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Tips hanabi: Difference between revisions
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! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Convention | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Convention | ||
| Agreed set of clue, play, and discard interpretations. || | | Agreed set of clue, play, and discard interpretations. || | ||
* Discard the rightmost unmarked card in your hand. | |||
* Color clues mean 'play this card'. | |||
* Number clues that mark a chop card mean<br>'save this card for later, don't discard it' | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Strategy | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Strategy | ||
|Plan to achieve the highest score. || | |Plan to achieve the highest score. || | ||
Mark first copies of cards. | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Chop | |||
|The oldest (rightmost), unmarked card in a hand. || | |||
{{cardholder|{{hw|3}}{{hw|4}}{{hw|4}}{{hr|5|p=🡅}} |Bob 🡲}} | |||
{{cardholder|{{hg|1}}{{hw|3}}{{hw|4|p=🡅}}{{hr|5|n=}} |Bob 🡲}} | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Draw | |||
|The newest (leftmost) card in a hand. || | |||
{{cardholder|{{hw|3|p=🡅}}{{hw|4}}{{hw|4}}{{hr|5}} }} | |||
{{cardholder|{{hg|1|c=|p=🡅}}{{hw|3}}{{hw|4}}{{hr|5}} }} | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Trash | |||
|A card that can never be played successfully. || | |||
{{hTable|3|3|3|3|3}} | |||
{{cardholder|{{hr|1|p=🡅}}{{hy|2|p=🡅}}{{hg|2|p=🡅}}{{hb|4}} }} | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Playable | |||
|A card that can be marked by a play clue. || | |||
{{hTable|1|1|1|1|1}} | |||
{{cardholder|{{hr|1|p=❌}}{{hy|2|p=🡅}}{{hg|2|p=🡅}}{{hb|4|p=❌}} }} | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Critical | |||
/ Unique | |||
|The last remaining card of its rank and color (that can be played successfully at some point). | |||
|{{hw|4}} when the other {{hw|4}} was discarded. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Marked | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Marked | ||
|A card touched by a clue. || | |A card touched by a clue. || | ||
{{cardholder|{{hr|1|c=|p=🡅}}{{hr|2|c=|p=🡅}}{{hy|2}}{{hw|5|n=|p=🡅}} }} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Save | ||
| | |A number¹ clue that marks a chop card to prevent discard. | ||
{{reminder|In 2-player games where one player must perform more than one consecutive save, a save may occur before it reaches the chop position.}} | |||
|{{cardholder|{{hw|3}}{{hw|4}}{{hw|4}}{{hr|5}} |Bob 🡲}} | |||
Alice to Bob: "This card is a 5." | |||
{{cardholder|{{hw|3}}{{hw|4}}{{hw|4}}{{hr|5|n=}} |Bob 🡲}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Play clue | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Play clue | ||
|Clue that marks a | |Clue that marks a card to play i.e. cannot be a save clue. || | ||
Alice to Bob: "This card is green." | |||
{{cardholder|{{hr|1}}{{hy|2}}{{hg|2|c=}}{{hb|4}} |Bob 🡲}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Focus | ||
| | |The target card of a clue. || | ||
| | Alice to Bob: "These 2 cards are 5." | ||
{{cardholder|{{hr|5|n=}}{{hb|4}}{{hw|4}}{{hy|5|n=|p=🡅}} }} | |||
This clue can be a save so the focus is the chop card. | |||
---- | |||
Alice to Bob: "These 2 cards are 2." | |||
{{cardholder|{{hy|2|n=|p=🡅}}{{hg|2|n=}}{{hb|4}}{{hw|4}} }} | |||
This clue cannot be a save so the focus is the newer (leftmost) card. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Bomb | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Bomb | ||
|A play that causes a misfire. || | |A play that causes a misfire. || | ||
{{hTable|1|1|1|1|1}} | |||
Alice plays {{hb|3}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Splash | ||
| | |Additional new color or rank information of cards that are not the focus. || | ||
{{hTable|1|1|1|1|1}} | |||
{{cardholder|{{hg|2}}{{hb|3}}{{hw|4}}{{hg|4}} |Bob 🡲}} | |||
Alice to Bob: "These 2 cards are green." | |||
{{cardholder|{{hg|2|c=}}{{hb|3}}{{hw|4}}{{hg|4|c=|p=🡅}} |Bob 🡲}} | |||
---- | |||
{{hTable|3|2|2|2|2}} | |||
{{cardholder|{{hr|4}}{{hr|3|n=}}{{hw|3|n=}}{{hb|3|n=}} |Bob 🡲}} | |||
Alice to Bob: "These 2 cards are red." | |||
{{cardholder|{{hr|4|c=}}{{hr|3|n=|c=}}{{hw|3|n=}}{{hb|3|n=}} |Bob 🡲}} | |||
Play clue for {{hr|4}} which splashes {{hr|3}}. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Reclue | ||
| | |A repeated clue that causes marked card(s) to play. || | ||
{{hTable|2|1}} | |||
{{cardholder|{{hr|2}}{{hg|4}}{{hw|4}}{{hy|2|c=}} |Bob 🡲}} | |||
Bob does not yet know his marked yellow is playable. | |||
Alice to Bob: "This card is yellow." | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Fix clue | ||
| | |Follow-up clue required to change the focus of a play clue (and prevent a misfire). || | ||
| | {{hTable|1}} | ||
Alice to Cathy: "These 2 cards are white." | |||
{{cardholder|{{hw|2|c=}}{{hw|1|c=}}{{hr|1}}{{hb|3}} |Cathy 🡲}} | |||
Bob to Cathy: "This card is a 2." | |||
{{cardholder|{{hw|2|c=|n=}}{{hw|1|c=}}{{hr|1}}{{hb|3}} |Cathy 🡲}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Prompt | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Prompt | ||
|A play clue that causes connecting marked card(s) to play. || | |A play clue that causes connecting marked card(s) to play. || | ||
{{hTable|2|5|1|3|4}} | {{hTable|2|5|1|3|4}} | ||
{{cardholder|{{ | {{cardholder|{{hb|5}}{{hy|4}}{{hr|3|c=}}{{hw|5}} |Bob 🡲}} | ||
{{cardholder|{{ | {{cardholder|{{hw|2}}{{hw|4}}{{hy|1}}{{hr|4}} |Cathy 🡲}} | ||
Alice to Cathy: "This card is red." | Alice to Cathy: "This card is red." | ||
{{cardholder|{{hb|5}}{{hy|4}}{{hr|3|c=}}{{hw|5}} |Bob 🡲}} | |||
{{cardholder|{{hw|2}}{{hw|4}}{{hy|1}}{{hr|4|c=}} |Cathy 🡲}} | |||
{{cardholder|{{ | |||
{{cardholder|{{ | |||
Bob plays {{hr|3|c=}}. | |||
Cathy plays {{hr|4|c=}}. | |||
|} | |||
¹Some uncommon convention sets allow color saves. | |||
{{infoBox | {{infoBox | ||
| | |maxWidth= | ||
|state=collapsed | |state=collapsed | ||
| | |title=Save clue thought process | ||
|body= | |||
{{ | {{hTable|1|1|1|1|}} {{hDiscard|w=2}} | ||
Bob to | {{cardholder|{{hr|2}}{{hy|4}}{{hr|3}}{{hw|5}} |Bob 🡲}} | ||
{{cardholder|{{hr|4}}{{hy|3}}{{hr|4}}{{hw|2}} |Cathy 🡲}} | |||
