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In Jaipur, each player has a hand of cards with various (color-coded) goods on them. Each player also has a stack of camel cards (their "herd") which is not considered part of their hand. There are five cards face-up between the players  that are available for the players to take.
== Overview ==


There are 55 goods cards consisting of:
In Jaipur, each player must take, trade, and sell goods and camels to become the richest merchant in the desert. The first player to win two rounds wins.
* Diamonds x6
* Gold x6
* Silver x6
* Cloth x8
* Spice x8
* Leather x10
* Camels x11


On your turn, you take one of three actions:
==Gameplay==


# '''Take''' a single card or all the camels in the face up row.
At the start of the game, each player is dealt five cards. The hand limit is seven.
#: You may take any single goods card from the card row and add it to your hand, or take all the camels in the row and add them to your herd.
#: You are limited to having 7 goods cards in your hand, so you may not take a goods card if you already have 7 goods cards in your hand. (Again, your herd does not count toward this limit.)
#: The card row is then replenished from the deck so it always has 5 cards at the start of a turn.
# '''Trade''' for 2 or more goods cards from the row.
#: You may trade goods cards from your hand or camels from your herd for goods cards from the card row. For every one card you trade from your hand or herd, you may pick up one goods card from the row and add it to your hand.
#: The goods cards you trade must be of a ''different type'' from those you take from the card row. (For example, trading a Silk and a Spice for a Silk and a Gold would not be permitted)
#: The cards you traded are added to the card row, so it will still have 5 cards.
# '''Sell''' cards to earn points.
#: You may sell one or more cards to earn points, but all the cards you sell must be the same color.
#: If you are selling Diamonds, Gold, or Silver (the red, yellow, and gray cards) you MUST sell at least two cards.
#: Regardless of the type of good, each card you sell lets you take one token of the corresponding color from the bank, starting from the most valuable token.
#: If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods).
#: The sold goods cards are discarded.


The game continues until either:
The "market" consists of five face-up cards placed between the players. These are available to take or trade for. (At the beginning, the market consists of 3 camel cards and 2 from the deck.)
 
Camel cards (your "herd") are not considered part of your hand. These are placed in a pile face-up in front of each player.
 
The deck has 55 cards:
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>6 diamonds (red)</li>
  <li>6 gold (yellow)</li>
  <li>6 silver (blue)</li>
  <li>8 cloth (purple)</li>
  <li>8 spice (green)</li>
  <li>10 leather (brown)</li>
  <li>11 camels</li>
</ul>
 
== Actions ==
 
'''Take'''
 
You may take 1 goods (color-coded) card from the market and add it to your hand ''or'' take ''all'' the camels in the market and add them to your herd. You may not take a goods card if you have reached the hand limit (which is 7). Camels do not count toward the hand limit.
 
'''Trade'''
 
You may trade goods (color-coded) cards from your hand ''or'' camels from your herd for cards from the market. You must trade for at least two cards in the market, and the cards must be different types between those in the market and those in your hand. (For example, trading a blue and a green card for a blue and a yellow card is not permitted.)
 
'''Sell'''
 
You may sell/discard one or more cards to earn points (if you are selling diamonds, gold, or silver, you must sell at least 2 cards). All the cards must be of the same type (color). Each card earns you one token of the corresponding color from the bank, starting from the most valuable token.


* Three piles of goods tokens are depleted; OR
If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods).
* The card row cannot be replenished.


: At that point, players total the points they have on their earned goods tokens and bonus tokens.
The game continues until either:
: In addition, whichever player has more camels in their herd at the end of the round earns the camel bonus token, worth 5 points.
: Whichever player earns more points total wins the round.
: Tie-breaker, in order:
:* Player with more bonus tokens wins the round;
:* Player with more goods tokens wins the round;


After the round, the game resets and new hands are dealt.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
The first player to win two rounds wins the game.
  <li>Three piles of goods tokens are depleted</li>
  <li>The card row cannot be replenished</li>
</ul>


==Scoring==


Camelling is a technique used where a player fills the market with camels and forces the opponent to take the camels as he/she has no other option. This effectivvely refreshes the market and in the event of a successful caelling, allows the player to pick and choose whatever new goods he/she may desire. This technique is best performed when your opponent has no cards, few cards, or you know he has nothing to trade into the market/ take anything out of the market. One must also note that when camelling, the player must have sufficient cards (camels or lower value goods) to trade into the market and sufficient space in your hand to store them.
Players total the points from earned goods tokens and bonus tokens. Whichever player has more camels in their herd earns the camel bonus token, worth 5 points. The player with the most points wins the round. In case of ties, the player with the most bonus tokens wins. If still tied, the player with the most goods tokens wins.

Latest revision as of 23:19, 22 July 2026

Overview

In Jaipur, each player must take, trade, and sell goods and camels to become the richest merchant in the desert. The first player to win two rounds wins.

Gameplay

At the start of the game, each player is dealt five cards. The hand limit is seven.

The "market" consists of five face-up cards placed between the players. These are available to take or trade for. (At the beginning, the market consists of 3 camel cards and 2 from the deck.)

Camel cards (your "herd") are not considered part of your hand. These are placed in a pile face-up in front of each player.

The deck has 55 cards:

  • 6 diamonds (red)
  • 6 gold (yellow)
  • 6 silver (blue)
  • 8 cloth (purple)
  • 8 spice (green)
  • 10 leather (brown)
  • 11 camels

Actions

Take

You may take 1 goods (color-coded) card from the market and add it to your hand or take all the camels in the market and add them to your herd. You may not take a goods card if you have reached the hand limit (which is 7). Camels do not count toward the hand limit.

Trade

You may trade goods (color-coded) cards from your hand or camels from your herd for cards from the market. You must trade for at least two cards in the market, and the cards must be different types between those in the market and those in your hand. (For example, trading a blue and a green card for a blue and a yellow card is not permitted.)

Sell

You may sell/discard one or more cards to earn points (if you are selling diamonds, gold, or silver, you must sell at least 2 cards). All the cards must be of the same type (color). Each card earns you one token of the corresponding color from the bank, starting from the most valuable token.

If you sell 3 or more goods, you also earn a bonus token from the corresponding pile (for sales of 3,4, or 5+ goods).

The game continues until either:

  • Three piles of goods tokens are depleted
  • The card row cannot be replenished

Scoring

Players total the points from earned goods tokens and bonus tokens. Whichever player has more camels in their herd earns the camel bonus token, worth 5 points. The player with the most points wins the round. In case of ties, the player with the most bonus tokens wins. If still tied, the player with the most goods tokens wins.