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(Created page with "To win King of Tokyo Duel you need to utilize your power. For example if you are the Dragon you want to get !s and claws. This will allow you to do powerful attacks. If your ability helps with attacks you shouldn't focus on the fame or destruction tracks. However if your character is focused on the tracks don't focus on killing your opponent.")
 
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To win King of Tokyo Duel you need to utilize your power. For example if you are the Dragon you want to get !s and claws. This will allow you to do powerful attacks. If your ability helps with attacks you shouldn't focus on the fame or destruction tracks. However if your character is focused on the tracks don't focus on killing your opponent.
{| class="wikitable" style="width:auto;" border="2"
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Monster || Playing As ||Playing Against
|-
| '''Gigazaur''' || Given Gigazaur's ability, the best strategy is to get both markers into their Spotlight Zones. Keep [[File:KingOfTokyo_exclamation.png|14px]] over  [[File:KingOfTokyo_building.png|14px]] or  [[File:KingOfTokyo_star.png|14px]] dice. This frees up dice for other things. Try to win early, as chances of victory diminish as the game goes.|| Gigazaur will try to move the Destruction and Fame markers to their liking. Counter this with Power cards that move them favorably to you or attack. Make Gigazaur play the long game.
|-
| '''Alienoid''' || Capitalize on fortuitous [[File:KingOfTokyo_exclamation.png|14px]] rolls for easy Energy, Attack, or movement.|| With Alienoid's increase in symbols, they are more likely to get the dice needed to move the Destruction or Fame markers at least one spot, but not much more than that. Avoid Power cards that place Buzz tokens (unless you place them where they favor you).
|-
| '''Space Penguin''' || One of the best monsters to play as. Once you get 2 or 3 [[File:KingOfTokyo_exclamation.png|14px]], you may be able to roll 8 dice for the rest of the game. Retain the [[File:KingOfTokyo_exclamation.png|14px]] for future rounds until you get lucky and can go for broke with a large set of icons. With Meka Dragon, use those extra dice for attack and turn the tables on him.|| Space Penguin is versatile and can adapt to any strategy. Monitor what they're trying to do and counter it or go a different way.
|-
| '''Meka Dragon'''|| Meka Dragon's ability makes him overpowered in attack. Be merciful. Supplement by denying your opponent Power cards that restore health. || Meka Dragon can kill you in two rounds if the dice rolls their way. Or one round if they have Dice tokens or the right Power cards. Your best bet is either to rush a victory condition or swim against the current of diminishing HP.
|-
| '''Cyber Kitty''' || Also a good monster to be. The ability to gain Energy makes Power cards your best strategy. Any cards that improve your buying power are icing on the cake. When facing attackers, stay alive (above 7-9 HP) long enough to gain powerful Power cards.|| Cyber Kitty will gain Power cards fast. Either go for a victory in Fame and/or Destruction or gain Power cards that limit Cyber Kitty's ability to use them.
|-
| '''The King''' || The King is a difficult monster to defeat and to win with. If your opponent does not try for a Fame and/or Destruction victory, your ability is useless. Trap your opponent between two Buzz tokens or put them behind you to prevent your opponent from pulling you away. || The King's power can slow you down, but not by much. Usually, you will only move the Fame and/or Destruction marker one space anyway, so focus on moving the markers little-by-little and use the other dice to gain [[File:KingOfTokyo_energy.png|14px]], [[File:KingOfTokyo_claw.png|14px]], or [[File:KingOfTokyo_exclamation.png|14px]]. Preventing him from placing his Buzz tokens by buying Power cards that let you place Buzz tokens of your own.
|}
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Keep two Energy spare to remove cards that help your opponent</li>
  <li>Have 10 or more Energy before renewing the card row. Then you can buy an expensive card on your turn.</li>
  <li>Not many Power cards pull the Fame track, but the Destruction track can be manipulated by discard cards easily.</li>
  <li>If you plan to buy the second and third Power cards, buy the third one first. Then the second will move into the discount slot, reducing its price by one.</li>
  <li>Don't worry about health until it reaches 7-9. Then start grabbing health cards.</li>
  <li>The Power Card ''Natural Selection'' pairs well with ''Titanic Batteries''.</li>
  <li>Dice tokens are precious. If you aren't Space Penguin, learn which cards give Buzz tokens that provide Dice tokens.</li>
  <li>You are unlikely to complete a combo on your last roll with 2 dice left. It's better to use them for healing, damage, or power than to risk completing a Fame or Destruction combination (which may not happen).</li>
  <li>Keep a lookout for Power cards that give Buzz tokens that shorten or lengthen track distance. Use them if you or your opponent is trying for a marker victory.</li>
  <li>Don't repeatedly renew the Power card row looking for that ''perfect'' card. The cost isn't worth it.</li>
  <li>Instead of renewing, you could buy ''Alien Metabolism''. Buying it removes 2 cards from the row (itself and the card's target).</li>
  <li>If you're about to lose, cycle through Power cards to find a Hail Mary.</li>
</ul>

