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==== Step 1: Make the Bribe ====
==== Step 1: Make the Bribe ====
Choose 1 or more Treasure t of the same type (plus any Wilds) from your hand to offer the Dragon.  
Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon.  
* You may play only 1 type of Treasure card each turn.
You may make a new Bribe OR add to an existing Bribe.  
* You may make a new Bribe OR add to an existing Bribe.  


Make a new Bribe
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own.  
If you are Bribing with a type of Treasure that you haven’t played before, play the cards faceup in front of you as a set. Keep them arranged in a column so all players can see how many cards you are offering.
Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card.  
 
Add to an existing Bribe
If you have already Bribed this type of Treasure before, add your cards to that existing set.
Wild cards CAN be added to an already existing Bribe on their own.
When Bribing with more than 1 card, you may include any number of Wild cards from your hand. These are counted as the type of Treasure they were played to.
Each set of cards may be made of only 1 type of treasure (plus any Wild cards).


==== Step 2: Gain the Dragon's Favor ====
==== Step 2: Gain the Dragon's Favor ====
The Dragon is pleased, and your Treasure increases in value.
''The Dragon is pleased, and your Treasure increases in value.''
* Move the Treasure token matching the Treasure card you played one space to the right for every card you used (including Wilds) to make a Bribe this turn.
The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe.
* Treasure tokens you pass are moved down to make room for yours.
Treasure tokens you pass are moved down to make room.
* You may Bribe with as many Treasures of one type that you have in your hand, but a Treasure token can never go beyond the 4 space.
A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.
* If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.


==== Step 3: Refill the Black Market ====
==== Step 3: Refill the Black Market ====
Turn over cards from the deck, and place them faceup in the Market Stalls.
Cards are dealt from the deck into the Market Stalls.
*  Always place the first Treasure drawn in the 3 Market Stall, the second drawn in the 2 Market Stall, and so on.
The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on.
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.
After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on.
* Continue placing Treasures like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.
Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.
* When placing Treasure cards, be sure to create columns where all cards in the column are partly visible.
 
* If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)
'''If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)'''




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==== Step 1: Buy Treasure Cards ====
==== Step 1: Buy Treasure Cards ====
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.
You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.
* Decide which Market Stall you would like to buy cards from.
* Decide which Market Stall you would like to buy cards from.
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.
* Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.
* Put the discarded cards faceup in the discard pile with the Treasure you want to Curse on top. The top card cannot be a Wild card. (See Step 2: Curse a Treasure.)
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.
* You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.
* You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.
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==== Step 2: Curse a Treasure ====
==== Step 2: Curse a Treasure ====
* The top Treasure card you discarded (not a Wild) is the Treasure token that is cursed.
* Select a Treasure card you discarded (not a Wild) to be cursed.
* Move that Treasure token down 1 space to the left in the Dragon's Favor for every card you discarded.
* Move that Treasure token down 1 space to the left in the Dragon's Favor for every card you discarded. This decreases the value of that Treasure.
This decreases the value of that Treasure.
* Treasure tokens you pass are moved up to make room.
* Treasure tokens you pass are moved up to make room for yours.
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.
* If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.
* Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.
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* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.
* Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.
* There is no limit to the number of cards you may have in your hand.
* There is no limit to the number of cards you may have in your hand.
* If there are no cards left to draw, the game ends. (See below.)
* If the deck is empty when you choose this action (not after you draw), the game ends. (See below.)


== Game End ==
== Game End ==
The game ends immediately when the Treasure deck is empty and a player is unable to perform the Draw 1 Card action OR to add a card into the Black Market during Step 3 of Bribing the Dragon.
The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.
* Once the game ends, you may add all Treasure cards in your hand to matching Bribes you have already made.
* Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.
* Any Treasure cards you haven't used in Bribes will stay in your hand.
* Any Treasure cards you haven't used in Bribes will stay in your hand.
* Unlike when Bribing the Dragon, Wild cards left in your hand CANNOT be added to your existing Bribes.
* Wild cards will stay in your hand.


