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===JavaScript===
===JavaScript===


I have not tried it. If you have any success please add instructions here. Theoretically its is possible to hook something like selenium to studio games
I did not try for pure java script, it works for typescript.
You need dev dependency on mocha, jsdom and sinon and some other build tools.
Typescript code lives in src/.
Test code lives in src/tests/.
Tests have their own src/tests/tsconfig.json
File src/tests/setup.ts contains framework and global stubs that tests need.
The config is very verbose so I did not copy it here, if interested check project "dojoless" or bga-dojoless on github (https://github.com/elaskavaia/bga-dojoless).


===PHP===
===PHP===
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   cd /home/<yourusername>/php-composer
   cd /home/<yourusername>/php-composer
   composer require --dev phpunit/phpunit ^13
   composer require --dev phpunit/phpunit ^13
We don't want the phpunit cache to be sync/commited, so add <code>".phpunit.cache"</code> to sftp.json ignore list. You can push the unit tests to the FTP, no need to ignore them. If someone maintains your game in the future, he willl be able to use them to make sure nothing breaks on an update!
If you have a .gitignore, add <code>.phpunit.cache</code> to it.


Then add this to your .bashrc (alias function to be able to test phpunit easily)
Then add this to your .bashrc (alias function to be able to test phpunit easily)
Line 48: Line 57:
   phpunit --filter testGivesExtraTime
   phpunit --filter testGivesExtraTime


====Setup minimal files====
Create these files:


====Setup minimal files====
'''phpunit.xml.dist'''
In the tests folder of your project (create it if needed), add :
<pre>
<?xml version="1.0" encoding="UTF-8"?>
<phpunit xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xsi:noNamespaceSchemaLocation="vendor/phpunit/phpunit/phpunit.xsd"
        bootstrap="tests/bootstrap.php"
        colors="true"
        cacheDirectory=".phpunit.cache">
  <testsuites>
    <testsuite name="Reversi">
      <directory>tests</directory>
    </testsuite>
  </testsuites>
</phpunit>
</pre>
(replace Reversi by your project name)


'''tests/bootstrap.php'''
'''tests/bootstrap.php'''
Line 229: Line 254:


         self::assertSame('Bga\\Games\\Reversi\\States\\EndScore', $state->onEnteringState());
         self::assertSame('Bga\\Games\\Reversi\\States\\EndScore', $state->onEnteringState());
    }
    public function testReturnsEndScoreWhenActivePlayerHasNoDisc(): void
    {
        $game = $this->createGame();
        $this->attachBoardManager($game, $this->createBoardManagerStub(10, [2 => 5]));
        $state = new NextPlayer($game);
        self::assertSame('Bga\\Games\\Reversi\\States\\EndScore', $state->onEnteringState());
    }
    public function testReturnsEndScoreWhenNeitherPlayerCanMove(): void
    {
        $game = $this->createGame(playerAfterId: 2);
        $this->attachBoardManager($game, $this->createBoardManagerStub(5, [1 => 4, 2 => 4], []));
        $state = new NextPlayer($game);
        self::assertSame('Bga\\Games\\Reversi\\States\\EndScore', $state->onEnteringState());
    }
    public function testPassesTurnWhenActivePlayerCannotMoveButOpponentCan(): void
    {
        $game = $this->createGameMock(playerAfterId: 2);
        $game->expects(self::never())->method('giveExtraTime');
        $this->attachBoardManager($game, $this->createBoardManagerStub(5, [1 => 4, 2 => 4], [2 => [4 => [3 => true]]]));
        $state = new NextPlayer($game);
        self::assertSame(NextPlayer::class, $state->onEnteringState());
     }
     }


Line 324: Line 318:
If you want to run a single test
If you want to run a single test
   phpunit --filter testGivesExtraTime
   phpunit --filter testGivesExtraTime
<i>If you came here from Reversi Tutorial, go back to it https://en.doc.boardgamearena.com/Tutorial_reversi#Optional:_add_unit_tests</i>


== Play testing on studio ==
== Play testing on studio ==

Latest revision as of 16:20, 14 March 2026

When you develop a game you obviously have to test it, this page collects the info about testing in one place

Manual Testing on BGA

For manual testing the most important things to know are:

  • how to start/stop game in one click
  • how to switch between players in one click
  • how to save/restore the game state
  • how to construct the game state automatically

All of these described here https://en.doc.boardgamearena.com/Tools_and_tips_of_BGA_Studio

There is also HUGE checklist of things you need to test manually which you may not even think about, defined here https://en.doc.boardgamearena.com/Pre-release_checklist

