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[[Category:Card games]]
[[Category:Card games]]
<!-- Note: This page uses HTML in place of some wiki markup so it works on the BGA game page. -->
== Game play ==


* Build words using letter cards to earn money and stock.
==Overview==
* Use money to buy letter patents. Patents earn bonus royalties when their letter is used. Some patents grant additional abilities.
* The final round is triggered when one player's patents sum to at least the required total for the table size.
* At the end of that round, the player with the highest combined value of patents, money, and stock wins!
** If there is a tie, the player with the highest value of patents wins!


== Components ==
In ''Letter Tycoon'', you play as a letter factory owner. By forming words, you earn money that can be used to buy "stocks" and register "patents" in letters. When anyone uses those letters, you get more money or special abilities. The player who amasses the greatest letter factory wins!


==== Letter "Factory" Cards ====
== Gameplay ==


* One of 102 cards each with a letter.
Each player has ten cards available to make words from--a hand of seven cards and a community pool of three cards that any player can use.  
* Some letters are more common than others. (''See the letter frequency game card'')


==== Player Hand ====
On your turn, you can either discard or play a word. If you discard, you may get rid of any cards in your hand and replace them with cards from the deck. This concludes your turn.


* Each player has a hand of 7 letter cards.
====Play a Word====
* Players always draw back to 7 at the end of their turn to replace any cards they have played or discarded.


==== Community Pool ====
Use your letter cards to make a word using the cards from your hand and the community pool. At least 1 letter must come from a card in your hand. Minimum word length is 3; maximum is 12.


* A shared, face-up set of 3 letter cards available for use by any player.
Depending on the length of your word, you will get an amount of money and a number of stocks. Stocks are not traded or sold--they are more like bonus points for making a long word. At eight letters, you cannot earn more money, but do earn more stocks.  
* These are also replaced at the end of each turn.


==== Money (or Coins) ====
{| class="wikitable" style="width:auto;style="text-align:center;" border="2"
|+ Caption text
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
! Word Length !! Money Earned !! Stock(s) Earned
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 3 letters
|$1|| 0
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 4 letters
|$2|| 0
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 5 letters
|$3|| 0
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 6 letters
|$4|| 1
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 7 letters
|$6|| 1
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 8 letters
|$6|| 2
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 9 letters
|$6|| 3
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 10 letters
|$6|| 4
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 11 letters
|$6|| 5
|-
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 12 letters
|$6|| 6
|}


* Earned by playing words, or through patent royalties.
After the worth of the played word is calculated, the bank pays royalties based on what letters were used. '''Each opponent receives $1 from the bank for each card in your word matching a patent they own.''' You do not earn money on your own patents and stocks. For example, Alice plays the word "''JEWELS''". Bob owns an "'''E'''" patent, so he collects $1 from the bank for each "'''E'''" used in Alice's word ($2 total). If you add to an opponent's word using a patent ability, those additions do not pay royalties to opponents.
* Used to buy patents.
* Winning or losing challenges can also earn or cost money.


==== Stock ====
After royalties are played, the active player may buy a patent. You can only buy a patent for a letter used in the word you played. But you can also save your money and use it towards a more expensive purchase in the future. You can only buy one patent per turn.


* Earned by playing longer words. Grants points at the end of the game, but cannot be spent.
Finally, all played cards are discarded, including community cards. But you ''may discard'' any unplayed cards from your hand that you wish. The community pool is drawn back up to 3 and the player's hand is drawn back up to 7.  


==== Letter Patents ====
====Special Letters====


* Each letter has one patent.
"Y" can be designated as a consonant or vowel, regardless of its role in the played word. This may allow you to use the letter in a way that is syntactically incorrect but strategic. For example, the word "''YUCKY''" uses a Y as a consonant at the start and a vowel at the end. But you may wish to designate the first Y as a vowel if you have the '''B''' patent, which allows you to score more points for a word that has vowels for the first letter and last letter.  
* Patents may be purchased with money; costs range from $2 to $10.


==== Royalties ====
If your word contains the letter "'''Q'''", you earn double the money and stocks from the played word, whether or not you own a "Q" patent. This ability also stacks with the special letter patents.


* The owner of a letter patent earns $1 for each matching letter played by another player. This money comes from the bank, not the player making the word.
'''<u>Special Letter Patents</u>'''
* Players don't earn royalties on their own words, or for special letters generated by patent abilities.
 
== Player Turn ==
 
* On your turn, you may build a word using letter cards from your hand or from the community pool.
* Each word must contain at least one card from your hand and be at least 3 letters long.
 
* If your word is not '''[[#Challenges|challenged]]''' successfully, you earn money and stock depending on its length.
* Some '''[[#Patents|patent]]''' or '''[[#Letters|letter]]''' abilities may increase earnings.
 
* Other players earn '''[[#Royalties|royalties]]''' for the patents they own.
 
* Then, you may buy a patent.
* You many only buy one patent per turn, and its letter must match a letter in the word(s) you just played.
* You must also have enough money to purchase the patent.
* Each patent can only be owned by one player
* Once a patent has been purchased, it cannot be purchased by another player.
 
