This is a documentation for Board Game Arena: play board games online !

Gamehelphanabi: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Undo revision 30763 by Jellby (talk))
Tag: Undo
(Revert)
Tags: Manual revert Visual edit
Line 1: Line 1:
= Original Hanabi =
== Overview ==
== Contents ==


* 50 cards, numbered 1, 1, 1, 2, 2, 3, 3, 4, 4, 5 for each of red, yellow, green, blue and white
Hanabi is a cooperative game where your collective goal is to build a fabulous fireworks show. Like any decent show, you should start with small fireworks and finish with the big ones. You will do this by playing red, blue, green, yellow, and white cards from ranks 1 to 5. The problem? You don't know what cards you have. But you know which ones your fellow players do. So you must communicate with each other to build a proper show by placing cards in sequential order with no misfires.
* 8 Clue tokens


== Objective ==
==Gameplay==


Hanabi is a cooperative game, that is, a game where the players do not play against each other, but work as a team to achieve a common goal. The players of Hanabi become one of the people in charge of an impressive fireworks display. However, they were distracted and got the gunpowder, fuses and rockets mixed up. The show is about to start and panic is spreading. You must join forces to prevent the show from being a disaster!
====Cards and Firework Stacks====


The cunning pyrotechnicians must put together the fireworks in 5 series (1 white, 1 red, 1 blue, 1 yellow, 1 green), arranging the cards by colour and in ascending order (1, 2, 3, 4, 5).
The deck has 50 cards. The cards come in five colors: {{pill|Red|firebrick}} {{pill|Blue|royalblue}} {{pill|Green|green}} {{pill|Yellow|gold}} {{pill|White|white}}


== The Game ==
Each color has 10 cards. Three are {{HCard|1|silver}}, two are {{HCard|2|silver}}, two are {{HCard|3|silver}}, two are {{HCard|4|silver}}, and one single {{HCard|5|silver}}.


The players then take their turn going in a clockwise direction. On their turn, a player must complete one, and only one, of the following three actions (and they are not allowed to skip their turn):
There is only one firework of each color. Each firework only has one of each number and must be placed in ascending order. So at the end (if successful), you should have 5 fireworks of 5 cards each, 1 through 5. Placing a duplicate on any stack will result in a misfire. '''If three misfires occur, the game is over and the players lose.'''


# Give one piece of information.
====Communication====
# Discard a card.
# Play a card.


NOTE: When it is a player's turn, their teammates cannot comment or try to influence them. This is highly dishonorable and will bring great shame upon you.
You can only communicate with your teammates via '''clues'''. You have a limited number of clues, represented by tokens like this: {{Hclue|s=1}}


=== 1. Giving a piece of information ===
These are displayed in the upper right corner. Each time you give a clue, a {{Hclue|s=1}} moves from the white area (available tokens) to the black (played tokens). If there are no tokens available, you must play or discard on your turn.  


In order to carry out this task, the player has to flip over a Clue token on the table so it is now face down. They can then tell one teammate something about the cards in front of that teammate.
{{InfoBox|title=Chat|background=red|body=Do '''not''' use the chat to communicate with each other. That is cheating. If you do, you are dishonored and your reputation as a master pyrotechnician is tainted.}}


Two types of information can be given and the player giving the information chooses only one type to give:
==Setup==


# Information about one specific COLOR (and only one)
In a 2-3 player game, each player gets a hand of 5 cards. In a 4-5 player game, each player gets a hand of 4 cards.
# Information about one specific VALUE (and only one)


:'''IMPORTANT''': The player must give complete information. If a player has two green cards, the informer cannot only indicate to one of them, BOTH green cards will be indicated.
==Gameplay==


:'''NOTE''': The action cannot be performed if there are no Clue tokens face up in the right-hand area. In that case, the player has to choose to perform a different action.
On your turn, you can do one of three things.  


=== 2. Discarding a card ===
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Give a clue.</li>
  <li>Discard a card.</li>
  <li>Play a card.</li>
</ul>


The player then places a card from their hand in the discard pile. This moves a Clue token from the left-hand area to the right-hand area. They then take a new card from the draw pile and add it to their hand without looking at it.
==== Give a Clue ====


:'''NOTE''': This action cannot be performed if all the Clue tokens are in the right-hand area. The player must perform a different action.
To give a clue, there must be at least 1 {{Hclue|s=1}} in the white area. Click on another player's card. You have the choice of telling the player


=== 3. Playing a card ===
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Which cards '''of that color''' the player has</li>
  <li>Which cards '''of that number''' the player has</li>
</ul>


The player takes a card from their hand and plays it to the center of the table. Two options are possible:
At that point, the {{Hclue|s=1}} is moved from the white "available" zone to the black "used" zone.


