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(Created page with "Nature is a card-driven tableau-builder played over four rounds. Each round is split between the '''Adapting Phase''' and the '''Feeding Phase'''. ===Adapting Phase: === Use five cards as actions to do the following: * Increase Population * Increase Body Size * Play as a Trait to power up your species * Save to be used as food during the Feeding Phase ===Feeding Phase:=== Feed as many of your population as possible. At the end of the round, players get 1 point for eac...")
 
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Nature is a card-driven tableau-builder played over four rounds. Each round is split between the '''Adapting Phase''' and the '''Feeding Phase'''.
=== '''Overview''' ===
Nature is a card-driven tableau-builder played over four rounds. You score points by feeding your species and keeping them alive.  


===Adapting Phase: ===
Each round has four phases.
Use five cards as actions to do the following:
* Increase Population
* Increase Body Size
* Play as a Trait to power up your species
* Save to be used as food during the Feeding Phase


===Feeding Phase:===  
==== '''1. Preparation Phase''' ====
Feed as many of your population as possible. At the end of the round, players get 1 point for each population they kept alive. The winner is the player who kept the most population alive over all four rounds
 
* Add plant food to the watering hole based on the player count and the top card of the deck.
* Gain a new species starting at size 1 and population 1. Add any population or size lost during the previous round to this new species.
* Draw 5 cards. There is no hand limit.
 
==== '''2. Adapting Phase''' ====
Players take one turn to modify their species. You can perform these actions as many times as you want:
 
* '''Increase Population:''' Discard a card to add 1 population to a species.
* '''Increase Size:''' Discard a card to increase a species' size by 1 (maximum size is 4).
* '''Play a Trait:''' Play a card face-down near a species to grant it an ability (maximum 3 traits per species, including Hunter).
* '''Free Actions:''' Add a Hunter card from the supply to turn a species into a carnivore, remove existing traits, or save cards for later.
 
==== '''3. Feeding Phase''' ====
Players take turns feeding one hungry species at a time until all population is fed or dead
 
* '''Forage:''' Foragers eat plants from the watering hole equal to their size.
* '''Hunt:''' Hunters eat meat from the supply equal to their prey's size. A hunter's hunt value must be equal to or greater than the prey's defense value. The hunted species loses 1 population.
* '''Starve:''' If a species cannot forage or hunt, it must starve and lose 1 population.
* ''Free Action:'' Discard cards from your hand before a feeding action to add their food value in plants to the watering hole.
 
==== '''4. Scoring''' ====
* At the end of each round, move all eaten food behind your screen.
* After four rounds, you score 1 point for every food token eaten and 2 bonus points for each surviving species.  
* The player with the most points wins. If there's a tie, the player with the most cards played as Traits wins.

Latest revision as of 23:24, 17 August 2026

Overview

Nature is a card-driven tableau-builder played over four rounds. You score points by feeding your species and keeping them alive.

Each round has four phases.

1. Preparation Phase

  • Add plant food to the watering hole based on the player count and the top card of the deck.
  • Gain a new species starting at size 1 and population 1. Add any population or size lost during the previous round to this new species.
  • Draw 5 cards. There is no hand limit.

2. Adapting Phase

Players take one turn to modify their species. You can perform these actions as many times as you want:

  • Increase Population: Discard a card to add 1 population to a species.
  • Increase Size: Discard a card to increase a species' size by 1 (maximum size is 4).
  • Play a Trait: Play a card face-down near a species to grant it an ability (maximum 3 traits per species, including Hunter).
  • Free Actions: Add a Hunter card from the supply to turn a species into a carnivore, remove existing traits, or save cards for later.

3. Feeding Phase

Players take turns feeding one hungry species at a time until all population is fed or dead

  • Forage: Foragers eat plants from the watering hole equal to their size.
  • Hunt: Hunters eat meat from the supply equal to their prey's size. A hunter's hunt value must be equal to or greater than the prey's defense value. The hunted species loses 1 population.
  • Starve: If a species cannot forage or hunt, it must starve and lose 1 population.
  • Free Action: Discard cards from your hand before a feeding action to add their food value in plants to the watering hole.

4. Scoring

  • At the end of each round, move all eaten food behind your screen.
  • After four rounds, you score 1 point for every food token eaten and 2 bonus points for each surviving species.
  • The player with the most points wins. If there's a tie, the player with the most cards played as Traits wins.