This is a documentation for Board Game Arena: play board games online !
Tips scythe: Difference between revisions
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Pre-Game | == Pre-Game == | ||
Pick 6 stars you want to achieve: | |||
• Generally you always want worker star, objective star, and 1-2 combat stars. | |||
Generally you always want worker star, objective star, and 1-2 combat stars. | If picking factions: | ||
Plan to abuse your faction’s power | • Tier 1 = Crimea/Rusviet | ||
• Tier 2 = Polania/Saxony/Nordic (in that order) | |||
Plan to abuse your faction’s power: | |||
• Crimea = enlist a lot | |||
• Rusviet = Get stars and factory fast | |||
• Polania = move a lot and gain encounters | |||
• Saxony = tons of fighting and objectives | |||
• Nordic = hide and accumulate resources, usually | |||
Abuse lake retreat. | |||
== Early Game == | |||
Beginning of the game until midgame | Beginning of the game until midgame | ||
• Get workers on village | |||
• Get workers on tiles that match the bottom row stars you want to pursue | |||
• Get 1-2 mechs | |||
Mid-Game | • Quick factory card if you don’t have the resources you want nearby | ||
• 1-2 early upgrades can be helpful for smoothing out later production | |||
== Mid-Game == | |||
Mid-game begins once most players start to have access to the middle of the board and can hit other people’s resources. | Mid-game begins once most players start to have access to the middle of the board and can hit other people’s resources. | ||
Make sure to start hammering out your stars (don’t let a game end when you have 3 mechs/buildings/enlists). | • Make sure to start hammering out your stars (don’t let a game end when you have 3 mechs/buildings/enlists). | ||
Watch who has lots of stars and try to track how quickly they will end the game | |||
Track who can attack you and who you can attack (riverwalk and lakewalk abilities can be complicated here) | • Watch who has lots of stars and try to track how quickly they will end the game | ||
• Track who can attack you and who you can attack (riverwalk and lakewalk abilities can be complicated here). | |||
• Take advantageous combats as long as it won’t mess up your other star plans. | |||
• Interfere with opponents who are winning. | |||
== Endgame == | |||
Triggered once someone is 1-3 turns away from winning. | Triggered once someone is 1-3 turns away from winning. | ||
Focus on spreading out your troops as much as you can without giving away easy combats | |||
Finish final stars even if you might not get 6 stars. | • Focus on spreading out your troops as much as you can without giving away easy combats | ||
If you are rushing the game, end it quickly. If you are playing slowly, delay these turns as long as possible (2+ extra endgame turns usually destroys the rush players). | |||
• Finish final stars even if you might not get 6 stars. | |||
– If you are rushing the game, end it quickly. | |||
– If you are playing slowly, delay these turns as long as possible (2+ extra endgame turns usually destroys the rush players). | |||
Revision as of 23:34, 15 May 2026
Pre-Game
Pick 6 stars you want to achieve:
• Generally you always want worker star, objective star, and 1-2 combat stars.
If picking factions:
• Tier 1 = Crimea/Rusviet
• Tier 2 = Polania/Saxony/Nordic (in that order)
Plan to abuse your faction’s power:
• Crimea = enlist a lot
• Rusviet = Get stars and factory fast
• Polania = move a lot and gain encounters
• Saxony = tons of fighting and objectives
• Nordic = hide and accumulate resources, usually
Abuse lake retreat.
Early Game
Beginning of the game until midgame
• Get workers on village
• Get workers on tiles that match the bottom row stars you want to pursue
• Get 1-2 mechs
• Quick factory card if you don’t have the resources you want nearby
• 1-2 early upgrades can be helpful for smoothing out later production
Mid-Game
Mid-game begins once most players start to have access to the middle of the board and can hit other people’s resources.
• Make sure to start hammering out your stars (don’t let a game end when you have 3 mechs/buildings/enlists).
• Watch who has lots of stars and try to track how quickly they will end the game
• Track who can attack you and who you can attack (riverwalk and lakewalk abilities can be complicated here).
• Take advantageous combats as long as it won’t mess up your other star plans.
• Interfere with opponents who are winning.
Endgame
Triggered once someone is 1-3 turns away from winning.
• Focus on spreading out your troops as much as you can without giving away easy combats
• Finish final stars even if you might not get 6 stars.
– If you are rushing the game, end it quickly.
– If you are playing slowly, delay these turns as long as possible (2+ extra endgame turns usually destroys the rush players).