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== | == Archetypes == | ||
The game is designed to support tall, hybrid, or wide builds - meaning earning tribute from 2-3, 3-4, or 4-5 colours (respectively). Tall benefits from ''Primordial Idol/Decreed'' and efficient conversions, while wide prioritises prophecies from ''Rift Through Time/Channel'' and opportunistic essence placement. | |||
== Bidding during Ritual Sacrifice == | |||
Cultists do not automatically provide value. Carefully consider what actions you will actually activate. New players often underbid, which can lead to essence scarcity and a later position in the next cycle's turn order. | |||
== Placing essence on Ritual Sites == | |||
''' | Remember that you will not earn tribute unless you have essence in the row of your committed ''Form of Essence''. These placement windows can be short if you rely on Old Ways or Heralds, maybe lasting 2 cycles at most. ''Planar Influence'' requires planning to execute but can ignore the cycle. This placement flexibility also applies to ''Primordial Idol/Decreed'' if you unlocked the required leaves/stars. | ||
Cycle manipulation is a powerful tool here. With wise sequencing you can recall cultists after activating outer blue/orange actions, as many times as you can afford, then follow up with essence placement in nearly any colour. | |||
== Managing essence == | |||
Each action costs at least 1 essence, so factor in the cultist you could have sacrifice to gain 1 more essence instead. You have to spend essence to make essence contribute to your tribute. Outer actions are powerful but require a proper network of cultists on the board - even ''Blood Rite/Convergence'' only pay for themselves if you spend essence to reach them. | |||
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Revision as of 17:09, 29 June 2026
Archetypes
The game is designed to support tall, hybrid, or wide builds - meaning earning tribute from 2-3, 3-4, or 4-5 colours (respectively). Tall benefits from Primordial Idol/Decreed and efficient conversions, while wide prioritises prophecies from Rift Through Time/Channel and opportunistic essence placement.
Bidding during Ritual Sacrifice
Cultists do not automatically provide value. Carefully consider what actions you will actually activate. New players often underbid, which can lead to essence scarcity and a later position in the next cycle's turn order.
Placing essence on Ritual Sites
Remember that you will not earn tribute unless you have essence in the row of your committed Form of Essence. These placement windows can be short if you rely on Old Ways or Heralds, maybe lasting 2 cycles at most. Planar Influence requires planning to execute but can ignore the cycle. This placement flexibility also applies to Primordial Idol/Decreed if you unlocked the required leaves/stars.
Cycle manipulation is a powerful tool here. With wise sequencing you can recall cultists after activating outer blue/orange actions, as many times as you can afford, then follow up with essence placement in nearly any colour.
Managing essence
Each action costs at least 1 essence, so factor in the cultist you could have sacrifice to gain 1 more essence instead. You have to spend essence to make essence contribute to your tribute. Outer actions are powerful but require a proper network of cultists on the board - even Blood Rite/Convergence only pay for themselves if you spend essence to reach them.