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(Created page with "The lead player chooses how many cards everyone plays each round (called a Dogfight). Players that follow have to play a set of the same number of cards with a larger value. 9s and 10s can be played as singletons even in a Dogfight where the set size is 2 or greater. The first person to empty their hand gets to take any token they’ve unlocked (i.e., if they have the prerequisite token in hand). Second place can take any token they’ve unlocked except the ones marked...")
 
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The lead player chooses how many cards everyone plays each round (called a Dogfight). Players that follow have to play a set of the same number of cards with a larger value. 9s and 10s can be played as singletons even in a Dogfight where the set size is 2 or greater.
Once the cards are dealt out, the lead player (whoever has Roland Garros -- it can be matched up with any other set of matched cards) chooses how many cards everyone plays each round (called a Dogfight). Players that follow may either pass or must play a set (called a Squadron) of the same number of cards with a larger value. Cards with a medallion on them (the 9s and 10s) can be played as singletons even in a Dogfight where the Squdron size is 2 or greater. In general, you cannot play runs but one token lets you create runs of 2 or 3 in a row and play it as the lowest valued Ace in the run. The Dogfight ends when all but one player has passed and the winning player leads the next Dogfight, choosing the Squad Size.


The first person to empty their hand gets to take any token they’ve unlocked (i.e., if they have the prerequisite token in hand). Second place can take any token they’ve unlocked except the ones marked for 1st place only. 3rd place can’t take tokens marked for 1st and 2nd only. Fourth place (or 3rd place in a 3p game) can only take the booby prize tokens worth 1VP from the bottom of the board.
The first person to play all their cards wins the round (called a Campaign) and gets to take any token they’ve unlocked (i.e., if they have the prerequisite token in hand). Second place can take any token they’ve unlocked except the ones marked for 1st place only. 3rd place can’t take tokens marked for 1st and 2nd only. Fourth place (or 3rd place in a 3p game) can only take the booby prize tokens worth 1VP from the bottom of the board.


Tokens can be saved to score VP at the end of the game. Or, if the token has a bonus, you can trigger that bonus by putting the token back onto your player mat. You will need to re-earn that token to get the VP (or to use its bonus again) and this may mean you no longer qualify to take a more advanced token if you no longer have the prerequisite, until you win that token back again.
After each campaign, you can trade in 1VP tokens for other tokens you have the proper prerequisites for. Any 3rd place tokens costs 2 of these 1VP tokens, 2nd place tokens cost 3, and 1st place tokens cost 4.


The final token, the Armistice Token, requires you to have both prerequisite tokens. Once someone takes that, the current Dogfight play itself out, players also take a tiebreaker token (in order of finish) if they don’t already have one, and you tally up your VP from tokens in your possession. Highest VP wins. Ties are impossible.
Tokens can be saved to score VP at the end of the game. Or, if the token has a bonus, you can trigger that bonus. The first time you use a token, just flip it over to lower the VP by 1 point. The second time you use it, put the token back onto your player mat face up. You will need to re-earn that token to get it back again. Until you do, you won’t earn the VP (or get to use its bonus again) and this may mean you no longer qualify to take a more advanced token if you no longer have the prerequisite.
 
The final token, the Armistice Token, requires you to have both of its prerequisite tokens. Once someone takes that, the current Dogfight play itself out, players also take a tiebreaker token (in order of finish) if they don’t already have one, and you tally up your VP from tokens in your possession. Highest VP (including the fraction VP from tiebreaker tokens) wins.
 
Here is the distribution of card values in the 40-card deck:
{| class="wikitable"
|Frequencies
|
|-
|10
|1
|-
|9
|2
|-
|8
|3
|-
|7
|3
|-
|6
|5
|-
|5
|5
|-
|4
|5
|-
|3
|5
|-
|2
|5
|-
|1
|5
|-
|A
|1
|-
|Total
|40
|}

Latest revision as of 00:22, 29 January 2026

Once the cards are dealt out, the lead player (whoever has Roland Garros -- it can be matched up with any other set of matched cards) chooses how many cards everyone plays each round (called a Dogfight). Players that follow may either pass or must play a set (called a Squadron) of the same number of cards with a larger value. Cards with a medallion on them (the 9s and 10s) can be played as singletons even in a Dogfight where the Squdron size is 2 or greater. In general, you cannot play runs but one token lets you create runs of 2 or 3 in a row and play it as the lowest valued Ace in the run. The Dogfight ends when all but one player has passed and the winning player leads the next Dogfight, choosing the Squad Size.

The first person to play all their cards wins the round (called a Campaign) and gets to take any token they’ve unlocked (i.e., if they have the prerequisite token in hand). Second place can take any token they’ve unlocked except the ones marked for 1st place only. 3rd place can’t take tokens marked for 1st and 2nd only. Fourth place (or 3rd place in a 3p game) can only take the booby prize tokens worth 1VP from the bottom of the board.

After each campaign, you can trade in 1VP tokens for other tokens you have the proper prerequisites for. Any 3rd place tokens costs 2 of these 1VP tokens, 2nd place tokens cost 3, and 1st place tokens cost 4.

Tokens can be saved to score VP at the end of the game. Or, if the token has a bonus, you can trigger that bonus. The first time you use a token, just flip it over to lower the VP by 1 point. The second time you use it, put the token back onto your player mat face up. You will need to re-earn that token to get it back again. Until you do, you won’t earn the VP (or get to use its bonus again) and this may mean you no longer qualify to take a more advanced token if you no longer have the prerequisite.

The final token, the Armistice Token, requires you to have both of its prerequisite tokens. Once someone takes that, the current Dogfight play itself out, players also take a tiebreaker token (in order of finish) if they don’t already have one, and you tally up your VP from tokens in your possession. Highest VP (including the fraction VP from tiebreaker tokens) wins.

Here is the distribution of card values in the 40-card deck:

Frequencies
10 1
9 2
8 3
7 3
6 5
5 5
4 5
3 5
2 5
1 5
A 1
Total 40