1. The card either begins, adds to, or completes a firework and it is then added to the appropriate color firework.
The game records these clues, so you can tell which cards other players have pointed out are what number and what color.
1. The card doesn't begin, add to or complete any firework. Discard the card out of the game. The fuse counter increases by one; the fuse is burning shorter and time is running out.


After playing their card, they then take a new card from the draw pile if one is available and add it to their hand without looking at it.
==== Play a Card ====


=== How the fireworks are built ===
Choose a card in your hand and select to play it. It will move automatically to the appropriate color stack.


* There can only be one firework of each color. The cards for a firework have to be placed in rising order (1, 2, 3, 4 and finally 5).
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
* There can only be one card of each value in each firework (so 5 cards in total).
  <li>If it '''is''' the next card in sequence for a color, it is placed on the appropriate stack, adding to or completing the firework.</li>
  <li>If it '''is not''' the next card in sequence for any color, then the firework has misfired and the card is discarded. The player draws a replacement card.</li>
</ul>


=== BONUS for completing a firework ===
If the played card completes a firework, a {{Hclue|s=1}} moves from the spent black area to the white available area.


When a player completes a firework - i.e. they successfully play the card with a value of 5 - flip a face down Clue token back to face up on the table. This addition is free; the player does not need to discard a card. This bonus is lost if all of the Clue tokens are face up on the table.
==== Discard a Card ====


=== End of the game ===
To discard a card, there must be at least 1 {{Hclue|s=1}} in the black area. Click on the card you wish to discard. A replacement card is drawn and a {{Hclue|s=1}} moves from the black area to the white area, making it available.


There are 3 ways to end the game of Hanabi:
Discarding is a necessary part of the game as you will need to restore {{Hclue|s=1}}. Plus your hand will have unplayable duplicates so you must discard at some point. (e.g., if you play a {{Hb|3}} and the {{pill|Blue|royalblue}} stack already has a {{Hb|3}} in it, that results in a misfire.)


# The game ends immediately and is lost if the third Fuse is consumed (thus revealing the explosion).
== Game End ==
# The game ends immediately and it is a stunning victory if the firework makers manage to make the 5 fireworks before the cards run out. The players are then awarded the maximum score of 25 points.
# The game ends if a player takes the last card from the pile: each player plays one more time, including the player who picked up the last card. The players cannot pick up cards during this last round (as the pile is empty).


Once this last round is complete, the game ends and the players can then add up their score.
There are three ways the game can end.  


=== Score ===
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>If the players cause 3 misfires (misplayed cards), the game immediately ends and the players lose.</li>
  <li>If all 5 firework stacks get completed, the players have won. and granted a stunning victory with 25 points.</li>
  <li>If the deck is empty, each player plays one more time (including the player who emptied the deck). Once this last round completes, the score is tallied.</li>
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li></li>
  </ul>
</ul>


In order to calculate their score, the players add up the largest value card for each of the fireworks.
====Scoring====


Artistic impression is determined by the Artisan League Of Fireworks Technicians reference scale:
To calculate score, add the largest value card (top card) in each of the firework stacks. Artistic impression is determined by the Artisan League of Fireworks Technicians reference scale:


{| class="wikitable"
{| class="wikitable" style="width:auto;" border="2"
|+ Score breakdown
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
!Points
!Overall impression
|-
|-
! Points !! Overall Impression
|0-5
|Horrible, booed by the crowd...
|-
|-
| <= 5 || Horrible, booed by the crowd...
|6-10
|Mediocre, just a spattering of applause...
|-
|-
| 6-10 || Mediocre, just a hint of scattered applause...  
|11-15
|Honorable attempt, but quickly forgotten...
|-
|-
| 11-15 || Honorable attempt, but quickly forgotten...
|16-20
|Excellent, crowd pleasing.
|-
|-
| 16-20 || Excellent, crowd pleasing.
|21-24
|Amazing, will be remembered for weeks!
|-
|-
| 21-24 || Amazing, they will be talking about it for weeks!
|25-29
|Legendary, everyone left speechless, stars in their eyes!
|-
|-
| 25 || Legendary, everyone left speechless, stars in their eyes!
|30
|Divine, the display outshines the stars!
|}
|}


== Multicolor Variants ==
The only way to score above 25 is to include multicolored cards. See '''Variants''' below.


