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[[Category:Card games]]
==Overview==
== FAQs / Troubleshooting ==


=== Help, my word is not accepted ===
As an aspiring 19th-century novelist, you're paid by the word to complete romance, mystery, adventure, and horror novels, earning prestige in the process. Earn enough to complete your masterpiece and be recognized as the finest novelist of the age!


'''Please don't file a bug.''' You have a choice of several dictionaries when creating your table, but none of the word lists are authored by Board Game Arena or Fowers Games. If you don't like the default dictionary, try another. Like most word games, Hardback doesn't allow proper nouns (like "Argentina", "Christmas", "Hitler", "November"), acronyms/initialisms (like "FBI", "USA"), or hyphenated words (like "self-motivated", "twenty-four") even though any standard English dictionary would include these. There's also a game option to play the game without any dictionary. In this mode, the other players vote to approve or reject each word. You can choose either <i>Majority Vote</i> (half of the players must accept, with ties in favor of accepting) or <i>Unanimous Vote</i> (all the players must accept).
Build your deck of letters to make words. Use the words to buy new letters from different genres.  


=== Help, my system can't run this game ===
== Game Components ==


This game requires a vaguely modern web browser (2017 or newer: Google Chrome 61+, Firefox 60+, Edge 79+, or Safari 11+). A computer [https://support.microsoft.com/en-us/windows/windows-xp-support-has-ended-47b944b8-f4d3-82f2-9acc-21c79ee6ef5e still running Windows XP] is far too old, for example. If you meet the minimum requirements and cannot load the game, please [https://boardgamearena.com/bugs?game=1354 use the bug reporting system] to vote/file a report. Please including the "support link" from [https://www.whatsmybrowser.org/ https://www.whatsmybrowser.org/]. If another player at your table cannot load the game because their system is too old, please kindly agree to abandon the game without penalty.
Each player starts with a deck of 10 cards: 8 regular letters worth 1¢ each and 2 random "prestige" letters worth 1 ''point'' each. A colored bar in the player panel displays the current composition of each player's deck.


=== Help, the cards are too large or too small ===
In the middle is the Offer Row, where you can purchase cards to add to your deck.


Choose your preferred card size under the top-right corner menu (within a game). Due to the smaller screen size, playing on mobile means you'll end up choosing between larger cards that are easier to read or smaller cards that are easier to rearrange.
Each player can also gain '''Ink''' tokens and '''Remover''' tokens. One Ink costs 1¢. You can use Ink to draw an extra card from your deck when forming a word (1 Ink per card). But cards drawn with Ink ''must be used'' in your word and they cannot be made wild. If you cannot make a word using all your cards drawn with Ink, you must forfeit your turn. You can also trade 3 Ink tokens for 1¢.


== How To Play ==
Remover tokens let you remove the "Ink" status on a card, turning it into a normal card. Remover can only be gained by playing certain cards--it cannot be purchased.


Hardback is a deck-building word game. Each player starts with their own deck of 10 Starter cards: The 8 letters (A, E, I, L, N, R, S, T) plus 2 random letters from the set (B, C, D, G, H, M, O, P, U, Y). Each player has their own draw and discard piles. A shared deck of 140 cards from 4 other genres is used to form the offer row. The 5 genres in the game are: Starter (grey), Adventure (yellow), Horror (green), Mystery (blue), Romance (red). A colored bar in the player panel displays the current composition of each player's deck.
====Card Anatomy====


=== Spell A Word ===
[[File:hardback_cardAnatomy.png]]


Each round you receive a hand of 5 cards from your deck. Use these cards (and any '''Timeless Classics''', if available) to spell a word. When your turn begins, your hand of cards automatically move into the current word area. Simply drag and drop the cards to rearrange them. You're not required to use all your cards and can remove cards from your word by clicking the card or dragging it up to your hand area. If you change your mind, you can re-add a removed card by clicking it (adds to the end of your word) or dragging it down to your word in the proper position.
Each card has the following attributes:


