This is a documentation for Board Game Arena: play board games online !

Gamehelpwaddle: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "================================================================ WADDLE ================================================================ "Place your penguins together to make 'waddles' and compete for the best fishing spots!" Players: 2-5 | Age: 8+ | Time: ~15 minutes ---------------------------------------------------------------- COMPONENTS ---------------------------------------------------------------- 1 Turn Track...")
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
================================================================
================================================
                            WADDLE
                    WADDLE
================================================================
================================================


  "Place your penguins together to make 'waddles' and compete
------------------------------------------------
  for the best fishing spots!"
 
  Players: 2-5  |  Age: 8+  |  Time: ~15 minutes
 
----------------------------------------------------------------
COMPONENTS
----------------------------------------------------------------
 
    1  Turn Track
    1  Turn Track Marker
    5  Marbles
    1  Scoreboard
    1  Dry Erase Marker
    1  Active Hex Marker
  20  Map Tiles
  90  Single Penguin Tokens  (18 per player)
  10  Double Penguin Tokens  (2 per player)
    5  Player Aids
 
  Note: Nests and orcas are used in expansions. They have
  no effect in the base game.
 
----------------------------------------------------------------
GOAL
GOAL
----------------------------------------------------------------
------------------------------------------------


   Cleverly place your penguins to make the biggest waddles
   Cleverly place your penguins to make the
  and compete for the best fishing pools. Score the most
  biggest waddles and compete for the best
   victory points to win!
  fishing pools. Score the most victory points
   to win!


   * A WADDLE is a group of adjacent penguins of the same
   * A WADDLE is a group of adjacent penguins
    color. At the end of the game, you score each waddle of
    of the same color. At the end of the
     your color based on the number of penguins it has.
    game, you score each waddle of your color
     based on the number of penguins it has.


   * A FISHING POOL is any area of 1 or more adjacent water
   * A FISHING POOL is any area of 1 or more
    hexes on the map. At the end of the game, players score
    adjacent water hexes on the map. At the
     the fish in each pool based on who has the most penguins
    end of the game, players score the fish
     surrounding it.
     in each pool based on who has the most
     penguins surrounding it.


----------------------------------------------------------------
------------------------------------------------
SETUP
----------------------------------------------------------------
 
  1. Find any tiles marked on the back with a HIGHER PLAYER
    COUNT than you have and return them to the box.
 
  2. Randomly arrange all other tiles FACEUP in a roughly
    hexagonal area with no gaps. Place the active hex
    marker on the water hex marked with a (1).
 
  3. Each player picks a color and takes their marble,
    20 penguin tokens, and player aid.
 
  4. Assemble the turn track and slot the marker under the
    LEFT track. Randomly arrange the player marbles on the
    left track.
 
----------------------------------------------------------------
TURN ORDER
TURN ORDER
----------------------------------------------------------------
------------------------------------------------


   The turn track marker indicates which of the 2 turn tracks
   The turn track marker indicates which of
  is ACTIVE for the current round. When a player's marble
  the 2 turn tracks is ACTIVE for the current
   reaches the BOTTOM of the active track, it is their turn
  round. When a player's marble reaches the
   to play.
   BOTTOM of the active track, it is their
   turn to play.


----------------------------------------------------------------
------------------------------------------------
GAME ROUNDS
GAME ROUNDS
----------------------------------------------------------------
------------------------------------------------


   Each round, players take turns placing penguins on ice
   Each round, players take turns placing
  hexes next to the hex with the ACTIVE HEX MARKER. When no
  penguins on ice hexes next to the hex with
   more penguins can be placed around the active hex, the
  the ACTIVE HEX MARKER. When no more
  round ends, and the marker moves to the next water hex in
   penguins can be placed around the active
  NUMBERED ORDER.
  hex, the round ends, and the marker moves
  to the next water hex in NUMBERED ORDER.


----------------------------------------------------------------
------------------------------------------------
PLAYER TURNS
PLAYER TURNS
----------------------------------------------------------------
------------------------------------------------


   On your turn, you must do ONE of the following:
   On your turn, you must do ONE of the
  following:


   --------------------------------------------------------------
   ----------------------------------------------
   A. PLACE
   A. PLACE
   --------------------------------------------------------------
   ----------------------------------------------


   If you choose to place a penguin, take one of your unused
   If you choose to place a penguin, take one
  single or double penguin tokens and place it on any empty
  of your unused single or double penguin
   ICE HEX next to the active hex.
  tokens and place it on any empty ICE HEX
   next to the active hex.