Latest revision as of 21:35, 12 November 2025

Monster Playing As Playing Against
Gigazaur Given Gigazaur's ability, the best strategy is to get both markers into their Spotlight Zones. Keep KingOfTokyo exclamation.png over KingOfTokyo building.png or KingOfTokyo star.png dice. This frees up dice for other things. Try to win early, as chances of victory diminish as the game goes. Gigazaur will try to move the Destruction and Fame markers to their liking. Counter this with Power cards that move them favorably to you or attack. Make Gigazaur play the long game.
Alienoid Capitalize on fortuitous KingOfTokyo exclamation.png rolls for easy Energy, Attack, or movement. With Alienoid's increase in symbols, they are more likely to get the dice needed to move the Destruction or Fame markers at least one spot, but not much more than that. Avoid Power cards that place Buzz tokens (unless you place them where they favor you).
Space Penguin One of the best monsters to play as. Once you get 2 or 3 KingOfTokyo exclamation.png, you may be able to roll 8 dice for the rest of the game. Retain the KingOfTokyo exclamation.png for future rounds until you get lucky and can go for broke with a large set of icons. With Meka Dragon, use those extra dice for attack and turn the tables on him. Space Penguin is versatile and can adapt to any strategy. Monitor what they're trying to do and counter it or go a different way.
Meka Dragon Meka Dragon's ability makes him overpowered in attack. Be merciful. Supplement by denying your opponent Power cards that restore health. Meka Dragon can kill you in two rounds if the dice rolls their way. Or one round if they have Dice tokens or the right Power cards. Your best bet is either to rush a victory condition or swim against the current of diminishing HP.
Cyber Kitty Also a good monster to be. The ability to gain Energy makes Power cards your best strategy. Any cards that improve your buying power are icing on the cake. When facing attackers, stay alive (above 7-9 HP) long enough to gain powerful Power cards. Cyber Kitty will gain Power cards fast. Either go for a victory in Fame and/or Destruction or gain Power cards that limit Cyber Kitty's ability to use them.
The King The King is a difficult monster to defeat and to win with. If your opponent does not try for a Fame and/or Destruction victory, your ability is useless. Trap your opponent between two Buzz tokens or put them behind you to prevent your opponent from pulling you away. The King's power can slow you down, but not by much. Usually, you will only move the Fame and/or Destruction marker one space anyway, so focus on moving the markers little-by-little and use the other dice to gain KingOfTokyo energy.png, KingOfTokyo claw.png, or KingOfTokyo exclamation.png. Preventing him from placing his Buzz tokens by buying Power cards that let you place Buzz tokens of your own.
  • Keep two Energy spare to remove cards that help your opponent
  • Have 10 or more Energy before renewing the card row. Then you can buy an expensive card on your turn.
  • Not many Power cards pull the Fame track, but the Destruction track can be manipulated by discard cards easily.
  • If you plan to buy the second and third Power cards, buy the third one first. Then the second will move into the discount slot, reducing its price by one.
  • Don't worry about health until it reaches 7-9. Then start grabbing health cards.
  • The Power Card Natural Selection pairs well with Titanic Batteries.
  • Dice tokens are precious. If you aren't Space Penguin, learn which cards give Buzz tokens that provide Dice tokens.
  • You are unlikely to complete a combo on your last roll with 2 dice left. It's better to use them for healing, damage, or power than to risk completing a Fame or Destruction combination (which may not happen).
  • Keep a lookout for Power cards that give Buzz tokens that shorten or lengthen track distance. Use them if you or your opponent is trying for a marker victory.
  • Don't repeatedly renew the Power card row looking for that perfect card. The cost isn't worth it.
  • Instead of renewing, you could buy Alien Metabolism. Buying it removes 2 cards from the row (itself and the card's target).
  • If you're about to lose, cycle through Power cards to find a Hail Mary.