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(β†’β€ŽEndgame: Trash moves)
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When to discard, play, empty clue, clue duplicates and advanced techniques.
When to discard, play, empty clue, clue duplicates and advanced techniques.
=== Trash moves ===
When a direct clue is blocked by trash cards, we can finesse the playable card with a single clue that marks one or more trash cards.
==== 1. Trash push ====
* Trash push is optimal because
* Where the trash cards '''include the chop card''', the clued card is the '''rightmost''' unmarked card (i.e. touching the chop trash card).
{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|3}} {{Hm|5}}
{{cardholder|{{Hm|4}}{{Hw|4}}{{Hm|1|n=}}{{Hr|1|n=}} |Bob 👲}}
==== 2. Trash pull ====
* Pull is always inferior to push, both in order of interpretation and in quality.
* Where the trash cards '''do not include the chop card''', the clued card is the '''leftmost''' unmarked card (i.e. finesse position).
{{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|3}} {{Hm|5}}
{{cardholder|{{Hm|4|{{b}}|c=}}{{Hw|4}}{{Hm|1|{{b}}|c=}}{{Hr|1}} |Bob 👲}}
{{infoBox |minWidth=max-content |state=collapsed |color=rebeccapurple
|title=which card is clued to play?
|body={{Hr|5}} {{Hy|5}} {{Hg|5}} {{Hb|5}} {{Hw|3}} {{Hm|5}}
* Alice to Bob: these two previously unmarked cards are blue.
{{cardholder|{{HBack|4|{{b}}|c=}}{{HBack}}{{HBack}}{{HBack|1|{{b}}|c=}} |Bob 👲}}
}}
{{infoBox |minWidth=max-content |state=collapsed |color=green
|title=answer
|body=slot 3 because push always takes priority over pull.
}}


=== The critical move ===
=== The critical move ===

Revision as of 22:18, 20 January 2026

MediaWiki-note-icons.pngThis is page 2 of Hanabi conventions

Endgame

When to discard, play, empty clue, clue duplicates and advanced techniques.

Trash moves

When a direct clue is blocked by trash cards, we can finesse the playable card with a single clue that marks one or more trash cards.

1. Trash push

  • Trash push is optimal because
  • Where the trash cards include the chop card, the clued card is the rightmost unmarked card (i.e. touching the chop trash card).

red5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white3,with a white 3clue, multicolour5,with a multicolour 5clue, multicolour4,with a multicolour 4clue,white4,with a white 4clue,multicolour1,with a multicolour 1clue,red1,with a red 1clue, Bob 👲

2. Trash pull

  • Pull is always inferior to push, both in order of interpretation and in quality.
  • Where the trash cards do not include the chop card, the clued card is the leftmost unmarked card (i.e. finesse position).

red5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white3,with a white 3clue, multicolour5,with a multicolour 5clue, multicolour4,with a multicolour 4clue,white4,with a white 4clue,multicolour1,with a multicolour 1clue,red1,with a red 1clue, Bob 👲

which card is clued to play?
red5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white3,with a white 3clue, multicolour5,with a multicolour 5clue,
  • Alice to Bob: these two previously unmarked cards are blue.
card back4,with a 4clue,card back,with a clue,card back,with a clue,card back1,with a 1clue, Bob 👲
answer
slot 3 because push always takes priority over pull.