   Next, move your marble from the bottom of the ACTIVE turn
   Next, move your marble from the bottom of
  track to the top of the SAME track (at the end of the
  the ACTIVE turn track to the top of the
   current turn order).
  SAME track (at the end of the current turn
   order).


   --------------------------------------------------------------
   ----------------------------------------------
   B. SCOUT AHEAD
   B. SCOUT AHEAD
   --------------------------------------------------------------
   ----------------------------------------------


   Instead of placing, you may move your marble from the
   Instead of placing, you may move your
  active turn track to the top of the OPPOSITE track. You
  marble from the active turn track to the
  can't place any more penguins this round.
  top of the OPPOSITE track. You can't place
  any more penguins this round.


       Last Player Placing:
       Last Player Placing:
       If yours is the ONLY marble remaining on the active
       If yours is the ONLY marble remaining
      turn track, and there are still empty ice hexes around
      on the active turn track, and there are
       the active hex, you may NOT scout ahead. Instead, you
      still empty ice hexes around the active
       MUST continue placing until all ice hexes around the
       hex, you may NOT scout ahead. Instead,
      active hex are filled.
       you MUST continue placing until all
      ice hexes around the active hex are
      filled.


----------------------------------------------------------------
------------------------------------------------
ROUND END
ROUND END
----------------------------------------------------------------
------------------------------------------------


   Once all ice hexes around the active hex have penguins in
   Once all ice hexes around the active hex
  them, follow these steps to end the round:
  have penguins in them, follow these steps
  to end the round:


   * NEW ACTIVE HEX:
   * NEW ACTIVE HEX:
       Move the active hex marker to the lowest-numbered
       Move the active hex marker to the
      water hex with at least 1 empty ice hex next to it.
      lowest-numbered water hex with at least
      (If there is no such hex, the game ends.)
      1 empty ice hex next to it. (If there
      is no such hex, the game ends.)


   * NEW TURN ORDER:
   * NEW TURN ORDER:
       If at least 1 player scouted ahead this round, move
       If at least 1 player scouted ahead this
      all marbles on the active track to the top of the
      round, move all marbles on the active
      opposite track, keeping them in order. Move the turn
      track to the top of the opposite track,
       marker below the track with the marbles to show it is
      keeping them in order. Move the turn
      now the active track.
       marker below the track with the marbles
      to show it is now the active track.


   * NEW ROUND:
   * NEW ROUND:
       The player at the bottom of the active track takes the
       The player at the bottom of the active
      first turn of the round.
      track takes the first turn of the round.


----------------------------------------------------------------
------------------------------------------------
GAME END & SCORING
GAME END & SCORING
----------------------------------------------------------------
------------------------------------------------


   The game ends when EVERY ice hex on the map has a penguin.
   The game ends when EVERY ice hex on the
  Each player adds up their final VICTORY POINTS (VP), and
  map has a penguin. Each player adds up
   whoever has the most wins. In a tie, victory is shared.
  their final VICTORY POINTS (VP), and
   whoever has the most wins. In a tie,
  victory is shared.


   (For scoring changes with 2 players, see the 2 PLAYER
   (For scoring changes with 2 players, see
  SCORING section below.)
  the 2 PLAYER SCORING section below.)


   --------------------------------------------------------------
   ----------------------------------------------
   WADDLES
   WADDLES
   --------------------------------------------------------------
   ----------------------------------------------


   Score each of your waddles using the scoring table on your
   Score each of your waddles using the
  player aid. Waddles of 8 OR MORE penguins score the max
  waddle scoring table. Waddles of 8 OR MORE
  value of 36 VP.
  penguins score the max value of 36 VP.


   --------------------------------------------------------------
   Waddle scoring (3-5 players):
 
    Penguins:  1  2  3  4  5
    VP:        1  3  6  10  15
 
    Penguins:  6  7  8+
    VP:        21  28  36
 
  In a 2-player game, the cap moves to 10
  penguins (see 2 PLAYER SCORING below).
 
  Double penguin tokens count as 2 PENGUINS
  for scoring (e.g. a hex with a double next
  to 3 singles forms a waddle of size 5).
 