Any card can be made wild, but wild cards do not provide any benefits. Click '''WILD''' below a card to flip it face-down and assign any letter by clicking or typing the letter. If you change your mind, click '''RESET''' below a wild card to flip it face-up.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Letter:''' Represents the letter used in the word you must spell.</li>
  <li>'''Genre:''' The icon and color of the card indicate its genre: Adventure, Romance, Mystery, or Horror.</li>
  <li>'''Basic Benefits:''' Items above the line in the description indicate the money, points, or abilities gained from playing the card.</li>
  <li>'''Genre Benefits:''' Items below the line in the description indicate special Genre benefits. These are only activated if you use multiple cards of the same Genre in the same word.</li>
  <li>'''Cost:''' How many ¢ needed to purchase the card.</li>
</ul>


Any cards left in your hand are discarded. You cannot save cards from one round to the next. If you can't spell a word, you may choose to skip your turn.
'''<u>Timeless Classics</u>'''


=== Resolve Card Benefits ===
Cards turned sideways are ''Timeless Classics''. These cards are not discarded at the end of your turn, but remain in the play area. You gain the benefits from this card whether or not you include it in your word.


The face-up cards in your word provide various benefits. Hover your mouse (on mobile: tap and hold) on the benefit section of the card to see more information.
Any player can use a Timeless Classic, but does not gain the benefits (basic or genre) from it. If another player uses it, the Timeless Classic card is discarded.  


• Basic benefits are listed ''in black, above the line''. You gain these every time you use the card face-up to spell a word.
Timeless Classics cannot be used as a wild card.  


• Genre benefits are listed ''in color, below the line''. You gain these if you have at least one other card of the same genre (color) in play (in your word or in the '''Timeless Classics''' area).
'''<u>Other Mechanics</u>'''


​Coins (¢) allow you to purchase new cards and ink. Points (★) increase your final score. Abilities alter the state of play in special ways:
Trash: Remove a card from your discard pile. This card is removed from the game and does not go back into your deck when it runs out.


• <span style="color:rgb(185,28,28)"><b>Double</b> (on Romance/red cards)</span> allows you to double the coin and point values provided by an adjacent card. If you double the same card twice, it is tripled (not quadrupled). When you double or triple a card, the numbers on the card change are highlight in yellow. Doubling doesn't count towards activating genre benefits or allow you to perform any other abilities twice.
Flush Offer Row: If 4 or more cards in the offer row are either the same genre (color) or cost 6¢ or more, you may flush the offer row. All seven cards in the offer row are discarded and replaced with seven new cards. This option is not available during cooperative games.


• <span style="color:rgb(185,28,28)"><b>Dump</b> (on Romance/red cards)</span> allows you to remove a card from your discard pile to gain an amount of coins.
==Gameplay==


• <span style="color:rgb(77,124,15)"><b>Ink</b> (on Horror/green cards)</span> grants you an ink or remover. This is the only way to get remover.
Each turn has four phases: ''spell a word'', ''discard unused cards'', ''resolve card benefits'', and ''purchase cards and Ink''. Some optional actions are also available after a player's turn.  


• <span style="color:rgb(29,78,216)"><b>Jail</b> (on Mystery/blue cards)</span> allows you to either reserve or remove a card from the offer row. If you reserve the card, it goes into your personal jail, allowing only you to purchase it later. You can only reserve one card at a time. In both cases, the effect to other players is the same: The card you choose won't be available to them anymore.
====Phase 1: Spell a Word====


• <span style="color:rgb(185,28,28)"><b>Preview</b> (on Romance/red cards)</span> allows you to draw 3 cards from your deck and return or discard each card.
When your turn begins, your cards move into your play area. '''Drag and drop''' the cards to rearrange them or remove them (you can also remove them by clicking "Remove" on the card's bottom). Removed cards can be re-added by clicking or dragging down to your word.


• <span style="color:rgb(113,63,18)"><b>Trash</b> (on Adventure/yellow cards)</span> allows you to remove that particular card from your word to gain an amount of coins or points.
Click "WILD" on any card to use it as a letter of your choice. Making a card Wild cancels any benefits it would provide. If you change your mind, you can click "UNCOVER" to flip it back to its normal face. You can also use Ink to "press your luck" and draw additional cards from your deck. But any cards drawn with Ink must be used in your word (unless Remover is applied to them).