}} | |||
Alice to Bob: "This card is a 5." | |||
{{cardholder|{{hr|2}}{{hy|4}}{{hr|3}}{{hw|5|n=}} |Bob 🡲}} | |||
{{cardholder|{{hr|4}}{{hy|3}}{{hr|4}}{{hw|2}} |Cathy 🡲}} | |||
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy's oldest card is {{hw|2}} and checks the discard pile to see if he needs to save it from being discarded. There is already a {{hw|2}} in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining {{hw|2}} and Bob must save it. | |||
Bob to Cathy: "This card is a 2." | |||
Good job, Bob. | |||
{{cardholder|{{hr|2}}{{hy|4}}{{hr|3}}{{hw|5|n=}} |Bob 🡲}} | |||
{{cardholder|{{hr|4}}{{hy|3}}{{hr|4}}{{hw|2|n=}} |Cathy 🡲}} | |||
|} | Cathy looks at the played cards to see if 2s are all playable. The {{hw|1}} has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a {{hw|2}} discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.}} | ||
{| class="wikitable" style="width:auto;text-align:left;" border="2" | {| class="wikitable" style="width:auto;text-align:left;" border="2" | ||
| Line 83: | Line 175: | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Good Touch Principle | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Good Touch Principle | ||
|All marked cards will eventually be played. || | |All marked cards will eventually be played. || | ||
Alice to Bob: "This card is a 1." | |||
{{cardholder|{{hg|1|n=}}{{hw|4}}{{hg|4}}{{hg|4}} |Bob 🡲}} | |||
{{ | |||
number is better than color to avoid duplicate {{hg|4}}. | |||
| | |||
---- | |||
{{ | |||
{{hTable|2||1}} | |||
Alice to Bob: "These 2 cards are | Alice to Bob: "These 2 cards are green." | ||
{{cardholder|{{hg|2|c=}}{{hr|2}}{{hw|4}}{{hg|4|c=}} |Bob 🡲}} | |||
{{cardholder|{{ | |||
color is better than number to avoid trash {{hr|2}}. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Locked | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Locked | ||
|A hand with all cards marked without any plays. || | |A hand with all cards marked without any plays. || | ||
{{hTable|3|2|3|5|5}} | |||
{{cardholder|{{hr|5|n=}}{{hy|4|n=}}{{hy|5|n=}}{{hg|5|n=}} |Bob 🡲}} | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Early save | |||
|An attempt to save a card when there is already a known playable card in the same hand. | |||
{{warn|'''''This clue should be read as a play clue.'''''<br> | |||
This clue is a mistake, since save clues should only be given after all playable cards are played when the chop card is in danger of discard.}} | |||
|{{hDiscard|r=2}} | |||
Alice to Cathy: "This card is blue." | |||
{{cardholder|{{hr|4}}{{hb|1|c=}}{{hw|3}}{{hr|2}} |Cathy 🡲}} | |||
Bob to Cathy: "This card is a 2." | |||
{{cardholder|{{hr|4}}{{hb|1|c=}}{{hw|5}}{{hr|2|n=}} |Cathy 🡲}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Double save | ||
| | |Two consecutive saves in the same hand. || | ||
{{hDiscard|r=2}} | |||
Alice to Cathy: "This card is a 2." | |||
{{cardholder|{{hb|3}}{{hr|4}}{{hw|5}}{{hr|2|n=}} |Cathy 🡲}} | |||
Bob to Cathy: "This card is a 5." | |||
{{cardholder|{{hb|3}}{{hr|4}}{{hw|5|n=}}{{hr|2|n=}} |Cathy 🡲}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Double discard | ||
| | |Two consecutive players discard copies of the same chop card, resulting in a critical discard. | ||
{{reminder|A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).}} | |||
| | |||
{{cardholder|{{hw|4}}{{hg|2}}{{hy|4}}{{hr|2}} |Bob 🡲}} | |||
{{cardholder|{{hb|3}}{{hr|4}}{{hw|5}}{{hr|2}} |Cathy 🡲}} | |||
Bob discards {{hr|2}}. Cathy discards {{hr|2}}. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Blind play | ||
| | |An unmarked card play. || | ||
{{cardholder|{{hBack}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}} | |||
Alice plays slot 1. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Finesse Position | ||
| | |The newest (leftmost), unmarked card in a hand. || | ||
{{cardholder|{{hw|3|p=🡅}}{{hw|4}}{{hw|4}}{{hr|5}} }} | |||
{{cardholder|{{hg|1|c=}}{{hw|3|p=🡅}}{{hw|4}}{{hr|5}} }} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Finesse | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Finesse | ||
|A play clue that causes connecting unmarked card(s) to play. || | |A play clue that causes connecting unmarked card(s) to play. || | ||
{{hTable}} | {{hTable}} | ||
Alice to Cathy: "This card is blue." | Alice to Cathy: "This card is blue." | ||
{{cardholder|{{hb|1}}{{hb|5}}{{hg|3}}{{hw|1}} |Bob 🡲}} | |||
{{cardholder|{{hr|5}}{{hr|2}}{{hb|2|c=}}{{hg|2}} |Cathy 🡲}} | |||
Bob plays {{hb|1}}. | |||
Cathy plays {{hb|2|c=}}. | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Reverse(d finesse) | |||
|A finesse in reverse order. || | |||
{{hTable}} | {{hTable}} | ||
Alice to Bob: "This card is blue." | |||
{{cardholder|{{hr|5}}{{hr|2}}{{hb|2|c=}}{{hg|2}} |Bob 🡲}} | |||
{{cardholder|{{hb|1}}{{hb|5}}{{hg|3}}{{hw|1}} |Cathy 🡲}} | |||
Bob discards.<br> | |||
Cathy plays {{hb|1}}. | |||
Bob plays {{hb|2|c=}}. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Bluff | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Bluff | ||
|A play clue that causes a non-connecting unmarked card to play. || | |||
{{hTable||||2}} | |||
|A | |||
Alice to Cathy: "This card is green." | |||
|} | {{cardholder|{{hy|1}}{{hb|5}}{{hg|3}}{{hw|1}} |Bob 🡲}} | ||
{{cardholder|{{hb|4}}{{hr|5}}{{hr|2}}{{hg|2|c=}} |Cathy 🡲}} | |||
Bob plays {{hy|1}}. | |||
Cathy knows her {{hg|2|c=}} cannot be {{hg|1}} | |||
(and keeps it for later). | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Bluff seat | ||
| | |The player directly before the player who is bluffed. | ||
{{warn|[https://hanabi.github.io/level-11/#the-bluff-seat The bluff seat] is an H-Group convention which restricts which players are allowed to perform a bluff. Outside of H-Group, it is possible to bluff any player when the players before were unable to blind play (to reveal the bluff).}} | |||
|Order is Alice 🡆 Bob 🡆 Cathy:<br> | |||
Alice is in the 'bluff seat' of Bob.<br> | |||
Bob is in the 'bluff seat' of Cathy.<br> | |||
Cathy is in the 'bluff seat' of Alice. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Discard clue | ||
| | |Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). || | ||
{{hTable|1|1|1|1|1}} | |||
Alice to Bob: "These 3 cards are 1." | |||
