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== Overview ==
== Overview ==
In the region of Carnac, thousands of megaliths stand in mysterious formations.
In the region of Carnac, France, thousands of ancient megaliths stand in mysterious formations.
In this game, players build new fields of stones by erecting and tilting megaliths to form dolmens.
In this game, players build a field of stones together, first by erecting "Menhirs", then tilting them. Each menhir has 2 rune colors on it: yours and your opponents. Skillfully orienting the rune colors on the tops and sides of the menhir are the key to forming "Dolmens," groups of 3 or more orthogonally connected runes of the same color. Whoever forms the most dolmens in their color by the end of the game wins.


== Goal ==
The player who creates the most dolmens by the end of the game wins.
A dolmen is a group of at least three symbols of the same color showing upward, connected orthogonally (not diagonally).


== Setup ==
== Turn Overview ==
Choose a board section (recommended: medium, 7x10, for first games).
The 1st player places a menhir in the field. After that, you may do one of 3 actions on your turn:


Place all 28 megaliths in a common supply.


Each player chooses a color.
=== (i) Tilt a menhir then place a menhir ===
Tilt the Menhir your opponent just placed in the field, making it lie flat on 2 adjacent empty squares. The original square becomes empty again, and the tilted menhir will remain where it rests for all of eternity.


The oldest player starts.
Then you must place a new Menhir upright on any empty square in the field. You may choose to have either color facing up.


== Turn Overview ==
=== (ii) Choose not to tilt a menhir ===
On your turn, you react to your opponent’s last move.
If you choose not to tilt the menhir your opponent just placed, your opponent immediately places a new upright Menhir on any empty square, and your choice repeats.


On each turn you face one of three possible situations:
=== (iii) Place a menhir ===
If you have no way of tilting the Menhir your opponent just placed, their Menhir remains standing for the remainder of the game. Now your must place a Menhir upright in the field.


=== (i) Tilt and place ===
You tilt your opponent’s last-placed upright megalith, making it lie flat on two adjacent empty squares.
The original square becomes empty again.


Then you place a new megalith upright on any empty square (with either color facing up).
<b>HOW TO PLACE A MENHIR ON BGA:</b>


=== (ii) You could tilt a megalith but you decide not to tilt it. ===
After placing a Menhir, click the top to select a different rune color. Click the side to select a rune color. You can rotate the board to see the menhir from different viewpoints.  
If you choose not to tilt, your opponent immediately places a new upright megalith on any empty square, and your choice repeats.


=== (iii) You have no way of tilting the megalith your opponent just placed. ===
<b>HOW TO TILT A MENHIR ON BGA:</b>
In this case, the last placed megalith remains standing and it's your turn placing a megalith upright.


== Placement & Tilting Rules ==
When it's possible to tilt a menhir, the places where it can fall is highlighted. Click on the highlight in the direction you would like to tilt the menhir.


=== Placing: ===
== End of the Game ==
Megaliths must always be placed upright, standing on one of their short square sides.
The game ends when:


Either color may face upward.
'''All Menhirs have been placed''', or


Once placed, megaliths can only be tilted, never moved or removed.
'''No more empty squares remain in the field'''.


=== Tilting: ===
A megalith is tilted onto two adjacent empty squares (not diagonally).


It may not extend beyond the board.
== Winning the Game ==


Once tilted, it remains lying and cannot be moved again.
Count all Dolmens (groups of 3+ runes of the same color facing up):


The square it stood on becomes empty.
The player with the most Dolmens wins.


== End of the Game ==
In a tie, the player with the largest Dolmen wins.
The game ends when:
 
Further ties are decided by the next largest Dolmen.


'''All 28 megaliths have been placed''', or
== Carnac on BGA ==


'''No more empty squares remain'''.
To avoid having to count symbols on the board, the scoring system in Carnac on BGA works as follows:


Then count all dolmens:
Each Dolmen is worth 100 points.
Each symbol in your largest Dolmen is worth 1 point.


Each distinct dolmen of a color counts 1 point.
For instance, if I have two Dolmens, one with 3 symbols and one with 9 symbols, my score is shown as 209.