• <span style="color:rgb(29,78,216)"><b>Uncover</b> (on Mystery/blue cards)</span> allows you to flip an adjacent wild card back to its face-up side, allowing you to play a card as any letter and still earn the benefits. (The card played as wild card has to be placed next to your blue 'Uncover' card.)
All cards in your hand and used to spell the word are discarded at the end of your turn. Cards are not saved from one round to the next.  


Cards are that removed (through Dump, Jail, or Trash) are discarded from the game. In the unlikely event that you go through all 140 offer row cards, the removed cards are reshuffled to form a new offer row deck.
If you can't spell a word, you may forfeit your turn.  


=== Flush Offer Row ===
====Phase 2: Gain Card Benefits====


In certain situations, you can trash all 7 cards in the offer row and get 7 new cards. You will be prompted to do this once per turn, before purchasing, if either conditions is met:
Gain all the basic benefits of cards used in your word. If you played 2 or more cards belonging to the same genre (color), you also gain the Genre Benefits from those cards. Hover your mouse over the benefit section of the card to see more information.


• At least 4 cards in the offer row cost 6¢ or more
​Coins (¢) allow you to purchase new cards and ink. Points (★) increase your score.


• At least 4 cards in the offer row are the same genre (color)
{| class="wikitable" style="width:auto;style="text-align:center;" border="2"
 
|+ Genre Benefits
=== Purchase ===
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
 
! Ability Name !! Genre !! Description
You can purchase ink and cards from the offer row using the coins you earned this turn.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Trash
| style="background-color:#eab30840;font-weight:bold;" | Adventure || Trash the card with this benefit to gain money or points.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Recover
| style="background-color:#4d7c0f40;font-weight:bold;" | Horror || Gain 1 Ink or 1 Remover.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Jail
| style="background-color:#1d4ed840;font-weight:bold;" | Mystery || Reserve or remove a card from the Offer Row. If you reserve it, you (and only you) may purchase it later. A player can only keep one card in reserve at a time.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Uncover
| style="background-color:#1d4ed840;font-weight:bold;" | Mystery || Flip an adjacent ''wild'' card back to its face-up card. You receive its benefits.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Double
| style="background-color:#b91c1c40;font-weight:bold;" | Romance || Double the coin and points earned from the basic benefits of an adjacent card. The card's numbers will highlight in yellow to indicate the change. This does not apply to genre benefits or abilities. A second "Double" only adds to the total, not multiplies.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Dump
| style="background-color:#b91c1c40;font-weight:bold;" | Romance || Trash a card (remove it from your discard pile) to gain 1¢.
|-
! style="text-align: center;font-style: normal;font-weight: 600;" | Preview
| style="background-color:#b91c1c40;font-weight:bold;" | Romance || Draw three cards from your deck. Choose to return or discard each card drawn this way.
|}


Each card's cost is indicated in the price tag in the top-left corner. Click a card to purchase it. Note that some Adventure (yellow) cards also indicate a number of points on the price tag. This is not a cost, but a one-time benefit you ''earn'' when purchasing the card.
====Phase 3: Purchase New Cards and Ink====


Ink costs 1¢. Any coins you do not spend are automatically converted to ink at the end of your turn. You cannot save coins from one turn to the next.
With the money earned from the cards in your hand, you may purchase cards in the offer row. Price is indicated in the upper left corner. Note that some cards also have a points (★) number below the price, which indicates points you ''gain'' from purchasing the card. (You do not pay points for a card.)


It is possible to convert ink earned on previous turns back to coins at a reduced rate (3 ink for 1¢). Board Game Arena only presents this option when it would allow you to purchase something that you otherwise couldn't afford.
You can also buy Ink tokens for 1¢ each. Any ¢ not spent at the end of this phase is converted to Ink at the end of your turn. ¢ are not saved from one turn to the next.  


=== Timeless Classics ===
You can exchange 3 Ink for 1¢ to help you buy more letters. (Board Game Arena only presents this option if you could purchase something with this increase.)


All cards from your word are discarded at the end of your turn, except Timeless Classics.
If the Offer Row does not change at the end of your turn, the oldest card in the Offer Row (indicated by a clock) is trashed.


