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The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
The game is a race. If the second winter card is out and you are ahead, try to increase your lead than prepare for a big turn you might not get to play.


It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.
Keep cards your opponent wants away from them. Be aware of what your opponents need. To do this, you can discard those cards when the clearing or their hand is full.


To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
Waiting a turn to gain the right colors so you can use a card's bonus is worth it.


It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.  
Moles can overturn games with huge turns. To set it up, make sure you have trees with room and a full hand.


The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
"Take an extra turn" cards can help you clear a full hand before picking up something an opponent discarded.


Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
The most points come from deer and wolves. You do not need to play a "deer & wolf" strategy to win, but you will lose if you let your opponent have them all.


Other powerful cards to build a game around:
Other powerful card combinations:
* '''Beech Martins''' - play them while filling all 4 sides of trees
* '''Tree Ferns + Toads/Salamanders'''
* '''Goshawks + Other Birds'''
* '''Oaks + Strawberries''' - Play them while getting all 8 species of tree
* '''European Hares + Red Foxes''': Less powerful than deer+wolves, but still good points. Combine with a Silver Fir for more. Use a mole to play the hares quickly.
* '''Horse Chestnuts + Roe Deer''' - the more you play, the more points you get, especially if you can get an orange Roe deer.
* '''Sycamores + Red Deer''' - Play a lot of trees with these
* '''Mushrooms''' - The right ones can help boost any of these strategies.
Secondary strategies include:
* '''Butterflies + Hedgehogs'''
* '''Bats + Dormice'''
* '''Lynxes'''
* '''Mosses'''
'''Easy-to-Forget Rules'''
* The “Play an X creature for free” bonus does not trigger additional bonuses or effects.
* The "Draw card" effect only draws from the deck, not the clearing.
* Every time a tree or sapling is played, a card is added to the clearing.


Beech Martins - play them while filling all 4 sides of a tree
* There are 8 types of tree (in the base game):
*# Sycamore
*# Birch
*# Beech
*# Douglas Fir
*# Oak
*# Horse Chestnut
*# Linden
*# Silver Fir


Tree Ferns - Play them with Toads and Salamanders 
== Alpine Expansion ==
This expansion includes 2 additional tree types


Goshawks - Play them while playing lots of other birds 
* European Larch


Oaks/Strawberries - Play them while getting all 8 species of tree 
* Swiss Pine
 
Using this expansion also makes makes strategies involving butterflies or birds more viable, since there is more variety. But the tree colors of European Larch and Swiss Pine are more rare and can be confused with base game colors.
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly) 
 
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. 
 
Sycamores + Red Deer - Play a lot of trees with these 
 
The right mushrooms can help boost any of these strategies powerfully.  
 
Secondary strategies include: 
 
Butterflies + Hedgehogs 
 
Bats and Dormice 
 
Lynxes 
 
Mosses   
 
Easy to forget Rules:
 
* The “free play a type of creature” bonus does not trigger additional bonuses or effects
* The "Draw card" effect only draws from the deck (not the clearing)
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played
 
 
There are 8 types of tree:
 
* Sycamore
* Birch
* Beech
* Douglas Fir
* Oak
* Horse Chestnut
* Linden
* Silver Fir

Latest revision as of 18:50, 1 November 2025

The game is a race. If the second winter card is out and you are ahead, try to increase your lead than prepare for a big turn you might not get to play.

Keep cards your opponent wants away from them. Be aware of what your opponents need. To do this, you can discard those cards when the clearing or their hand is full.

Waiting a turn to gain the right colors so you can use a card's bonus is worth it.

Moles can overturn games with huge turns. To set it up, make sure you have trees with room and a full hand.

"Take an extra turn" cards can help you clear a full hand before picking up something an opponent discarded.

The most points come from deer and wolves. You do not need to play a "deer & wolf" strategy to win, but you will lose if you let your opponent have them all.

Other powerful card combinations:

  • Beech Martins - play them while filling all 4 sides of trees
  • Tree Ferns + Toads/Salamanders
  • Goshawks + Other Birds
  • Oaks + Strawberries - Play them while getting all 8 species of tree
  • European Hares + Red Foxes: Less powerful than deer+wolves, but still good points. Combine with a Silver Fir for more. Use a mole to play the hares quickly.
  • Horse Chestnuts + Roe Deer - the more you play, the more points you get, especially if you can get an orange Roe deer.
  • Sycamores + Red Deer - Play a lot of trees with these
  • Mushrooms - The right ones can help boost any of these strategies.

Secondary strategies include:

  • Butterflies + Hedgehogs
  • Bats + Dormice
  • Lynxes
  • Mosses

Easy-to-Forget Rules

  • The “Play an X creature for free” bonus does not trigger additional bonuses or effects.
  • The "Draw card" effect only draws from the deck, not the clearing.
  • Every time a tree or sapling is played, a card is added to the clearing.
  • There are 8 types of tree (in the base game):
    1. Sycamore
    2. Birch
    3. Beech
    4. Douglas Fir
    5. Oak
    6. Horse Chestnut
    7. Linden
    8. Silver Fir

Alpine Expansion

This expansion includes 2 additional tree types

  • European Larch
  • Swiss Pine

Using this expansion also makes makes strategies involving butterflies or birds more viable, since there is more variety. But the tree colors of European Larch and Swiss Pine are more rare and can be confused with base game colors.