The critical move

To work out the most efficient sequence of moves, you need to determine three things:

Critical colour
the colour that takes the most turns to complete.
(i.e. must start as soon as possible to maximise the score).
Critical card
the first card of the critical colour.
Note: this can be a duplicate of a card already marked!
Critical move
the move that makes the critical card play.
Note: this can be a clue, play or discard.
red2,with a red 2clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white2,with a white 2clue,

card back,with a clue,card back,with a clue,card back,with a clue,card back3,with a 3clue, Alice 👲 white3,with a white 3clue,black powder,with a black powder clue,black powder,with a black powder clue,red4,with a red 4clue, Bob 👲 black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue,red5,with a red 5clue, Cathy 👲 black powder,with a black powder clue,black powder,with a black powder clue,white4,with a white 4clue,white5,with a white 5clue, Donald 👲

What is the critical colour?
Grouped by colour:
red3,with a red 3clue,red4,with a red 4clue,red5,with a red 5clue,black powder,with a black powder clue,
white,with a white clue,white3,with a white 3clue,black powder,with a black powder clue,white4,with a white 4clue, black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue,white5,with a white 5clue,
white (1 clue + 3 plays + 4 empty = 8 turns)
What is the critical card?
white3,with a white 3clue,
What is the critical move?
Alice clues white3,with a white 3clue,
Why it matters
Serialised:
Play red3,with a red 3clue, red3,with a red 3clue,red4,with a red 4clue,red5,with a red 5clue,white,with a white clue, black powder,with a black powder clue,white3,with a white 3clue,black powder,with a black powder clue,white4,with a white 4clue, black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue,white5,with a white 5clue,
Clue white3,with a white 3clue, white,with a white clue,white3,with a white 3clue,black powder,with a black powder clue,white4,with a white 4clue, red3,with a red 3clue,red4,with a red 4clue,red5,with a red 5clue,white5,with a white 5clue,


red2,with a red 2clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white2,with a white 2clue, A) Play red3,with a red 3clue, B) Clue white3,with a white 3clue,


card back,with a clue,card back,with a clue,card back4,with a 4clue,card back3,with a 3clue, Alice 👲 white3,with a white 3clue,black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue, Bob 👲 black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue,red5,with a red 5clue, Cathy 👲 black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue,white5,with a white 5clue, Donald 👲


solution
1. Group by colour:
red3,with a red 3clue,black powder,with a black powder clue,black powder,with a black powder clue,red4,with a red 4clue, black powder,with a black powder clue,black powder,with a black powder clue,red5,with a red 5clue,black powder,with a black powder clue,
white,with a white clue,white3,with a white 3clue,black powder,with a black powder clue,black powder,with a black powder clue, black powder,with a black powder clue,white4,with a white 4clue,black powder,with a black powder clue,white5,with a white 5clue,

2. Serialise:

red3,with a red 3clue,black powder,with a black powder clue,black powder,with a black powder clue,red4,with a red 4clue, white,with a white clue,white3,with a white 3clue,red5,with a red 5clue,black powder,with a black powder clue, black powder,with a black powder clue,white4,with a white 4clue,black powder,with a black powder clue,white5,with a white 5clue,
white,with a white clue,white3,with a white 3clue,black powder,with a black powder clue,black powder,with a black powder clue, red3,with a red 3clue,white4,with a white 4clue,black powder,with a black powder clue,red4,with a red 4clue, black powder,with a black powder clue,black powder,with a black powder clue,red5,with a red 5clue,white5,with a white 5clue,
  1. Identify the critical colour - usually the player with the most unique cards, or consecutive cards of the same colour.
  2. Work out how many clue tokens are needed to reach the critical player.
  3. If you only have one unique card, discarding although counter-intuitive, is often the best move to generate a token!

This was a simple example. Test yourself with some more complex examples!

When to discard?

The endgame should be the easiest part since we can just calculate all possibilities, yet it is really hard to master.

With 5 flamboyants, generating a token from a discard instead of a play may be the only way to reach the start of the critical path.