# Add the 6th suit to the game and attempt to create all 6 fireworks. In this variant, the multicolor suit is not wild, it's a separate firework.
== Variants ==
# Same as Variant 1, except use only one card of each number (1, 2, 3, 4, 5) for the multicolor suit.
# Add the 6th suit to the game and these cards are now wild. In this variant, you cannot call out the multicolor suit. Instead of the multicolor cards always count as the color in your clue. But when playing the card, it counts and builds as the 6th (multicolor) firework.
# The game does not end after the round where the last card is picked up. It continues until the players are defeated (3 Fuses used up OR if an indispensable card has been discarded) or until the players are victorious (all the fireworks are completed). The players can then find themselves with fewer cards in their hand at the end of the game and the score scale is not used: the fireworks display has to be perfect. (Can also combine this with any one other variant.)


== Black Powder Variant ==
==== Colors ====


This variant adds 10 black cards to the pile. The players must form a sixth fireworks series, which will be placed on the table next to the other ones. Black cards are played in reverse order to coloured cards; that is, in descending order, from 5 to 1. When the black fireworks series is completed (with the number 1 card), players get a Clue token as a bonus, just like with the other colours.
{| class="wikitable" style="width:auto;" border="2"
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
! Name !! # of Cards !! Definition
|-
| Normal || 5 colors || The standard game. Play with a 50-card deck of 5 colors (red, blue, green, yellow, white) to make 5 firework stacks.
|-
| Tricky || 6th color (10 cards) || Add a sixth color--{{pill|Multicolor|#b0b}}--to make a deck of 60 cards and make 6 firework stacks.
|-
| Difficult || 6th color (5 unique cards) || Same as above, except the additional color only has one card of each rank (1 {{Hm|1}}, 1 {{Hm|2}}, 1 {{Hm|3}}, 1 {{Hm|4}}, and 1 {{Hm|5}}
|-
| Avalanche of Colors || Multicolor (10 multicolor cards) || {{pill|Multicolor|#b0b}} cards are wild, which means these cards are included when giving clues about color.
|}
 
==== Black Powder ====
 
Ten {{pill|black|black}} cards are added to the deck. These cards have different quantities of ranks, in reverse order from the other colors. One is {{Hk|1}}, two are {{Hk|2}}, two are {{Hk|3}}, two are {{Hk|4}}, and three are {{Hk|5}}.
 
Like in "Tricky", the black cards form a firework stack, but are played in '''descending''' order (from {{Hk|5}} to {{Hk|1}}).
 
You '''cannot give clues''' about the color of black cards. They have no color (who can see a black firework?). You can only give clues about its number.
 
When scoring, subtract 1 point for every card missing from the black fireworks display.
 
==== 5 Flamboyants ====
 
Also known as "The Sumptuous 5". When you play the last card on a firework stack (typically the {{HCard|5|silver}}), draw a bonus card. Bonus cards have different effects.
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Gain a {{Hclue|s=1}}</li>
  <li>Gain a {{Hclue|s=1}} and lose 1 misfire</li>
  <li>Give a color clue to a player for free</li>
  <li>Give a number clue to a player for free</li>
  <li>Shuffle a discarded card back into the deck (optional)</li>
  <li>Play a discarded card (optional)</li>
</ul>
 
==== Convention Used ====
 
''Hanabi'' is a game about communication, but there aren't enough {{Hclue|s=1}} to be able to indicate both color ''and'' number of every played card. To give more information, the team must agree on a set of interpretations for clues, playable cards, and discardable cards. This is a '''convention'''.
 
If the players use different conventions to communicate, they are sure to lose. You can read more about conventions in on the [[Tips hanabi|Hanabi-Tips]] page or '''[https://boardgamearena.com/forum/viewtopic.php?t=26863 this forum post]''' by [https://boardgamearena.com/player?id=84207926 Romain672].
 
During game setup, the creator can indicate which convention the players should use. These are not enforceable, so please respect the convention that the table creator set.
 