{{cardholder|{{hr|1|n=}}{{hr|1|n=}}{{hy|1|n=}}{{hb|3}} |Bob 🡲}} | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Stall clue | ||
| | |A clue given to avoid discarding. | ||
{{warn|Avoid a finesse misinterpretation by giving a negative clue e.g. 'You have no 2'.}} | |||
|{{hTable|5|5|5|5|3|d=1}} | |||
{{cardholder|{{hy|1}}{{hb|4}}{{hw|4|c=|n=}}{{hw|5|c=|n=}} |Bob 🡲}} | |||
Alice to Bob: "You have no 2." | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Skip/Steal | ||
|A | |A player gives a clue that could have been given by one of the skipped players. | ||
{{reminder|The players who were skipped have a better move than to give the clue that skipped them. | |||
Good reasons for skipping players: | |||
*Clue-giver is locked, i.e., cannot play or discard. | |||
*Gain tempo to '''play''', e.g., skipped player(s) all have playable cards. | |||
*Gain tempo to '''clue''', e.g., skipped player(s) must give a fix clue. | |||
*Avoid a bad/ensure a good '''clue''', e.g., mark cards with good touch. | |||
*Cause a '''discard''', e.g., duplicate or trash card. | |||
*Avoid a '''discard''', e.g., double discard or nice-to-have card that cannot be saved.}} | |||
More examples below. | |||
|{{hTable}} | |||
Alice to Cathy: "This card is blue." | |||
{{ | {{cardholder|{{hb|3}}{{hr|4}}{{hw|1}}{{hw|1}} |Bob 🡲}} | ||
{{ | {{cardholder|{{hy|4}}{{hb|1|c=}}{{hr|4}}{{hw|2}} |Cathy 🡲}} | ||
Bob discards {{hw|1}} (because he has nothing to clue or play). | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Generation discard | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Generation discard | ||
|An unexpected discard to gain {{Hclue|1}} intended to be used immediately by next player as they need to urgently clue or save another player card. || | |An unexpected discard to gain {{Hclue|s=1.2|1}} intended to be used immediately by next player as they need to urgently clue or save another player card. || | ||
| | {{hTable|2|2|2|2|2}} {{hclue|0}} | ||
| | |||
| | |||
|} | |||
= | {{cardholder|{{hBack|3|n=}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}} | ||
{{cardholder|{{hy|3}}{{hw|2}}{{hg|4}}{{hb|5}} |Cathy 🡲}} | |||
= | Alice discards her chop instead of playing {{hBack|3|n=}}. | ||
Bob to Cathy: "This card is a 5." | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Scream discard | |||
|An unexpected discard to save a critical card in another hand. || | |||
{{Hclue|0}} | |||
{{cardholder|{{hBack}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}} | |||
{{cardholder|{{hy|4}}{{hb|3}}{{hr|4}}{{hw|5}} |Bob 🡲}} | |||
Alice discards slot '''3'''. | |||
Bob expected Alice to discard her chop. | |||
Bob's chop must be critical. | |||
| | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Scream play | |||
| | |An unexpected chop play to save a critical card in another hand. | ||
|{{hclue|0}} | |||
Alice | {{cardholder|{{hBack}}{{hBack|5|n=}}{{hBack|5|n=}}{{hBack|5|n=}} |Alice 🡲}} | ||
{{cardholder|{{hr|1}}{{hb|2}}{{hr|4}}{{hr|5}} |Bob 🡲}} | |||
Alice plays her chop card. | |||
Bob expected Alice to discard her chop. | |||
Alice is unable to perform a scream discard. | |||
Bob's chop must be critical. | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Duplicate discard | |||
|Discard of a duplicate marked copy of a card in another hand. || | |||
{{hTable||1}} | |||
Alice to Bob: "This card is green." | |||
{{cardholder|{{hw|4}}{{hg|2|c=}}{{hy|4}}{{hr|3}} |Alice 🡲}} | |||
}} | {{cardholder|{{hy|3}}{{hr|4}}{{hg|5}}{{hg|2|n=|c=}} |Bob 🡲}} | ||
{{ | Cathy discards {{hg|2|n=|c=}} and Bob plays his marked copy. | ||
| | |- | ||
| | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Bottom-decked | ||
| | |When all copies of a card are too near the bottom of the deck to achieve a perfect score. | ||
|Both {{hr|2}} are in the last {{hDeck|2}} cards of the deck. | |||
|} | |||
{{ | {{infoBoxes |state=collapsed | ||
|title1=Bad Skip (prevents bluff or finesse) | |||
|body1={{hTable||3|3|3|3}} | |||
Alice to Cathy: "This card is red." | |||
{{ | {{cardholder|{{hr|2}}{{hy|1}}{{hw|1}}{{hb|3}} |Alice 🡲}} | ||
{{cardholder|{{ | {{cardholder|{{hb|1}}{{hy|5}}{{hw|5}}{{hb|4}} |Bob 🡲}} | ||
{{cardholder|{{ | {{cardholder|{{hr|1|c=}}{{hw|4}}{{hw|4}}{{hw|3}} |Cathy 🡲}} | ||
If Alice discarded instead, Bob would have clued Alice red to finesse {{hr|1}} and {{hr|2}}. | |||
== | |title2=Good Skip (ensures good touch) | ||
|body2={{hTable|1|1|1|1|1}} | |||
{{ | |||
| | |||
| | |||
{{ | {{cardholder|{{hw|1}}{{hy|2|n=}}{{hw|2|n=}}{{hr|2|n=}} |Bob 🡲}} | ||
{{cardholder|{{hw|2}}{{hr|1}}{{hb|2}}{{hg|1}} |Cathy 🡲}} | |||
{{cardholder|{{ | |||
Bob | Alice skips Bob to give Cathy a blue clue so that a duplicate {{hw|2}} is not marked. | ||
}} | }} | ||
==== | {| class="wikitable" style="width:auto;text-align:left;" border="2" | ||
|+ Advanced | |||
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | |||
! !! Definition !! Examples | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Long finesse | |||
|A finesse of three or more cards lasting more than one complete round. || | |||
{{hTable|3|3|3|3|}} | |||
Alice to Cathy: "This card is white." | |||
{{ | {{cardholder|{{hw|1}}{{hw|2}}{{hy|4}}{{hg|1}} |Bob 🡲}} | ||
{{cardholder|{{hw|3|c=}}{{hb|3}}{{hg|3}}{{hy|3}} |Cathy 🡲}} | |||
| | |||
{{ | |||
{{ | |||
{{cardholder|{{ | |||
Bob plays {{hw|1}}.<br> | |||
Cathy also sees {{hw|2}} and could hold {{hw|3|c=}}.<br> | |||
Cathy discards. | |||
{{cardholder|{{hr|5}}{{hw|2}}{{hy|4}}{{hg|1}} |Bob 🡲}} | |||
{{cardholder|{{ | {{cardholder|{{hy|5}}{{hw|3|c=}}{{hb|3}}{{hg|3}} |Cathy 🡲}} | ||
{{ | |||
{{cardholder|{{ | |||
Bob | Bob plays {{hw|2}}. | ||
Cathy plays {{hw|3|c=}} | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Finesse Bluff | |||
|A finesse followed by a bluff. || | |||
{{hTable|3|3|3|3|}} | |||
Bob | Alice to Bob: "This card is a 3." | ||
{{cardholder|{{hw|1}}{{hw|3|n=}}{{hy|4}}{{hg|1}} |Bob 🡲}} | |||
{{cardholder|{{hb|4}}{{hb|3}}{{hg|3}}{{hy|3}} |Cathy 🡲}} | |||
{{ | Bob plays {{hw|1}} (finesse).<br> | ||
{{ | Cathy plays {{hb|4}} as {{hw|2}} (bluff). | ||
|- | |||
{{ | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Layered finesse | ||
|A finesse with unrelated playable card(s) in front of the target card(s). || | |||
{{hTable|1|1|1||4}} | |||