* The community pool is refilled, and then you may choose to discard any number of the cards in your hand.
* Finally, your hand is refilled to 7 cards.
 
== Special Abilities ==
 
=== Patents ===
 
Patent abilities may be used at most once per turn.


[[File:Letter-Tycoon Special Patents.jpg|Special patent abilities visual reference]]
[[File:Letter-Tycoon Special Patents.jpg|Special patent abilities visual reference]]


Some patents grant special abilities:
==Things to Keep in Mind==


==== B Patent Ability ====
Money always comes from or goes to the bank. Players do not exchange money among themselves except in the case of challenges.


* Earn double if your word begins and ends in vowels.
You can only buy a patent for a letter you used in your played word.  
* Both money and stock are doubled.


==== J Patent Ability ====
Each letter only has ''one'' patent (just like in the real world--two people can't own a patent for the same invention). And not all patents are worth the same.


* Earn double if vowels are at least half of your word.
A patent ability can only be used once per turn.
* Both money and stock are doubled.


==== K Patent Ability ====
You can't earn royalties on your own patents.


* Earn double if your word has only one vowel.
Some letters are more common than others.
* Both money and stock are doubled.</div>


==== Q Patent Ability ====
==Challenges==


* You may replace a card to start your turn.
After you play the word, but before you earn money and stock from its length, another player may challenge your word. If the challenged word ''is not'' in the dictionary, the active player takes back their cards. They must then discard a card as a penalty, then redraw. Play passes to the next player. If the challenged word ''is'' in the dictionary, the active player takes $1 from the challenger (or the bank if the challenger has no money).
* You may discard and draw before playing words.


==== V Patent Ability ====
BGA offers the option to use automatic challenges. With this option, played words are automatically checked by the system, not by players. The player is allowed a number of retries (3 by default), but if the player uses all their retries, they must follow as if they lost the challenge (take back cards, discard a card, lose rest of turn). Recommended for turn-based play.


* You may build two words. Each word earns money and stock individually.
You can choose which dictionary to use in game options. Note that this game does not support languages other than English (American/British).
* Other patent abilities may be applied to one word or the other, not both.
* Each word must contain at least one card from your hand and be at least 3 letters long.


==== X Patent Ability ====
==Game End and Scoring==


* You may use one letter card twice.
When a player acquires a certain quantity ''and'' value of patents, everyone gets one more turn (so everyone has the same number of turns). The goal number and patent value changes according to number of players. For example, in a three-player game, the first player to have 5 patents totaling $45 in value triggers the endgame.  
*: ''That is, you may duplicate a letter.''
* You must use at least 3 real (not duplicated or generated) letter cards total.
** If playing two words with the ‘V’ patent ability, a letter from the first word may be duplicated in the second.
** Other players do not earn additional royalties on the second copy of this duplicated letter.


==== Z Patent Ability ====
{| class="wikitable" style="width:auto;style="text-align:center;" border="2"
 
|- style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;"
* You may add an ‘S’ to the end of your word.
! # of Players !! Min # of Patents !! Total Patent Value
* This must form an acceptable word.
* You may not purchase the ‘S’ patent without using a real ‘S’ letter card.
* Other players do not earn royalties on this generated ‘S’.
 
=== Letters ===
 
Some letters also have special abilities:
 
==== Q Letter Ability ====
 
* Words with ‘Q’ earn double (both money and stock).
* This ability is independent of the ‘Q’ patent ability.
 
==== Y Letter Ability ====
 
* Player decides whether each ‘Y’ is treated as a consonant or a vowel for patent abilities.
 
== Challenges ==
 
==== Player Challenges ====
 
* In the default rules, players may challenge other player's words.
* If the challenged word(s) are not in the dictionary, the challenge succeeds and the active player takes back their cards, loses the rest of their turn, and must discard a card as a penalty.
* If the word(s) are in the dictionary, the challenge fails and the challenger must pay the active player $1.
** If the challenger has no money, the active player takes $1 from the bank.
 
==== Automatic Challenges ====
 
This version implements a challenge variant to smooth online play.
* In the automatic challenge variant, players may not challenge.
* Instead, every play is automatically challenged by the system.
* If the word(s) are in the dictionary, play proceeds.
* If the word(s) are not in the dictionary, the player may be allowed to retry
** ''Depending on the variant configuration; default is 3.''
** If they run out of retries, they take back their cards, lose the rest of their turn, and must discard a card as penalty.
 
== Word Scoring ==
 
{|style="width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;"
!style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;"|Word Length
!style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;"|Money
!style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;"|Stock
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|3 letters
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$1
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|0
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|4 letters
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$2
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|0
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|5 letters
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$3
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|0
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|6 letters
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$4
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|1
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|7 letters
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$6
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|1
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|8 letters
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$6
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|2
|-
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|9 letters
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 2 players
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$6
|6 || $45
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|3
|-
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|10 letters
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 3 players
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$6
|5 || $34
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|4
|-
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|11 letters
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 4 players
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$6
|3 || $26
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|5
|-
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|12 letters
! style="background-color: #eaecf0;text-align: center;font-style: normal;font-weight: 600;" | 5 players
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$6
|3 || $21
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|6
|}
|}


==Goals==
The player who has the highest total value of patents ''plus'' stocks ''plus'' remaining money wins.
 