2cards in the deck red4,with a red 4clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white3,with a white 3clue, 0 clue tokens

card back,with a clue,card back,with a clue,card back,with a clue,card back5,with a 5clue, Alice 👲 black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue,black powder,with a black powder clue, Bob 👲 black powder,with a black powder clue,black powder,with a black powder clue,white4,with a white 4clue,white5,with a white 5clue, Cathy 👲

What is the critical colour?
Grouped by colour:
black powder,with a black powder clue,black powder,with a black powder clue,white4,with a white 4clue, black powder,with a black powder clue,black powder,with a black powder clue,white5,with a white 5clue,
white (2 plays + 2 empty = 4 turns)
What is the critical card?
white4,with a white 4clue,
Who is the critical player?
Cathy
  • To reach Cathy with a least 1cards in the deck remaining, only one of Bob or Alice can draw a card.
  • Alice cannot clue (0 clue tokens) and must generate a token for Bob so that he can give a stall clue to avoid drawing the last card.
  • Without 5 flamboyants Alice would just play her 5 which generates 1 clue tokens.
  • With 5 flamboyants Alice can't know if playing her 5 will generate a token, so Alice discards and plays after Cathy's critical card (white4,with a white 4clue,).

General case with 5 flamboyants

When Alice does not have a card of the critical colour, then discarding is better than playing!

Getting bottom decked

...is arguably the most 'unfair' part of Hanabi confused.

Here's a candidate for the worst ever bottom-decked situation: all three blue1,with a blue 1clue, in the last 5cards in the deck cards surprised

Order of plays

Where the order may seem arbitrary, prioritise from most out-of-order to consecutive plays e.g.:

  1. white5,with a white 5clue, white4,with a white 4clue, white3,with a white 3clue,
  2. white4,with a white 4clue, white3,with a white 3clue, white5,with a white 5clue,
  3. white3,with a white 3clue, white4,with a white 4clue, white5,with a white 5clue,

Replace flamboyant Flamboyant

The decision of which card to replace (or to skip) can communicate information to the team. Priority highest to lowest:

  1. lowest rank unique
  2. lowest rank non-unique
  3. duplicate of an unmarked card
  4. duplicate of a marked card
  5. trash of number corresponding to the slot position of a playable card
  6. black powder5,with a black powder 5clue,
  7. skip

When there is no gain in returning a card playable in the future - either the immediate flamboyant Flamboyant will play from discard pile or , the decision of which trash card to replace into the deck can be a clue in itself corresponding to the slot position of a player. When playing with black powder and 4 or 5 players, replacing an available 5k trash card indicates no playable card is visible.

5 Flamboyants

Don't let the 5 fool you - there are actually six randomly selected actions:

  1. Flamboyant Gain 1 clue tokens
  2. Flamboyant Gain 1 clue tokens & remove a mistake
  3. Flamboyant card3,with a Hanabi card 3clue, Give number clue
  4. Flamboyant card,with a Hanabi card clue, Give a color clue
  5. Flamboyant Replace a card from the discard pile into the deck
  6. Flamboyant Play a card from the discard pile

A 7th stack bonus is always irrelevant (and on BGA always gain 1 clue tokens clue token), since there is no 8th stack.


Available Tokens

Average clue tokens per played card
Imagine the end of an ideal game without flamboyants:

3players5cards in handred5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white5,with a white 5clue,

50 (deck) βž– 25 (played) βž– 12 (3playersΓ— at least4cards in hand) 🟰 13 discards

13 clue tokens (discards) βž• 8 clue tokens (start) βž• 5 clue tokens (red5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white5,with a white 5clue,) βž– 1 clue tokens (last 5) 🟰 25 clue tokens

25 clue tokens βž— 25 🟰 1 clue tokens / card,with a Hanabi card clue,


5players4cards in handred5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white5,with a white 5clue, ⇨ 22 clue tokens βž— 25 🟰 .88 clue tokens / card,with a Hanabi card clue,


2players6cards in handred5,with a red 5clue, yellow5,with a yellow 5clue, green5,with a green 5clue, blue5,with a blue 5clue, white5,with a white 5clue, multicolour5,with a multicolour 5clue, black powder1,with a black powder 1clue, ⇨ 39 clue tokens βž— 35 🟰 1.1 clue tokens / card,with a Hanabi card clue,