Manual Testing locally

HTML/CSS At this era the file sync is almost instant so you do not save much by doing this locally, however if internet is a challenge - here are some tips https://en.doc.boardgamearena.com/Tools_and_tips_of_BGA_Studio#Speed_up_CSS_development_and_layout

PHP You can run and debug php locally using tip https://en.doc.boardgamearena.com/BGA_Studio_Cookbook#Creating_a_test_class_to_run_PHP_locally

Automated Testing

JavaScript

I did not try for pure java script, it works for typescript. You need dev dependency on mocha, jsdom and sinon and some other build tools. Typescript code lives in src/. Test code lives in src/tests/. Tests have their own src/tests/tsconfig.json File src/tests/setup.ts contains framework and global stubs that tests need. The config is very verbose so I did not copy it here, if interested check project "dojoless" or bga-dojoless on github (https://github.com/elaskavaia/bga-dojoless).

PHP

Install PHPunit

Install PHPunit via composer somewhere in home directory, i.e.

  cd /home/<yourusername>/php-composer
  composer require --dev phpunit/phpunit ^13

We don't want the phpunit cache to be sync/commited, so add ".phpunit.cache" to sftp.json ignore list. You can push the unit tests to the FTP, no need to ignore them. If someone maintains your game in the future, he willl be able to use them to make sure nothing breaks on an update! If you have a .gitignore, add .phpunit.cache to it.

Then add this to your .bashrc (alias function to be able to test phpunit easily)

 phpunit() {
 /home/<yourusername>/php-composer/vendor/bin/phpunit \
   -c "$PWD/phpunit.xml.dist" \
   --bootstrap "$PWD/tests/bootstrap.php" \
   "$@"
 }

With that, on a new terminal you will be able to run the tests with one of the following commands at the root of your project :

 phpunit
 phpunit tests/BoardManagerTest.php
 phpunit --filter testGivesExtraTime

Setup minimal files

Create these files:

phpunit.xml.dist

<?xml version="1.0" encoding="UTF-8"?>
<phpunit xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
         xsi:noNamespaceSchemaLocation="vendor/phpunit/phpunit/phpunit.xsd"
         bootstrap="tests/bootstrap.php"
         colors="true"
         cacheDirectory=".phpunit.cache">
  <testsuites>
    <testsuite name="Reversi">
      <directory>tests</directory>
    </testsuite>
  </testsuites>
</phpunit>

(replace Reversi by your project name)

tests/bootstrap.php

<?php

declare(strict_types=1);

require_once __DIR__ . '/stubs/BgaFrameworkStubs.php';

$autoload = __DIR__ . '/../vendor/autoload.php';
if (file_exists($autoload)) {
    require_once $autoload;
}

spl_autoload_register(static function (string $class): void {
    $prefix = 'Bga\\Games\\Reversi\\';

    if (!str_starts_with($class, $prefix)) {
        return;
    }

    $relativeClass = substr($class, strlen($prefix));
    $path = __DIR__ . '/../modules/php/' . str_replace('\\', '/', $relativeClass) . '.php';

    if (file_exists($path)) {
        require_once $path;
    }
});

(replace Reversi by your project name)

tests/stubs/BgaFrameworkStubs.php

<?php

declare(strict_types=1);

require_once __DIR__ . '/stubs/BgaFrameworkStubs.php';

$autoload = __DIR__ . '/../vendor/autoload.php';
if (file_exists($autoload)) {
    require_once $autoload;
}

spl_autoload_register(static function (string $class): void {
    $prefix = 'Bga\\Games\\Reversi\\';

    if (!str_starts_with($class, $prefix)) {
        return;
    }

    $relativeClass = substr($class, strlen($prefix));
    $path = __DIR__ . '/../modules/php/' . str_replace('\\', '/', $relativeClass) . '.php';

    if (file_exists($path)) {
        require_once $path;
    }
});

Create first tests

Example of tests for Reversi:

tests/BoardManagerTest.php

<?php

declare(strict_types=1);

namespace Tests;

use Bga\Games\Reversi\BoardManager;
use Bga\Games\Reversi\Game;
use PHPUnit\Framework\TestCase;

final class BoardManagerTest extends TestCase
{
    public function testGetPossibleMovesOnInitialBoardForBlackPlayer(): void
    {
        $board = $this->createEmptyBoard(8);
        $board[4][4] = 2;
        $board[5][5] = 2;
        $board[4][5] = 1;
        $board[5][4] = 1;

        $game = $this->createGame(8);
        $boardManager = $this->createBoardManager($game, $board);

