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(Created page with "Have fun and don't goof around.")
 
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Have fun and don't goof around.
Get boards that use every number. There are 3 possible rows: [123,456,789].
 
Try to get 3 stars in a single round. If not possible, set up stars for a future turn.
 
Always have at least 1 bolt available so you don't have to pass.
 
You don't need to hoard moons. You can be 1 over and still get the bonus.
 
Make sure the bonuses synergize with the boards.
 
Get moons at the end. Other rewards improve with how early you get them.
 
Aim for a 3-star round in round 2 and/or 3.
 
Lightning bolts and question marks help you move the game forward early.
 
Start with 3 rows of each group (i.e., 3 rows of 1-2-3 and so on) but trade for better bonuses.
 
In a two-player game, moons are more important. The person with the most moons gets 6 points. The other gets nothing. Plus, the tiebreaker is the player with the most moons.

Latest revision as of 17:24, 6 November 2025

Get boards that use every number. There are 3 possible rows: [123,456,789].

Try to get 3 stars in a single round. If not possible, set up stars for a future turn.

Always have at least 1 bolt available so you don't have to pass.

You don't need to hoard moons. You can be 1 over and still get the bonus.

Make sure the bonuses synergize with the boards.

Get moons at the end. Other rewards improve with how early you get them.

Aim for a 3-star round in round 2 and/or 3.

Lightning bolts and question marks help you move the game forward early.

Start with 3 rows of each group (i.e., 3 rows of 1-2-3 and so on) but trade for better bonuses.

In a two-player game, moons are more important. The person with the most moons gets 6 points. The other gets nothing. Plus, the tiebreaker is the player with the most moons.