There are 12 Timeless Classic cards, which are printed sideways. When you spell a word using a face-up Timeless Classic card, it stays in play at the end of your turn. On subsequent turns, you continue to gain the benefits of the card ''whether or not you use it in your word''!
====Game End====


Your Timeless Classic card stays in play until another player uses it in their word, which sends it to your discard pile. Any player can use any active Timeless Classic when spelling a word, no matter which player owns the card, but these cards cannot be made wild.
When a player reaches 60 points, the round completes so all players have the same number of turns. The player with the most points wins. In case of a tie, the player with the most remaining Ink wins the game.


When you use another player's Timeless Classic card, you <u>do not</u> get any benefits and its genre <u>does not</u> count towards triggering other genre benefits in your word. Astute authors will use other players' Timeless Classic cards anyway in order to discard the card.
==Game Area==


=== Ink and Remover ===
[[File:hardback_playArea.png]]


After your turn is complete, you may immediately begin working on your next word, including using any previously obtained ink and remover. At any time before you spell a word, even during another player's turn, you can draw additional cards from your draw pile by spending 1 ink per card. Inked cards '''must''' be used in your next word and cannot be made wild.
'''Upper Left:''' Ink and Remover are displayed here. Spend Ink by clicking "DRAW WITH INK". Below this are statistics about your draw pile, including the potential letters that could be drawn.  


Remover cancels ink. You can spend 1 remover to convert an inked card back to a normal card, meaning you are no longer required to use it in your word. Remover can only be obtained by playing certain cards; it cannot be purchased.
'''Middle:''' Controls the cards in your hand, meaning the ones in your play area and the ones not being used for the word. You can remove all cards from the play area by clicking "ALL" and put them back with "NONE".  


<b>Pressing your luck with ink is the only way to draw additional cards in Hardback.</b> If you push your luck too far and can't form a word with all inked cards, you must skip your turn.
'''Upper Right:''' Your discard pile is displayed, along with the letters in that pile. Above this are buttons for "LOOKUP" (look up a word in the dictionary), "UNCOVER ALL" (flip all the cards in your hand face-up), and ways to arrange your cards (alphabetical, genre, or shuffle).  


=== Game End ===
The Offer Row has similar options to be arranged alphabetically, by price, by genre, or by time in the Offer Row (youngest to oldest).
 
When a player reaches 60 points, the game ends at the conclusion of the current round (all players receive the same number of turns). The player with the most points is the winner and the finest author of the age! In the case of a tie, the player with the most ink remaining wins the game.
 
Note: A game option allows the creator of the table to specify a shorter (40 points) or longer game (80 points). The game options display on the confirmation screen before the game starts and during the game under the top-right corner menu.


== Variants ==
== Variants ==


=== Literary Awards ===
=== Literary Awards ===
Literary Awards provide bonus points to the player who spells the longest word of the game, encouraging players to compete more directly and spell longer words.


The first player to spell a word with 7 or more letters claims the appropriate award. The first player to subsequently spell a longer word claims the appropriate award and discards all lower awards. In this way, only one award is ever in play at a time. Whichever player is holding the award at the end of the game earns the stated number of points. Because these points are not scored immediately, they do not count towards the 60 point threshold needed to end the game. Once the highest scoring literary award is claimed by a player it cannot be reclaimed by another player even if they spell a longer word.
Literary Awards are given to players who spell longer words (7-12 letters) and are worth bonus points at the end of the game. There are six awards--one for each potential word length (7,8,9,10,11,12). When a player spells a word of that length, he/she receives the Literary Award for that length and all awards with a lower length are removed from the game (including those belonging to other players). This means only one player will have a Literary Award at the end of the game (the player who spelled the longest word).  


{| class="wikitable" border="2"
For example, Alice spells a 7-letter word. She gains the 7-letter Literary Award (worth 5 points). Bob spells a 10-letter word. He gains the 10-letter Literary Award. All cards of lower value, including Alice's, are removed from the game.
! Length
 
! Literary Award
The points are not added to your score until the end of the game.
|-
| 7 letters
| 5 points
|-
| 8 letters
| 6 points
|-
| 9 letters
| 7 points
|-
| 10 letters
| 9 points
|-
| 11 letters
| 12 points
|-
| 12 or more letters
| 15 points
|}


=== Adverts ===
=== Adverts ===


Adverts allow you to purchase points with coins.
Players can purchase points through adverts during the Purchase phase. Each player has an advert tracker and uses it to buy points. Each advert can only be purchased once and must be purchased in the order listed. Multiple adverts can be bought during your turn, as long as they are in order.  