Alice to Bob: "These 2 cards are blue." | |||
== | {{cardholder|{{hb|2|c=}}{{hb|5|c=}}{{hy|1}}{{hg|1}} |Bob 🡲}} | ||
{{cardholder|{{hr|2}}{{hy|2}}{{hb|1}}{{hg|1}} |Cathy 🡲}} | |||
< | Bob sees {{hb|1}} in Cathy's hand, but layered<br> behind other playable cards {{hr|2}} and {{hy|2}}.<br> | ||
Bob discards. Cathy plays {{hr|2}}. | |||
{{cardholder|{{hg|3}}{{hb|2|c=}}{{hb|5|c=}}{{hy|1}} |Bob 🡲}} | |||
{{cardholder|{{hw|5}}{{hy|2}}{{hb|1}}{{hg|1}} |Cathy 🡲}} | |||
{{ | Cathy knows this cannot be a bluff because<br> Bob would not discard unless he sees a playable {{hb|1}} in Cathy's hand.<br> | ||
So Cathy is promised {{hb|1}} and keeps playing<br> each slot from left to right until a {{hb|1}} is played. | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Clued misplay | |||
|A play clue that causes a misfire to prevent a critical discard in the same hand. | |||
{{ | |{{hTable|1|3|3|3|3}}{{hDiscard|r=4}} | ||
{{cardholder|{{hr|1}}{{hb|2}}{{hr|4}}{{hr|5}} |Bob 🡲}} | |||
Alice to Bob: "These 3 cards are red." | |||
{{cardholder|{{hr|1|c=}}{{hb|2}}{{hr|4|c=}}{{hr|5|c=}} |Bob 🡲}} Bob misfires {{hr|1|c=}} | |||
(and keeps the remaining red cards). | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Positional misplay | |||
|An unexpected play that marks the same slot position in another hand to play immediately. A risky move if the misplayed card is unknown. || | |||
{{hTable|2|4|4|4|4}} {{Hclue|0}} | |||
{{cardholder|{{hBack}}{{hBack}}{{hBack}}{{hBack}} |Alice 🡲}} | |||
{{cardholder|{{hb|2}}{{hr|3}}{{hr|4|n=|c=}}{{hr|5|n=|c=}} |Bob 🡲}} | |||
{{cardholder|{{ | |||
{{cardholder|{{ | |||
Alice blind plays '''slot 2''' and causes a misfire. | |||
Alice to | Bob expected Alice to discard her chop. | ||
{{ | Bob plays {{hr|3}} in '''slot 2'''. | ||
|- | |||
{{ | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Positional discard | ||
|An unexpected discard that marks the same slot position in another hand to play immediately. When all remaining playable cards are visible. || | |||
{{hTable|5|5|4|5|5}} {{hclue|0}} | |||
{{cardholder|{{hb|2}}{{hr|4}}{{hg|5}}{{hb|3}} |Bob 🡲}} | |||
Alice discards '''slot 3'''. | |||
Bob expected Alice to discard her chop. | |||
Bob plays {{hg|5}} in '''slot 3'''. | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Gentleman's discard | |||
|Discard of a known card to play an unmarked copy in another hand. | |||
{{reminder|The value in this move can be: | |||
*delay the discard of non-trash cards to the right of the unmarked copy | |||
*play multiple cards | |||
*generate a token (see ''Generation discard'')}} | |||
|{{hTable|||||1}} | |||
{{cardholder|{{hBack}}{{hBack|2|{{w}}|c=|n=}}{{hBack}}{{hBack}} |Alice 🡲}} | |||
{{cardholder|{{hw|2}}{{hr|2}}{{hy|3}}{{hg|4}} |Bob 🡲}} | |||
== | Alice discards {{hBack|2|{{w}}|c=|n=}}. | ||
{| | Bob plays his finesse position (and each slot left to right) | ||
<br> | |||
until an unmarked copy of {{hw|2}} is played. | |||
|- | |- | ||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | | ! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Play refusal | ||
| | |Instead of playing, a player clues or discards their chop. | ||
{{reminder|The next player must consider if the play refusal is: | |||
* waiting for a potential reverse, or | |||
* there are critical card(s) to save (see ''Scream discard'', ''Generation discard'').}} | |||
|{{hTable}} | |||
| | |||
|} | |||
Alice to Bob: "This card is a 2." | |||
= | {{cardholder|{{hb|1}}{{hb|2|n=}}{{hb|4}}{{hw|1}} |Bob 🡲}} | ||
{{cardholder|{{hb|1}}{{hw|4}}{{hy|1}}{{hr|4}} |Cathy 🡲}} | |||
Bob discards waiting for Cathy's {{hb|1}}. | |||
Cathy discards. | |||
Bob plays {{hb|1}} and {{hb|2|n=}}. | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Hesitation play | |||
|After a play refusal of a playable card, another player may be able to blind play an unmarked card. | |||
{{warn|A hesitation play must not interfere with any future response(s).<br> | |||
See ''Play refusal example.''}} | |||
|{{hTable|1}} | |||
{{cardholder|{{hr|4}}{{hr|2|n=}}{{hy|4}}{{hb|4}} |Bob 🡲}} | |||
{{cardholder|{{hw|1}}{{hb|3}}{{hb|4}}{{hw|1}} |Donald 🡲}} | |||
Alice to Bob: "This card is a 2." | |||
Bob discards waiting for a {{hw|1}} reverse.<br> | |||
Cathy discards. | |||
Donald knows from the context that Bob's<br> | |||
discard can only be waiting for a playable 1 in their hand.<br> | |||
Donald plays {{hw|1}}. | |||
|} | |||
== Gameplay Using Finesse Conventions == | |||
==Gameplay Using | |||
==== Receiving Clues ==== | ==== Receiving Clues ==== | ||
Check visible cards, including played and discarded, to determine the focus and the meaning of a clue. | |||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | <ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | ||
<li>Example A: you are given a '''2''' clue. You see {{hr|2}} was played and the second {{hr|2}} is in another hand. Therefore the clue means "2s which are not red".</li> | |||
<li>Example B: you are given a 4 clue that marks only your chop. You see no 4s have been discarded and no 4s on the chop of the players next to you. Therefore the clue means "this 4 is playable".</li> | |||
</ul> | </ul> | ||
| Line 550: | Line 566: | ||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | <ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | ||
<li>'''Don't mark trash cards''' ( | <li>'''Don't mark trash cards''' (see Good Touch Principle).</li> | ||
<li>Save | <li>Save critical cards as priority.</li> | ||
<ul> | |||
<li>Look ahead for critical cards on chop. ''Sometimes more than one player must help to save consecutive critical cards.''</li> | |||
</ul> | |||
<li>With few {{Hclue}}, work out which players need them.</li> | </li> | ||
<li>With few {{Hclue|s=1}}, work out which players need them.</li> | |||
<li>Consider how the receiver can interpret your clue.</li> | <li>Consider how the receiver can interpret your clue.</li> | ||
</ul> | </ul> | ||
| Line 577: | Line 594: | ||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | <ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | ||
<li>Sometimes a specific player should draw the last card to maximize the score. | <li>Sometimes a specific player should draw the last card to maximize the score. | ||