{| class="wikitable" style="width:auto;" border="2"
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
!Convention!!Summary!!Reference
|-
!Unspecified
|No convention||
|-
!style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Finesse
|Players assume that every marked card will be playable at some point. The oldest unmarked card should be safe to discard. Unplayable cards should be discarded by priority (e.g., discard blue when the blue stack is complete) The newest unmarked cards should be played first.||[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Reference]
|-
!style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Layered Finess
|Same as Finess, but marked cards can be layered behind other unrelated, but playable cards.||[https://docs.google.com/document/d/1VzgN6WoeYwh5NYtHECzUNZqFvpVcg-EdObU-YNMlyhc Reference]
|-
!style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Hgroup
|This is a comprehensive convention with several detailed interpretations, many based on the last card (known as the "chop card") and order of clues given. See reference for more details.||[https://hanabi.github.io H-Group]
|-
!style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | Other
|You can specify which convention should be used in the Presentation header of the table when it starts.||
|}


Black cards have no colour. It is forbidden to give information about their colour. Players can only give information about their value.
====Preset Deck====


:'''Note''': It is also forbidden to say “You have no black cards.
Preset decks are useful for comparing teams/conventions using the same deck. You can select to have no preset deck or choose one of 5 preset decks of the day. These change every day at 0:00 UTC.


Black cards do not score like the other colours. You’ll have to subtract 1 point from your final score for each card missing in the black fireworks display. The maximum score is still 25 points. You will be able to add the Black Powder Award to your final score, even if you don’t complete the series!
====Unofficial variant====


:'''Example''': at the end of the game, the black fireworks display is formed by the cards valued 5, 4 and 3. Players will subtract 2 points from their final score. Therefore, their total score will be 16 points with the Black Powder Award.
In a two-player game, hand size is 6 instead of 5. In a five-player game, hand size is 3 instead of 4.

Revision as of 10:11, 21 July 2026

Overview

Hanabi is a cooperative game where your collective goal is to build a fabulous fireworks show. Like any decent show, you should start with small fireworks and finish with the big ones. You will do this by playing red, blue, green, yellow, and white cards from ranks 1 to 5. The problem? You don't know what cards you have. But you know which ones your fellow players do. So you must communicate with each other to build a proper show by placing cards in sequential order with no misfires.

Gameplay

Cards and Firework Stacks

The deck has 50 cards. The cards come in five colors: Red Blue Green Yellow White

Each color has 10 cards. Three are card1,with a Hanabi card 1clue,, two are card2,with a Hanabi card 2clue,, two are card3,with a Hanabi card 3clue,, two are card4,with a Hanabi card 4clue,, and one single card5,with a Hanabi card 5clue,.

There is only one firework of each color. Each firework only has one of each number and must be placed in ascending order. So at the end (if successful), you should have 5 fireworks of 5 cards each, 1 through 5. Placing a duplicate on any stack will result in a misfire. If three misfires occur, the game is over and the players lose.

Communication

You can only communicate with your teammates via clues. You have a limited number of clues, represented by tokens like this: clue tokens

These are displayed in the upper right corner. Each time you give a clue, a clue tokens moves from the white area (available tokens) to the black (played tokens). If there are no tokens available, you must play or discard on your turn.

Chat
Do not use the chat to communicate with each other. That is cheating. If you do, you are dishonored and your reputation as a master pyrotechnician is tainted.

Setup

In a 2-3 player game, each player gets a hand of 5 cards. In a 4-5 player game, each player gets a hand of 4 cards.

Gameplay

On your turn, you can do one of three things.

  • Give a clue.
  • Discard a card.
  • Play a card.

Give a Clue

To give a clue, there must be at least 1 clue tokens in the white area. Click on another player's card. You have the choice of telling the player

  • Which cards of that color the player has
  • Which cards of that number the player has

At that point, the clue tokens is moved from the white "available" zone to the black "used" zone.

The game records these clues, so you can tell which cards other players have pointed out are what number and what color.

Play a Card

Choose a card in your hand and select to play it. It will move automatically to the appropriate color stack.

  • If it is the next card in sequence for a color, it is placed on the appropriate stack, adding to or completing the firework.
  • If it is not the next card in sequence for any color, then the firework has misfired and the card is discarded. The player draws a replacement card.

If the played card completes a firework, a clue tokens moves from the spent black area to the white available area.

Discard a Card

To discard a card, there must be at least 1 clue tokens in the black area. Click on the card you wish to discard. A replacement card is drawn and a clue tokens moves from the black area to the white area, making it available.