Each player can only purchase each advert once, and they must be purchased in the order listed. You can buy multiple adverts (in order) during your turn. Points from adverts are scored immediately.
For example, Alice purchases the Advert for 6¢. 3 points are added to her score. The 6¢ slot is marked on her Advert tracker card, making the next Advert she can purchase cost 9¢.
 
{| class="wikitable" border=2"
! Cost
! Advert
|-
| 6¢
| 3 points
|-
| 9¢
| 6 points
|-
| 12¢
| 10 points
|-
| 15¢
| 15 points
|-
| 18¢
| 20 points
|}


=== Cooperative Anthology & Solo Mode ===
These points are immediately added to your score.


In this challenging co-op variant, 1 - 4 players win or lose together against archrival Penny Dreadful. The following rule changes apply:
====Cooperative Anthology====


• Penny Dreadful takes a turn after each player. She purchases the oldest (right-most) card in the offer row and earns points equal to the card's cost.
Players work together to defeat their archrival, Penny Dreadful.  


• In the ''Cooperative Anthology With Signature Genre'' variant, Penny Dreadful also earns points based on the condition displayed in her player panel.
The players collectively use one score tracker, and Penny Dreadful uses the other. Unlike the competitive game, laps around the score tracker are marked.  


• Players can never flush the offer row.
Each player plays as normal, but after each player's turn, Penny Dreadful purchases the oldest (rightmost) card and earns points equal to its cost.  


• Any player can use your Timeless Classic cards without discarding them. Instead, each time a new card is added to the offer row during your turn or Penny Dreadful's turn immediately following your turn, your oldest Timeless Classic card of that same genre is discarded.  
Players are not able to flush the Offer Row. Players cannot win multiple Literary Awards (only one player can have an award).


• The game is played to a final score of 60 points per human player (for example, play to 180 points with 3 players). The game ends immediately when one side - either the players or Penny Dreadful - earns enough points. The players win if they <b>beat</b> Penny's score (tying with Penny is a loss).
Any player can use Timeless Classic cards without being discarded. However, if a new card of the same genre is added to the Offer Row during your turn or Penny Dreadful's next turn, the Timeless Classic card is discarded.  


== Differences from the Physical Game ==
The game ends when one side (either the players or Penny Dreadful) earns the goal total, which is 60 points per human player (i.e., 180 points for a three-player game). If the players beat Penny Dreadful, their
collected writings become instant classics. However, if Penny Dreadful wins, the players suffer the shame of seeing Penny's name on the best-seller list.


If you've played this board game in real life, note that minor rules changes from the game designer have been incorporated in the BGA adaption to improve balance.
This mode can also be played solo.


• The Horror H card benefits have been changed. Astute players were able to avoid the penalty "All other players must return an unused ink or remover" by spending their ink/remover tokens out-of-turn. The new benefits of Horror H are: 1¢ and 2★ (basic), 1¢ per inked card in your word (genre)
'''<u>Penny Dreadful's Signature Genre</u>'''


• In the Cooperative Anthology variant, a maximum of 1 Timeless Classic card is discarded per card added to the offer row. For example, if you have both Romance B and Romance K in play and a Romance card is added to the offer row, discard the older of Romance B/K.
You can choose a signature genre to give Penny Dreadful's turn an additional effect.  


• There is no formal mechanism for Ghostwriting. You can assist other players form words, but you won't receive an ink for doing so.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li><span style="background-color:#eab30840;font-weight:bold;">Adventure</span>: While an adventure card is in the Offer Row, Penny receives 1 point for each card purchased by any player.</li>
  <li><span style="background-color:#4d7c0f40;font-weight:bold;">Horror</span>: While a horror card is in the Offer Row, Penny receives 1 point for each Ink used by any player.</li>
  <li><span style="background-color:#1d4ed840;font-weight:bold;">Mystery</span>: When Penny removes a Mystery card from the Offer Row, she also removes the lowest-priced card in the Offer Row. (Points are not earned from this second card).</li>
  <li><span style="background-color:#b91c1c40;font-weight:bold;">Romance</span>: When Penny removes a Romance card from the Offer Row, she gains double the Prestige points for that card.</li>
</ul>

Latest revision as of 20:00, 23 July 2026

Overview

As an aspiring 19th-century novelist, you're paid by the word to complete romance, mystery, adventure, and horror novels, earning prestige in the process. Earn enough to complete your masterpiece and be recognized as the finest novelist of the age!

