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You want lots of food. If your people are fat, they count as two and will double production.
Do not ignore Civilization Cards. In addition to the immediate gain of food, resources, etc. they contribute toward your score at the end of the game.


Even more rare than the production of gold is the production of rock music. You can get this by combine 4 wood and 3 stone to make musical instruments. You must do this at the beginning of your turn.
The earlier you get new workers, increased food production, and tools, the more use you get out of them.


Production is overrated. Your people just want to eat and go to rock concerts.
A Civilization Card that costs only 1 resource is always worth the price.


Science is important. Very important.
Food is easy to run out of in the early game. For the first third, increase your food production without growing your population too early, then start adding workers.  


You may think that researching fire is a good idea but then your dumb villagers will burn down their huts.
Related to the above, starving your opponent out by preventing access to the Hunting Grounds (or making it so they have to spend all their workers there) is a valid strategy.


This game isn't realistic. You don't need to think about replenishing your resources, just gather food.
Use wood to buy Civilization Cards, as that is the cheapest resource.


The biggest handicap in the game is if your villagers go gluten-free. Then you need to harvest hummus and carrots from the next village over. It's not pretty. To reach the next village, you need to build a bridge and that requires researching water production. This is where the not so pretty part comes in. In order to research water, a villager needs to be sacrificed to the water god.
Prioritize your workers based on the stage of the game. Utilize the places in the village early, gain Civilization Cards in the middle, and buy buildings late in the game when you have many resources.
 
Pay attention to when the game is ending so you don't get stuck with resources you could have used.  
 
Stay aware of what scoring bonuses (bottom half of the Civilization Card) you are collecting. Building a strong set of green culture cards or a multiplier that matches your stronger attributes (tools, workers, food production, etc.). A wide selection of cards is not as effective as cards that work together.  
 
In phase 2, choose the order of using your people carefully. For example, take a worker on a Civilization Card that gets you a tool before taking a worker from the quarry. That way you can use the tool you just gained if necessary.
 
Take workers from the most valuable resource first so that you use your tools most efficiently.
 
Always select the building that costs 1-7 resources. All you need is one wood to get a whole building. Someone else will surely grab it first if you don't. Don’t hesitate to place workers on a resource to block your competitors from getting something they desperately need.

Latest revision as of 21:40, 13 February 2026

Do not ignore Civilization Cards. In addition to the immediate gain of food, resources, etc. they contribute toward your score at the end of the game.

The earlier you get new workers, increased food production, and tools, the more use you get out of them.

A Civilization Card that costs only 1 resource is always worth the price.

Food is easy to run out of in the early game. For the first third, increase your food production without growing your population too early, then start adding workers.

Related to the above, starving your opponent out by preventing access to the Hunting Grounds (or making it so they have to spend all their workers there) is a valid strategy.

Use wood to buy Civilization Cards, as that is the cheapest resource.

Prioritize your workers based on the stage of the game. Utilize the places in the village early, gain Civilization Cards in the middle, and buy buildings late in the game when you have many resources.

Pay attention to when the game is ending so you don't get stuck with resources you could have used.

Stay aware of what scoring bonuses (bottom half of the Civilization Card) you are collecting. Building a strong set of green culture cards or a multiplier that matches your stronger attributes (tools, workers, food production, etc.). A wide selection of cards is not as effective as cards that work together.

In phase 2, choose the order of using your people carefully. For example, take a worker on a Civilization Card that gets you a tool before taking a worker from the quarry. That way you can use the tool you just gained if necessary.

Take workers from the most valuable resource first so that you use your tools most efficiently.

Always select the building that costs 1-7 resources. All you need is one wood to get a whole building. Someone else will surely grab it first if you don't. Don’t hesitate to place workers on a resource to block your competitors from getting something they desperately need.