<li>Giving empty clues (e.g., " | <li>Giving empty clues (e.g., "You have no red card") can help to manage which player draws the last card. | ||
</ul> | </ul> | ||
{{infoBox |maxWidth=650 |state=collapsed | {{infoBox |maxWidth=650 |state=collapsed | ||
|title=Last Card Example | |title=Last Card Example | ||
|body={{hTable|5|5|3|4|5|d=1}} | |body={{hTable|5|5|3|4|5|d=1}} {{hclue|4}} | ||
{{cardholder|{{ | |||
{{cardholder|{{ | {{cardholder|{{hr|3}}{{hy|1}}{{hg|1}}{{hb|5|n=|c=}} |Bob 🡲}} | ||
{{cardholder|{{hg|2}}{{hr|1}}{{hg|4|n=|c=}}{{hg|5|n=|c=}} |Cathy 🡲}} | |||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | <ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | ||
<li>Alice and Bob both give empty clues. e.g., Alice to Cathy: "You have no white card" | <li>Alice and Bob both give empty clues. e.g., Alice to Cathy: "You have no white card." | ||
<li>Cathy plays {{ | <li>Cathy plays {{hg|4}} and draws the last card. | ||
<li>Alice discards, Bob plays {{ | <li>Alice discards, Bob plays {{hb|5}} and Cathy plays {{hg|5}}. | ||
</ul> | </ul> | ||
}} | }} | ||
==== | ==== More ==== | ||
For more moves and strategies, check out: | |||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | <ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | ||
<li> | <li>[https://en.doc.boardgamearena.com/User:Sammy_McSam/Hanabi Sammy's BGA wiki] | ||
<li> | <li>[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Romain's Google doc]. | ||
</ul> | </ul> | ||
== 2 Player Strategy == | |||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | |||
<li>Saves are given as late as possible. | |||
{{ | <li>Off-chop saves for consecutive critical cards. | ||
<li>Double discards can be avoided with a stall clue. | |||
<li>Last {{Hclue|s=1}} is reserved to mark a critical or playable chop. | |||
{{ | <li>Playable first copies are clued. | ||
<li>Splash critical and already-marked trash cards. | |||
<li>Play in clued order. | |||
<li>Before playing, consider marking a connecting chop card. | |||
<li>Scream discard = save the chop card (and move chop one slot to the left). | |||
<li>Flamboyants: Consider not locking a hand with a 5 save. | |||
<li>Avalanche: Any card can be multicolor. e.g. wait for negative multicolor on a {{hr|5|c=|n=}} before playing as {{hr|5|c=|n=}}. | |||
<li>Avalanche: Playable cards marked with both color and number play first. | |||
<li>Black Powder: {{hk|1}} is only marked on chop unless all other 1s (or {{hk|2}}) are already clued/played. | |||
</ul> | |||
==== Early game ==== | |||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | <ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | ||
<li> | <li>Avoid discarding until at least {{Hclue|s=1.2|3}} are used. | ||
<li> | <li>With multiple marked unknown 1s in your hand, consider first playing your 1s or marking 1s individually with color. | ||
<li>Non-critical 2s / {{hk|4}} can be marked with number. | |||
<li> | |||
</ul> | </ul> | ||
==== Alternative Strategy ==== | |||
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;"> | |||
<li>'''Any card may be saved''', including non-critical cards. | |||
<li>Cards marked with a number are only splashed with color: | |||
<ul> | |||
<li>If a previously unmarked card is playable. | |||
<li>As a stall clue. | |||
</ul> | |||
</li> | |||
</ul> | |||
== Other Convention Sets == | |||
==== Finesse Additional Skip Interpretation ==== | |||
{{warn|This convention prevents discard management, finesse with number, layered finesse}} | |||
An additional convention is that skipped player(s) cannot discard. i.e., Alice can clue Cathy only if Bob has a play or can give another useful clue. If a skipped player has no marked playable cards and no good clue to give, they must blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation. | |||
{{infoBoxes | |||
{{ | |||
|maxWidth=650 | |maxWidth=650 | ||
|state=collapsed | |state=collapsed | ||
| | |title1=Skipped Players Cannot Discard Example | ||
| | |body1=Alice skips Bob to give Cathy a '''1''' clue. | ||
Alice skips Bob to give Cathy a '''1''' clue. | |||
{{hTable}} | {{hTable}} | ||
{{cardholder|{{hy|1}}{{hy|2}}{{hw|2}}{{hr|2}} |Bob 🡲}} | |||
}} | {{cardholder|{{hw|2}}{{hr|1|n=}}{{hb|2}}{{hg|4}} |Cathy 🡲}} | ||
{{ | Bob has no clue to give and no known play, so he blind plays his newest unmarked card. {{hy|1}} does not connect to {{hBack|1|n=}}, so Cathy interprets Bob's move as a skip play and plays {{hr|1|n=}}. | ||
| | |||
| | |||
| | |||
|title2=Forbidden Skip Example | |||
|body2=Alice skips Bob to give Cathy a '''3''' clue. | |||
| | |||
Alice skips Bob to give Cathy a '''3''' clue. | |||
{{hTable|2}} | {{hTable|2}} | ||
{{cardholder|{{hy|1}}{{hy|2}}{{hw|2}}{{hr|2}} |Bob 🡲}} | |||
}} | {{cardholder|{{hw|2}}{{hr|3|n=}}{{hb|2}}{{hr|1}} |Cathy 🡲}} | ||
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, {{hy|1}} does not connect to {{hBack|3|n=}}, so Cathy interprets as a bluff and her {{hBack|3|n=}} is not playable. | |||
This is a lie because {{hr|3|n=}} is playable. So Alice is forbidden from giving this clue. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{hr|3|n=}} is playable. | |||
{{ | |||
}} | }} | ||
==== | ==== H-Group ==== | ||
Some key differences include: | |||
*non-critical saves | |||
*chop-focused play clues | |||
*context-dependent chop moves | |||
*number play clues are assumed to be a lie (bluff) over truth (finesse). | |||
[https://hanabi.github.io H-Group] | |||
{| class="wikitable" style="width:auto;text-align:left;" border="2" | |||
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | |||
! Name !! Summary !! References | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Logical Leftism | |||
|No convention, just logic || [http://hanabilogic.eklablog.com/basics-level-1-a117610126 hanabi logic] | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Conventional Leftism | |||
|Another name for Finesse || [http://hanabilogic.eklablog.com/no-conventional-leftism-a117757604 hanabi logic] [https://docs.google.com/document/d/1sz3if8-9JJDAcbvdi3MHEAv9L5ljyHHnTSEACKk5RUY/edit#heading=h.q88fl7o62h8c Postmans] | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Hat-guessing | |||