  ----------------------------------------------
   FISHING POOLS
   FISHING POOLS
   --------------------------------------------------------------
   ----------------------------------------------


   Score each fishing pool one at a time. To score a pool,
   Score each fishing pool one at a time. To
  RANK players based on the number of penguins they have
  score a pool, RANK players based on the
   directly adjacent to the pool, from most to fewest. Then,
  number of penguins they have directly
  going in RANK ORDER, each player scores 1 FISH in the
   adjacent to the pool, from most to fewest.
  pool, until there are none left to score. You must have at
  Then, going in RANK ORDER, each player
   least 1 penguin next to the pool to score a fish.
  scores 1 FISH in the pool, until there are
  none left to score. You must have at least
   1 penguin next to the pool to score a fish.


       Example:
       Example:
         Purple scores 5 VP for most penguins around the pool.
         Purple scores 5 VP for most penguins
        around the pool.
         Yellow scores 1 VP.
         Yellow scores 1 VP.
         Red    scores 0 VP.
         Red    scores 0 VP.


       Friendly Ties:
       Friendly Ties:
         When players tie for a fish, each of them scores the
         When players tie for a fish, each of
        fish's FULL VP. The next-ranked player scores the
        them scores the fish's FULL VP. The
         next-best fish, if there is one.
        next-ranked player scores the next-
         best fish, if there is one.


----------------------------------------------------------------
------------------------------------------------
2 PLAYER SCORING
2 PLAYER SCORING
----------------------------------------------------------------
------------------------------------------------
 
  With 2 players, waddles score maximum VP at 10 PENGUINS
  instead of 8 (see player aids).
 
  Additionally, the player with the MOST penguins around a
  fishing pool scores ALL fish inside it, while their
  opponent scores NONE. (In a tie, both players score all
  fish in the pool.)
 
----------------------------------------------------------------
CLARIFICATIONS & TIPS
----------------------------------------------------------------
 
  * Penguins can only be placed on ICE HEXES, never on water
    or off the map.
 
  * If NO ONE scouts ahead during a round, do NOT move the
    turn track marker (player order does not change).
 
  * Double penguin tokens count as 2 PENGUINS for all
    scoring.


   * Each player can only place 2 DOUBLES per game, but
   With 2 players, waddles score maximum VP
    singles are unlimited. If a player runs out, they may
  at 10 PENGUINS instead of 8.
    use a substitute.


   * All penguins in a contiguous group must be scored as a
   Waddle scoring (2 players):
    SINGLE WADDLE (even if it exceeds the maximum VP value).


   * In 3+ player games, if there are any fish left in a pool
    Penguins:  1  2  3  4   5
     after each player has scored 1, the remaining fish are
     VP:        1 3  6  10  15
    NOT scored.


   * Don't be afraid to SCOUT! Snagging a spot at the next
    Penguins:  6  7  8  9   10+
    hex can be key to securing a pool or connecting a big
     VP:        21  28  36  45  55
     waddle.


   * For a greater challenge, use a more creative MAP LAYOUT.
   Additionally, the player with the MOST
    Try adding peninsulas, gaps, or separate islands!
  penguins around a fishing pool scores ALL
  fish inside it, while their opponent
  scores NONE. (In a tie, both players score
  all fish in the pool.)


----------------------------------------------------------------
------------------------------------------------
CREDITS
CREDITS
----------------------------------------------------------------
------------------------------------------------


   Design ............ Corne van Moorsel
   Design ......... Corne van Moorsel
   Illustration ...... Anca Gavril, Daniel Profiri
   Illustration ... Anca Gavril,
   Graphic Design .... Anca Gavril & Co.
                  Daniel Profiri
   Development ....... Velgus
   Graphic Design . Anca Gavril & Co.
   Consulting ........ John Brieger, Michael Dunsmore
   Development .... Velgus
   Rules Editing ..... Eric Slauson, Jeff Fraser
   Consulting ..... John Brieger,
   3D Artist ......... Filip Gavril
                  Michael Dunsmore
   Rules Editing .. Eric Slauson,
                  Jeff Fraser
   3D Artist ...... Filip Gavril


================================================================
================================================

Latest revision as of 06:12, 21 May 2026

====================================
                   WADDLE
====================================

GOAL


 Cleverly place your penguins to make the
 biggest waddles and compete for the best
 fishing pools. Score the most victory points
 to win!
 * A WADDLE is a group of adjacent penguins
   of the same color. At the end of the
   game, you score each waddle of your color
   based on the number of penguins it has.
 * A FISHING POOL is any area of 1 or more
   adjacent water hexes on the map. At the
   end of the game, players score the fish
   in each pool based on who has the most
   penguins surrounding it.