{|style="width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;"
!style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;"|Players
!style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;"|Patents Value
!style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;"|Minimum Number of Patents
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|2
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$45
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|6
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|3
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$34
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|5
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|4
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$26
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|3
|-
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|5
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|$21
|style="border: 1px solid #a2a9b1; padding: 0.2em 0.4em;"|3
|}
 
== Dictionaries ==
 
* Note that this game is designed to be played with English (American or British) words.
* Playing words in other languages isn't supported by the game design.
 
Two dictionaries may be used:
 
==== NWL 2018 ====
 
* [https://scrabbleplayers.org/w/NWL2018NASPA North American Scrabble Players Association Word List 2018]
** ''This is the default''
 
==== CWL 2019 ====
 
* [https://scrabbleplayers.org/w/SOWPODS Collins Scrabble Words 2019 (formerly SOWPODS)]
** ''This contains obscure words''

Latest revision as of 17:38, 1 July 2026


Overview

In Letter Tycoon, you play as a letter factory owner. By forming words, you earn money that can be used to buy "stocks" and register "patents" in letters. When anyone uses those letters, you get more money or special abilities. The player who amasses the greatest letter factory wins!

Gameplay

Each player has ten cards available to make words from--a hand of seven cards and a community pool of three cards that any player can use.

On your turn, you can either discard or play a word. If you discard, you may get rid of any cards in your hand and replace them with cards from the deck. This concludes your turn.

Play a Word

Use your letter cards to make a word using the cards from your hand and the community pool. At least 1 letter must come from a card in your hand. Minimum word length is 3; maximum is 12.

Depending on the length of your word, you will get an amount of money and a number of stocks. Stocks are not traded or sold--they are more like bonus points for making a long word. At eight letters, you cannot earn more money, but do earn more stocks.

Caption text
Word Length Money Earned Stock(s) Earned
3 letters $1 0
4 letters $2 0
5 letters $3 0
6 letters $4 1
7 letters $6 1
8 letters $6 2
9 letters $6 3
10 letters $6 4
11 letters $6 5
12 letters $6 6

After the worth of the played word is calculated, the bank pays royalties based on what letters were used. Each opponent receives $1 from the bank for each card in your word matching a patent they own. You do not earn money on your own patents and stocks. For example, Alice plays the word "JEWELS". Bob owns an "E" patent, so he collects $1 from the bank for each "E" used in Alice's word ($2 total). If you add to an opponent's word using a patent ability, those additions do not pay royalties to opponents.

After royalties are played, the active player may buy a patent. You can only buy a patent for a letter used in the word you played. But you can also save your money and use it towards a more expensive purchase in the future. You can only buy one patent per turn.

Finally, all played cards are discarded, including community cards. But you may discard any unplayed cards from your hand that you wish. The community pool is drawn back up to 3 and the player's hand is drawn back up to 7.

Special Letters

"Y" can be designated as a consonant or vowel, regardless of its role in the played word. This may allow you to use the letter in a way that is syntactically incorrect but strategic. For example, the word "YUCKY" uses a Y as a consonant at the start and a vowel at the end. But you may wish to designate the first Y as a vowel if you have the B patent, which allows you to score more points for a word that has vowels for the first letter and last letter.

If your word contains the letter "Q", you earn double the money and stocks from the played word, whether or not you own a "Q" patent. This ability also stacks with the special letter patents.

Special Letter Patents

Special patent abilities visual reference

Things to Keep in Mind

Money always comes from or goes to the bank. Players do not exchange money among themselves except in the case of challenges.

You can only buy a patent for a letter you used in your played word.

Each letter only has one patent (just like in the real world--two people can't own a patent for the same invention). And not all patents are worth the same.

A patent ability can only be used once per turn.

You can't earn royalties on your own patents.

Some letters are more common than others.

Challenges

After you play the word, but before you earn money and stock from its length, another player may challenge your word. If the challenged word is not in the dictionary, the active player takes back their cards. They must then discard a card as a penalty, then redraw. Play passes to the next player. If the challenged word is in the dictionary, the active player takes $1 from the challenger (or the bank if the challenger has no money).

BGA offers the option to use automatic challenges. With this option, played words are automatically checked by the system, not by players. The player is allowed a number of retries (3 by default), but if the player uses all their retries, they must follow as if they lost the challenge (take back cards, discard a card, lose rest of turn). Recommended for turn-based play.

You can choose which dictionary to use in game options. Note that this game does not support languages other than English (American/British).

Game End and Scoring

When a player acquires a certain quantity and value of patents, everyone gets one more turn (so everyone has the same number of turns). The goal number and patent value changes according to number of players. For example, in a three-player game, the first player to have 5 patents totaling $45 in value triggers the endgame.

# of Players Min # of Patents Total Patent Value
2 players 6 $45
3 players 5 $34
4 players 3 $26
5 players 3 $21

The player who has the highest total value of patents plus stocks plus remaining money wins.