Build your deck of letters to make words. Use the words to buy new letters from different genres.

Game Components

Each player starts with a deck of 10 cards: 8 regular letters worth 1¢ each and 2 random "prestige" letters worth 1 point each. A colored bar in the player panel displays the current composition of each player's deck.

In the middle is the Offer Row, where you can purchase cards to add to your deck.

Each player can also gain Ink tokens and Remover tokens. One Ink costs 1¢. You can use Ink to draw an extra card from your deck when forming a word (1 Ink per card). But cards drawn with Ink must be used in your word and they cannot be made wild. If you cannot make a word using all your cards drawn with Ink, you must forfeit your turn. You can also trade 3 Ink tokens for 1¢.

Remover tokens let you remove the "Ink" status on a card, turning it into a normal card. Remover can only be gained by playing certain cards--it cannot be purchased.

Card Anatomy

Each card has the following attributes:

  • Letter: Represents the letter used in the word you must spell.
  • Genre: The icon and color of the card indicate its genre: Adventure, Romance, Mystery, or Horror.
  • Basic Benefits: Items above the line in the description indicate the money, points, or abilities gained from playing the card.
  • Genre Benefits: Items below the line in the description indicate special Genre benefits. These are only activated if you use multiple cards of the same Genre in the same word.
  • Cost: How many ¢ needed to purchase the card.

Timeless Classics

Cards turned sideways are Timeless Classics. These cards are not discarded at the end of your turn, but remain in the play area. You gain the benefits from this card whether or not you include it in your word.

Any player can use a Timeless Classic, but does not gain the benefits (basic or genre) from it. If another player uses it, the Timeless Classic card is discarded.

Timeless Classics cannot be used as a wild card.

Other Mechanics

Trash: Remove a card from your discard pile. This card is removed from the game and does not go back into your deck when it runs out.

Flush Offer Row: If 4 or more cards in the offer row are either the same genre (color) or cost 6¢ or more, you may flush the offer row. All seven cards in the offer row are discarded and replaced with seven new cards. This option is not available during cooperative games.

Gameplay

Each turn has four phases: spell a word, discard unused cards, resolve card benefits, and purchase cards and Ink. Some optional actions are also available after a player's turn.

Phase 1: Spell a Word

When your turn begins, your cards move into your play area. Drag and drop the cards to rearrange them or remove them (you can also remove them by clicking "Remove" on the card's bottom). Removed cards can be re-added by clicking or dragging down to your word.

Click "WILD" on any card to use it as a letter of your choice. Making a card Wild cancels any benefits it would provide. If you change your mind, you can click "UNCOVER" to flip it back to its normal face. You can also use Ink to "press your luck" and draw additional cards from your deck. But any cards drawn with Ink must be used in your word (unless Remover is applied to them).

All cards in your hand and used to spell the word are discarded at the end of your turn. Cards are not saved from one round to the next.

If you can't spell a word, you may forfeit your turn.

Phase 2: Gain Card Benefits

Gain all the basic benefits of cards used in your word. If you played 2 or more cards belonging to the same genre (color), you also gain the Genre Benefits from those cards. Hover your mouse over the benefit section of the card to see more information.

​Coins (¢) allow you to purchase new cards and ink. Points (★) increase your score.

Genre Benefits
Ability Name Genre Description
Trash Adventure Trash the card with this benefit to gain money or points.
Recover Horror Gain 1 Ink or 1 Remover.
Jail Mystery Reserve or remove a card from the Offer Row. If you reserve it, you (and only you) may purchase it later. A player can only keep one card in reserve at a time.
Uncover Mystery Flip an adjacent wild card back to its face-up card. You receive its benefits.
Double Romance Double the coin and points earned from the basic benefits of an adjacent card. The card's numbers will highlight in yellow to indicate the change. This does not apply to genre benefits or abilities. A second "Double" only adds to the total, not multiplies.
Dump Romance Trash a card (remove it from your discard pile) to gain 1¢.
Preview Romance Draw three cards from your deck. Choose to return or discard each card drawn this way.

