-suits" of 6 cards each:

  • Low Spades: 2, 3, 4, 5, 6, 7 of Spades
  • High Spades: 9, 10, J, Q, K, A of Spades
  • Low Hearts: 2, 3, 4, 5, 6, 7 of Hearts
  • High Hearts: 9, 10, J, Q, K, A of Hearts
  • Low Clubs: 2, 3, 4, 5, 6, 7 of Clubs
  • High Clubs: 9, 10, J, Q, K, A of Clubs
  • Low Diamonds: 2, 3, 4, 5, 6, 7 of Diamonds
  • High Diamonds: 9, 10, J, Q, K, A of Diamonds

Taking a Turn

On your turn, you must take one of two actions: Ask or Claim.

1. Asking for a Card

You may ask any opponent for a specific card, provided that:

  • You do not already have that card in your hand.
  • You have at least one card of the same half-suit in your hand.

If the opponent has the card:

  • They must give it to you.
  • You get to take another turn.

If the opponent does not have the card:

  • Your turn ends.
  • The opponent you asked gets the next turn.

2. Claiming a Half-Suit

If you believe that your team holds all 6 cards of a half-suit, you can claim it. To claim a half-suit, you must have at least one card of that half-suit in your own hand.

  • You simply announce the half-suit you are claiming. The server automatically checks if all 6 cards are held by members of your team.
  • Successful Claim: If all 6 cards are held by your team, your team scores points (2 for a High, 1 for a Low).
  • Incorrect Claim: If an opponent holds even one card from the half-suit, your claim fails, and the opposing team scores the points instead!

Auto-Claim: If you receive a card and now personally hold all 6 cards of a half-suit in your hand, you are forced to claim it immediately. The system will automatically claim it on your behalf and award the points to your team.

Choosing the Next Player (After a Claim)

When a half-suit is claimed (successfully or not), the cards are discarded, and the turn must pass to a new player.

  • On a Successful Claim: The player who made the claim gets to choose who takes the next turn. They may choose themselves (if they still have cards) or any teammate who has cards.
  • On a Failed Claim: The chance passes to the opposing team. Specifically, the next opponent seated clockwise from the player who made the false claim gets to choose who takes the next turn. They must choose someone from their own team who still has cards.

End of the Game

The game ends when all 8 half-suits have been claimed. The team with the most points wins. High half-suits score 2 points, and Low half-suits score 1 point.