        $moves = $boardManager->getPossibleMoves(1);

        self::assertSame(
            [
                3 => [4 => true],
                4 => [3 => true],
                5 => [6 => true],
                6 => [5 => true],
            ],
            $moves,
        );
    }

    public function testGetPossibleMovesReturnsEmptyArrayWhenNoMoveExists(): void
    {
        $board = $this->createEmptyBoard(4);
        for ($x = 1; $x <= 4; $x++) {
            for ($y = 1; $y <= 4; $y++) {
                $board[$x][$y] = 1;
            }
        }

        $game = $this->createGame(4);
        $boardManager = $this->createBoardManager($game, $board);

        self::assertSame([], $boardManager->getPossibleMoves(2));
    }

    private function createGame(int $boardSize): Game
    {
        $game = $this->createStub(Game::class);
        $game->method('getBoardSize')->willReturn($boardSize);

        return $game;
    }

    private function createBoardManager(Game $game, array $board): BoardManager
    {
        return new class ($game, $board) extends BoardManager {
            public function __construct(Game $game, private array $board)
            {
                parent::__construct($game);
            }

            public function getBoard(): array
            {
                return $this->board;
            }
        };
    }

    private function createEmptyBoard(int $size): array
    {
        $board = [];
        for ($x = 1; $x <= $size; $x++) {
            $board[$x] = [];
            for ($y = 1; $y <= $size; $y++) {
                $board[$x][$y] = null;
            }
        }

        return $board;
    }
}


tests/States/NextPlayerTest.php

<?php

declare(strict_types=1);

namespace Tests\States;

use Bga\Games\Reversi\BoardManager;
use Bga\Games\Reversi\Game;
use Bga\Games\Reversi\States\NextPlayer;
use PHPUnit\Framework\TestCase;

final class NextPlayerTest extends TestCase
{
    public function testReturnsEndScoreWhenNoFreeSquareLeft(): void
    {
        $game = $this->createGame();
        $this->attachBoardManager($game, $this->createBoardManagerStub(0, []));

        $state = new NextPlayer($game);

        self::assertSame('Bga\\Games\\Reversi\\States\\EndScore', $state->onEnteringState());
    }

    public function testGivesExtraTimeAndReturnsPlayDiscWhenPlayerCanMove(): void
    {
        $game = $this->createGameMock();
        $game->expects(self::once())
            ->method('giveExtraTime')
            ->with(1, null);
        $this->attachBoardManager($game, $this->createBoardManagerStub(5, [1 => 4, 2 => 4], [1 => [4 => [3 => true]]]));

        $state = new NextPlayer($game);

        self::assertSame('Bga\\Games\\Reversi\\States\\PlayDisc', $state->onEnteringState());
    }

    private function createGame(int $activePlayerId = 1, int $playerAfterId = 2): Game
    {
        $game = $this->createStub(Game::class);
        $game->method('activeNextPlayer')->willReturn($activePlayerId);
        $game->method('getPlayerAfter')->willReturn($playerAfterId);

        return $game;
    }

    private function createGameMock(int $activePlayerId = 1, int $playerAfterId = 2): Game
    {
        $game = $this->getMockBuilder(Game::class)
            ->disableOriginalConstructor()
            ->onlyMethods(['activeNextPlayer', 'getPlayerAfter', 'giveExtraTime'])
            ->getMock();
        $game->method('activeNextPlayer')->willReturn($activePlayerId);
        $game->method('getPlayerAfter')->willReturn($playerAfterId);

        return $game;
    }

    private function createBoardManagerStub(int $freeSquares, array $discsByPlayer, array $possibleMovesByPlayer = []): BoardManager
    {
        $boardManager = $this->createStub(BoardManager::class);
        $boardManager->method('countFreeSquares')->willReturn($freeSquares);
        $boardManager->method('getDiscCountsByPlayer')->willReturn($discsByPlayer);
        $boardManager->method('getPossibleMoves')->willReturnCallback(
            static fn (int $playerId): array => $possibleMovesByPlayer[$playerId] ?? []
        );

        return $boardManager;
    }

    private function attachBoardManager(Game $game, BoardManager $boardManager): void
    {
        $game->boardManager = $boardManager;
    }
}

Running the tests

Run the tests using

 phpunit

If you want to run a single test file

 phpunit tests/BoardManagerTest.php

If you want to run a single test

 phpunit --filter testGivesExtraTime

If you came here from Reversi Tutorial, go back to it https://en.doc.boardgamearena.com/Tutorial_reversi#Optional:_add_unit_tests

Play testing on studio

To play test on studio you can use your test accounts dev0... dev9. You can give some of these account to other people just make sure you change the password. You should not encourage other people who are not developers to create studio account, this is against bga policy.