|Clues relate to slot position, not the cards marked || [https://github.com/hanabi/hanabi.github.io/blob/main/misc/hat-guessing.md H-Group] [https://github.com/fpvandoorn/hanabi/blob/master/doc_hat_player.md Robert Kaspar] [https://github.com/hanabi/hanabi.github.io/blob/main/misc/empty-clues.md H-Group empty clues] | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Closest Friend | |||
|Clue interpretation depends on which player gave the clue || [https://github.com/hanabi/hanabi.github.io/blob/main/pdf/newest-friend.pdf H-Group] | |||
|- | |||
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Secret convention | |||
| | |Each player randomly selects a secret '''[https://perchance.org/e6dtm5lj3r restriction]''' ||[https://boardgamearena.com/forum/viewtopic.php?t=26863 Secret variant] [https://boardgamearena.com/forum/viewtopic.php?p=71264#p71264 Secret hanabi restriction] | ||
|} | |||
= | |||
| | |||
For more convention sets check out '''[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]''' by [https://boardgamearena.com/player?id=84207926 Romain672] | |||
Revision as of 23:07, 7 August 2026
Definitions and Terminology
| Definition | Examples | |
|---|---|---|
| Convention | Agreed set of clue, play, and discard interpretations. |
|
| Strategy | Plan to achieve the highest score. |
Mark first copies of cards. |
| Chop | The oldest (rightmost), unmarked card in a hand. |
white3white4white4red5 Bob 🡲 green1white3white4red5,with a 5clue, Bob 🡲 |
| Draw | The newest (leftmost) card in a hand. |
white3white4white4red5 green1,with a green clue,white3white4red5 |
| Trash | A card that can never be played successfully. |
red3yellow3green3blue3white3 red1yellow2green2blue4 |
| Playable | A card that can be marked by a play clue. |
red1yellow1green1blue1white1 red1yellow2green2blue4 |
| Critical
/ Unique |
The last remaining card of its rank and color (that can be played successfully at some point). | white4 when the other white4 was discarded. |
| Marked | A card touched by a clue. |
red1,with a red clue,red2,with a red clue,yellow2white5,with a 5clue, |
| Save | A number¹ clue that marks a chop card to prevent discard.
In 2-player games where one player must perform more than one consecutive save, a save may occur before it reaches the chop position.
|
white3white4white4red5 Bob 🡲
Alice to Bob: "This card is a 5." white3white4white4red5,with a 5clue, Bob 🡲 |
| Play clue | Clue that marks a card to play i.e. cannot be a save clue. |
Alice to Bob: "This card is green." red1yellow2green2,with a green clue,blue4 Bob 🡲 |
| Focus | The target card of a clue. |
Alice to Bob: "These 2 cards are 5." red5,with a 5clue,blue4white4yellow5,with a 5clue, This clue can be a save so the focus is the chop card. Alice to Bob: "These 2 cards are 2." yellow2,with a 2clue,green2,with a 2clue,blue4white4 This clue cannot be a save so the focus is the newer (leftmost) card. |
| Bomb | A play that causes a misfire. |
red1yellow1green1blue1white1 Alice plays blue3 |
| Splash | Additional new color or rank information of cards that are not the focus. |
red1yellow1green1blue1white1 green2blue3white4green4 Bob 🡲 Alice to Bob: "These 2 cards are green." green2,with a green clue,blue3white4green4,with a green clue, Bob 🡲 red3yellow2green2blue2white2 red4red3,with a 3clue,white3,with a 3clue,blue3,with a 3clue, Bob 🡲 Alice to Bob: "These 2 cards are red." red4,with a red clue,red3,with a red 3clue,white3,with a 3clue,blue3,with a 3clue, Bob 🡲 Play clue for red4 which splashes red3. |
| Reclue | A repeated clue that causes marked card(s) to play. |
red2yellow1greenbluewhite red2green4white4yellow2,with a yellow clue, Bob 🡲 Bob does not yet know his marked yellow is playable. Alice to Bob: "This card is yellow." |
| Fix clue | Follow-up clue required to change the focus of a play clue (and prevent a misfire). |
red1yellowgreenbluewhite Alice to Cathy: "These 2 cards are white." white2,with a white clue,white1,with a white clue,red1blue3 Cathy 🡲 Bob to Cathy: "This card is a 2." white2,with a white 2clue,white1,with a white clue,red1blue3 Cathy 🡲 |
| Prompt | A play clue that causes connecting marked card(s) to play. |
red2yellow5green1blue3white4 blue5yellow4red3,with a red clue,white5 Bob 🡲 white2white4yellow1red4 Cathy 🡲 Alice to Cathy: "This card is red." blue5yellow4red3,with a red clue,white5 Bob 🡲 white2white4yellow1red4,with a red clue, Cathy 🡲 Bob plays red3,with a red clue,. Cathy plays red4,with a red clue,. |
¹Some uncommon convention sets allow color saves.
red2yellow4red3white5 Bob 🡲 red4yellow3red4white2 Cathy 🡲
Alice to Bob: "This card is a 5."
red2yellow4red3white5,with a 5clue, Bob 🡲 red4yellow3red4white2 Cathy 🡲
Bob knows that there is only one 5 of each color in the deck, so all 5s need to be marked to keep them from being discarded. Bob sees Cathy's oldest card is white2 and checks the discard pile to see if he needs to save it from being discarded. There is already a white2 in the discard pile and Bob knows there are only two 2s of each color, so Cathy has the last remaining white2 and Bob must save it.
Bob to Cathy: "This card is a 2."
Good job, Bob.
red2yellow4red3white5,with a 5clue, Bob 🡲 red4yellow3red4white2,with a 2clue, Cathy 🡲
Cathy looks at the played cards to see if 2s are all playable. The white1 has not been played yet, so she cannot be sure it is playable yet. Next, Cathy looks at the discard pile to see if there is a 2 in the discard pile. There is a white2 discarded, so she interprets this number clue marking her oldest card as a save clue to prevent her from discarding it. Nice one, Cathy.| Definition | Examples | |
|---|---|---|
| Good Touch Principle | All marked cards will eventually be played. |
Alice to Bob: "This card is a 1." green1,with a 1clue,white4green4green4 Bob 🡲 number is better than color to avoid duplicate green4. red2yellowgreen1bluewhite Alice to Bob: "These 2 cards are green." green2,with a green clue,red2white4green4,with a green clue, Bob 🡲 color is better than number to avoid trash red2. |
| Locked | A hand with all cards marked without any plays. |
red3yellow2green3blue5white5 red5,with a 5clue,yellow4,with a 4clue,yellow5,with a 5clue,green5,with a 5clue, Bob 🡲 |
| Early save | An attempt to save a card when there is already a known playable card in the same hand.