Phase 3: Purchase New Cards and Ink

With the money earned from the cards in your hand, you may purchase cards in the offer row. Price is indicated in the upper left corner. Note that some cards also have a points (★) number below the price, which indicates points you gain from purchasing the card. (You do not pay points for a card.)

You can also buy Ink tokens for 1¢ each. Any ¢ not spent at the end of this phase is converted to Ink at the end of your turn. ¢ are not saved from one turn to the next.

You can exchange 3 Ink for 1¢ to help you buy more letters. (Board Game Arena only presents this option if you could purchase something with this increase.)

If the Offer Row does not change at the end of your turn, the oldest card in the Offer Row (indicated by a clock) is trashed.

Game End

When a player reaches 60 points, the round completes so all players have the same number of turns. The player with the most points wins. In case of a tie, the player with the most remaining Ink wins the game.

Game Area

Upper Left: Ink and Remover are displayed here. Spend Ink by clicking "DRAW WITH INK". Below this are statistics about your draw pile, including the potential letters that could be drawn.

Middle: Controls the cards in your hand, meaning the ones in your play area and the ones not being used for the word. You can remove all cards from the play area by clicking "ALL" and put them back with "NONE".

Upper Right: Your discard pile is displayed, along with the letters in that pile. Above this are buttons for "LOOKUP" (look up a word in the dictionary), "UNCOVER ALL" (flip all the cards in your hand face-up), and ways to arrange your cards (alphabetical, genre, or shuffle).

The Offer Row has similar options to be arranged alphabetically, by price, by genre, or by time in the Offer Row (youngest to oldest).

Variants

Literary Awards

Literary Awards are given to players who spell longer words (7-12 letters) and are worth bonus points at the end of the game. There are six awards--one for each potential word length (7,8,9,10,11,12). When a player spells a word of that length, he/she receives the Literary Award for that length and all awards with a lower length are removed from the game (including those belonging to other players). This means only one player will have a Literary Award at the end of the game (the player who spelled the longest word).

For example, Alice spells a 7-letter word. She gains the 7-letter Literary Award (worth 5 points). Bob spells a 10-letter word. He gains the 10-letter Literary Award. All cards of lower value, including Alice's, are removed from the game.

The points are not added to your score until the end of the game.

Adverts

Players can purchase points through adverts during the Purchase phase. Each player has an advert tracker and uses it to buy points. Each advert can only be purchased once and must be purchased in the order listed. Multiple adverts can be bought during your turn, as long as they are in order.

For example, Alice purchases the Advert for 6¢. 3 points are added to her score. The 6¢ slot is marked on her Advert tracker card, making the next Advert she can purchase cost 9¢.

These points are immediately added to your score.

Cooperative Anthology

Players work together to defeat their archrival, Penny Dreadful.

The players collectively use one score tracker, and Penny Dreadful uses the other. Unlike the competitive game, laps around the score tracker are marked.

Each player plays as normal, but after each player's turn, Penny Dreadful purchases the oldest (rightmost) card and earns points equal to its cost.

Players are not able to flush the Offer Row. Players cannot win multiple Literary Awards (only one player can have an award).

Any player can use Timeless Classic cards without being discarded. However, if a new card of the same genre is added to the Offer Row during your turn or Penny Dreadful's next turn, the Timeless Classic card is discarded.

The game ends when one side (either the players or Penny Dreadful) earns the goal total, which is 60 points per human player (i.e., 180 points for a three-player game). If the players beat Penny Dreadful, their collected writings become instant classics. However, if Penny Dreadful wins, the players suffer the shame of seeing Penny's name on the best-seller list.

This mode can also be played solo.

Penny Dreadful's Signature Genre

You can choose a signature genre to give Penny Dreadful's turn an additional effect.

  • Adventure: While an adventure card is in the Offer Row, Penny receives 1 point for each card purchased by any player.
  • Horror: While a horror card is in the Offer Row, Penny receives 1 point for each Ink used by any player.
  • Mystery: When Penny removes a Mystery card from the Offer Row, she also removes the lowest-priced card in the Offer Row. (Points are not earned from this second card).
  • Romance: When Penny removes a Romance card from the Offer Row, she gains double the Prestige points for that card.