== Scoring ==
== Scoring ==
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon's Favor.
* Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon's Favor.
* For every Wild card left in their hand, players lose 2 points.
* For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.
* For every Treasure card left in their hand, players lose the value shown for the matching Treasure token in the Dragon’s Favor.
* For every Wild card left in your hand, you lose 2 points.
* Total each player’s score. The player with the highest score will have their village spared and is the winner!
* The player with the highest score will have their village spared and is the winner!
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.
* In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.
* If still tied, the player with the most cards of the next value to the left in the Dragon's Favor wins, and so on.
* If still tied, the player with the most cards of the next value to the left in the Dragon's Favor wins, and so on.

Revision as of 16:12, 2 February 2026

How to Play

On your turn, perform one of the following actions:

  1. Bribe the Dragon (3 steps)
  2. Visit the Black Market (2 steps)
  3. Draw 1 card

Bribe the Dragon

Maybe he’ll spare us for a pile of Magic Scrolls?

Step 1: Make the Bribe

Choose 1 or more Treasure cards of the same type (plus any Wilds) from your hand to offer the Dragon. You may make a new Bribe OR add to an existing Bribe.

Wild cards CANNOT be played on their own as a new Bribe. They must be played with at least 1 Treasure card. Wild cards CAN be added to an already existing Bribe on their own.

Step 2: Gain the Dragon's Favor

The Dragon is pleased, and your Treasure increases in value. The Treasure token matching the Treasure card you played moves one space to the right for every card you used (including Wilds) to make a Bribe. Treasure tokens you pass are moved down to make room. A Treasure token can never go beyond the 4 space. If you Bribe with the Treasure type already in the 4 space, the Treasure token does not move.

Step 3: Refill the Black Market

Cards are dealt from the deck into the Market Stalls. The first Treasure is added to the 3 Market Stall, the second to the 2 Market Stall, and so on. After placing a Treasure in the 0 Market Stall, the next Treasure card will start the line over in the 3 Market Stall, then the 2 Market Stall, and so on. Treasures will be placed like this until either a card matching the Treasure card you played in your Bribe OR a Wild card is placed in a Market Stall.

If during this step the deck runs out and a matching Treasure card or Wild card has still not been turned over, the game ends. (See Game End.)


Visit the Black Market

It’s a deal too good to pass up!

Step 1: Buy Treasure Cards

You can visit the Black Market to buy more Treasure cards and curse a Treasure token to reduce its value.

  • Decide which Market Stall you would like to buy cards from.
  • Discard the number of cards from your hand equal to the cost shown on the chosen Market Stall.
  • You may discard Treasure cards of any type to pay the cost. They do not need to be all the same.
  • You can discard Wild cards to count towards that total, but you can never discard ONLY Wild cards. You must discard at least 1 Treasure card.
  • Take all the cards from the Market Stall and add them to your hand.
  • Cards in the 0 Market Stall may be taken for free without discarding any cards, as they have no cost.
  • There is no limit to the number of cards you may have in your hand.

Step 2: Curse a Treasure

  • Select a Treasure card you discarded (not a Wild) to be cursed.
  • Move that Treasure token down 1 space to the left in the Dragon's Favor for every card you discarded. This decreases the value of that Treasure.
  • Treasure tokens you pass are moved up to make room.
  • If you choose the cards in the 0 Market Stall, you do not curse a Treasure token because no cards were paid.
  • Unlike when making a Bribe, you CANNOT discard more cards than the cost of the cards you are buying.

Draw 1 Card

Maybe we can find something good lying around?

  • Instead of Making a Bribe or Visiting the Black Market, you may draw the top card of the deck and add it to your hand.
  • There is no limit to the number of cards you may have in your hand.
  • If the deck is empty when you choose this action (not after you draw), the game ends. (See below.)

Game End

The game does not end immediately when the deck is empty. Instead, it ends when you would draw a card, but cannot do so.

  • Once the game ends, Treasure cards in your hand to matching Bribes you have already made will be added to your bribes.
  • Any Treasure cards you haven't used in Bribes will stay in your hand.
  • Wild cards will stay in your hand.

Scoring

  • Every card in a Bribe is worth the value shown for the matching Treasure token in the Dragon's Favor.
  • For every Treasure card left in your hand, you lose the value shown for the matching Treasure token in the Dragon’s Favor.
  • For every Wild card left in your hand, you lose 2 points.
  • The player with the highest score will have their village spared and is the winner!
  • In case of a tie, the player who has the most cards of the highest value Treasure token is the winner.
  • If still tied, the player with the most cards of the next value to the left in the Dragon's Favor wins, and so on.