This clue should be read as a play clue.
This clue is a mistake, since save clues should only be given after all playable cards are played when the chop card is in danger of discard. |
Discardedr2
Alice to Cathy: "This card is blue." red4blue1,with a blue clue,white3red2 Cathy 🡲 Bob to Cathy: "This card is a 2." red4blue1,with a blue clue,white5red2,with a 2clue, Cathy 🡲 |
| Double save | Two consecutive saves in the same hand. |
Discardedr2 Alice to Cathy: "This card is a 2." blue3red4white5red2,with a 2clue, Cathy 🡲 Bob to Cathy: "This card is a 5." blue3red4white5,with a 5clue,red2,with a 2clue, Cathy 🡲 |
| Double discard | Two consecutive players discard copies of the same chop card, resulting in a critical discard.
A special problem, since, to each of the consecutive players, a number clue that marks their chop card does not look like a save clue (and therefore looks like a play clue).
|
white4green2yellow4red2 Bob 🡲 blue3red4white5red2 Cathy 🡲 Bob discards red2. Cathy discards red2. |
| Blind play | An unmarked card play. |
card backcard backcard backcard back Alice 🡲 Alice plays slot 1. |
| Finesse Position | The newest (leftmost), unmarked card in a hand. |
white3white4white4red5 green1,with a green clue,white3white4red5 |
| Finesse | A play clue that causes connecting unmarked card(s) to play. |
redyellowgreenbluewhite Alice to Cathy: "This card is blue." blue1blue5green3white1 Bob 🡲 red5red2blue2,with a blue clue,green2 Cathy 🡲 Bob plays blue1. Cathy plays blue2,with a blue clue,. |
| Reverse(d finesse) | A finesse in reverse order. |
redyellowgreenbluewhite Alice to Bob: "This card is blue." red5red2blue2,with a blue clue,green2 Bob 🡲 blue1blue5green3white1 Cathy 🡲 Bob discards. |
| Bluff | A play clue that causes a non-connecting unmarked card to play. |
redyellowgreenblue2white Alice to Cathy: "This card is green." yellow1blue5green3white1 Bob 🡲 blue4red5red2green2,with a green clue, Cathy 🡲 Bob plays yellow1. Cathy knows her green2,with a green clue, cannot be green1 (and keeps it for later). |
| Bluff seat | The player directly before the player who is bluffed.
The bluff seat is an H-Group convention which restricts which players are allowed to perform a bluff. Outside of H-Group, it is possible to bluff any player when the players before were unable to blind play (to reveal the bluff).
|
Order is Alice 🡆 Bob 🡆 Cathy: Alice is in the 'bluff seat' of Bob. |
| Discard clue | Clue that marks trash card(s) to be discarded (to prevent a misfire or unwanted discard). |
red1yellow1green1blue1white1 Alice to Bob: "These 3 cards are 1." red1,with a 1clue,red1,with a 1clue,yellow1,with a 1clue,blue3 Bob 🡲 |
| Stall clue | A clue given to avoid discarding.
Avoid a finesse misinterpretation by giving a negative clue e.g. 'You have no 2'.
|
1cards in the deckred5yellow5green5blue5white3
yellow1blue4white4,with a white 4clue,white5,with a white 5clue, Bob 🡲 Alice to Bob: "You have no 2." |
| Skip/Steal | A player gives a clue that could have been given by one of the skipped players.
The players who were skipped have a better move than to give the clue that skipped them.
Good reasons for skipping players:
More examples below. |
redyellowgreenbluewhite
Alice to Cathy: "This card is blue." blue3red4white1white1 Bob 🡲 yellow4blue1,with a blue clue,red4white2 Cathy 🡲 Bob discards white1 (because he has nothing to clue or play). |
| Generation discard | An unexpected discard to gain 1 clue tokens intended to be used immediately by next player as they need to urgently clue or save another player card. |
red2yellow2green2blue2white2 0 clue tokens card back3,with a 3clue,card backcard backcard back Alice 🡲 yellow3white2green4blue5 Cathy 🡲 Alice discards her chop instead of playing card back3,with a 3clue,. Bob to Cathy: "This card is a 5." |
| Scream discard | An unexpected discard to save a critical card in another hand. |
0 clue tokens card backcard backcard backcard back Alice 🡲 yellow4blue3red4white5 Bob 🡲 Alice discards slot 3. Bob expected Alice to discard her chop. Bob's chop must be critical. |
| Scream play | An unexpected chop play to save a critical card in another hand. | 0 clue tokens
card backcard back5,with a 5clue,card back5,with a 5clue,card back5,with a 5clue, Alice 🡲 red1blue2red4red5 Bob 🡲 Alice plays her chop card. Bob expected Alice to discard her chop. Alice is unable to perform a scream discard. Bob's chop must be critical. |
| Duplicate discard | Discard of a duplicate marked copy of a card in another hand. |
redyellow1greenbluewhite Alice to Bob: "This card is green." white4green2,with a green clue,yellow4red3 Alice 🡲 yellow3red4green5green2,with a green 2clue, Bob 🡲 Cathy discards green2,with a green 2clue, and Bob plays his marked copy. |
| Bottom-decked | When all copies of a card are too near the bottom of the deck to achieve a perfect score. | Both red2 are in the last 2cards in the deck cards of the deck. |
Alice to Cathy: "This card is red."
red2yellow1white1blue3 Alice 🡲 blue1yellow5white5blue4 Bob 🡲 red1,with a red clue,white4white4white3 Cathy 🡲
If Alice discarded instead, Bob would have clued Alice red to finesse red1 and red2.white1yellow2,with a 2clue,white2,with a 2clue,red2,with a 2clue, Bob 🡲 white2red1blue2green1 Cathy 🡲
Alice skips Bob to give Cathy a blue clue so that a duplicate white2 is not marked.| Definition | Examples | |
|---|---|---|
| Long finesse | A finesse of three or more cards lasting more than one complete round. |
red3yellow3green3blue3white Alice to Cathy: "This card is white." white1white2yellow4green1 Bob 🡲 white3,with a white clue,blue3green3yellow3 Cathy 🡲 Bob plays white1. red5white2yellow4green1 Bob 🡲 yellow5white3,with a white clue,blue3green3 Cathy 🡲 Bob plays white2. Cathy plays white3,with a white clue, |
| Finesse Bluff | A finesse followed by a bluff. |
red3yellow3green3blue3white Alice to Bob: "This card is a 3." white1white3,with a 3clue,yellow4green1 Bob 🡲 blue4blue3green3yellow3 Cathy 🡲 Bob plays white1 (finesse). |
| Layered finesse | A finesse with unrelated playable card(s) in front of the target card(s). |
red1yellow1green1bluewhite4 Alice to Bob: "These 2 cards are blue." blue2,with a blue clue,blue5,with a blue clue,yellow1green1 Bob 🡲 red2yellow2blue1green1 Cathy 🡲 Bob sees blue1 in Cathy's hand, but layered green3blue2,with a blue clue,blue5,with a blue clue,yellow1 Bob 🡲 white5yellow2blue1green1 Cathy 🡲 Cathy knows this cannot be a bluff because |
| Clued misplay | A play clue that causes a misfire to prevent a critical discard in the same hand. | red1yellow3green3blue3white3Discardedr4
red1blue2red4red5 Bob 🡲 Alice to Bob: "These 3 cards are red." red1,with a red clue,blue2red4,with a red clue,red5,with a red clue, Bob 🡲 Bob misfires red1,with a red clue, (and keeps the remaining red cards). |
| Positional misplay | An unexpected play that marks the same slot position in another hand to play immediately. A risky move if the misplayed card is unknown. |
red2yellow4green4blue4white4 0 clue tokens card backcard backcard backcard back Alice 🡲 blue2red3red4,with a red 4clue,red5,with a red 5clue, Bob 🡲 Alice blind plays slot 2 and causes a misfire. Bob expected Alice to discard her chop. Bob plays red3 in slot 2. |
| Positional discard | An unexpected discard that marks the same slot position in another hand to play immediately. When all remaining playable cards are visible. |
red5yellow5green4blue5white5 0 clue tokens blue2red4green5blue3 Bob 🡲 Alice discards slot 3. Bob expected Alice to discard her chop. Bob plays green5 in slot 3. |
| Gentleman's discard | Discard of a known card to play an unmarked copy in another hand.