Discarding is a necessary part of the game as you will need to restore clue tokens. Plus your hand will have unplayable duplicates so you must discard at some point. (e.g., if you play a blue3,with a blue 3clue, and the Blue stack already has a blue3,with a blue 3clue, in it, that results in a misfire.)

Game End

There are three ways the game can end.

  • If the players cause 3 misfires (misplayed cards), the game immediately ends and the players lose.
  • If all 5 firework stacks get completed, the players have won. and granted a stunning victory with 25 points.
  • If the deck is empty, each player plays one more time (including the player who emptied the deck). Once this last round completes, the score is tallied.

Scoring

To calculate score, add the largest value card (top card) in each of the firework stacks. Artistic impression is determined by the Artisan League of Fireworks Technicians reference scale:

Points Overall impression
0-5 Horrible, booed by the crowd...
6-10 Mediocre, just a spattering of applause...
11-15 Honorable attempt, but quickly forgotten...
16-20 Excellent, crowd pleasing.
21-24 Amazing, will be remembered for weeks!
25-29 Legendary, everyone left speechless, stars in their eyes!
30 Divine, the display outshines the stars!

The only way to score above 25 is to include multicolored cards. See Variants below.

Variants

Colors

Name # of Cards Definition
Normal 5 colors The standard game. Play with a 50-card deck of 5 colors (red, blue, green, yellow, white) to make 5 firework stacks.
Tricky 6th color (10 cards) Add a sixth color--Multicolor--to make a deck of 60 cards and make 6 firework stacks.
Difficult 6th color (5 unique cards) Same as above, except the additional color only has one card of each rank (1 multicolour1,with a multicolour 1clue,, 1 multicolour2,with a multicolour 2clue,, 1 multicolour3,with a multicolour 3clue,, 1 multicolour4,with a multicolour 4clue,, and 1 multicolour5,with a multicolour 5clue,
Avalanche of Colors Multicolor (10 multicolor cards) Multicolor cards are wild, which means these cards are included when giving clues about color.

Black Powder

Ten black cards are added to the deck. These cards have different quantities of ranks, in reverse order from the other colors. One is black powder1,with a black powder 1clue,, two are black powder2,with a black powder 2clue,, two are black powder3,with a black powder 3clue,, two are black powder4,with a black powder 4clue,, and three are black powder5,with a black powder 5clue,.

Like in "Tricky", the black cards form a firework stack, but are played in descending order (from black powder5,with a black powder 5clue, to black powder1,with a black powder 1clue,).

You cannot give clues about the color of black cards. They have no color (who can see a black firework?). You can only give clues about its number.

When scoring, subtract 1 point for every card missing from the black fireworks display.

5 Flamboyants

Also known as "The Sumptuous 5". When you play the last card on a firework stack (typically the card5,with a Hanabi card 5clue,), draw a bonus card. Bonus cards have different effects.

  • Gain a clue tokens
  • Gain a clue tokens and lose 1 misfire
  • Give a color clue to a player for free
  • Give a number clue to a player for free
  • Shuffle a discarded card back into the deck (optional)
  • Play a discarded card (optional)

Convention Used

Hanabi is a game about communication, but there aren't enough clue tokens to be able to indicate both color and number of every played card. To give more information, the team must agree on a set of interpretations for clues, playable cards, and discardable cards. This is a convention.

If the players use different conventions to communicate, they are sure to lose. You can read more about conventions in on the Hanabi-Tips page or this forum post by Romain672.

During game setup, the creator can indicate which convention the players should use. These are not enforceable, so please respect the convention that the table creator set.

Convention Summary Reference
Unspecified No convention
Finesse Players assume that every marked card will be playable at some point. The oldest unmarked card should be safe to discard. Unplayable cards should be discarded by priority (e.g., discard blue when the blue stack is complete) The newest unmarked cards should be played first. Reference
Layered Finess Same as Finess, but marked cards can be layered behind other unrelated, but playable cards. Reference
Hgroup This is a comprehensive convention with several detailed interpretations, many based on the last card (known as the "chop card") and order of clues given. See reference for more details. H-Group
Other You can specify which convention should be used in the Presentation header of the table when it starts.

Preset Deck

Preset decks are useful for comparing teams/conventions using the same deck. You can select to have no preset deck or choose one of 5 preset decks of the day. These change every day at 0:00 UTC.

Unofficial variant

In a two-player game, hand size is 6 instead of 5. In a five-player game, hand size is 3 instead of 4.