This is a documentation for Board Game Arena: play board games online !
Gamehelpcollect: Difference between revisions
(Collect - simple, cooperative card game) |
(Line spacing, it wasn't intended to clump) |
||
| Line 5: | Line 5: | ||
Shuffle the cards and split into two decks, put within reach. | Shuffle the cards and split into two decks, put within reach. | ||
This game can be played as a team, but each player will form their own line. | This game can be played as a team, but each player will form their own line. | ||
Gameplay: | |||
Gameplay: | Gameplay: | ||
Take a card from either deck and place it in your line-up. | Take a card from either deck and place it in your line-up. | ||
Create an Animal Alliance | Create an Animal Alliance | ||
Four, adjacent cards of the same animal species. | Four, adjacent cards of the same animal species. | ||
or, with an Octopus card, three different pairs of animals. | or, with an Octopus card, three different pairs of animals. | ||
or, with a lion card, 7 cards of different animal species. | or, with a lion card, 7 cards of different animal species. | ||
| Line 19: | Line 22: | ||
Chameleon - Wild card - can be used as any animal towards the winning conditions. But if you draw two chameleons, they must both retreat to the bottom of a deck. | Chameleon - Wild card - can be used as any animal towards the winning conditions. But if you draw two chameleons, they must both retreat to the bottom of a deck. | ||
Crab - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four, adjacent card win condition. | Crab - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four, adjacent card win condition. | ||
Hermit crab - If you have a crab or chameleon in your line, when drawn, you can take a second turn. | Hermit crab - If you have a crab or chameleon in your line, when drawn, you can take a second turn. | ||
Crocodile - Choose a card from another players line and return it to the deck. | Crocodile - Choose a card from another players line and return it to the deck. | ||
Monkey - Swap your new monkey card for another players card. | Monkey - Swap your new monkey card for another players card. | ||
Parrot - Choose a deck and guess which animal will be drawn from it next. If you're right, it's yours. | Parrot - Choose a deck and guess which animal will be drawn from it next. If you're right, it's yours. | ||
Lion - Winning condition, 7 different animals. | Lion - Winning condition, 7 different animals. | ||
Octopus - Winning condition, 3 different pairs of animals. | Octopus - Winning condition, 3 different pairs of animals. | ||
| Line 30: | Line 39: | ||
You're free to help your teammate achieve the winning conditions and you can both work together to stop the other time achieving an animal alliance first. | You're free to help your teammate achieve the winning conditions and you can both work together to stop the other time achieving an animal alliance first. | ||
Scoring: | |||
Scoring: | Scoring: | ||
Each round, the winning player will receive half a Crown. Achieve two halves a Crown to win. If there are no half crowns left, take the Crown (immediate win). | Each round, the winning player will receive half a Crown. Achieve two halves a Crown to win. If there are no half crowns left, take the Crown (immediate win). | ||
Revision as of 00:13, 15 May 2026
Collect - Animal Alliance
2-5 players 68 cards - 8 of each animal. Shuffle the cards and split into two decks, put within reach. This game can be played as a team, but each player will form their own line. Gameplay:
Gameplay:
Take a card from either deck and place it in your line-up.
Create an Animal Alliance
Four, adjacent cards of the same animal species.
or, with an Octopus card, three different pairs of animals.
or, with a lion card, 7 cards of different animal species.
Card Special Abilities;
Chameleon - Wild card - can be used as any animal towards the winning conditions. But if you draw two chameleons, they must both retreat to the bottom of a deck.
Crab - Choose a card (in your line up or your competitors line) and move it however many spaces. This will help (or hinder) achieving the four, adjacent card win condition.
Hermit crab - If you have a crab or chameleon in your line, when drawn, you can take a second turn.
Crocodile - Choose a card from another players line and return it to the deck.
Monkey - Swap your new monkey card for another players card. Parrot - Choose a deck and guess which animal will be drawn from it next. If you're right, it's yours.
Lion - Winning condition, 7 different animals.
Octopus - Winning condition, 3 different pairs of animals.
Team Play:
You're free to help your teammate achieve the winning conditions and you can both work together to stop the other time achieving an animal alliance first. Scoring:
Scoring:
Each round, the winning player will receive half a Crown. Achieve two halves a Crown to win. If there are no half crowns left, take the Crown (immediate win).