The value in this move can be:
|
redyellowgreenbluewhite1
card backcard back2,with a 2clue,card backcard back Alice 🡲 white2red2yellow3green4 Bob 🡲 Alice discards card back2,with a 2clue,. Bob plays his finesse position (and each slot left to right)
|
| Play refusal | Instead of playing, a player clues or discards their chop.
The next player must consider if the play refusal is:
|
redyellowgreenbluewhite
Alice to Bob: "This card is a 2." blue1blue2,with a 2clue,blue4white1 Bob 🡲 blue1white4yellow1red4 Cathy 🡲 Bob discards waiting for Cathy's blue1. Cathy discards. Bob plays blue1 and blue2,with a 2clue,. |
| Hesitation play | After a play refusal of a playable card, another player may be able to blind play an unmarked card.
A hesitation play must not interfere with any future response(s).
See Play refusal example. |
red1yellowgreenbluewhite
red4red2,with a 2clue,yellow4blue4 Bob 🡲 white1blue3blue4white1 Donald 🡲 Alice to Bob: "This card is a 2." Bob discards waiting for a white1 reverse. Donald knows from the context that Bob's |
Gameplay Using Finesse Conventions
Receiving Clues
Check visible cards, including played and discarded, to determine the focus and the meaning of a clue.
- Example A: you are given a 2 clue. You see red2 was played and the second red2 is in another hand. Therefore the clue means "2s which are not red".
- Example B: you are given a 4 clue that marks only your chop. You see no 4s have been discarded and no 4s on the chop of the players next to you. Therefore the clue means "this 4 is playable".
Giving Clues
- Don't mark trash cards (see Good Touch Principle).
- Save critical cards as priority.
- Look ahead for critical cards on chop. Sometimes more than one player must help to save consecutive critical cards.
- With few clue tokens, work out which players need them.
- Consider how the receiver can interpret your clue.
Discarding
- Trust your teammates to manage your cards.
- When there is nothing urgent to clue, don't be afraid to discard! Discarding is often the best move for the team.
Playing
- When multiple cards are marked, determine the focused card. Each clue only has one focused card.
- Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues (where no other cards are known to be playable).
Triggering the final round
- Sometimes a specific player should draw the last card to maximize the score.
- Giving empty clues (e.g., "You have no red card") can help to manage which player draws the last card.
red3yellow1green1blue5,with a blue 5clue, Bob 🡲 green2red1green4,with a green 4clue,green5,with a green 5clue, Cathy 🡲
- Alice and Bob both give empty clues. e.g., Alice to Cathy: "You have no white card."
- Cathy plays green4 and draws the last card.
- Alice discards, Bob plays blue5 and Cathy plays green5.
More
For more moves and strategies, check out:
2 Player Strategy
- Saves are given as late as possible.
- Off-chop saves for consecutive critical cards.
- Double discards can be avoided with a stall clue.
- Last clue tokens is reserved to mark a critical or playable chop.
- Playable first copies are clued.
- Splash critical and already-marked trash cards.
- Play in clued order.
- Before playing, consider marking a connecting chop card.
- Scream discard = save the chop card (and move chop one slot to the left).
- Flamboyants: Consider not locking a hand with a 5 save.
- Avalanche: Any card can be multicolor. e.g. wait for negative multicolor on a red5,with a red 5clue, before playing as red5,with a red 5clue,.
- Avalanche: Playable cards marked with both color and number play first.
- Black Powder: black powder1 is only marked on chop unless all other 1s (or black powder2) are already clued/played.
Early game
- Avoid discarding until at least 3 clue tokens are used.
- With multiple marked unknown 1s in your hand, consider first playing your 1s or marking 1s individually with color.
- Non-critical 2s / black powder4 can be marked with number.
Alternative Strategy
- Any card may be saved, including non-critical cards.
- Cards marked with a number are only splashed with color:
- If a previously unmarked card is playable.
- As a stall clue.
Other Convention Sets
Finesse Additional Skip Interpretation
An additional convention is that skipped player(s) cannot discard. i.e., Alice can clue Cathy only if Bob has a play or can give another useful clue. If a skipped player has no marked playable cards and no good clue to give, they must blind play their newest, unmarked card. A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.
redyellowgreenbluewhite
yellow1yellow2white2red2 Bob 🡲 white2red1,with a 1clue,blue2green4 Cathy 🡲
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. yellow1 does not connect to card back1,with a 1clue,, so Cathy interprets Bob's move as a skip play and plays red1,with a 1clue,.red2yellowgreenbluewhite
yellow1yellow2white2red2 Bob 🡲 white2red3,with a 3clue,blue2red1 Cathy 🡲
Bob has no clue to give and no known play, so he blind plays his newest unmarked card. In this convention, yellow1 does not connect to card back3,with a 3clue,, so Cathy interprets as a bluff and her card back3,with a 3clue, is not playable.
This is a lie because red3,with a 3clue, is playable. So Alice is forbidden from giving this clue. Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her red3,with a 3clue, is playable.H-Group
Some key differences include:
- non-critical saves
- chop-focused play clues
- context-dependent chop moves
- number play clues are assumed to be a lie (bluff) over truth (finesse).
| Name | Summary | References |
|---|---|---|
| Logical Leftism | No convention, just logic | hanabi logic |
| Conventional Leftism | Another name for Finesse | hanabi logic Postmans |
| Hat-guessing | Clues relate to slot position, not the cards marked | H-Group Robert Kaspar H-Group empty clues |
| Closest Friend | Clue interpretation depends on which player gave the clue | H-Group |
| Secret convention | Each player randomly selects a secret restriction | Secret variant Secret hanabi restriction |
For more convention sets check out this forum post by Romain672