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(Created page with "SLAMBO! Players: 2–4 Age: 6+ Time: ~5 minutes PLAY! SLAMBO! is usually a 2-player game. For the 3–4 player variant, see the end of the rules. The game is played in rounds called bouts. During a bout, you and your opponent take turns playing 1 card at a time face up onto a pile in the middle. The start card is always the first card in the pile. The number 5 is the starting balance total. Each card raises or lowers the balance total by the number printed on it. Bl...")
 
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SLAMBO!
=SLAMBO!=
 
==Overview==
Players: 2–4
'''SLAMBO!''' is a fast-paced card game played in rounds called '''bouts'''. Players take turns adjusting a shared '''balance total'''—but push it too far and your opponent will shout '''SLAMBO!'''
Age: 6+
----
Time: ~5 minutes
==Setup==
 
{| class="wikitable"
PLAY!
!Players!!Cards in Deck!! Starting Hand
 
|-
SLAMBO! is usually a 2-player game.
|2||17||7
For the 3–4 player variant, see the end of the rules.
|-
 
|3||26||6
The game is played in rounds called bouts. During a bout, you and your opponent take turns playing 1 card at a time face up onto a pile in the middle.
|-
 
|4||26||5
The start card is always the first card in the pile.
|}
The number 5 is the starting balance total.
#Place the '''start card''' in the middle with the 0–10 side up
Each card raises or lowers the balance total by the number printed on it.
# Place '''1 shame card''' next to the start card
Blue cards raise the balance total
#Set remaining shame cards aside as a supply
Red cards lower it
# Give each player a '''player aid'''
Only the top card on the pile should be visible
#Shuffle the number cards (only add special cards with 3+ players)
 
#Deal each player a starting hand (see table above)
#Set leftover cards facedown
#Choose a random player to go first
----
==Gameplay==
===Turn===
*Players take turns playing '''1 card face up''' onto the central pile
*Only the '''top card''' of the pile should be visible
*The starting balance total is '''5'''
Each time you play a card:
Each time you play a card:
 
*Adjust the balance total by the number on the card
Figure out the new balance total
**'''Blue cards''' raise the total
Shout it out
**'''Red cards''' lower the total
 
*'''Shout the new total'''
If the new balance is above 10 or below 0, your opponent shouts:
----
 
===SLAMBO!===
👉 SLAMBO!
If the balance total goes:*'''Above 10'''
…and you lose the bout.
*'''Below 0'''
 
👉 Your opponent shouts '''SLAMBO!''' and you lose the bout
Hakkeyoi, Nokotta!
*The losing player takes '''all shame cards''' from the middle
 
----
Sumo referees shout:
=== Break===
 
Nokotta! (“remaining!”) to show the match isn’t over
Hakkeyoi! (“come on!”) when action stalls
 
👉 Try to force your opponent to go above 10 or below 0 so you can yell SLAMBO!
 
SETUP
Place the start card in the middle with the 0–10 side up
Place 1 shame card next to it
Set remaining shame cards aside as supply
Give each player a player aid
 
Shuffle the number cards
(Only add special cards with 3+ players)
 
Deal each player a starting hand (see table)
Set leftover cards facedown
Choose a random player to go first
EXAMPLE PLAY
Player 1 starts with a blue 4 → “9!”
Player 2 plays red -7 → “2!”
 
Later in the bout:
 
Balance is 1
Player 1 plays blue 2 → “3!”
Player 2 plays red -5 → “-2!”
Player 1 shouts: SLAMBO!
SLAMBO! (LOSING A BOUT)
 
If you bring the balance:
 
Above 10
Or below 0
 
You lose the bout and must:
👉 Take all shame cards from the middle
 
BREAK!
 
If both players run out of cards and no one is SLAMBO’d:
If both players run out of cards and no one is SLAMBO’d:
 
*The referee calls '''BREAK!'''
The referee calls a break
*No one takes shame cards
No one takes shame cards
*Add '''1 shame card''' next to the start card
Add 1 shame card to the middle
'''Important:''' The next bout will be worth more shame
 
----
👉 Next bout is worth more shame
===Again===
 
AGAIN!
 
If no player has 3 shame cards:
If no player has 3 shame cards:
 
*Play another bout
Play another bout
*The loser of the last bout goes first
Loser of last bout goes first
If the last bout ended in a break:*The player who went second goes first
 
----
If the last bout ended in a break:
==Win Condition==
 
If any player has '''3 or more shame cards''' at the end of a bout:*That player loses
The player who went second goes first
*The remaining player wins
WIN
----
 
==3–4 Player Rules ==
If any player has 3 or more shame cards at the end of a bout:
* Shuffle the '''6 special cards''' into the deck
 
* The game ends immediately when any player has '''3 or more shame'''
They lose
*That player loses
The remaining player wins
*All other players win
3–4 PLAYER RULES
----
Shuffle in the 6 special cards
== Special Cards==
Game ends when any player has 3+ shame
*After adjusting the balance total, '''reverse the turn order'''
That player loses
*If a player has no cards left, '''skip their turn'''
All other players win
SPECIAL CARD RULES
After raising or lowering the balance total, reverse turn order
If a player has no cards left, skip their turn
 
