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== Overview ==
== Overview ==


A game last as many rounds as the number of players.  
The game is a little like Carcasonne, but simpler (and more colorful). You get points for the different things you put in your village (visitors, stalls, balloons, etc.) as long as the path it's on (either paved path or blooming trail).  


On your turn, you must '''1. Take a tile from the board''' and '''2. Place the tile in your village'''.
==How to Play==


==== 1. Take a tile from the board ====
'''1. Take a tile from the board'''


The tile must be at one end of a row.  
The tile must be at either end of either row.  


==== 2. Place the tile in your village ====
'''2. Place the tile in your village'''


The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.
When you select a tile, dotted squares will appear in your village to indicate where you can place the tile. Once you've chosen a location, you can rotate the tile however you want. But to score points, an element must be on a path/trail connected to La Catrina (your starting tile).  


In order to be part of your village, an element must be on a path (or trail) connected to your starting tile.  
Once you have three balloons of the same color connected to your starting tile, you get the top Balloon Tile of that color. It will score at the end of the game. When you have six of that color, the Balloon Tile will flip to score even more points.  


Once you place your '''3rd balloon of the same color''' connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. When you place your '''6th balloon of its color''', flip the balloon token to its golden side, worth more points.  
To attract chimeras, you build ''pedestals'' (yellow stone altars). There are two legal sizes of pedestals: 2x2 and 2x5.


To attract '''alebrijes''' (chimeras) to your village, you must build '''pedestals'''. There are 2 sizes of '''pedestals''' you can build (2x2 and 2x5), each one matching a different size of alebrije.
When you place two stalls of the same type in your village, you immediately take an additional Path Tile and place it. You may be able to chain this during the same turn, depending on which tiles you draw.
 
When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.


== End of the Round ==
== End of the Round ==
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== End of the Game ==
== End of the Game ==


Once a player takes and places the last tile the game ends.
Once a player takes and places the last tile, the game ends. The game lasts for as many rounds as there are players. When all rounds are completed, the score for each village is tallied.
 
Score from the balloon tiles (as shown), Chimeras (3/5pts each).
 
Each butterfly on the blossom trail connected to your starting tile is worth 2 points.
 
Each visitor on a paved path connected to your starting tile is worth 1 point.  


Score each altar grants as shown.
==Scoring==


And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 '''different stalls''' in your village.  
Remember, elements must be on a path leading back to your La Catrina to be counted.  


The player with the best score wins.
{| class="wikitable" style="width:auto;" border="2"
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Element || Points || Notes
|-
| Visitor || 1 point  ||
|-
| Butterfly || 2 points ||
|-
| Balloon Tile || Varies depending on tile || Balloons themselves are not worth points, but balloons of the same color gain Balloon Tiles
|-
| rowspan=2 | Chimera || 2x2 = 3 points || rowspan=2 | Altars must be closed and the exact size needed
|-
| 2x5 = 5 points
|-
| rowspan=6 | Stall || 1 Stall = 0 points || rowspan=6 | There are six types of stalls
|-
| 2 Stalls = 1 point
|-
| 3 Stalls = 4 points
|-
| 4 Stalls = 9 points
|-
| 5 Stalls = 16 points
|-
| 6 Stalls = 25 points
|-
| Altar || 1 x [element] || Each altar scores for a different element (e.g., blue balloons, butterflies, stalls)
|}

Latest revision as of 21:15, 25 November 2025

Overview

The game is a little like Carcasonne, but simpler (and more colorful). You get points for the different things you put in your village (visitors, stalls, balloons, etc.) as long as the path it's on (either paved path or blooming trail).

How to Play

1. Take a tile from the board

The tile must be at either end of either row.

2. Place the tile in your village

When you select a tile, dotted squares will appear in your village to indicate where you can place the tile. Once you've chosen a location, you can rotate the tile however you want. But to score points, an element must be on a path/trail connected to La Catrina (your starting tile).

Once you have three balloons of the same color connected to your starting tile, you get the top Balloon Tile of that color. It will score at the end of the game. When you have six of that color, the Balloon Tile will flip to score even more points.

To attract chimeras, you build pedestals (yellow stone altars). There are two legal sizes of pedestals: 2x2 and 2x5.

When you place two stalls of the same type in your village, you immediately take an additional Path Tile and place it. You may be able to chain this during the same turn, depending on which tiles you draw.

End of the Round

When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.

End of the Game

Once a player takes and places the last tile, the game ends. The game lasts for as many rounds as there are players. When all rounds are completed, the score for each village is tallied.

Scoring

Remember, elements must be on a path leading back to your La Catrina to be counted.

Element Points Notes
Visitor 1 point
Butterfly 2 points
Balloon Tile Varies depending on tile Balloons themselves are not worth points, but balloons of the same color gain Balloon Tiles
Chimera 2x2 = 3 points Altars must be closed and the exact size needed
2x5 = 5 points
Stall 1 Stall = 0 points There are six types of stalls
2 Stalls = 1 point
3 Stalls = 4 points
4 Stalls = 9 points
5 Stalls = 16 points
6 Stalls = 25 points
Altar 1 x [element] Each altar scores for a different element (e.g., blue balloons, butterflies, stalls)