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m (More spacing/punctuation edits. Clarified a couple things.)
(→‎Pre-Game: Added order numbers for player mats which determine starting player)
 
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Pre-Game
== Pre-Game ==
Pick 6 stars you want to achieve:
   
   
Pick 6 stars you want to achieve
• Generally you always want worker star, objective star, and 1-2 combat stars.  
 
Generally you always want worker star, objective star, and 1-2 combat stars.  
If picking factions:
(If picking factions, Tier 1 = Crimea/Rusviet; Tier 2 = Polania/Saxony/Nordic in that order)
 
Plan to abuse your faction’s power (Crimea = enlist a lot. Rusviet = Get stars and factory fast. Polania = move a lot and gain encounters. Saxony = tons of fighting and objectives. Nordic = hide and accumulate resources, usually. Abuse lake retreat.
• Tier 1 = Crimea/Rusviet  
 
• Tier 2 = Polania/Saxony/Nordic (in that order)  
 
When bidding for faction/player mats, the lowest order number on the player mats is the starting player, but these numbers are not shown on BGA. The numbers are as follows:
 
# Industrial
# Engineering
# Patriotic
# Mechanical
# Agricultural
 
Plan to abuse your faction’s power:
 
• Crimea = enlist a lot  
 
• Rusviet = Get stars and factory fast  
 
• Polania = move a lot and gain encounters  
 
• Saxony = tons of fighting and objectives  


• Nordic = hide and accumulate resources, usually 


Early Game
Abuse lake retreat.


== Early Game ==
Beginning of the game until midgame
Beginning of the game until midgame
Get workers on village
Get workers on tiles that match the bottom row stars you want to pursue
Get 1-2 mechs
Quick factory card if you don’t have the resources you want nearby
1-2 early upgrades can be helpful for smoothing out later production


• Get workers on village
• Get workers on tiles that match the bottom row stars you want to pursue
• Get 1-2 mechs
• Quick factory card if you don’t have the resources you want nearby
• 1-2 early upgrades can be helpful for smoothing out later production


Mid-Game
== Mid-Game ==
Mid-game begins once most players start to have access to the middle of the board and can hit other people’s resources.
Mid-game begins once most players start to have access to the middle of the board and can hit other people’s resources.
   
   
Make sure to start hammering out your stars (don’t let a game end when you have 3 mechs/buildings/enlists).
• Make sure to start hammering out your stars (don’t let a game end when you have 3 mechs/buildings/enlists).  
Watch who has lots of stars and try to track how quickly they will end the game
Track who can attack you and who you can attack (riverwalk and lakewalk abilities can be complicated here).
Take advantageous combats as long as it won’t mess up your other star plans.
Interfere with opponents who are winning.  


• Watch who has lots of stars and try to track how quickly they will end the game


Endgame
• Track who can attack you and who you can attack (riverwalk and lakewalk abilities can be complicated here).


• Take advantageous combats as long as it won’t mess up your other star plans.
• Interfere with opponents who are winning.
== Endgame ==
Triggered once someone is 1-3 turns away from winning.
Triggered once someone is 1-3 turns away from winning.
Focus on spreading out your troops as much as you can without giving away easy combats
 
Finish final stars even if you might not get 6 stars.
• Focus on spreading out your troops as much as you can without giving away easy combats
If you are rushing the game, end it quickly. If you are playing slowly, delay these turns as long as possible (2+ extra endgame turns usually destroys the rush players).
 
• Finish final stars even if you might not get 6 stars.
 
– If you are rushing the game, end it quickly.  
 
– If you are playing slowly, delay these turns as long as possible (2+ extra endgame turns usually destroys the rush players).

Latest revision as of 06:36, 12 July 2026

Pre-Game

Pick 6 stars you want to achieve:

• Generally you always want worker star, objective star, and 1-2 combat stars.

If picking factions:

• Tier 1 = Crimea/Rusviet

• Tier 2 = Polania/Saxony/Nordic (in that order)

When bidding for faction/player mats, the lowest order number on the player mats is the starting player, but these numbers are not shown on BGA. The numbers are as follows:

  1. Industrial
  2. Engineering
  3. Patriotic
  4. Mechanical
  5. Agricultural

Plan to abuse your faction’s power:

• Crimea = enlist a lot

• Rusviet = Get stars and factory fast

• Polania = move a lot and gain encounters

• Saxony = tons of fighting and objectives

• Nordic = hide and accumulate resources, usually

Abuse lake retreat.

Early Game

Beginning of the game until midgame

• Get workers on village

• Get workers on tiles that match the bottom row stars you want to pursue

• Get 1-2 mechs

• Quick factory card if you don’t have the resources you want nearby

• 1-2 early upgrades can be helpful for smoothing out later production

Mid-Game

Mid-game begins once most players start to have access to the middle of the board and can hit other people’s resources.

• Make sure to start hammering out your stars (don’t let a game end when you have 3 mechs/buildings/enlists).

• Watch who has lots of stars and try to track how quickly they will end the game

• Track who can attack you and who you can attack (riverwalk and lakewalk abilities can be complicated here).

• Take advantageous combats as long as it won’t mess up your other star plans.

• Interfere with opponents who are winning.

Endgame

Triggered once someone is 1-3 turns away from winning.

• Focus on spreading out your troops as much as you can without giving away easy combats

• Finish final stars even if you might not get 6 stars.

– If you are rushing the game, end it quickly.

– If you are playing slowly, delay these turns as long as possible (2+ extra endgame turns usually destroys the rush players).