The player with the most dolmens wins.
== Board options ==


In a tie, the player with the largest dolmen wins.
On BGA there are several Carnac boards available.


Further ties are decided by the next largest dolmen.
The three official ones (Small, Medium, Large) are played with the usual 28 Menhirs and each Dolmen must have at least 3 symbols.


== Strategy Tips ==
It's possible to play also on four additional boards, whose names come from some of the most famous Carnac "alignments":
Only the color visible from above counts for scoring — check from a “bird’s-eye view.”
- Kermario: very elongated, narrow and with a lot of stones (56)
- Kerlescan: medium size, but you need 5 symbols (not the usual 3) to form a Dolmen
- le Ménec: large in every possible way
- Petit Menec: with just 14 stones on a small square. Very fast


The number of dolmens matters more than their size.
== Preferences ==
Large connected dolmens can actually reduce your score.


Sometimes it’s wise to show your opponent’s color upward — it may stop your dolmens from merging, or prevent theirs from combining.
By default, the move with which you tilt a Menhir is automatically accepted. You can opt to be asked for confirmation after tilting by setting "No" to the "Autoconfirm tilting moves" option.

Latest revision as of 21:01, 10 June 2026

CARNAC – Rules Summary

Overview

In the region of Carnac, France, thousands of ancient megaliths stand in mysterious formations. In this game, players build a field of stones together, first by erecting "Menhirs", then tilting them. Each menhir has 2 rune colors on it: yours and your opponents. Skillfully orienting the rune colors on the tops and sides of the menhir are the key to forming "Dolmens," groups of 3 or more orthogonally connected runes of the same color. Whoever forms the most dolmens in their color by the end of the game wins.


Turn Overview

The 1st player places a menhir in the field. After that, you may do one of 3 actions on your turn:


(i) Tilt a menhir then place a menhir

Tilt the Menhir your opponent just placed in the field, making it lie flat on 2 adjacent empty squares. The original square becomes empty again, and the tilted menhir will remain where it rests for all of eternity.

Then you must place a new Menhir upright on any empty square in the field. You may choose to have either color facing up.

(ii) Choose not to tilt a menhir

If you choose not to tilt the menhir your opponent just placed, your opponent immediately places a new upright Menhir on any empty square, and your choice repeats.

(iii) Place a menhir

If you have no way of tilting the Menhir your opponent just placed, their Menhir remains standing for the remainder of the game. Now your must place a Menhir upright in the field.


HOW TO PLACE A MENHIR ON BGA:

After placing a Menhir, click the top to select a different rune color. Click the side to select a rune color. You can rotate the board to see the menhir from different viewpoints.

HOW TO TILT A MENHIR ON BGA:

When it's possible to tilt a menhir, the places where it can fall is highlighted. Click on the highlight in the direction you would like to tilt the menhir.

End of the Game

The game ends when:

All Menhirs have been placed, or

No more empty squares remain in the field.


Winning the Game

Count all Dolmens (groups of 3+ runes of the same color facing up):

The player with the most Dolmens wins.

In a tie, the player with the largest Dolmen wins.

Further ties are decided by the next largest Dolmen.

Carnac on BGA

To avoid having to count symbols on the board, the scoring system in Carnac on BGA works as follows:

Each Dolmen is worth 100 points. Each symbol in your largest Dolmen is worth 1 point.

For instance, if I have two Dolmens, one with 3 symbols and one with 9 symbols, my score is shown as 209.

Board options

On BGA there are several Carnac boards available.

The three official ones (Small, Medium, Large) are played with the usual 28 Menhirs and each Dolmen must have at least 3 symbols.

It's possible to play also on four additional boards, whose names come from some of the most famous Carnac "alignments":

- Kermario: very elongated, narrow and with a lot of stones (56)
- Kerlescan: medium size, but you need 5 symbols (not the usual 3) to form a Dolmen
- le Ménec: large in every possible way
- Petit Menec: with just 14 stones on a small square. Very fast

Preferences

By default, the move with which you tilt a Menhir is automatically accepted. You can opt to be asked for confirmation after tilting by setting "No" to the "Autoconfirm tilting moves" option.