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Tips fromage: Difference between revisions
NerdyChris (talk | contribs) (Created page with " == 1. Think in '''Rotations''', Not Turns == Fromage is fundamentally a '''timing game'''. * Always ask: ''“What will be available after the next rotation?”'' * Plan '''two rotations ahead''': ** Rotation A: set something up (place workers, age cheese) ** Rotation B: cash it in (score, upgrade, combo) * Don’t just react to the current quadrant—anticipate what your workers will do '''when the wheel moves'''. '''Common mistake:''' Overvaluing immediate actions t...") |
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== | == Think in '''Rotations''', Not Turns == | ||
Fromage is fundamentally a '''timing game'''. | Fromage is fundamentally a '''timing game'''. | ||
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---- | ---- | ||
== | == Specialize Early, Pivot Late == | ||
Early game rewards '''commitment'''. | Early game rewards '''commitment'''. | ||
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---- | ---- | ||
== | == Don’t Ignore Aging Efficiency == | ||
Aging cheese is powerful—but only if timed correctly. | Aging cheese is powerful—but only if timed correctly. | ||
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---- | ---- | ||
== | == Worker Placement: Denial Is Real == | ||
Even though Fromage feels cozy, it has sharp interaction. | Even though Fromage feels cozy, it has sharp interaction. | ||
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---- | ---- | ||
== | == Upgrade Actions Are Underrated == | ||
Many players delay upgrades too long. | Many players delay upgrades too long. | ||
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---- | ---- | ||
== | == Balance Immediate vs. Endgame Scoring == | ||
Fromage rewards both—but imbalance hurts. | Fromage rewards both—but imbalance hurts. | ||
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== | == Watch Other Players’ Cheese Stocks == | ||
Information is mostly open—use it. | Information is mostly open—use it. | ||
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== | == Endgame: Convert Everything == | ||
Final rotations are about '''efficiency, not elegance'''. | Final rotations are about '''efficiency, not elegance'''. | ||
Latest revision as of 06:12, 27 December 2025
Think in Rotations, Not Turns
Fromage is fundamentally a timing game.
- Always ask: “What will be available after the next rotation?”
- Plan two rotations ahead:
- Rotation A: set something up (place workers, age cheese)
- Rotation B: cash it in (score, upgrade, combo)
- Don’t just react to the current quadrant—anticipate what your workers will do when the wheel moves.
Common mistake: Overvaluing immediate actions that leave you poorly positioned next rotation.
Specialize Early, Pivot Late
Early game rewards commitment.
- Pick 1–2 cheese types or production paths to focus on early.
- Upgrade production efficiency quickly (more output per action).
- Mid-to-late game, pivot into:
- High-value scoring opportunities
- Endgame bonuses
- Flexible cheeses that convert well
Rule of thumb:
Early = engine
Late = points
Don’t Ignore Aging Efficiency
Aging cheese is powerful—but only if timed correctly.
- Aging too early can lock up workers when you need flexibility.
- Aging too late leaves points on the table.
- Optimal play:
- Age cheese only when you already know how it will score
- Avoid “speculative aging”
If a cheese doesn’t clearly score ≥2× its opportunity cost, rethink it.
Worker Placement: Denial Is Real
Even though Fromage feels cozy, it has sharp interaction.
- Watch which quadrants opponents are clearly setting up for.
- A single blocking placement can force them to waste a rotation.
- This is especially strong:
- Just before a scoring-heavy rotation
- On high-efficiency conversion spots
You don’t need to block often—one well-timed block per game is huge.
Upgrade Actions Are Underrated
Many players delay upgrades too long.
- Upgrades that:
- Reduce costs
- Improve yields
- Unlock flexibility tend to pay for themselves within 1–2 rotations.
- If an upgrade improves every future use of an action, it’s usually worth it early.
Ask: “How many times will I use this action?”
If the answer is “a lot,” upgrade early.
Balance Immediate vs. Endgame Scoring
Fromage rewards both—but imbalance hurts.
- Pure engine builders often run out of time.
- Pure scorers often lack efficiency.
- Aim for:
- ~60% of actions improving future value
- ~40% directly scoring (shift this late game)
Watch the game clock—don’t let your engine peak after the game ends.
Watch Other Players’ Cheese Stocks
Information is mostly open—use it.
- Track:
- Who is about to score big
- Who needs a specific rotation
- Who is vulnerable to blocking
- If someone has:
- A lot of aged cheese
- Workers queued in scoring quadrants → they are about to explode.
Adjust your placement accordingly.
Endgame: Convert Everything
Final rotations are about efficiency, not elegance.
- Don’t leave:
- Unaged cheese
- Idle workers
- Unused conversions
- Even low-efficiency scoring is better than leftover resources.
- Be ruthless: points now > perfect engine later.