Special effects:
Special effects:
 
*Choose whether a card’s number is '''positive or negative'''
Choose whether a card’s number is positive or negative
*Copy the last card played**If the last card copied something, copy that result
Copy the last card played
----
If it copied something, copy that result
==Expert Match (1–9) ==
EXPERT MATCH (1–9)
For a more suspenseful game:
 
*Flip the start card to the '''1–9 side'''
For more suspense:
Now SLAMBO occurs if the balance total goes:
 
*'''Above 9'''
Flip the start card to the 1–9 side
*'''Below 1'''
Now SLAMBO happens if balance goes:
----
Above 9
==Example==*Player 1 plays a blue 4 → “9!”
Below 1
*Player 2 plays red -7 → “2!”
COMPONENTS
Later in the bout:
1 Start Card (Hakkeyoi, Nokotta!)
*Balance is 1
9 Shame Cards (Haji!)
* Player 1 plays blue 2 → “3!”
17 Number Cards (9 blue, 8 red)
*Player 2 plays red -5 → “-2!”
6 Special Cards
*Player 1 shouts: '''SLAMBO!'''
4 Player Aids
----
CREDITS
==Components==
Design: Ryan “Boulder” Richford
*1 Start Card (Hakkeyoi, Nokotta!)
Illustration: Sai Beppu
*9 Shame Cards (Haji!)
Graphic Design: Anca Gavril
*17 Number Cards (9 blue, 8 red)
Development: Breeze Grigas, John Brieger, Brian McKay
*6 Special Cards
Rules Editing: Jeff Fraser
*4 Player Aids
3D Artist: Filip Gavril
----
==Theme Note==
'''Hakkeyoi!''' (“come on!”) and '''Nokotta!''' (“remaining!”) are traditional sumo referee calls used during matches.
----
==Credits==
*Design: Ryan “Boulder” Richford
*Illustration: Sai Beppu
*Graphic Design: Anca Gavril
*Development: Breeze Grigas, John Brieger, Brian McKay
*Rules Editing: Jeff Fraser
*3D Artist: Filip Gavril

Latest revision as of 07:11, 5 August 2026

SLAMBO!

Overview

SLAMBO! is a fast-paced card game played in rounds called bouts. Players take turns adjusting a shared balance total—but push it too far and your opponent will shout SLAMBO!


Setup

Players Cards in Deck Starting Hand
2 17 7
3 26 6
4 26 5
  1. Place the start card in the middle with the 0–10 side up
  2. Place 1 shame card next to the start card
  3. Set remaining shame cards aside as a supply
  4. Give each player a player aid
  5. Shuffle the number cards (only add special cards with 3+ players)
  6. Deal each player a starting hand (see table above)
  7. Set leftover cards facedown
  8. Choose a random player to go first

Gameplay

Turn

  • Players take turns playing 1 card face up onto the central pile
  • Only the top card of the pile should be visible
  • The starting balance total is 5

Each time you play a card:

  • Adjust the balance total by the number on the card
    • Blue cards raise the total
    • Red cards lower the total
  • Shout the new total

SLAMBO!

If the balance total goes:*Above 10

  • Below 0

👉 Your opponent shouts SLAMBO! and you lose the bout

  • The losing player takes all shame cards from the middle

Break

If both players run out of cards and no one is SLAMBO’d:

  • The referee calls BREAK!
  • No one takes shame cards
  • Add 1 shame card next to the start card

Important: The next bout will be worth more shame


Again

If no player has 3 shame cards:

  • Play another bout
  • The loser of the last bout goes first

If the last bout ended in a break:*The player who went second goes first


Win Condition

If any player has 3 or more shame cards at the end of a bout:*That player loses

  • The remaining player wins

3–4 Player Rules

  • Shuffle the 6 special cards into the deck
  • The game ends immediately when any player has 3 or more shame
  • That player loses
  • All other players win

Special Cards

  • After adjusting the balance total, reverse the turn order
  • If a player has no cards left, skip their turn

Special effects:

  • Choose whether a card’s number is positive or negative
  • Copy the last card played**If the last card copied something, copy that result

Expert Match (1–9)

For a more suspenseful game:

  • Flip the start card to the 1–9 side

Now SLAMBO occurs if the balance total goes:

  • Above 9
  • Below 1

==Example==*Player 1 plays a blue 4 → “9!”

  • Player 2 plays red -7 → “2!”

Later in the bout:

  • Balance is 1
  • Player 1 plays blue 2 → “3!”
  • Player 2 plays red -5 → “-2!”
  • Player 1 shouts: SLAMBO!

Components

  • 1 Start Card (Hakkeyoi, Nokotta!)
  • 9 Shame Cards (Haji!)
  • 17 Number Cards (9 blue, 8 red)
  • 6 Special Cards
  • 4 Player Aids

Theme Note

Hakkeyoi! (“come on!”) and Nokotta! (“remaining!”) are traditional sumo referee calls used during matches.


Credits

  • Design: Ryan “Boulder” Richford
  • Illustration: Sai Beppu
  • Graphic Design: Anca Gavril
  • Development: Breeze Grigas, John Brieger, Brian McKay
  • Rules Editing: Jeff Fraser
  • 3D Artist: Filip Gavril