TURN ORDER


 The turn track marker indicates which of
 the 2 turn tracks is ACTIVE for the current
 round. When a player's marble reaches the
 BOTTOM of the active track, it is their
 turn to play.

GAME ROUNDS


 Each round, players take turns placing
 penguins on ice hexes next to the hex with
 the ACTIVE HEX MARKER. When no more
 penguins can be placed around the active
 hex, the round ends, and the marker moves
 to the next water hex in NUMBERED ORDER.

PLAYER TURNS


 On your turn, you must do ONE of the
 following:
 ----------------------------------------------
 A. PLACE
 ----------------------------------------------
 If you choose to place a penguin, take one
 of your unused single or double penguin
 tokens and place it on any empty ICE HEX
 next to the active hex.
 Next, move your marble from the bottom of
 the ACTIVE turn track to the top of the
 SAME track (at the end of the current turn
 order).
 ----------------------------------------------
 B. SCOUT AHEAD
 ----------------------------------------------
 Instead of placing, you may move your
 marble from the active turn track to the
 top of the OPPOSITE track. You can't place
 any more penguins this round.
     Last Player Placing:
     If yours is the ONLY marble remaining
     on the active turn track, and there are
     still empty ice hexes around the active
     hex, you may NOT scout ahead. Instead,
     you MUST continue placing until all
     ice hexes around the active hex are
     filled.

ROUND END


 Once all ice hexes around the active hex
 have penguins in them, follow these steps
 to end the round:
 * NEW ACTIVE HEX:
     Move the active hex marker to the
     lowest-numbered water hex with at least
     1 empty ice hex next to it. (If there
     is no such hex, the game ends.)
 * NEW TURN ORDER:
     If at least 1 player scouted ahead this
     round, move all marbles on the active
     track to the top of the opposite track,
     keeping them in order. Move the turn
     marker below the track with the marbles
     to show it is now the active track.
 * NEW ROUND:
     The player at the bottom of the active
     track takes the first turn of the round.

GAME END & SCORING


 The game ends when EVERY ice hex on the
 map has a penguin. Each player adds up
 their final VICTORY POINTS (VP), and
 whoever has the most wins. In a tie,
 victory is shared.
 (For scoring changes with 2 players, see
 the 2 PLAYER SCORING section below.)
 ----------------------------------------------
 WADDLES
 ----------------------------------------------
 Score each of your waddles using the
 waddle scoring table. Waddles of 8 OR MORE
 penguins score the max value of 36 VP.
 Waddle scoring (3-5 players):
   Penguins:  1  2  3  4   5
   VP:        1  3  6  10  15
   Penguins:  6   7   8+
   VP:        21  28  36
 In a 2-player game, the cap moves to 10
 penguins (see 2 PLAYER SCORING below).
 Double penguin tokens count as 2 PENGUINS
 for scoring (e.g. a hex with a double next
 to 3 singles forms a waddle of size 5).
 ----------------------------------------------
 FISHING POOLS
 ----------------------------------------------
 Score each fishing pool one at a time. To
 score a pool, RANK players based on the
 number of penguins they have directly
 adjacent to the pool, from most to fewest.
 Then, going in RANK ORDER, each player
 scores 1 FISH in the pool, until there are
 none left to score. You must have at least
 1 penguin next to the pool to score a fish.
     Example:
       Purple scores 5 VP for most penguins
       around the pool.
       Yellow scores 1 VP.
       Red    scores 0 VP.
     Friendly Ties:
       When players tie for a fish, each of
       them scores the fish's FULL VP. The
       next-ranked player scores the next-
       best fish, if there is one.

2 PLAYER SCORING


 With 2 players, waddles score maximum VP
 at 10 PENGUINS instead of 8.
 Waddle scoring (2 players):
   Penguins:  1  2  3  4   5
   VP:        1  3  6  10  15
   Penguins:  6   7   8   9   10+
   VP:        21  28  36  45  55
 Additionally, the player with the MOST
 penguins around a fishing pool scores ALL
 fish inside it, while their opponent
 scores NONE. (In a tie, both players score
 all fish in the pool.)

CREDITS


 Design ......... Corne van Moorsel
 Illustration ... Anca Gavril,
                  Daniel Profiri
 Graphic Design . Anca Gavril & Co.
 Development .... Velgus
 Consulting ..... John Brieger,
                  Michael Dunsmore
 Rules Editing .. Eric Slauson,
                  Jeff Fraser
 3D Artist ...... Filip Gavril
====================================